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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Age of Empires developers talk about free-to-try and free-to-play]]></title><link>http://www.massively.com/2012/05/18/age-of-empires-developers-talk-about-free-to-try-and-free-to-pla/</link><guid isPermaLink="true">http://www.massively.com/2012/05/18/age-of-empires-developers-talk-about-free-to-try-and-free-to-pla/</guid><comments>http://www.massively.com/2012/05/18/age-of-empires-developers-talk-about-free-to-try-and-free-to-pla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/historical/" rel="tag">Historical</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://www.massively.com/category/age-of-empires-online/" rel="tag">Age of Empires Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/age-of-empires-developers-talk-about-free-to-try-and-free-to-pla/"><img alt="Age of Empires Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/aoeo.jpg" style="width: 530px; height: 291px;" /></a></div>
<div>
	<a href="http://massively.joystiq.com/tag/gas-powered-games">Gas Powered Games</a> is aiming to take <a href="http://massively.joystiq.com/category/age-of-empires-online"><em>Age of Empires Online</em></a> out of DLC-supported free-to-play and into a truly free model. That means moving away from what Systems Design Lead Eric Williamson described as "more of a free to try" model and implementing a system through which players can earn points to unlock anything that could be more quickly bought with money. In anticipation of this change, PC Gamer sat down with Williamson and Design Lead Steve Bauman for a chat about some of the <a href="http://www.pcgamer.com/2012/05/18/age-of-empires-online-interview-becoming-really-free-to-play-instead-of-free-to-try/">philosophy behind the change</a>.<br />
	<br />
	Williams said that their hope is that people who were previously turned off by the imperative that they spend money for full in-game advantage will be willing to give it another go. Players will now be able to earn enough points to unlock a premium civilization in "as short as two or three weeks of daily play," so those who spend the most time in-game will reap the greatest reward. Empire points, the purchase resource that will be gained by either money or in-game achievement, will be earned by players as they complete specific campaign quests, level up, and participate in Alliance Contests.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/18/age-of-empires-developers-talk-about-free-to-try-and-free-to-pla/">Age of Empires developers talk about free-to-try and free-to-play</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 18 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/18/age-of-empires-developers-talk-about-free-to-try-and-free-to-pla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20240930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/18/age-of-empires-developers-talk-about-free-to-try-and-free-to-pla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>Age-of-Empires</category><category>Apple</category><category>eric-williamson</category><category>f1p</category><category>free-to-play</category><category>ftt</category><category>gas-powered-games</category><category>microsoft</category><category>microsoft-game-studios</category><category>robot-entertainment</category><category>steve-bauman</category><category>truly-free</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Fri, 18 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: The truth about lockboxes]]></title><link>http://www.massively.com/2012/05/17/the-perfect-ten-the-truth-about-lockboxes/</link><guid isPermaLink="true">http://www.massively.com/2012/05/17/the-perfect-ten-the-truth-about-lockboxes/</guid><comments>http://www.massively.com/2012/05/17/the-perfect-ten-the-truth-about-lockboxes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/legal/" rel="tag">Legal</a>, <a href="http://www.massively.com/category/humor/" rel="tag">Humor</a>, <a href="http://www.massively.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/the-perfect-ten-the-truth-about-lockboxes/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ducktails.jpg" /></a></div>
Call them <a href="http://massively.joystiq.com/tag/lockbox/">lockboxes</a>, <a href="http://massively.joystiq.com/tag/lootbox/">lootboxes</a>, <a href="http://massively.joystiq.com/tag/super-pack/">super packs</a>, gift packs, treasure boxes, <a href="http://wiki.guildwars2.com/wiki/Mystic_Chest">mystic chests</a>, or Chupacabra's lunchpails, but these virtual <a href="http://massively.joystiq.com/tag/mystery-boxes/">boxes of mystery</a>, fame, and fortune are all the rage in MMOs these days. Few studios have resisted the siren's call of such easy money, much to the dismay of many-a-gamer.<br />
<br />
