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Samuel Axon

Chicago, IL, USA - http://www.massively.com

Samuel Axon is a film and interactive media producer. He also consults budding game development companies and venture capitalists on market trends. He's been playing online games since long before they had these fancy-schmancy graphics! His favorite online games are Meridian 59 and EVE Online.

Star Trek Online producer confirms familiar races and locales

Filed under: Sci-fi, Interviews, New titles, News items, Star Trek Online, Races


Bet you'd just about forgotten about Star Trek Online by this point, hadn't you? There was a big explosion of information when Cryptic announced its iteration of the game in August, but since then, we've seen less and less information as time's gone by. But lo! There has been an update at the officlal site! Turns out the executive producer, Craig Zinkievich, did an interview with Skewed and Reviewed.

It makes for a decent overview if you're new to Star Trek Online, but there isn't much in the way of new gameplay information except for some specific revelations about visitable locales and playable races. First of all, he confirmed that Deep Space Nine -- the setting of the TV series of the same name -- will be in the game. He also rattled off a few of the playable races (but not all, and remember you can create your own): "Human, Vulcan, Andorian, Klingon, Orion and several others." Trekkers / trekkies should be glad to hear that there will be no shortage of scantily clad green people or blue antennae.

WoW movie still needs a writer, Blizzard's CGI team won't be involved

Filed under: World of Warcraft, Fantasy, Culture, News items

When you've just released an expansion pack that sold more copies than most major stand-alone releases, all in less than 24 hours, you know you're sitting on a goldmine of a franchise. Blizzard, of course, is aware of this, what with World of Warcraft getting a licensed miniature game and a coming feature film adaptation.

And speaking of the feature film adaptation, we have some elusive news about that. MTV's Multiplayer blog had a chat with Blizzard's Frank Pearce about the project. The scoop is that the studio, Legendary Pictures, is still looking for a screenwriter and director. Obviously, that means the movie is very early in development.

MTV also asked Pearce if Blizzard's own world-renowned CGI animators would be involved in producing the special effects for the movie. Pearce said that the suggestion has "come up in discussions but it's not something we've really considered because it takes so long to generate just the brief amount of footage that we create for the game."

World of Warcraft's birth and development chronicled by video retrospective

Filed under: World of Warcraft, Fantasy, Video, Culture

GameTrailers put together a three-part series of Warcraft retrospective videos in the days leading up to the launch of World of Warcraft's Wrath of the Lich King expansion, and WoW was the focus of the third and final episode. In over 20 minutes, the video looks at the early MMOs and influences that led to the creation of WoW, the project's beginnings in discussions between Blizzard guys while they were playing EverQuest, and of course, the game itself.

In addition to listing the distinct features that made WoW successful, the restrospective provides an overview of its post-launch history, up through The Burning Crusade's launch. Everything from Onyxia raids to the ever-changing PvP Honor system is covered. If you're a hardcore WoW addict, little of it will be new information, but if you're just getting started or a casual user, you'll probably learn a thing or two. See the vid embedded after the break.

[Via WoW Insider]

Vanguard's Harvest Festival brings new quests, encourages bird-eating

Filed under: Fantasy, Events, in-game, News items, Vanguard


With Halloween now behind us, the Thanksgiving events are starting up. Vanguard appears to be the, well, vanguard here, as its Harvest Day event began yesterday. Quest NPCs with four new quests have arrived in Khal -- the Halgrim family are recent immigrants who want to host a Harvest Festival, but Salrash the Birdmaster is determined to stop them because he finds the Halgrim's plan to have a feast on bird meat abhorrent.

There are, in typical Vanguard fashion, raid four raid mobs that you can hunt down to celebrate: the aforementioned Salrash the Birdmaster, Turfin, Duksworth, and Ciran. Sounds like fun -- don't stuff yourself with phat loot and costumes too much!

The Daily Grind: How much content should an expansion have?

Filed under: Expansions, Opinion, The Daily Grind

Everyone's got an expansion out right now -- EverQuest II has The Shadow Odyssey, The Lord of the Rings Online has Mines of Moria, World of Warcraft has Wrath of the Lich King, EVE Online has Quantum Rise -- there's no end to it, but then that's the point, isn't it?

Well, you'd think that, anyway. Word on the street is that there are already Death Knights at level 80, and all the raid content in Wrath has been completed. One player reached level 80 in only 27 hours. Over a year of development for one week of content? Are MMO players just too damned hardcore, or did Blizzard aim too low? How much content should you be getting for $30 or $40 and your continued subscription, anyway?

