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Beau Hindman

Dallas, Texas - http://

Rise and Shiny: BatMUD

BatMUD UI screenshot
Here I am making myself crazy once again. Why? Why do I insist on visiting games that I know will provoke issues both physical and mental? I guess it's because lately I have been fascinated with MUDs, or multi-user-dungeons. They are better described as text-based MMOs or choose-your-own-adventure books written with thousands of other players. It's a fascinating concept, especially when you consider how dissimilar it is to today's modern, easy-to-play offerings. The ancient design of the MUD now feels fresh, so much so that I have decided to dedicate a future article about the possibility of MUDs' viability in today's three-dimensional world.

I have found some good and some very bad over the last several weeks. I've also stumbled across brand-new versions of the migraines that often bother me when I concentrate way, way too hard on PC text. I have to admit that my issues do not seem that common, but it is important to look at a game from all angles, even from the angle of someone who has specific issues. BatMUD has tested my patience over the last few weeks and several hours. It's also shown me some wonderful adventure and sparked my imagination.

Previously on MV TV: The week of May 12th

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What a week of livestreaming! We've got quite the variety and tons of hours of video to watch. What's that? You had to work and missed half of the cool streams we showed? Don't worry! I gather all of the best streams from the week's collection and list them for you right here. Still, you need to bookmark our livestream page so you can see which videos are going to be shown during the week, but if you miss any, you can check out the recap here. That's why we do it.

This week we had a lot to offer. First we had good old Mike jumping into EVE Online for some space action, then into TERA for some scantily clad combat! He then explores some of the great browser-based game Drakensang Online. MJ brought a ton of goodies to the streaming table, goodies like a run-through in EverQuest II, some base-jumping in City of Heroes, a bit of hardcore survival in Xsyon, and a flight around the beautiful lands of Aion. I rounded out the end by streaming some BatMUD, a cool MUD that has been around since many of you have been in diapers!

Click past the cut and grab some popcorn. Keep the butter light but add some salt. Thanks.

MMObility: An exclusive look at the Runespan in RuneScape

RuneScape screenshot
Jagex, developer of the ever-popular browser-based game RuneScape, is known for its rapid development schedule. Heck, I fully expect that this article will be outdated by the time I finish its rough draft. Players of the Jagex flagship MMO can log in to find new items, places to explore, and quests to do almost weekly. I tend to poke my nose into the game several times a week, so I know that a more casual player has endless amounts of content to run through. I might level up my construction skill and then switch to something completely different. I just recently spent an afternoon playing with just the new bonfire skill.

Of course, those pesky developers are at it again: giving me more content to go through even though my highest skills hover around only the level 40 mark. This time it's the Runespan, a brand-new area that helps players level runecrafting by offering them a one-stop shop that is more casual and non-competitive than the normal runecraft experience.

I got the chance to call up some of the lead developers on the phone and ask not only about the Runespan but about the new FPS improvements, so be sure to check that out!

Free for All: Planet Cyrene adds to the high-stakes worlds of Entropia

Planet Cyrene screenshot
I'm not much of a shooter fan and probably never will be. Sure, I have as much fun blasting my way through monsters as the next gamer, but I rarely have the patience or physical stamina to overcome the pains and frustrations of shooter PvP. After all, my first rule of PvP applies especially well to shooters: There is always someone better than you. Planet Cyrene, the new world being added to the impressive portfolio of Entropia Universe, tasks players tasks similar to those found in Planet Calypso and mixes in PvP arenas that promise to frustrate (or delight) players, depending on their skill level. I sat down with Ed Robles III, lead developer for Planet Cyrene, to see just how nasty and expensive things might get.

Remember, this is the Entropia Universe we are talking about, and that means players will spend real money on bullets, armor, and practically everything else. Fortunately, players can earn items that are worth real money as well. Call it gambling or whatever you want, but it still seems to be a pretty successful formula.

Rise and Shiny: Dark Legends

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Dark Legends, the new title from mobile MMO king Spacetime Studios, is already creating a buzz with its liberal use of an energy pool that is sapped as players go through standard gameplay. If this mechanic were packaged any differently and inside a sandbox, it's possible that people would call it "realistic" or "hardcore." Unfortunately, problems set in as soon as players realized that playing the game for hours on end would require some infusion of real-life funds or the ability to kill pretty large chunks of time in non-combat areas.

