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MMObility: An exclusive look at the Runespan in RuneScape

Filed under: Fantasy, Game mechanics, Interviews, Patches, News items, Opinion, Free-to-play, Browser, Mobile, Hands-on, Casual, Miscellaneous, MMObility, Crafting

RuneScape screenshot
Jagex, developer of the ever-popular browser-based game RuneScape, is known for its rapid development schedule. Heck, I fully expect that this article will be outdated by the time I finish its rough draft. Players of the Jagex flagship MMO can log in to find new items, places to explore, and quests to do almost weekly. I tend to poke my nose into the game several times a week, so I know that a more casual player has endless amounts of content to run through. I might level up my construction skill and then switch to something completely different. I just recently spent an afternoon playing with just the new bonfire skill.

Of course, those pesky developers are at it again: giving me more content to go through even though my highest skills hover around only the level 40 mark. This time it's the Runespan, a brand-new area that helps players level runecrafting by offering them a one-stop shop that is more casual and non-competitive than the normal runecraft experience.

I got the chance to call up some of the lead developers on the phone and ask not only about the Runespan but about the new FPS improvements, so be sure to check that out!

AdventureQuest Worlds releases its first two action figures

Filed under: Fantasy, Video, Events, real-world, News items, Free-to-play, Browser

Figures sold separately.
Action figures are a great accessory for any video game. Sure, most of us have passed the point when we would use them to stage elaborate battles in the backyard, but it's nice to have something on hand to play with during load times. That's part of the reason that AdventureQuest Worlds is getting into the market with its first two figures, representing Artix and Sepulchure, available in Toys'R'Us stores nationwide starting on May 23rd.

Even if you're not normally the sort to buy action figures, Artix Entertainment has sweetened the deal by making sure that each figure comes with a special in-game house, special armor and weapons, and five playing cards for the game's tie-in card game. If you don't want to wait for them in stores, you can also purchase them directly from the company's online store starting May 18th. The team put together a small stop-motion animation piece as well to celebrate the upcoming figures because honestly, if you've spent this much time thinking about buying an action figure, don't you deserve a toy commercial to cap it off?

[Source: Artix Entertainment press release]

Rise and Shiny: Dark Legends

Filed under: Fantasy, Horror, Sci-fi, Screenshots, Video, Game mechanics, Launches, New titles, Previews, PvE, Opinion, Free-to-play, Browser, Mobile, Casual, Crime, Humor, Post-Apocalyptic, Rise and Shiny, Livestream, Miscellaneous

Dark Legends screenshot
Dark Legends, the new title from mobile MMO king Spacetime Studios, is already creating a buzz with its liberal use of an energy pool that is sapped as players go through standard gameplay. If this mechanic were packaged any differently and inside a sandbox, it's possible that people would call it "realistic" or "hardcore." Unfortunately, problems set in as soon as players realized that playing the game for hours on end would require some infusion of real-life funds or the ability to kill pretty large chunks of time in non-combat areas.

I would argue that the gameplay does not have to be designed for marathon gaming sessions. It's very possible that the "casual" part of the game's description actually means "casual." I still had issues with the mechanic; don't get me wrong. But if I was bothered by anything it would be Dark Legends' lack of borrowing features from Pocket Legends, Spacetime's flagship mobile MMO, which offers actual persistent areas and other MMO staples.

Of course, it's possible that Spacetime is simply trying something new. Heaven forbid it should attempt a new design!

MMObility: Glitch's new updates stretch players' imaginations

Filed under: Betas, Patches, Opinion, Free-to-play, Browser, Casual, MMObility, Sandbox, Crafting

Glitch screenshot
When Tiny Speck, maker of the wonderfully odd browser-based sandbox Glitch, announced that it would be taking the game back to a beta state in order to retool many of the game's most essential systems, I was skeptical. Heck, I've remained skeptical. I stopped streaming the game due to time constraints but continued to log in and enjoy it. More specifically, I didn't feel like continuing to stream it until the new releases were officially released. I tend to enjoy betas but want to hold back my opinions until games are actually open, and this return to beta made me feel the same way.

