
City of Heroes Issue 13: Power and Responsibility enters Open Beta
Filed under: Super-hero, City of Heroes, City of Villains, Patches, PvP, PvE

It's those latter elements that have drawn the most comment from CoX players. The Epic and Patron changes sought to balance out heroes and villains by replacing unpopular powers with new ones; this, however, brought a backlash from players who either didn't like the new powers they were given, wanted to keep the old ones, or both. In response to the player feedback, this has now been changed: the new powers will simply be added in as additional options instead of replacing the old ones wholesale, the first time in the game's history (so far as we are aware) that powersets have been expanded rather than altered. And there was much rejoicing.
As 




According to an in-character communique from 
Not so long ago, Mark Jacobs 



These levees broke hard. The information pouring out of various game sites is fascinating, and we're watching keenly for the choice parts. For example, IGN's 
'The street has its own uses for things', wrote William Gibson; Field Marshal Helmuth von Moltke also wrote that 'no plan survives contact with the enemy', or in this case, the players. When developers introduce a feature or content of some form or another, there's always the possibility that players will use it for a completely different function. 