I would argue that the gameplay does not have to be designed for marathon gaming sessions. It's very possible that the "casual" part of the game's description actually means "casual." I still had issues with the mechanic; don't get me wrong. But if I was bothered by anything it would be Dark Legends' lack of borrowing features from Pocket Legends, Spacetime's flagship mobile MMO, which offers actual persistent areas and other MMO staples.

Of course, it's possible that Spacetime is simply trying something new. Heaven forbid it should attempt a new design!

Previously on MV TV: The week of May 5th

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Ah, early summer. The air outside is crisp and clear, filled with possibilities. And pollen, lots and lots of pollen. Let's all just avoid that mess and stay inside watching videos all day, huh? In fact, let's start with a series of really cool videos hosted by your favorite MMO site staff! Luckily for you, I have quite a few nice streams to show you this week. Last week's were good -- don't get me wrong -- but this week? This week will live on in your memory until the day you die.

We'll start with a bit of EVE Online and TERA gameplay hosted by Mike, then MJ takes over and shows us some EverQuest II, a chunk of Aion, and a batch of City of Heroes craziness. I square off things nice and neat with a visit to Glitch's new housing system. Be sure to bookmark our Livestream schedule page right here so you can follow what is happening in the world of Twitch.tv streaming each week.

Now click past the cut and get to viewing!

MMObility: Glitch's new updates stretch players' imaginations

Glitch screenshot
When Tiny Speck, maker of the wonderfully odd browser-based sandbox Glitch, announced that it would be taking the game back to a beta state in order to retool many of the game's most essential systems, I was skeptical. Heck, I've remained skeptical. I stopped streaming the game due to time constraints but continued to log in and enjoy it. More specifically, I didn't feel like continuing to stream it until the new releases were officially released. I tend to enjoy betas but want to hold back my opinions until games are actually open, and this return to beta made me feel the same way.

Lately, however, the changes being tested and implemented into the game have just been too cool to stay hushed about. Housing is receiving wonderful, wonderful updates that will allow for complete creative freedom that is rarely seen in MMO housing. The UI is transforming as well, and new skills and creatures are being introduced.

Beta or not, there is some crazy-cool stuff going on in the land of Ur. In fact, check out these brand new patch notes!

Free for All: Zeroing in on my favorite free-to-play mains

My Vanguard main
I felt a little nostalgic this week. Heck, at my age, I feel nostalgic every time I smell chimney smoke or hear Christmas music. I suspect it will only grow more common with age. MMOs have been such a huge part of my life for well over a decade now that I feel nostalgic about many of the things that happened during that time, and for many of the characters I have grown -- and lost.

I'm not overly sentimental about it, but it is interesting how we feel about the pixelated versions of ourselves, the ones we control while sitting at a keyboard or while touching a tablet. I don't want to downplay how important gaming can be for many of us, either. Once, years ago, I met a fellow player in a social game called There. She was a wonderful person who had over time lost the ability to walk. She loved the freedom that the avatar gave her. Needless to say, she was very connected to her character.

I made a short list of some of my favorite characters from the years. As I think about it, this list says a lot about me as a gamer and about the types of games I love.

Rise and Shiny: Looking back on two years and making changes

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This column will turn two years old on May 8th, 2012. I'm proud of not only the fact that I have been able keep up the column with a decent amount of content and writing that has slowly gotten better over that time but also the fact that I have introduced the readers of Massively to so many games that they wouldn't otherwise have known about. Recently, I have increased my efforts by streaming odd and indie games as well as writing about the relatively new world of mobile MMOs.

This might all seem like I am attempting to build some sort of indie hipster street cred, but the totally honest truth is that nothing thrills me more than exposing a new game to the world or giving an older game some much-needed sunlight. If someone posts, "This game is still around?" in the comments section, I call that a win.

From now on, I am going to tweak how I do things for Rise and Shiny in order to raise the quality of coverage. Let me explain how as well as give you a few figures to illustrate just how many titles I have covered.

Previously on MV TV: The week of April 28th

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Ah, another fine week of streaming videos! Who needs television when you have such killer content right at your fingertips, for free? Well, we need Game of Thrones, but other than that, we'll stick by Massively TV! Be sure to bookmark our livestream schedule page so that you won't miss any of the cool videos. Sign up, join in the chat room, and participate!

This week we had Mike back with his EVE Online and RIFT streams, followed by MJ with a ton of great stuff, including Aion, Lord of the Rings Online, TERA and City of Heroes! Woo! I finished up by showing viewers how to build clothing attachments in Second Life. So stop reading this and click past the cut. Check out the videos and let us know what you think in the comments section. Here, have some popcorn.

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