Great gifts for geeks, hand-picked by Download Squad

Teaching kids reality with virtual worlds

Filed under: Academic, Education, Kids


There seems to be an increased awareness of educational gaming lately, and the positive effect virtual worlds can have on children. For example, we've heard about how gaming can actually improve a child's "mental performance for both verbal and scientific tasks." This is certainly an about-face from what most of us were taught as youngsters playing our Nintendos and Segas.

In the latest issue of Science magazine, educators suggest something that we gamers have known for a while: using virtual worlds to stimulate real-world situations in the classroom will actually help students develop useful skills that may aid them later in life or even a future technology-based career. This issue cites many education-based virtual worlds created solely to aid students, such as River City, Alien Contact!, Food Force, Whyville and more. If you have a school-aged child and would like to get them into one of these educational programs, check out this article at Scientific American, or the latest issue of Science magazine for more info.

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World of Warcraft tops most played list of 2008

Filed under: World of Warcraft, Fantasy, Runescape, Academic

Nielsen Research has published its January through October numbers about the top 10 PC games and top 10 consoles by amount of time played. Once again World of Warcraft tops the charts. In fact, WoW has more time played than the other nine titles listed - combined.

Coming in at position 6 is Runescape, the browser-based game that could. It had just slightly less share than The Sims 2. Numbers for only October are available on the Nielsen website and show a different makeup for numbers 2-10, with WoW still in first. We can only imagine what this data will look like for November 2008 with the added game time of those who bought Wrath of the Lich King.

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Increase ROI by training in virtual worlds

Filed under: Real life, Academic, Virtual worlds

Forterra, makers of OLIVE virtual worlds, along with ACS Learning Services recently conducted a proof of concept in employee training using their customized systems. It's a new approach to corporate dilemmas of training large groups for as little money as possible.

The experiment began with training the users on how to move their avatars to interact, thus pushing past potential problems with people being uncomfortable in the virtual space. They were then brought into the training environment where, rather than merely watching slides go by, they must move around and interact to find the answers to questions. How do they know the info got through? Tremendous feedback.

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Detailed LotRO maps document a year of new content

Filed under: Fantasy, Lord of the Rings Online, Maps, Academic, Education


2008 has been a great year for Lord of the Rings Online. Not only for the exploding playerbase, but also for the amazing amount of content that has been added to the game since it launched. This includes everything from new classes, housing, hobbies, trophies, weapons, armor, and of course, new areas to explore.

As a testament to this, the wonderful fan site Visions of the Ring has compiled a "before" and "after" set of maps showing the areas we had available a year ago versus the areas we have to explore now. You'll notice the addition of Forochel, Eregion, the Mines, Lothlorien and more. These maps are taken and compiled from the overhead radar map, so the detail is all there. While you're at the site, be sure to check out the Interactive Horse Routes Flash Map, the Homesteads Flash Maps and the Speculated Expansions Flash Map, which is said to be updated for the new year's expanded areas very soon.

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Know Your LotRO Lore: Celebrating the holidays Hobbit style

Filed under: Fantasy, Lord of the Rings Online, Culture, Lore, Academic, Education, Know Your LotRO Lore


Welcome to Know Your LotRO Lore, a new weekly column here at Massively showcasing the lore of J.R.R. Tolkien's world as it intersects with Turbine's Lord of the Rings Online.

For some, the holidays are already over, but for many they've just begun. Throughout Middle-earth, none are known better for their love of celebrating those holidays than the Hobbits. We've talked about the Hobbits here before on Know Your LotRO Lore, but with the winter festivities in full swing, we thought this would be the perfect opportunity to explain more specifically about just why those Hobbits are so infamous for their partying.

Continue reading Know Your LotRO Lore: Celebrating the holidays Hobbit style


Aion lore Chapter V reveals cataclysmic event

Filed under: Fantasy, Aion, Lore, New titles, Academic


As we mentioned earlier this month, the lore of Aion is shaping up into some intriguing backstory. In what seems to be bi-weekly installments, the folks at NCsoft are giving us bits and pieces of what Aion is all about. In the latest piece, the epic cataclysmic event that we've heard so much about has finally been revealed.

Check out Chapter V in the ongoing story of how the Tower of Eternity fell and changed the world of Aion forever. This chapter, as with all previous chapters in Aion lore, is told through two opposing viewpoints: the Elyos and the Asmodian. Find out how each side viewed that historical event and how it will eventually shape the world as we'll know it when the game launches (hopefully soon!).