There are some folks out there who (to continue using WoW as an example) are still hacking through The Burning Crusade's content, or even the classic stuff. How do you think a balance can be struck between those folks, and the crews who have already bested all the Wrath content?

Jeffrey Steefel: LotRO will be the second western MMO to succeed in Asia

Filed under: Fantasy, Lord of the Rings Online, Interviews, MMO industry, News items

In an interview with videogaming247, Turbine bigwig Jeffrey Steefel said that he expects The Lord of the Rings Online to become the second viably successful western MMO in Asia (after World of Warcraft), should his team get the Chinese launch right. The two MMO-playing communities have historically had very different tastes, but Steefel believes western devs are finally figuring out how to break into the east. "That's where a big part of the global gaming market is and it's been that way for a long time," he said, "but we're only just now figuring how western games can begin to tap into that market.

Steefel also noted -- as many of Blizzard's competitors have been keen to do -- that much of WoW's growth in recent months has been in Asia, not in America or Europe. Guess he's hoping to capture a little of that Blizzard cross-cultural mojo when his game launches in China and Korea. We're aware Asia is a long way away for most of our readers, so for those of you who could care less: check out our own interview with Steefel for subjects a little closer to home. Shameless, aren't we?

Darkfall beta is actually happening, tester feedback proves it

Filed under: Betas, Fantasy, Darkfall, New titles

Aventurine's Darkfall has been in development pretty much since the dawn of time (alright, since 2001, but that's not far from the dawn of time for the MMORPG genre), and we have on more than one occassion wondered whether or not those promises of an eventual beta test would be fulfilled. Turns out that for some, they have been.

The developers have posted a large collection of quotes from beta players' feedback. They claim it's representative, and it's mostly (but not all) positive. Sounds like players are impressed with the hugeness of the world and a solid crafting system, but a bit turned off by a complicated and unconventional control scheme. The devs say they're working on it.

If you fall into Darkfall's hardcore Ultima Online-esque PvP niche, feel free to scan through to see what you've apparently been missing out on for the past seven years.

Spellborn's American launch pushed back, closed beta starts the 27th

Filed under: Betas, Fantasy, Launches, New titles, News items, Chronicles of Spellborn

So we heard a couple months ago that The Chronicles of Spellborn would be released in North America and the United Kingdom on November 27th, coinciding with the continental European launch. Turns out it's been pushed back -- kinda. The European launch will still commence on the 27th, but the North American closed beta will begin on that day, with the actual, final launch occurring sometime in January.

Sure, we're a bit disappointed, but chances are we'll still get to play the game soon. Acclaim, the game's publisher in the region, went out of its way in the press release it sent us to stress the "Freemium" business model -- a newbie trial area will be available to all players, who can reach level seven before they have to upgrade to a premium subscription at the usual $15/month rate.

The idea of an unlimited free trial area with a level cap isn't fresh -- both Meridian 59 and EverQuest II have done that, but it's not a bad way to sample a game to decide if you want to invest your hard-earned cash in it. Might be worth trying just for Jesper Kyd's soundtrack

Australian orchestra records tribute to WoW, Blizzard in general

Filed under: World of Warcraft, Fantasy, Culture, News items


Australia-based Eminence Symphony Orchestra (who performed pieces for the soundtrack of the console fighting game Soul Calibur IV) have recorded a vast musical tome called Echoes of War that encompasses virtually every game Blizzard has made -- including World of Warcraft. The international (Australia, United States, Japan) project is made partly out of the proverbial love of the game, but the folks behind it also want to get a young generation interested in classical music by playing "the music they want to hear."

The samples on the website (which include two WoW tracks) are impressive, and should entice hardcore Warcraft fanatics to pick the full package up online. There's a standard edition for $29.95 that just includes the 90 minutes of music, and the pictured-above "Legendary" edition (geez, even video game soundtracks have CEs now) which includes the music, a making-of DVD, a "32-page color booklet" (whatever that means), and nine bits of artwork on cards. That'll cost you $49.95.

Sure, other MMOs have gotten soundtrack albums, but we're pretty sure this is the first time we've seen a soundtrack for the entire catalog of an MMO developer other than Square-Enix; Final Fantasy fanatics proudly challenge even the Warcraft guys and gals in sheer enthusiasm.

[Via Kotaku]

And the first World of Warcraft player to reach level 80 is...

Filed under: World of Warcraft, Fantasy, Expansions, News items

Nymh, Human Warlock of the EU server Drek'thar (and the real-world country of France) became the first World of Warcraft player to reach level 80 by working with an out-of-group Priest to spam area-of-effect attacks against rapidly-spawning mid-70s mobs, inspired by the technique of another World of Warcraft Warlock player named Jynxx, who eloquently explained the concept in a video (Note: probably won't make much sense if you're not a WoW addict already).

