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James Egan

Shanghai, China - http://www.massively.com/bloggers/james-egan

James has been wandering the earth and lost in Asia for some time now. But somewhere along the way, he re-discovered his love for gaming. His home is wherever his laptop is and- more often than not- it’s running iTunes and EVE Online. He is a huge fan of comics, animation, and all things sci-fi. In those respects, he’s not so different from how he was at age 14... and he's quite proud of that. He can be reached at james AT massively DOT com.

EVE's Council of Stellar Management elections end tomorrow

Filed under: Sci-fi, EVE Online, Culture, Events, in-game, Forums, Game mechanics, Guilds, MMO industry


Tomorrow is the last day for EVE Online players to cast their vote for the Council of Stellar Management (CSM) candidates. Members of the player-elected council act as representatives of the playerbase, bringing issues with the game before the developers and working towards keeping EVE Online a game that reflects the interests of those who play it.

EVE's Council of Stellar Management is one of the first significant implementations of a democratic process impacting both the players and developers of an MMO. Other titles and developers have taken smaller steps towards this in the past, but the first CSM was a first for the industry as well.

China's virtual goods taxation sparks price increases and controversy

Filed under: Business models, Culture, Economy, MMO industry, News items, Politics, Legal, Virtual worlds


China's State Administration of Taxation recently imposed a 20 percent income tax rate on profits made from virtual currency and virtual items, sparking price increases for virtual goods. While this tax rate (if actually enforced) clearly impacts the virtual space, it also affects transactions happening outside of MMO servers and virtual world grids. The taxation policy could ultimately extend to the virtual currencies linked to the largest IM providers in China such as Tencent, drastically increasing the percentage of the population affected by the new laws. Despite this, the positive benefits of eliminating gray and black markets for virtual items and currency may outweigh the drawbacks for gamers and users of the various digital services in China.

Questions remain about what will and will not be taxed in the virtual space, but it's clear that individuals who gain virtual income are expected to declare their profits and pay taxes on this, and do so within seven days of having earned the profit, according to Shanghai Daily.Taxpayers who can provide proof of the value of this property or the value of the transaction are taxed at 20 percent on their profits, while those who cannot provide sufficient verification are taxed at three percent of the total transaction value. But how many people are affected by this new system?

Obama's FCC transition team includes MMO gamer, virtual world resident

Filed under: World of Warcraft, Fantasy, Culture, Events, real-world, Guilds, MMO industry, News items, Second Life, Virtual worlds

Among the people President-elect Barack Obama has appointed to his FCC agency review transition team are Net Neutrality advocates Kevin Werbach, assistant professor of legal studies and business ethics at Wharton, and Susan Crawford from the University of Michigan, who teaches communications and internet law. Werbach, as it turns out, is a World of Warcraft player, according to Wagner James Au at GigaOM.

Werbach has written about MMOs on his blog (back in 2006), that games "provide an incentive for people to develop new software and ideas for collaborative production. Many of those ideas will translate to other group activities, including those within the business world. I think MMOGs will be, at minimum, a significant testbed for these new technologies, because users see a direct benefit and are willing to experiment with new things." Werbach plays in two WoW guilds, one started by a friend, and the other is comprised of academics whose interests or work focus on virtual worlds.

While Werbach is more of a traditional MMO gamer, Crawford is a fan of Second Life, judging by what she's written on the virtual world in the past on her blog. At the very least, it's a positive sign that individuals connected with the FCC and its policies really understand how people are using technology to socialize, collaborate, and play.

EVE's call to arms: Thursday fleet battles on test server to help combat lag

Filed under: Sci-fi, EVE Online, Bugs, Events, in-game, Expansions, Game mechanics, PvP, News items


EVE Online's latest expansion Quantum Rise brought some new features for the industry crowd, and a few enhancements aimed at PvP pilots as well. But some of the broad changes they've made to the game mechanics have triggered lag, and lots of it, which CCP Games is hoping to combat with the help of the players themselves. CCP Tanis says, "We take this issue very seriously and as a result, our engineering team has been in high-gear working on fixing the problem and we think we are close, but we need your help."

The help CCP Games is looking for requires relatively little from players, aside from logging into the Singularity test server and entering the fray, blasting each other apart in battleships. The Wednesday tests were already underway when we got word of this, but they're looking to get a large group of pilots (200 or more) for the Thursday fleet engagements on Singularity. The test will take place on Thursday at 11:00 GMT, and another is tentatively slated for 15:00, dependent upon what CCP learns from the previous fights. CCP Tanis lays out how players can get involved:

EVE Mail changes in latest Quantum Rise patch

Filed under: Sci-fi, EVE Online, Forums, Game mechanics, Patches, PvP, News items


The Quantum Rise expansion for EVE Online, while only recently deployed, has drawn a substantial amount of forum rage for sweeping changes to how the game is played, namely for the nerfs of speed and missiles. This follows in the wake of unrest created by the CCP Games decision to phase out ghost training. The latest change, announced Tuesday, targets the in-game email system ("EVE Mail" to be precise).