The idea is that a game will dish out to players free locked treasure boxes that require purchased keys to open. The allure of the box's mystery prize is often too strong to resist, especially when there's the possibility of a huge reward inside. The result too often is strong buyer's remorse and studio glee.<br />
<br />
There's been a lot of conversation around lockboxes here on Massively, so I wanted to dedicate this week's <a href="http://massively.joystiq.com/category/The-Perfect-Ten/">Perfect Ten</a> to dissecting the truth, the whole truth, and nothing but the truth of these items for you.<p><a href="http://www.massively.com/2012/05/17/the-perfect-ten-the-truth-about-lockboxes/" rel="bookmark">Continue reading <em>The Perfect Ten: The truth about lockboxes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/17/the-perfect-ten-the-truth-about-lockboxes/">The Perfect Ten: The truth about lockboxes</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 17 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/17/the-perfect-ten-the-truth-about-lockboxes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20233088/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/17/the-perfect-ten-the-truth-about-lockboxes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>casino</category><category>Chupacabra</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>cryptic</category><category>cryptic-studios</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>gambling</category><category>gift-packs</category><category>guild-wars-2</category><category>gw2</category><category>humor</category><category>lockbox</category><category>lockboxes</category><category>lootbox</category><category>lootboxes</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mystic-box</category><category>mystic-chest</category><category>ncsoft</category><category>odds</category><category>opinion</category><category>p10</category><category>paragon</category><category>paragon-studios</category><category>perfect-10</category><category>perfect-ten</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>real-money-trading</category><category>rmt</category><category>roundup</category><category>sci-fi</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>super-pack</category><category>super-packs</category><category>superhero</category><category>superheroes</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>top-10</category><category>top-10-list</category><category>top-ten</category><category>top-ten-list</category><category>treasure-boxes</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 17 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[MindArk giving away Entropia Universe land deeds]]></title><link>http://www.massively.com/2012/05/16/mindark-giving-away-entropia-universe-land-deeds/</link><guid isPermaLink="true">http://www.massively.com/2012/05/16/mindark-giving-away-entropia-universe-land-deeds/</guid><comments>http://www.massively.com/2012/05/16/mindark-giving-away-entropia-universe-land-deeds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/entropia-universe/" rel="tag">Entropia Universe</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/16/mindark-giving-away-entropia-universe-land-deeds/"><img alt="Planet Calypso land" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/hqs6r17gka6dfrkddhi0vpmydn0z3qr.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/mindark">MindArk</a> has given new meaning to the term phat lewt with its latest update for <a href="http://massively.joystiq.com/category/entropia-universe"><em>Entropia Universe</em></a>. Players may now acquire one of a thousand <em><a href="http://massively.joystiq.com/tag/Planet-Calypso/">Planet Calypso</a></em> land deeds simply by hunting, mining, or crafting while in game.<br />
<br />
Each land deed carries a real-world value of $100 (and deeds are often sold for much more on the open market), according to a MindArk press release. The deeds also provide revenue sharing through the game's <a href="http://massively.joystiq.com/2012/04/04/entropia-universe-player-drops-2-5-million-on-virtual-land-deed/">citizenship program</a>. Deeds began dropping yesterday, and MindArk says that they will continue to do so throughout 2012.<br />
<br />
<em>Planet Calypso</em> is the oldest planetary playfield in <em>Entropia Universe</em>. The game boasts more than one million registered accounts and over $400 million in annual user-to-user transactions.<br />
<br />