Lately, however, the changes being tested and implemented into the game have just been too cool to stay hushed about. Housing is receiving wonderful, wonderful updates that will allow for complete creative freedom that is rarely seen in MMO housing. The UI is transforming as well, and new skills and creatures are being introduced.

Beta or not, there is some crazy-cool stuff going on in the land of Ur. In fact, check out these brand new patch notes!

Free for All: Zeroing in on my favorite free-to-play mains

Filed under: Fantasy, Screenshots, Culture, Opinion, Free-to-play, Browser, Races, Casual, Kids, Free for All, Family

My Vanguard main
I felt a little nostalgic this week. Heck, at my age, I feel nostalgic every time I smell chimney smoke or hear Christmas music. I suspect it will only grow more common with age. MMOs have been such a huge part of my life for well over a decade now that I feel nostalgic about many of the things that happened during that time, and for many of the characters I have grown -- and lost.

I'm not overly sentimental about it, but it is interesting how we feel about the pixelated versions of ourselves, the ones we control while sitting at a keyboard or while touching a tablet. I don't want to downplay how important gaming can be for many of us, either. Once, years ago, I met a fellow player in a social game called There. She was a wonderful person who had over time lost the ability to walk. She loved the freedom that the avatar gave her. Needless to say, she was very connected to her character.

I made a short list of some of my favorite characters from the years. As I think about it, this list says a lot about me as a gamer and about the types of games I love.

Project Triniate attempts to put an MMO on a Nintendo 3DS

Filed under: Fantasy, Video, New titles, Browser, Mobile

Project Triniate
There have been plenty of attempts at creating MMOs on mobile platforms, but so far those have been largely confined to smartphones, tablets, and iPod Touches. Enter Project Triniate, an MMO aiming to release on Nintendo's 3DS handheld platform by developer Robdeprop of 3DSPlaza.com.

Since the 3DS can't handle Java or Flash, the idea is that the player uses the system's browser to navigate to the official website and use the website to run the game instead. The title looks like a top-down 2-D game that relies on the stylus for any in-game conversations.

While interesting, it's certainly a long shot; even the developer says that it might not be released. Still, if you have a 3DS you can currently give the game a try -- for a buck, that is. Check out a demo video of Project Triniate after the jump.

Design your own robots with upcoming MMO Panzer Pets

Filed under: Game mechanics, MMO industry, New titles, News items, Free-to-play, Browser, Mac, Post-Apocalyptic

Panzer Pets image
If you've been desperately hoping for a Pokémon MMO all these years but have been disappointed by Nintendo's unwillingness to release one or let anyone else develop one, you might be interested in upcoming MMO Panzer Pets. Panzer Pets is set in a post-apocalyptic world in which robots have taken over, but robot builders have found a way to build their own pets to fight back. In Panzer Pets, rather than capture creatures, you'll hunt for robot parts and design your own customisable 3-D pet robots.

The game focuses on the exploration opportunities that a post-apocalyptic setting delivers, with a world filled with randomly generated zones, dungeons and towns to explore, and robot parts to collect. Players will be able to trade parts with each other, challenge other players to battles, form guilds, and embark on quests together. As it uses the Unity 3-D engine, the game will be released on iOS, Android, and both PC and Mac web browsers.

New studio Gamundo has been working on Panzer Pets for free so far but now needs support to work on the game full-time and complete it. If you're interested in exploring a post-apocalyptic world with a customised pet robot in tow, you can help Gamundo finish the game by pledging money to its Kickstarter campaign, which launched last night. The estimated date for completion of the game is October 2012, and the team needs to raise $85,000 to make it that far without giving a publisher or investor a controlling interest in the game.

