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City of Heroes Issue 13: Power and Responsibility enters Open Beta

Filed under: Super-hero, City of Heroes, City of Villains, Patches, PvP, PvE


A couple of days ago, the latest free expansion for City of Heroes was opened up to public testing. Although the main feature that was originally planned, the Mission Architect, has been put back to issue 14, it's still quite a sizeable package. The main features of the new expansion are a Day Jobs option allowing players to earn benefits and accolades from logging out in specific locations, the Shields and Pain Domination powersets, new missions in the Cimerora zone, and a wealth of changes to PvP and to the Epic and Patron power pools.

It's those latter elements that have drawn the most comment from CoX players. The Epic and Patron changes sought to balance out heroes and villains by replacing unpopular powers with new ones; this, however, brought a backlash from players who either didn't like the new powers they were given, wanted to keep the old ones, or both. In response to the player feedback, this has now been changed: the new powers will simply be added in as additional options instead of replacing the old ones wholesale, the first time in the game's history (so far as we are aware) that powersets have been expanded rather than altered. And there was much rejoicing.

CoX players seek elusive zombie trigger

Filed under: Super-hero, City of Heroes, City of Villains, Events, in-game

As City of Heroes players will know, Paragon City and the Rogue Isles were recently rocked by a wave of zombie invasions, as hordes of the crumbling dead clawed their way up from beneath the lawns and sidewalks. As events go, it was a great success.

It was thought that with the passing of the Season of the Witch, the invasions would cease, and indeed they have; however, recent arcane communications have confirmed that the players can cause an invasion to take place, in a similar way to that in which Rikti invasions are triggered by the completion of a Lady Grey Task Force. This is excellent news for badge collectors, as the chance to earn badges for zombie defeats now won't be limited to a short time window.

What's with all the capes? Why so many superhero MMOs?

Filed under: Super-hero, City of Heroes, City of Villains, Champions Online, DC Universe Online


City of Heroes kicked off the MMO superhero genre back in 2004. For several years it's led the field, due to being the only superhero MMO out there, but now direct competition is appearing. Cryptic Studios, the original developers of CoX, recently sent their own title Champions Online into Closed Beta. Sony's DC Universe Online, which at one point had gone so quiet that people wondered if it was still being made, has recently produced gameplay footage, stacks of art and a detailed analysis of how the game will work.

So what's with all the cape games? Although the superhero genre has been a steady burner outside of the MMO context, it's not the most obvious kind of world to set an MMO in, and designers trying to adapt comic-book themes and events to MMO gameplay face some pretty stiff challenges. We're going to walk through all three games, explain the differences, and try to answer that question.

Heavy Metal live event brings two new careers to Warhammer Online

Filed under: Fantasy, Classes, Events, in-game, Patches, PvP, Warhammer Online


Much sooner than many were expecting, two new careers - the Knight of the Blazing Sun and the Black Guard - are to be introduced to Warhammer Online. Rather than just slip them in with a patch, Mythic is making a festival of the event. The classes won't be available to everyone at first; instead, by completing certain tasks, players will be able to unlock them early.

From November 17th when the event launches, a new tab in the Tome of Knowledge will take players to the Live Events page. There will be a new daily task placed on the page each day, and completing those tasks earns influence, public quest style; the ultimate prize, which will require a login and task completion each day, will be the ability to play the new classes a week before general release.
Warhammer Online Coverage Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

Murderers and criminals arrive as Patch 3 comes to Age of Conan

Filed under: Fantasy, Age of Conan, Patches, PvP


It's been a while in development, as the devs ironed out bugs and tweaked the system to get it just right, but the much-anticipated 'Patch 3' goes live this morning. The main feature it brings to Age of Conan is the PvP consequence system. No longer will players be able to gank other players without fear of reprisal. Accumulated 'murder points' will result in the dishonorable becoming outcasts from society, forced to rely upon a scattered few 'shady camps' for their supplies and rez points, attacked by guards on sight.

This means that being an unscrupulous PvPer will result in a whole new way to play the game, rather than just an arbitrary penalty. It looks a whole lot better than the original mooted plans for AoC, which involved jails and repetitive tasks that other players could watch you being forced to do.
Warhammer Online Coverage Having fun in Conan's homeland? Make sure to check out all of our previous Age of Conan coverage, and stick with Massively for more news from the Hyborian Age!

World of Warcraft
Major Tabula Rasa event only days away?