[Source: MindArk press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/16/mindark-giving-away-entropia-universe-land-deeds/">MindArk giving away Entropia Universe land deeds</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 16 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/16/mindark-giving-away-entropia-universe-land-deeds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20239156/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/16/mindark-giving-away-entropia-universe-land-deeds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>entropia</category><category>entropia-citizenship</category><category>entropia-citizenship-system</category><category>entropia-land-deeds</category><category>entropia-universe</category><category>f2p</category><category>free-to-play</category><category>land-deeds</category><category>mindark</category><category>planet-calypso</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 16 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: Learning from EQII's free-to-play model]]></title><link>http://www.massively.com/2012/05/12/the-tattered-notebook-learning-from-eqiis-free-to-play-model/</link><guid isPermaLink="true">http://www.massively.com/2012/05/12/the-tattered-notebook-learning-from-eqiis-free-to-play-model/</guid><comments>http://www.massively.com/2012/05/12/the-tattered-notebook-learning-from-eqiis-free-to-play-model/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/12/the-tattered-notebook-learning-from-eqiis-free-to-play-model"><img alt="EQII marketplace" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/eqii-upgrade.jpg" /></a></div>
What a long way <a href="http://everquest2.com"><em>EverQuest II's</em></a> come! If you had said back in 2004 that the game would not only go free-to-play but have microtransactions and emerge largely intact, I probably would have run to get my pitchfork. But here we are in 2012, and <a href="http://massively.joystiq.com/category/everquest-ii/"><em>EQII's</em></a> website has a huge green button that says "Play Free" in big letters, with a long list of special deals on station cash and Marketplace items.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/the-tattered-notebook/">Tattered Notebook</a>, I want to look back at the evolution of <em>EQII </em>to see how it successfully transitioned while gauging where it's headed down the road when it comes to its payment model. The official move to free-to-play might seem like the final hurdle, but I think we still have a few more around the bend.<p><a href="http://www.massively.com/2012/05/12/the-tattered-notebook-learning-from-eqiis-free-to-play-model/" rel="bookmark">Continue reading <em>The Tattered Notebook: Learning from EQII's free-to-play model</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/12/the-tattered-notebook-learning-from-eqiis-free-to-play-model/">The Tattered Notebook: Learning from EQII's free-to-play model</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sat, 12 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/12/the-tattered-notebook-learning-from-eqiis-free-to-play-model/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20236403/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/12/the-tattered-notebook-learning-from-eqiis-free-to-play-model/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eq</category><category>eq-2</category><category>eq-ii</category><category>eq2</category><category>eqii</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>nimby</category><category>not-in-my-back-yard</category><category>opinion</category><category>real-money-trading</category><category>real-money-transactions</category><category>rmt</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>station-exchange</category><category>tattered-notebook</category><category>the-tattered-notebook</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Sat, 12 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are cash-shop lotteries a black mark on MMOs?]]></title><link>http://www.massively.com/2012/05/12/the-daily-grind-are-cash-shop-lotteries-a-black-mark-on-mmos/</link><guid isPermaLink="true">http://www.massively.com/2012/05/12/the-daily-grind-are-cash-shop-lotteries-a-black-mark-on-mmos/</guid><comments>http://www.massively.com/2012/05/12/the-daily-grind-are-cash-shop-lotteries-a-black-mark-on-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/05/12/the-daily-grind-are-cash-shop-lotteries-a-black-mark-on-mmos/"><img alt="Public lottery kiosk in Japan" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/japanlotto.jpg" /></a></div>
Western players gripe about random number generators, especially when it comes to cash shops. Many of us rebel against paying for lockboxes in <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em>, TCG cards in the now-defunct <em><a href="http://massively.joystiq.com/category/Star-Wars-Galaxies/">Star Wars Galaxies</a></em>, and super-packs in <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> because we want to buy a thing, not a <em>chance</em> at a thing.<br />
<br />