Rise and Shiny: Looking back on two years and making changes

Filed under: Screenshots, Video, Culture, New titles, Opinion, Free-to-play, Browser, Mobile, Hands-on, Casual, Humor, First Impressions, Rise and Shiny, Miscellaneous, Anniversary

Mabinogi screenshot
This column will turn two years old on May 8th, 2012. I'm proud of not only the fact that I have been able keep up the column with a decent amount of content and writing that has slowly gotten better over that time but also the fact that I have introduced the readers of Massively to so many games that they wouldn't otherwise have known about. Recently, I have increased my efforts by streaming odd and indie games as well as writing about the relatively new world of mobile MMOs.

This might all seem like I am attempting to build some sort of indie hipster street cred, but the totally honest truth is that nothing thrills me more than exposing a new game to the world or giving an older game some much-needed sunlight. If someone posts, "This game is still around?" in the comments section, I call that a win.

From now on, I am going to tweak how I do things for Rise and Shiny in order to raise the quality of coverage. Let me explain how as well as give you a few figures to illustrate just how many titles I have covered.

Previously on MV TV: The week of April 28th

Filed under: Fantasy, Video, Culture, Launches, New titles, PvP, PvE, Opinion, Free-to-play, Browser, Casual, Humor, Guides, Livestream, Miscellaneous, Previously on MV TV

Previously On banner
Ah, another fine week of streaming videos! Who needs television when you have such killer content right at your fingertips, for free? Well, we need Game of Thrones, but other than that, we'll stick by Massively TV! Be sure to bookmark our livestream schedule page so that you won't miss any of the cool videos. Sign up, join in the chat room, and participate!

This week we had Mike back with his EVE Online and RIFT streams, followed by MJ with a ton of great stuff, including Aion, Lord of the Rings Online, TERA and City of Heroes! Woo! I finished up by showing viewers how to build clothing attachments in Second Life. So stop reading this and click past the cut. Check out the videos and let us know what you think in the comments section. Here, have some popcorn.

Clone Wars Adventures celebrates Star Wars Day with special deals

Filed under: Sci-fi, MMO industry, News items, Browser, Casual, Kids, Family, Clone Wars Adventures

Jar Jar Binks
Did you know that May 4th is Star Wars Day? Yeah, neither did I, which apparently means my failure as a Star Wars fan is complete.

Oh, wait, I get it. May the fourth be with you!

Anyway, Sony Online Entertainment is offering free booster points as well as a special code to unlock a rare double-bladed lightsaber, all for logging in to Clone Wars Adventures. And the game has a new introductory offer that includes first-month access to premium Jedi membership levels for only $1.99. More info is yours for the reading at the official CWA site.

[Source: SOE press release]

MMObility: The pros and cons of Tibia's browser version

Filed under: Betas, Fantasy, Previews, Opinion, Free-to-play, Browser, Casual, Miscellaneous, MMObility

Tibia screenshot
Tibia is an MMO that has been hanging in there for many, many years. You have to give it respect for that alone. When you add on the fact that the game seems to be updated relatively frequently and boasts a pretty good-sized playerbase, it becomes even more intriguing. I've played it in the past and have enjoyed the simple graphics and slower-paced gameplay. I like how NPCs chat with you, old-school EverQuest-style, and how there seems to be a lot more to the game than meets the eye.

There are plenty of eyesores, however. The developers recently released Tibia in a beta browser form. While the client was always easy enough to download and run on my multitude of devices, I always prefer to just jump into my browser and load it up.

I found a lot of neat little systems but also quite a few bugs or odd design choices. Colors and layout can be a problem, and I am not the biggest fan of Flash-based MMOs. Still, I am enjoying myself so far and look forward to more. Let's talk about what I found over these last several hours with Tibia's browser-based version.