Filed under: Sci-fi, Events, in-game, Tabula Rasa

According to an in-character communique from Tabula Rasa postergirl Sarah Morrison, something big is about to hit the proverbial fan. The implication is that a large-scale Bane attack is coming, and scuttlebutt among the game's players suggests that General British himself may make an appearance:

'Increasing Bane activity has been detected across Foreas and Arieki over the past few days. [...] seeking to get as much intel as possible to explain this and have managed to intercept a message between what we believe to be one of their primary Tactical Operations Centers and one of their motherships [...] hard at work trying to decipher the entirety of the message [...] contained information on a possible large scale assault scheduled to take place in approximately 9 days. [...] is probably the last message I am able to send through this channel. It has become increasingly difficult to [...]. Hopefully the bulk of this message will reach you.'

The date of the event, November 2nd, should be familiar to Tabula Rasa players as the day the game went live, almost a year ago. It's also the anniversary of Massively - good heavens, hasn't the time flown?

Mega-makeover for City of Heroes site

Filed under: Super-hero, City of Heroes, City of Villains


Alex 'Lighthouse' Von Minden's cryptic hints of changes in the pipeline were unravelled yesterday when the brand new City of Heroes website was unveiled. The thorough revamp has resulted in a brighter, slicker site, similar in style to the Tabula Rasa page. The old site had used many images dating from as far back as launch, and was frankly getting stale, looking a bit dated next to the European site for the same game. The new-look website showcases many of the new powersets and costume pieces, and also has a completely new section on the game's signature heroes and villains - the kind of information a new player would be looking to learn about.

The new-look site brings an end to the days of separate front pages for City of Heroes and City of Villains, now that all players have full access to both. Devotees of the villain side still have their red-themed forums of evil, however; though we're not sure if this will continue once the forums switch over to vBulletin. We'd like to think that this merging somehow foreshadows the ability to switch sides in the game, though that's nothing but speculation on our part.

The Daily Grind: Are you a one-game gamer?

Filed under: The Daily Grind

Not so long ago, Mark Jacobs made a comment that got several of you riled: 'Any comment along the lines of 'well if they're in my game they're not playing in another game,' flies in the face of all research that's been done among MMO players... The idea that you only play one is really kind of silly.' Mark was of course referring to the idea that if someone stopped playing WoW they were playing WAR, and if they started playing WoW again they must have stopped playing WAR.

While there is obviously no law that says you must play only one fantasy game or SF game, we did wonder just how 'silly' it is to expect gamers to pick one game and prioritize that. Not everyone has the resources, or the time, or the inclination to keep multiple MMOs on the go. For many gamers, it is an issue of having one primary MMO to which they devote their time.

Are you one of these? Do you have one main MMO that takes up most of your gaming time? Or do you spread your time around over multiple titles?

Word of mouth key to bringing Age of Conan players back, says Craig Morrison

Filed under: Fantasy, Age of Conan, Interviews, MMO industry

Since Craig 'Sirillon' Morrison took over as the director of Age of Conan, even the gnarliest curmudgeon would have trouble claiming that things hadn't changed for the better. They might not have changed enough for some people's tastes, but work has been done and is still ongoing. Now, Craig talks to Eurogamer.net (at considerable length) about AoC, the changes that have been made and those that are yet to come.

Although there's plenty of information, there isn't all that much new information; players will be glad to know that the hope is for the PvP consequence system to go live 'early next week, if not this week' with Ymir's Pass following soon after.

When it comes to enticing back lost subscriptions, Craig places great value on word of mouth among the players themselves, observing that people who are having a good time in AoC will naturally pass on that information: '... that's what we focus on - making the game as good as we possibly can, so that our own players become advocates for the game.'

Open RvR experience boosted even further in Warhammer Online

Filed under: Fantasy, Patches, PvP, Leveling, Warhammer Online


One of the most common criticisms of Warhammer Online is that many players seem to spend ages just grinding scenarios, while the open RvR areas - clearly meant to be heaving with Order and Destruction players going at it - are much less populated. Mark Jacobs recently announced that the WAR devs intend to 'boost RvR like crazy', and the rumblings have already begun.

The bonus XP for killing a player in an open RvR area, previously boosted by 50%, is now going to be boosted by 100%. Players killed in open RvR will thus be worth double the amount of XP of those killed in scenarios. As carrots on sticks go, that's a hefty carrot.

