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EVE Online announces an impending Inferno

Sci-fi, EVE Online, Expansions, Patches, DUST 514, Dev Diaries

EVE Online
EVE Online Senior Producer Jonathan Lander says now that some of the nitty-gritty reorganization within CCP has been completed, the devs "are back in the serious business of making EVE better and better."

Citing several small releases over the next few months as proof, Lander lets loose with the announcement of the game's next big expansion: Inferno. Inferno will hit EVE "just before the summer" and will attempt to bring EVE's conflicts to a whole new level. Concord-sanctioned warfare and factional warfare will be getting tweaks as a result of this focus. More specific details about Inferno will be revealed at the EVE Fanfest in March.

And while he won't go into specifics (yet), Lander says that CCP will reveal "more concrete steps" of how both EVE Online and DUST 514 are connected in the next couple of months.

Latest Lord of the Rings Online dev diary is rather audacious

Fantasy, Lord of the Rings Online, PvP, News items, Free-to-play, Dev Diaries

Screenshot -- Lord of the Rings Online
Lord of the Rings Online's PvMP changes just keep rolling in, it seems. Last week, the Turbine team announced that a new currency known as commendations will be replacing the role of destiny in matters of PvMP transactions. Today, we've got a new dev diary that announces the upcoming addition of a new PvMP-only stat called Audacity.

What is Audacity, exactly? Well, put simply, it's a PvMP stat that will provide players with benefits such as reducing incoming damage and lowering the duration of crowd control abilities. Higher audacity, obviously, equates to lower incoming damage and shorter crowd control effects. But why introduce this feature in the first place? According to the post, the team believes that having PvMP and PvE gear on the same progression path resulted in underwhelming or overly difficult-to-obtain PvMP gear since the team had to ensure that "the PvMP items did not devalue the PvE offerings." In addition, Turbine feels that, thanks to the damage changes made in Rise of Isengard, PvMP combat was too fast-paced. The addition of audacity is intended to nix both of these problems.

Freeps will acquire their first rank of Audacity automatically at level 40, and further ranks will be boosted by PvMP gear that can only be purchased with commendations. Creeps, meanwhile, will gain their first rank of Audacity upon creation, and they'll gain further ranks by purchasing them directly from class trainers (seeing as how Creeps don't wear equipment).

For the full details on this new system, just click on through the link below to the official dev diary.

Beware of BAMs in TERA's Feral Valley

Betas, Fantasy, Video, MMO industry, New titles, News items, TERA

TERA - BAM needs a breath mint
If you haven't ponied up for a TERA pre-order or scored an invite to the game's ongoing closed beta weekends, you might want to head to MMORPG.com and check out the newest zone preview video. Even if you are gearing up for another jaunt through Arborea this Friday, the clip is worth a look because it shows off more of the game's gorgeous environment, character, and mob visuals.

Feral Valley is the setting, and lest you think the location is mislabeled, one of TERA's ubiquitous big-ass monsters calls the place home (and throws his weight around quite handily as wave after wave of player characters attempt to take him down).

See for yourself after the break.

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City of Heroes' newest Incarnate Trial learns from past mistakes

Super-hero, City of Heroes, City of Villains, Previews, Free-to-play, Dev Diaries

City of Heroes
Incarnate Trials have proven to be some of the most challenging -- and interesting -- endgame content in City of Heroes to date, and players who have enjoyed them are undoubtedly anxious for the latest one, Dilemma Diabolique, which is coming with Issue 22.

Senior Designer Chris Behrens wrote an informative dev diary in which he outlines five lessons the studio's learned from past Incarnate Trials and how these lessons will affect Dilemma Diabolique. These lessons include adding rest periods between fights, giving players clear information, keeping trash mobs from exhibiting super-powered (more so than usual) abilities, delivering attractive rewards, and tuning special mechanics so they don't overwhelm players.