Glitch swaps out XP for imagination, tweaks UI

Filed under: Betas, Fantasy, Game mechanics, MMO industry, New titles, News items, Free-to-play, Browser, Sandbox

Glitch - No idea what this is to be honest
It's a happy day if you've been yearning to scratch that browser-based sandbox itch. Yes, Glitch has returned with an overhauled user interface and the new imagination system.

What the heck is imagination? Well, glitches now have imagination (iMG) instead of XP. You gain iMG by questing, crafting, and collecting (i.e., by playing the game), and you can spend it on upgrades and various other gizmos still in the works. In short, iMG allows you to "create, grow, and customize the world and your character." It also serves as a nifty way of explaining new game abilities as opposed to boring old XP.

TinySpeck has authored a FAQ on the imagination changeover. Give it a read-through before you log in, as both the level curve and your character's accumulated XP have undergone significant changes.

[Thanks to Halldorr for the tip!]

Free for All: Why social gaming could destroy MMOs and how we can fight it

Filed under: Business models, Culture, Game mechanics, Opinion, Free-to-play, Browser, Casual, Free for All, Miscellaneous

CastleVille screenshot
I am a huge fan of social media. Twitter, Facebook, Google Plus -- it all makes sense to me and has shown to be a very useful tool in not only communicating with friends but finding new games, developers, and websites. My Twitter feed provides enough news and information that I can skip any standard media. I haven't watched a local newscast for a long, long time. On top of that, I can communicate with readers in real time, sharing photos and tidbits of cool.

Has social media affected MMO gaming? It definitely has. Watch any smart developer's Twitter feed and you will see the community team interacting directly with players, answering questions, hosting contests, and helping players feel as though the developers are actual people. Social media has also changed how we connect to our games, MMO or not.

All of this means that everything is social now. Going to the dentist? Share it with your friends. Defeated a boss monster on your Xbox? Tweet it. Just picked up that epic sword in Dark Age of Camelot? Post it to your Facebook. Heck, many MMOs now have a Twitter or Facebook option built right into the client. All of this instant connectivity is nice, but it's possible that the "massively" part of MMO will soon apply to any game. What will this do to the genre?

Previously on MV TV: The week of April 21st

Filed under: Betas, Fantasy, Video, Previews, Free-to-play, Browser, Casual, Livestream, Miscellaneous, Previously on MV TV

Previously On banner
What a week it has been in Massively's world of streaming games! We have a little bit of something for all types of viewers. Hardcores, roleplayers, explorers, crafters and lazy-bums like yours truly: We have something for all of you. Be sure to bookmark our livestream schedule page so that you can always see the schedule ahead of time. It's much easier to plan your life around our videos if you know the schedule early. Invite your friends... we love to hear from new people in the chat room!

This week, we had some EVE Online adventuring with Mike followed by his attempt at Drakensang Online, a browser-based action MMO. Adventure Mike took a spin in the way-back machine and streamed some EverQuest, and MJ scored some time in EverQuest II, a chunk of Vanguard, and Aion. She's been a very busy streamer! Lastly, I took a look at Gemstone IV, a fantastic MUD that almost brought tears to my eyes. Tears of frustration, but many tears of joy.

Let's get to watching!

Requiem: Momento Mori now streaming to your browser

Filed under: Fantasy, MMO industry, News items, Free-to-play, Browser

Requiem: Momento Mori - BFG9000
Earlier this week we told you about Runes of Magic and its new client-free play option. Gravity Interactive's Requiem: Momento Mori title is following suit, as it's coming to a web browser near you. Like RoM, Requiem is making use of Kalydo's streaming service, which gives users full access to the same servers used by the traditional client application.

Requiem originally launched in 2008 and is best known for its mature setting and a monster-spawning mechanic that varies the challenge level based on the in-game time of day. The game also makes use of the Havok Physics Engine to power its "action-packed" 3-D combat. More info on the streaming service and the game proper can be found on the Requiem website.

[Source: Gravity Interactive press release]

Massively Features

Events Calendar

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Dec 7, 2010
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