CCP Wrangler says: "To address performance issues in EVE we are making some changes to the EVE Mail system in Quantum Rise 1.0.1. You will now be able to fetch up to 1000 undeleted EVE Mails, however EVE Mail number 1001 and beyond will not be fetched, whether it has been read or not. To gain access to those EVE Mails, you must delete newer EVE mails. In addition to this all EVE Mails sent by NPCs that are older than 3 months will be deleted."

CCP Games releases EVE Fanfest 2008 videos

Filed under: Sci-fi, Video, EVE Online, Culture, Economy, Events, real-world, Game mechanics, MMO industry, Humor

Most EVE Online players didn't have the opportunity to attend EVE Fanfest 2008 in Reykjavik earlier this month, but that doesn't necessarily mean they have to miss out on what was revealed. CCP Games and EVE TV have made good on their promise to release video footage of Fanfest presentations and panel discussions. While they did make live audio of some of this available in-game over EVE Voice, it was difficult to follow without the visuals to tie it all together.

Now, they've put up a new video page dedicated to EVE Fanfest 2008, with both low res and high res downloads. They culled roughly 30 hours of raw footage down into 12 videos. We've listed them below, accompanied by the CCP descriptions and video links, for both YouTube (when available) and high resolution versions:

Shall we play a game?

Filed under: World of Warcraft, Fantasy, MMO industry, News items

When you think of a rapidly developing Asian nation, fast becoming a global superpower and now harnessing the potential of supercomputing, what's the first purpose for this supercomputer that comes to mind? Hint: think video games, not war games. Regardless of your first thought, we're betting you wouldn't have guessed "World of Warcraft"... but it's true.

China's World of Warcraft servers are run by The9, who own Blizzard's distribution rights in the country. "Earlier this year, The9 boasted of hosting more than one million World of Warcraft players online at the same time.To support the complex calculations required to create the game's graphics, The9 owns more than 10 supercomputer systems," Ashlee Vance reports for The New York Times.

EVE Online offers free game time incentive to recruit friends

Filed under: Sci-fi, EVE Online, Business models, MMO industry, News items

It was just the other day that we noted a 21-day trial for EVE Online through Steam. CCP Games is following suit and offering their own 21-day EVE trial (a jump up from their standard 14-days). But more significant is the new incentive to bring your friends into New Eden: Active subscribers who bring their friends into the game through the Buddy Program (login required) will receive 30 days of game time for each of those trial accounts that become subscribers as well.

There are some rules and conditions that apply to the Buddy Program offer, so if this is of interest to you, check out the full announcement from EVE developer CCP Loktofeit, and be advised that this offer will expire on December 1st.

Aion ascends in Korea as competitors fall

Filed under: Betas, Fantasy, Aion, Business models, MMO industry, News items


In many respects, watching the MMO industry in Asia is a litmus test of sorts for the western markets. While the preferred game mechanics of your average Korean MMO, for instance, differ markedly from what a North American MMO gamer expects from a title, the broader ideas -- in terms of business models -- represent what may yet be for those of us in North America, Europe, and Australia. So when industry leaders aren't doing well in their primary market, it may not bode well for their smaller titles running in other regions of the world.

We've come across an interesting piece in The Korea Times about some sea changes in Korea's MMO industry, focusing on NCsoft as well as its competitors -- Nexon, Webzen, and Hanbitsoft. We've previously reported that the Aion: The Tower of Eternity beta has, thus far, been quite a success in Korea and is perhaps a ray of hope for NCsoft in some troubled times. NCsoft's fiscal health is a big issue for fans of City of Heroes, Guild Wars, Tabula Rasa, and Lineage II, among others. So it comes as good news that NCsoft has nearly 200,000 concurrent users playing Aion: The Tower of Eternity in beta. The Korea Times, however, describes the country's MMO industry as being in a state of flux.

Rumors of The Agency's death have been exaggerated

Filed under: MMO industry, New titles, The Agency, Spy, Rumors


Rumors abound that Sony Online Entertainment's MMO-in-development, The Agency, has been cancelled. This stems from a GameFly email sent out that the title is now removed from GameQ's, with the explanation message that "For unreleased titles, the game has been canceled by its publisher... We apologize for any disappointment this may cause. If you have any questions, please contact us."

Well that's exactly what our sister site PS3 Fanboy did. Only they went right to SOE, not Gamefly, to check on The Agency's status. Andrew Yoon from PS3 Fanboy confirmed with SOE's Katie Hanson that the project is, indeed, alive. So there you have it. The Agency has not been targeted for assassination. You can check out the declassified intel over at PS3 Fanboy.