Dilemma Diabolique looks to be a quicker trial than its brethren, although Behrens sees this as a virtue: "We feel that the faster pace of the trial for maxed Incarnates is reward in itself, since it makes accumulating Empyrean Merits for our most dedicated Incarnates a faster endeavor."

Flameseeker Chronicles Extra: Guild Wars 2 crafting explained

Betas, Fantasy, Video, PvE, Guild Wars 2, Flameseeker Chronicles, Guides, Crafting

GW2
Remember how I wanted to talk to you about crafting in Guild Wars 2? Let's do that now. I made a video while I was fiddling around with the weaponsmithing and armorsmithing disciplines in the recent Guild Wars 2 closed beta press weekend, and I've included it in this extra edition of Flameseeker Chronicles. Let's take a look at exactly what's going on for your first 25 points or so in these disciplines.

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Why I Play: Fallen Earth

Horror, Sci-fi, Fallen Earth, Opinion, Free-to-play, Post-Apocalyptic, Why I Play

Fallen Earth
I'm going to start my Fallen Earth testimony by echoing the same sentiment that Shawn shared last week with WURM Online: I really didn't get it the first couple of times I tried it. I had heard great things about this post-apocalyptic title from Massively and elsewhere at the time, but it felt so different and kind of raw when I logged in that I didn't stay for long. In fact, it wasn't until I forced myself to sit down and devote an entire evening to Fallen Earth that I got past my initial objections and it clicked for me.

It clicked hard.

Since that time, I've been an ardent fan of Fallen Earth, using it as Exhibit A whenever people complain that all MMOs are too much alike and boring. Well, here you go, I say. An MMO in a contemporary setting that also happens to embrace apocalyptic themes. An MMO that revels in dark humor and edgy themes. An MMO where 95% of the gear in the game can be crafted and used by you. An MMO with free-form character growth and -- this is important -- motorcycles. An MMO with a world that's genuinely fun to explore (and might I add, huge).

It's not perfect, it's not my main MMO squeeze, but it is a title I've carried a torch for since my first days in the wasteland. I've got no shortage of words when it comes to this game, especially if there's a chance that my verbosity will get you to take a closer look at Fallen Earth (which is easier than ever since its free-to-play conversion).

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Go behind the scenes with EverQuest II's Lumpy the dragon

Fantasy, Video, EverQuest II, MMO industry, News items, Free-to-play

EverQuest II - Lumpy the dragon in production
Behind-the-scenes videos are quite a lot of fun, and we're pleased to bring you the latest such from Sony Online Entertainment and the EverQuest II dev team. The new clip gives us a peek at the birth of Lumpy the dragon. For all intents and purposes, Lumpy is EQII's first low-rider dragon, since the rest of the game's drakes are sinewy, towering masses of muscle and scale.

Senior character artist Steve Merghart describes Lumpy as "low to the ground and stocky," and the video clip shows us everything from initial concept sketches to the various stages of poly modeling, painting, and animation that make up the finished product. Have a look-see after the cut.

[Source: SOE press release]

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ArenaNet announces 48-hour beta signup for Guild Wars 2

Betas, Fantasy, News items, Guild Wars 2

Guild Wars 2
If the reviews and videos rolling out since Monday morning are any indication, last weekend's Guild Wars 2 closed beta press event left most players feeling pretty optimistic about the game's future. And if the newest posts on ArenaNet's social media are any indication, it left the team feeling pretty optimistic, too!

To add to the excitement, ArenaNet has just announced that it's opened a page for beta signups! This is music to the ears of fans who have been waiting for a chance to get into the world of Guild Wars 2. The signup is only open for 48 hours, so act now to get in line -- it closes at at 1:00 p.m. EST (6:00 p.m. GMT) on Friday February 24th.

So what are you waiting for? There's a beta signup just waiting for your name to be on it!