Apparently, the idea annoys at least one government too. Earlier this week, rumors began swirling that the Japanese government might <a href="http://www.joystiq.com/2012/05/08/regulation-rumors-drop-gree-founders-shares-by-700m/">crack down on social games that employ "konpu gacha"</a> -- essentially a crafting mechanic that requires a <a href="http://www.droidgamers.com/index.php/game-news/android-game-news/3715-japanese-government-rule-the-gacha-game-mechanic-illegal?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+droidgamers+%28Droid+Gamers%29&amp;utm_content=Google+Reader">succession of lottery-esque random rolls</a>. To gather the random and rare items you need to craft the gizmo you really want, you wind up spending tons of real cash on a bunch of stuff you don't. Sound familiar?<br />
<br />
I'm not a fan of legislative meddling in how fools and their money are parted, but I'm still wondering what you all think. Are these kinds of cash-shop tricks fair play, or do you think the genre would be <a href="http://www.gamesindustry.biz/articles/2012-05-09-gree-and-dena-phasing-out-complete-gacha-due-to-regulatory-threat">better off without them</a>?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/12/the-daily-grind-are-cash-shop-lotteries-a-black-mark-on-mmos/">The Daily Grind: Are cash-shop lotteries a black mark on MMOs?</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sat, 12 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/12/the-daily-grind-are-cash-shop-lotteries-a-black-mark-on-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20233979/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/12/the-daily-grind-are-cash-shop-lotteries-a-black-mark-on-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brianna-royce-tdg</category><category>cash-shop</category><category>city-of-heroes</category><category>coh</category><category>crafting-lottery</category><category>daily-grind</category><category>gacha</category><category>japan</category><category>kampu-gacha</category><category>kampugacha</category><category>lockboxes</category><category>lottery</category><category>microtransaction</category><category>opinion</category><category>star-trek-online</category><category>star-wars-galaxies</category><category>sto</category><category>super-pack</category><category>swg</category><category>tcg</category><category>tdg</category><category>the-daily-grind</category><category>trading-card-game</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sat, 12 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Nexon grows in Korea and China, 'underwhelms' in America]]></title><link>http://www.massively.com/2012/05/10/nexon-grows-in-korea-and-china-underwhelms-in-america/</link><guid isPermaLink="true">http://www.massively.com/2012/05/10/nexon-grows-in-korea-and-china-underwhelms-in-america/</guid><comments>http://www.massively.com/2012/05/10/nexon-grows-in-korea-and-china-underwhelms-in-america/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/10/nexon-grows-in-korea-and-china-underwhelms-in-america/"><img alt="Nexon logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/nexon.jpg" /></a></div>
Free-to-play is generating big bucks for <a href="http://massively.joystiq.com/tag/nexon">Nexon</a>. Who knew, right? The Korean gaming giant's profitability is profiled in a <a href="http://www.gamasutra.com/view/news/170113/Freetoplay_business_model_pays_off_for_Nexon_in_Q1.php">brief blurb</a> at Gamasutra that focuses on Q1 2012 results.<br />
<br />
Nexon exceeded its first-quarter performance projections on the strength of F2P growth in the Korean and Chinese gaming markets. These gains were "slightly offset by an underwhelming performance for its games [in] North America," which was blamed on "certain operational challenges."<br />
<br />
Though Nexon's monthly active user count declined from 86.2 million to 82.8 million, its paying user rate increased (from 8.3 to 10.9 percent in year-over-year comparisons).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/10/nexon-grows-in-korea-and-china-underwhelms-in-america/">Nexon grows in Korea and China, 'underwhelms' in America</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 10 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/10/nexon-grows-in-korea-and-china-underwhelms-in-america/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20235512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/10/nexon-grows-in-korea-and-china-underwhelms-in-america/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>duh</category><category>f2p</category><category>financial-news</category><category>financials</category><category>free-to-play</category><category>nexon</category><category>nexon-america</category><category>nexon-korea</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 10 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: How City of Heroes almost died]]></title><link>http://www.massively.com/2012/05/09/a-mild-mannered-reporter-how-city-of-heroes-almost-died/</link><guid isPermaLink="true">http://www.massively.com/2012/05/09/a-mild-mannered-reporter-how-city-of-heroes-almost-died/</guid><comments>http://www.massively.com/2012/05/09/a-mild-mannered-reporter-how-city-of-heroes-almost-died/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/09/a-mild-mannered-reporter-how-city-of-heroes-almost-died/"><img alt="A Mild-Mannered Reporter header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/coh-mmr.jpg" /></a></div>