Blue Mars beta and launch dates disclosed

Filed under: Betas, Sci-fi, Business models, Launches, News items, Blue Mars, Virtual worlds


When it comes to virtual worlds, Massively's main focus to date has clearly been on Second Life, but we're also interested in some of the other choices that are becoming available to residents in virtual spaces. Blue Mars from Avatar Reality is one that's caught our eye -- it's a sci-fi themed virtual world, set on a terraformed Mars in the year 2177 AD. The potential is there to have some stunning visuals, as Blue Mars is built on CryEngine2, best known for giving Crysis its look.

The official Avatar Reality site lists a beta release for the end of 2008, but they've told Eurogamer that Blue Mars enters beta in January 2009. "The first-time developer expects this to last for around three months, before the full game launches in April," Eurogamer's Rob Purchese reports.

EverQuest II designers on The Shadow Odyssey expansion

Filed under: Fantasy, EverQuest II, Expansions, Game mechanics, Interviews, Lore, MMO industry


The latest EverQuest II expansion, The Shadow Odyssey, will launch this week on November 18th. In advance of the launch, Stephanie Morrow of Beckett Massive Online Gamer recently interviewed some members of the EverQuest II design team -- Noel Walling (Design Supervisor), Paul Molina (Game Designer), Adam Stevens (Game Designer) and Carlos Mora (Associate Game Designer).

The Beckett Massive Online Gamer interview focuses on the lore of EverQuest II (with an emphasis on background for readers who've never played), but also gets down into some specifics regarding The Shadow Odyssey dungeons, the challenges of designing around the 80 level cap, and some of the new features that players can expect from this week's launch of the fifth EverQuest II expansion. If you're an EQ II fan, the interview is worth a read, and of course we also hope you're enjoying our ongoing coverage of The Shadow Odyssey.

Take-Two Interactive considering subs and microtransactions for top titles

Filed under: Business models, Expansions, MMO industry, News items


Subscriptions have been the bread and butter of MMOs since the days of Ultima Online, but subs may be coming to some popular standalone PC titles from Take-Two Interactive, presumably the Grand Theft Auto franchise and BioShock. Brian Crecente of Kotaku reports that "at the BMO Capital Markets conference, Take-Two head honcho Strauss Zelnick seemed very up on the idea of downloadable content, micro-transactions and even... subscriptions."

This falls in line with their business model of periodically offering downloadable content to either extend the storyline of a game, or to simply offer varied gameplay experiences. Downloadable content and microtransactions could solve some of the issues game publishers have with their titles being re-sold, allowing them to have a continuous revenue stream, and perhaps dissuading many consumers from reselling that game in the first place. Regular content refreshes could ensure that these games don't go stale and end up relegated to a dusty bookshelf. Zelnick implied that this business model, should it come to be, would likely only affect Take-Two's biggest titles. This implies changes to the business models for Grand Theft Auto and BioShock, although the words "Midnight Club Online" also seem apt.

But do you feel that adding the trappings of the MMO business model, namely subs and microtransactions, would enhance your experience with a standalone title, both as a gamer and as a consumer? Are more MMO-like PC games a good thing, or are you more of an MMO purist?

EVE's Quantum Rise on Steam at reduced price, 21-day trial

Filed under: Sci-fi, EVE Online, Expansions, MMO industry


EVE Online's
latest expansion Quantum Rise is here. We've written a fair amount on this expansion thus far, but it's primarily been a multi-staged release that introduces some new features and enhancements to benefit EVE's industry-focused players. We just noticed EVE Online's Quantum Rise pricing on Steam -- it's $9.99, down from Steam's already reduced $14.99; the initial cost when directly dealing with CCP Games is $19.99.

Steam also offers a 21-day trial which trumps the standard 14-day trial you get from CCP Games. Based on these numbers, Steam certainly looks like a good way to go. However, none of us at Massively have ever gotten our MMOs via Steam to date. We're curious, have any of our readers done so, and were the the lower pricing and other perks worth going through Steam in your opinion?

World of Warcraft miniatures game launches

Filed under: World of Warcraft, Fantasy, MMO industry, Trading card games


One of the biggest names in the trading card industry is Upper Deck Entertainment. Given the success of their World of Warcraft Trading Card Game, they've released a follow-up game this week: The World of Warcraft Miniatures Game.

The World of Warcraft Miniatures Game went on sale worldwide as of Tuesday, November 11th. There are 70 different miniatures, including Warchief Thrall, Varimathras, and yes... even Leeroy Jenkins. There's a bonus for your actual WoW characters as well -- miniatures booster packs come with sample packs from the WoW Trading Card Game which might include Loot cards. Essentially, they're unlocks for "cosmetic in-game upgrades for their online World of Warcraft characters". Check out the Upper Deck launch announcement for their World of Warcraft Miniatures Game for the full details.
One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

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