[Source: NCsoft press release]

Free for All: Comparing the payment models of Second Life and Pocket Legends

Business models, Opinion, Second Life, Free-to-play, Browser, Casual, Virtual worlds, Free for All, Miscellaneous, Sandbox

Second Life and Pocket Legends screenshots
Over the last few weeks I have been taking a look at different free-to-play payment models in the hopes of showing just how much variety there is in today's market. The term free-to-play is open to interpretation, and every time I become involved in a discussion about what the term means, I come to the same point: Show me the game and I'll tell you how "free" it is. While more titles than not can be enjoyed completely for free, it's important to note that every game needs to make money, so every developer hopes some players pay for something.

We also must note that the term "free-to-play" is almost like the term "rock-and-roll." It is a general term that can be broken into many sub-genres. In other words, don't be so uptight about the literal meaning of the word. If you are not sure, check out the game in question.

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MMO Family: What kids MMOs can learn from markers, Jackpot, and Chutes and Ladders

MMO industry, Opinion, Kids, MMO Family, Family, Miscellaneous

Markers
Play is important. Whether you're a kid or a grown-up, play has an important role in our lives, and video games are taking an increasingly large percentage of our playtime these days. But for kids' play in particular, there's always a question about the quality of video game time and whether or not it's actually just a waste of time.

Kid-friendly MMOs are a relatively new segment of the MMO industry, but it often feels like they're just grown-up MMOs with kid-friendly graphics. Sometimes, the games are even stripped of the grown-up features in an attempt to make them easier, but that often results in a less than compelling game. Here's a quest; do it. Here's a creature; zap it. Here's a pet; hug it. Here are some clothes and decorative items; buy them. I may sound a bit jaded, but that's only because I think kid-friendly MMOs can be so much better than they currently are.

To do that, we have to step back and examine how kids play, and studios must concentrate game design around that. In this week's MMO Family, I'll be looking at three areas of kids' play and exploring why games should look to Magic Markers, Jackpot, and Chutes and Ladders for inspiration.

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Choose My Adventure: Mainland in black

Fantasy, Polls, Ryzom, Opinion, Free-to-play, Choose My Adventure, Sandbox

These changing headers worked out well.  I'm doing this again next time.
One of the comments from last week's Choose My Adventure suggested that I must not be enjoying Ryzom all that much. That isn't entirely accurate, but it would be accurate to say that the charm of the starter island has worn out its welcome and then some, which wouldn't surprise anyone, given that last week's poll wound up in a decisive victory for leaving the island and heading out to the mainland. And while there may have been some business left unfinished there, I'm not one to ignore the rule of the polls.

And so it was that Corlede obeyed the will of the people and headed off for the Zorai city. Once there, I set about the important business of getting Corlede outfitted, taking some advice, and assembling a team to plant an idea inside the head of a talking lion meant to represent a well-known religious figure. Or something like that.

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CCP touts EVE growth, considers IPO

Sci-fi, EVE Online, Business models, MMO industry, News items, Sandbox

EVE Online - Minmatar fleet
Despite the commonly held belief that 2011 was a disastrous year for CCP and EVE Online, the firm recently told TechCrunch that its sci-fi sandbox game brought in $66 million in revenue last year.

The website reports that EVE's revenue features a compound annual growth rate of 53 percent, and the title has also generated $300 million in total revenue since its 2003 launch. Interestingly, the article avoids all mention of 2011's Monoclegate brouhaha and the resulting player protests that led CCP to refocus its development plans. It also paints a rosy picture of New Eden's future, and CCP head honcho Hilmar Petursson says an IPO is a possibility.

"We want to be ready for an IPO from a policy standpoint," he explains. "We're quite a substantial company, so we're thinking, OK, what is the next step?"

Eden Eternal calls forth the Ranger

Fantasy, Galleries, Screenshots, Trailers, Video, Classes, Patches, Free-to-play

Eden Eternal
The wet-behind-the-ears Eden Eternal is already hard at work beefing up its content, up to and including a brand-new class. Aeria Games just released a huge update for the game, and it's hard to say where players should start first.