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GamerDNA and Massively look back at the MMO year in review

Filed under: Culture, MMO industry, Massively meta, Academic


Continuing on from GamerDNA's year in review (pt. 1) Massively and everybody's favorite gaming social service have come together to feature some great MMO numbers for 2008. Written by the highly talented Sanya Weathers, these stats will run down the winners and not-so-much winners for the last six months of MMO gaming. This kicks off a series of article collaborations between Massively and GamerDNA - we hope you enjoy them!

What a freaking year. The weather outside is frightful for newcomers to the MMO genre, with a Blizzard that's been going on for so long that no one remembers what swimsuit weather is like. WAR broke out. Expansion packs rained down like meteors, but left no craters in the marketplace. And yet, good news abounds if you know how to read the signs. Come along with us as we look over half of 2008

Today's column features data from July through December. GamerDNA being a startup, our data collection in the first half of the year was not consistent enough to use for anything but wild guessing and drinking games.

Listen, a start up tech company can make ANYTHING into a drinking game.

Continue reading GamerDNA and Massively look back at the MMO year in review


The making of the Warhammer Online cinematic

Filed under: Fantasy, Video, Game mechanics, MMO industry, Warhammer Online, Academic, Education


Just before Warhammer Online launched, we were treated to a gorgeous new cinematic to give us just a taste of what to expect in the game. This teaser launched right about the same time as World of Warcraft's Wrath of the Lich King trailer, making for several heated forum debates on which video was more amazing. No matter which side of that fence you're on, the fact is that Mythic gave Blizzard a run for their money in the cinematic department, there's no doubt.

Now the actual creators of that cinematic, Blur Studio, have compiled a two-hour video depicting the making of that Warhammer teaser. It's broken down into four parts, so you can pace yourself, but it's certainly worth a watch if you're into the whole CGI scene. You'll learn about the concept stages, how Blur took liberties with actually creating new content before it was designed for the game, how the Orcs were made as an army and much more. Check out Blur's website for their impressive CGI portfolio which includes the Tabula Rasa cinematic as well.

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WarCry explores types of game settings

Filed under: Fantasy, Academic

Should MMOs try to become to gaming what Rocky is to movies? A series of sequels with the same base setting, familiar characters, and expected outcomes? Or should they create a new world with each release? This is the debate offered in a recent article from WarCry, exploring the types of intellectual property offered by MMORPGs.

In the past year, we have heard announcements from some of the largest MMO companies that AAA titles were being closed and games with tremendous recognition may not be getting sequels. It seems there is a movement towards the new and unfamiliar out there, even as the lists of new titles are filled with the likes of Star Wars: The Old Republic, Star Trek Online, and DC Universe Online. So it begs the question, are the games you're most looking forward to based on what has come before or a fresh new world and lore to explore for the first time?

As a caveat to an example used in Mr. Steinhauer's article, this blogger would point out that the Forgotten Realms setting was originally from Dungeons & Dragons settings and had a rather extensive series of novels behind it.

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A look at the most significant MMO trends of 2008

Filed under: Opinion, Academic, Education


As we get more involved in what makes an MMO player tick, development studios are trying their hardest to keep up with the trends. Ten years ago, we were happy to have any environment in which to socialize and experience a gaming world with our friends, or meet other gamers with the same interests. Now though, if a lightsaber looks "too big", there will be riots in the streets... or at least the forums.

Over at Gamasutra, our own Michael Zenke takes a look at the hottest MMO trends in 2008, and what we should watch in regards to how they'll evolve into 2009. Some of these include microtransactions in the West, user-created content and the fact that the Triple A fantasy genre has been solved. Check out the entire article, and whether you agree or disagree, let us know what you think in the comments below.

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The origins of Turbine, as told by its founder

Filed under: Fantasy, Asheron's Call, Dungeons and Dragons Online, Lord of the Rings Online, MMO industry, Academic, Education

Have you ever wondered how some current game studios were first created? Who started them? What was their initial aim? Many of these most successful companies were founded on the success of console games in the 90s. Take Blizzard, for instance. They started out in 1991 by three guys who had just received their bachelor's degrees from UCLA the year before. Ironically, they also created one of the early Lord of the Rings ports, as well.