There's already been some tweaking done to the chat system to add region-wide and RvR-wide channels; presumably the next big thing to come to the RvR zones will be the boss monsters promised for Witching Night.
Warhammer Online Coverage Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

This is Halloween... or Witching Night, if you're in WAR

Filed under: Fantasy, Events, in-game, Lore, PvP, Warhammer Online, PvE


We've seen a few protestations here and there that there won't be any Halloween event in Warhammer Online. Not so! Associate producer Mark Davis has provided some juicy details, along with a lot of other inside information on some of the game's narrative twists and turns on the PvE side. It's not all kill ten of this and deliver that to the other: being tied to the stake and set alight will probably be a new MMO experience for most players.

Halloween in the Warhammer universe is known as Witching Night, a time when the divisions between worlds grow thin (or thinner) and the power of the Purple Wind of Magic waxes strong. In the RvR areas, there will be boss monsters roaming around, laden with choice loot and looking for players to mash to a pulp. As they'll be in the skirmish areas, the opportunity technically exists for Order and Destruction to fight against the supernatural foes jointly, though this is about as likely as the two sides declaring a ceasefire and playing football with a dwarf head. There will also be some purely PvE monster encounters planned for Witching Night, but Mark Davis is keeping us all in the dark about those for now.

Artist David Nakayama joins City of Heroes team

Filed under: Super-hero, City of Heroes, City of Villains, MMO industry


Comics artist David Nakayama, who has done an immense amount of work for Draw the World Together, has joined the NCsoft NorCal team as a concept artist for City of Heroes. The official announcement was made at HeroCon, where David was also making character sketches for the lucky contest winners.

David's no stranger to the CoX universe, having drawn several of the comics that came out as accompaniment to the MMO and worked on art for the trading card game. His recent work also includes projects for Marvel Comics, including an upcoming series written by Chris Claremont. The addition of a concept artist of David's calibre at this stage in the game's life is an exciting development and raises some questions.

Begin to shape the very game world itself in Star Wars: The Old Republic?

Filed under: Sci-fi, New titles, Star Wars: The Old Republic

These levees broke hard. The information pouring out of various game sites is fascinating, and we're watching keenly for the choice parts. For example, IGN's exhaustive coverage mentions that "your own actions can begin to have a lasting impact on the game world." Storytelling is clearly a critical aspect of the SWTOR approach, and we're intrigued to see how the fate of the world is entangled with that of the protagonists.

Another point that caught our eye was the limitation on content: "there are places that you won't be able to go and things you won't be able to do unless you join a mixed party." Although you'll be able to bring along NPC companions (sounds rather like the way Guild Wars handles it) it's not clear whether this would allow devotedly solo players to access the group content. More news as it emerges.



Star Wars: The Old Republic is here! Bioware has finally unveiled Star Wars: The Old Republic, their new MMO! Massively's got you covered on all the details -- from liveblogging the announcement to screenshot galleries and more. Join us in the Galaxy far, far away!

New CoX Mission Architect details emerge from HeroCon

Filed under: Super-hero, City of Heroes, City of Villains


Okay, the City of Heroes Mission Architect feature is an issue away, and there's already an issue in testing in Closed Beta, but that doesn't mean the players aren't eager for information. At HeroCon, which recently took place in Santa Clara, California, several of the CoX developers held a panel discussion on the Mission Architect. Fortunately for everyone who couldn't make it, forum poster Quilcene was present and taking notes.

You can instantly see where the additional development time is going. Players will now be able to 'customize enemies, rescuees, allies and contacts in what they are calling the Critter Creator.' In other words, yes, players will be able to put their own heroes (and villains) in the missions. Another key fact is how the rewards will work: there will be no mission complete XP and nothing in a player-generated mission will count towards badges, and instead of regular drops players will earn 'skeeball tickets', which will apparently work similarly to the Merit system.

The Daily Grind: Repurposed Content

Filed under: The Daily Grind

'The street has its own uses for things', wrote William Gibson; Field Marshal Helmuth von Moltke also wrote that 'no plan survives contact with the enemy', or in this case, the players. When developers introduce a feature or content of some form or another, there's always the possibility that players will use it for a completely different function.

Take City of Heroes, for example, where the ability of some desks in the base designer to have objects stacked on top of them has led to a whole school of base design involving levitating objects. Also in CoX was the superbly inventive use of a dropped oil slick as the target for a mass rez power, causing one of the developers to exclaim 'wth?!' when he saw what the players were up to. And that's not even touching upon the use of pink-tinted gas masks as surprisingly effective pig snouts in the costume generator. (Don't ask.)

What repurposed content have you seen in games? Have you come across (or instigated) any new uses for content that were better than the original envisioned design?

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