Perhaps they should check out the new Ranger class, which excels at ranged damage with a bow, artillery gun, or eagle (don't scoff -- a face-full of eagle will ruin anyone's day). If Rangers aren't your bag, then there's an increased level cap to 65, PvP improvements such as a 3v3 matchmaking system, and new high-level areas and dungeons to explore.

Eden Eternal just added the Samurai class to the game last month. You can get a peek at all of this update goodness in the gallery and video below!

[Source: Aeria Games press release]

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The Daily Grind: Have you ever been a part of a regular group?

Culture, Opinion, The Daily Grind, Miscellaneous

The Daily Grind
This week I'm trying an experiment: My friend and I are attempting to pull together a (semi-)regular adventuring group for Dungeons and Dragons Online. It's an iffy proposition, as I've been part of a couple of other regular groups before and they've never lasted long (I blame my loud, abusive rants over Vent). But the idea is infectious, and I'm not giving up on trying them out.

Regular groups -- if you can pull them off and stick with them -- can offer a singular experience in which friends bond over a continuous shared journey, one in which they become a fully functional team from the onset. Plus, being part of one means that no content is too big or too small, and one never need worry about having to troll the LFG channel or dungeon finders for strangers.

So I'm curious: How many of you have been a part of a regular MMO group? How do you make it work, and what did you take away from it?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Age of Wushu shows off a documentary from its Chinese testing tour

Betas, Fantasy, Video, Events, real-world, News items, Free-to-play

Not pictured: attacking by leaping between treetops.
If you're a potential player in America, it's Age of Wushu. If you're in Europe or China, it's Age of Wulin. Wherever you're located, it's an upcoming free-to-play game focusing on wuxia-style combat in the same style as Chinese action films. And if you can't wait to see more of the game in action, you're in luck -- Snail Games USA has released a new documentary on the game focusing on its seven-city testing tour in China last year.

The documentary mixes in developer presentations, player impressions, and some live gameplay footage from this large-scale beta event, all of which combine to paint a picture of the game as it continues development. The full documentary is 15 minutes long and embedded just after the cut, so if you can't wait to see more of the game, check it out and keep your eyes peeled for more updates as the game approaches localization and launch.

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The Soapbox: The illusion of balance

Classes, Game mechanics, Opinion, The Soapbox, Miscellaneous

It's a nice idea, at least.
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

Somewhere, on a lone computer in a lonely room, sits the archetype for a balanced MMO, one in which every set of abilities in a skill-based MMO is just as useful as every other set of abilities and every class in a class-based game is just as potent as every other class. There are no disparities in terms of power level, no massive gaps in gearing, and no issues with the specific fights. It is an entirely balanced machine.

And as long as we're creating a myth with no place in reality, let's assume that it's being guarded by unicorns. That's the problem with balance -- it's an idea that doesn't actually work in a real environment. We talk a lot about wanting games to have balanced systems, and there are players devoted to declaring with great fervor that classes aren't balanced against one another, but balance is such a hazy concept that no matter how much you want a balanced game, it doesn't really exist.

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New Star Wars: The Old Republic video celebrates a successful launch

Sci-fi, Video, MMO industry, News items, Star Wars: The Old Republic

Screenshot -- Star Wars: The Old Republic
Even two months after its launch, Star Wars: The Old Republic continues to pick up steam and shows no signs of stopping. Needless to say, the folks over at BioWare are immeasurably pleased with the game's success, so to commemorate the game's recent launch and explosive growth, BioWare has released a new video that lets fans hear from the game's devs and players alike. So if you'd like to take a few minutes to listen to BioWare devs wax nostalgic on the game's development and launch, or if you just want to hear what some of the game's players have to say about their experiences so far, just click on past the cut for the full video.