With Turbine, the story is very similar. Jon Monsarrat, as the founder, CEO and officially Turbine's first employee, writes his narrative on the founding of the company back in 1995. Initially funded by some insurance money Jon got from a car accident, Turbine eventually evolved from the creator of Asheron's Call four years later, to the behemoth that it is today. This website is quite dated, and is listed in Turbine's official wikipedia entry, but the story is filled with some great tidbits that can only be told by the man who experienced it all, and it's certainly worth a read if you're a fan of any of Turbine's projects.

[Thanks Bam!]

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What do you know about Aion lore?

Filed under: Fantasy, Aion, Culture, Lore, Academic, Education


If you've ever wondered what there is to NCsoft's upcoming Aion: The Tower of Eternity MMO besides wings, you might be interested in their recent installments of lore for the game.

Each faction, the Elyos and the Asmodian, has their own set of historical folklore that pertains to a certain cataclysmic event in their past. This event separated the two once-friendly groups, but the blame is told differently for each side. At this point, we have an introduction and four chapters for each faction, giving us plenty to read as we prepare for this game's launch. If you're a lore buff, or you simply want to soak up any and all info on Aion, check out these chapters of lore and let us know what you think so far.

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Atlantica Online releases Western Hemisphere content expansion

Filed under: Historical, Events, in-game, Expansions, Patches, Academic


NDOORS Interactive's Atlantica Online has just released its first major content patch entitled Next Frontier where players will have the opportunity to play in the American Old West and Aztec lands. Previously, the game was only playable in the Eastern Hemisphere, but Next Frontier brings players some Western Hemisphere content such as a bar room brawl in Dallas or a new guild dungeon on Alcatraz Island.

This expansion also raises the level cap from 100 to 120 and introduces two new B Class Mercenaries: the Spartan and the Sailor. A Christmas event has also been added with this free patch, where players can quest in Santa's Villa and battle some nasty holiday creatures. Be sure to check out Atlantica Online's website for more info on this expansion and the game itself as it continues to grow across all hemispheres.

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Know Your LotRO Lore: Concerning Hobbits

Filed under: Fantasy, Lord of the Rings Online, Lore, Academic, Education, Know Your LotRO Lore


Welcome to Know Your LotRO Lore, a new weekly column here at Massively showcasing the lore of J.R.R. Tolkien's world as it intersects with Turbine's Lord of the Rings Online.

Known as essentially the main characters of Tolkien's books, Hobbits are an interesting bunch that have been admired and copied in stories for generations. They are a race of small home-bodies that prefer a good meal, good ale and a nap to most other activities. In some circles variations are known as Halflings, Bobbits or Kender, but despite being a "branch" of the race of Man, these peaceful hole-dwellers have very distinctive features that set them apart from most others in Middle-earth.

If you're curious about the origins and lore of the Hobbits both in the books and the game, follow along on our journey through the link below. We'll cover their migration to the Shire, their peculiar lifestyle, their interpretation in LotRO and even if Hobbits are real.


Terra Nova blog slowing down as we enter new era

Filed under: Culture, Economy, MMO industry, News items, Academic, Virtual worlds

Virtual worlds and massively multiplayer online games have truly evolved over the past several years. It wasn't so long ago that incorporating virtual economies into games was a new idea. Nor was it so long ago that we were overwhelmed at the depth that was possible in massively multiplayer online games -- and the culture that began to develop in and around these virtual spaces. But that was then, and those days of surprise and amusement at the potential in the virtual are becoming a memory. Many of us now take our games and virtual spaces, and all their depth and meaning, for granted. At least, Edward Castronova of the Terra Nova blog thinks so, when he writes, "The gee-whiz era for virtual worlds has passed, and this changes what happens at TN."

Terra Nova has been a hub for intelligent discourse on all things virtual since September of 2003. In the years that followed, Terra Nova's four founders were joined by numerous academics and authors who've explored the many facets of virtual worlds, and their interplay with our real lives. A recent post by one of the Terra Nova founders, Dan Hunter, explains how it all began... with a burst of wide-eyed enthusiasm for this previously uncharted territory. In the years since the blog began, maybe some of us have lost a bit of that initial fascination with the concept of virtual worlds, which Castronova now addresses when he states that Terra Nova will be narrowing its focus to new games and research.

Continue reading Terra Nova blog slowing down as we enter new era


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