Time from 70 to 80: 27 hours.

Nymh did a lot of research and trial-and-error exploration of options in the Wrath of the Lich King beta test in order to be ready for the gauntlet after the EU launch, which of course came a little bit before the North American one. We'll note that the first-to-level-70-after-launch trophy went to another French player last year. Vive la France, no?

[Via WoW Insider]

The Anatomy of WoW: Seven games that inspired Blizzard

Filed under: World of Warcraft, Fantasy, Game mechanics


Blizzard is one of the most prestigious and succesful developers in the world for good reason -- it takes the best ideas from all over the industry (even ones that don't quite work right... yet) and refines them, forcing them to succeed in ways they never did before.

Millions of people are playing World of Warcraft: Wrath of the Lich King today, so we decided this would be the perfect time to dive into WoW's mechanics and see what other games inspired Blizzard when it was creating this monumental phenomenon. We'll look at seven critical predecessors to which Blizzard paid homage with its own design decisions. Join us and learn a bit more about why WoW is the enthralling experience it is today.


The Daily Grind: How you likin' that Death Knight?

Filed under: World of Warcraft, Fantasy, Expansions, Opinion, The Daily Grind


Alright, boys and girls, you've had a day to play around with your Death Knights. Sure, it's a bit early to make any definitive judgments, but what are your first impressions? We've been hearing glowing (wink) reviews of the Death Knight starting experience from our colleagues, and we'd tell you what we think, but eh, we're too busy playing right now.

For those of you who actually have to, y'know, work this morning -- that is to say, for whom work doesn't include include playing World of Warcraft (you poor souls) -- go ahead and sneak in your impressions when your boss isn't looking. Unless you took a few personal days for the launch, in which case you're surely lost to the ice wastes for now, and we'll see you in a few days when you return for pizza and other supplies.

Age of Conan expands its bloody conquest to Korea

Filed under: Fantasy, Age of Conan, MMO industry, News items


It looks like Age of Conan is headed for South Korea thanks to a distribution deal between Funcom and well-known Korean publisher Neowiz. You thought you were safe from King Conan's wrath just 'cause you live 7,700 kilometers from Funcom? We could've told you that was a false assumption -- this particular blogger is almost 6,500km away and he's still knee-deep in the barbarism!

We won't predict that it'll be more well-received there than StarCraft, but Korea is a bastion of online gaming, and Neowiz plans to offer full localization and support, as well as all the same content updates the US and EU players get, to the Korean audience. The release date "has not yet been finalized," though -- not even a hint was provided in the press release, so, uhh, we guess we'll just wait and see.
Warhammer Online Coverage Having fun in Conan's homeland? Make sure to check out all of our previous Age of Conan coverage, and stick with Massively for more news from the Hyborian Age!

The Daily Grind: Do expansions cheapen all that hard work?

Filed under: World of Warcraft, EverQuest II, Lord of the Rings Online, Expansions, Opinion, The Daily Grind

It happened with The Burning Crusade -- players had spent months raiding at level 60 to get the very best gear, and when TBC came out, people were getting green drops with better stats than the best raid drops after only a couple of levels. A lot of hardcore players were annoyed, while some just accepted it as the natural motion of things.

We've got at least three big expansions coming up in the next few weeks -- Wrath of the Lich King for World of Warcraft, Mines of Moria for The Lord of the Rings Online, and The Shadow Odyssey for EverQuest II. With the level caps going up in WoW and LotRO, we're expecting a similar situation to what we saw with TBC. How do you feel about this? Can it be avoided, should it? Maybe it's good to level the playing field now and then. Let us know!

Meet the Team: Samuel Axon

Filed under: Massively meta, Meet the Team


Once a week our writers will give you a glimpse into their lives, to let you get to know them and the characters they play a little better. Click here to read more Meet the Team.

What do you do for Massively.com?
I'm a core blogger. That means I'm one of a handful of writers who keep the regular flow of content going, hit news when it comes up, and sometimes do featured articles.

What's your favorite MMO?
My all-time favorite is Meridian 59. I still haven't played a game I liked half as much as that one. It was a completely different kind of game, and there hasn't been anything even remotely like it since. It was horribly flawed in many ways, but I'm sad no one -- except maybe CCP with EVE Online -- has refined what it tried to do.

Gallery: Meet the Team

William DobsonTateru NinoAdrian BottAlexis KassanShawn Schuster

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