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Hyperspace Beacon: Call the exterminator

Sci-fi, Bugs, Opinion, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon: Call the exterminator
When deciding what I want to talk about on the Hyperspace Beacon every week, I check over the buzz from various news outlets, personal experiences, and columns from the community. An internet community will inevitably steer toward the negative -- that's just the nature of the internet. And one of the most common themes out there is bugs. I am not talking about Killiks; I mean parts of the game that are not working as intended.

When we -- the press and other fansites -- gave our impressions of Star Wars: The Old Republic, we were at conventions or at lower levels in the game. Level 28 was the highest I ever reached in any beta, and conventions set us on a predetermined path. At that time, I was completely impressed with the level of polish the game had received. I still believe that this game has fewer bugs than a good chunk of MMOs; however, there are certainly more bugs in this game than I'd expect from a single-player release.

I could probably spend a whole article just listing unintended issues with the game, but I do like to be the voice of reason as well. On top of that, I want to see SWTOR succeed. Therefore, beyond just talking about bugs, let's deal with the overall issue of why these critters pop up in the first place.

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SOE opens up about multi-year European partnership

EverQuest, EverQuest II, MMO industry, Legal, Free Realms, DC Universe Online, EverQuest Next, Miscellaneous, PlanetSide 2

ProSiebenSat.1
While we heard about Sony Online Entertainment's partnership with ProSiebenSat.1 Games Group to publish MMOs in Europe last month, the specific details of this deal were lurking under a cloud cover of mystery and speculation -- until now. SOE has posted a quite lengthy FAQ about this partnership and what it entails for the future of the studio in the Old World.

According to the deal, ProSiebenSat.1 has the license to officially publish eight of SOE's titles in 40 countries. These MMOs include DC Universe Online, EverQuest II, Free Realms, PlanetSide 2, and EverQuest Next (although not, oddly enough, EverQuest itself). SOE hopes that ProSiebenSat.1's location and expertise will result in in a greater audience for its games as well as more support and better localization for those under ProSiebenSat.1's umbrella. SOE even hopes that the partnership will result in "special content" for European players.

Previously, SOE had distribution agreements for Europe but nothing on the scale of what it now has with ProSiebenSat.1. It looks like EU players will need to transfer their accounts and characters over to ProSiebenSat.1's domain, although SOE promises that this will be an easy process. It's also important to note that these games and their servers will not interact with their North American counterparts, effectively separating the communities.

The wait is over: Aion's 3.0 and F2P conversion announced

Fantasy, Aion, Business models, Expansions, Launches, MMO industry, New titles, Patches, Free-to-play

Aion screenshot
Over the weekend, a dramatic change in the official website alerted astute Daevas that something was up. Well speculation be gone: All betting pools for the anticipated announcement of Aion going free-to-play in North America are closed! Today, NCsoft revealed not only a time frame for the much anticipated 3.0 patch -- dubbed Aion: Ascension -- but also the news that the title will convert to F2P in at the same time. Already free-to-play in Europe, the game will have a model that is "truly free," according to NCsoft, giving all Daevas the opportunity to experience all content, including lands, dungeons, quests, and levels.

Ascension will bring with it the long-awaited housing and mount systems shown in the visions trailer many moons ago in addition to two new zones, six new instances, and an increased level cap (60) along with many tweaks, fixes, and other features.

NCsoft will also be hosting a Rallying the Troops event to give new players a head start in experiencing the game. This event is an extended trial with an increased level cap of 40 and no time limit. Veterans will enjoy a head start as well with free reactivation for 14 days. Need an extra incentive to check the game out (again)? A permanent boost in XP will also be implemented to help Daevas prepare for the upcoming new lands that can only be accessed by levels 55+.

Eager Daevas and Daevas-to-be can expect these changes this spring. We will keep you posted with more details as they become available! In the meantime, the full press release is behind the break.

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Massively Features

Events Calendar

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Cataclysm Launch
Dec 7, 2010
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Early 2011

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Beau Hindman Columnist
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