If it hasn't become clear over the past two and a half years, I really enjoy speculation. I like crazy theories, I like exploring possibilities, I like thought exercises, and so forth. There's some speculation that I find particularly ill-informed or lacking in some fundamental point of logic, but that doesn't mean I don't learn about them first.<br />
<br />
Why am I making a point out of this? Because I've developed a theory about the state of <em><a href="http://www.cityofheroes.com">City of Heroes</a></em>, and I want to make it clear before I launch into this somewhat grim theory that I'm basing this entirely on outside observations. I want it to be clear that I could, in fact, be totally wrong, and when I say that <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> nearly committed unintentional suicide a couple of years ago, I don't want that to be seen as some grand behind-the-scenes revelation.<br />
<br />
And if it weren't obvious from that line, yes, that's where I'm going. I think <em><a href="http://massively.joystiq.com/tag/Going-Rogue/">Going Rogue</a></em> nearly gutted <em>City of Heroes</em> and burned the whole game to the ground. And I think everything the game has done since can be directly traced back to that expansion.<p><a href="http://www.massively.com/2012/05/09/a-mild-mannered-reporter-how-city-of-heroes-almost-died/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: How City of Heroes almost died</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/09/a-mild-mannered-reporter-how-city-of-heroes-almost-died/">A Mild-Mannered Reporter: How City of Heroes almost died</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 09 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/09/a-mild-mannered-reporter-how-city-of-heroes-almost-died/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20233273/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/09/a-mild-mannered-reporter-how-city-of-heroes-almost-died/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>coh-going-rogue</category><category>conspiracy</category><category>conspiracy-theories</category><category>cov</category><category>cox</category><category>crazy-theories</category><category>crazypants</category><category>culture</category><category>expansions</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>going-rogue</category><category>mild-mannered-reporter</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>speculation</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 09 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[EA bosses weigh in on SWTOR sub number drop]]></title><link>http://www.massively.com/2012/05/08/ea-bosses-weigh-in-on-swtor-sub-numbers/</link><guid isPermaLink="true">http://www.massively.com/2012/05/08/ea-bosses-weigh-in-on-swtor-sub-numbers/</guid><comments>http://www.massively.com/2012/05/08/ea-bosses-weigh-in-on-swtor-sub-numbers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/08/ea-bosses-weigh-in-on-swtor-sub-numbers/"><img alt="Star Wars: The Old Republic - Taris" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/swtor-adventures17.jpg" /></a></div>
Yesterday we told you about <a href="http://www.massively.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic's</em></a> official <a href="http://massively.joystiq.com/2012/05/07/star-wars-the-old-republic-has-1-3-million-active-subs-new-con/">1.3 million subscriber</a> headcount. <a href="http://www.massively.com/tag/electronic-arts">Electronic Arts</a> has weighed in on the number, with CEO <a href="http://massively.joystiq.com/tag/john-riccitello">John Riccitello</a> stating that the game's player numbers are "very much in line with our original assumptions."<br />
<br />
EA's <a href="http://massively.joystiq.com/tag/frank-gibeau">Frank Gibeau</a> says that <em>TOR's</em> 400,000 subscriber drop from its <a href="http://massively.joystiq.com/2012/03/09/star-wars-the-old-republic-subscription-numbers-stabilize-at-1/">February peak</a> is a result of casual players deciding not to renew after a billing cycle.<br />
<br />
Eurogamer reports that <em>TOR</em> falls within EA's top 10 most profitable franchises but comes up short of the <em>Battlefield</em>, <em>Medal of Honor</em>, <em>The Sims</em>, and <em>Madden</em> franchises. Riccitello also addressed <em>TOR's</em> high profile in both fan and media circles. "So while I understand there's an enormous amount of interest, I don't know that it warrants as much as what we're seeing right now. But we love the franchise, we're going to grow the franchise," he explained.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/08/ea-bosses-weigh-in-on-swtor-sub-numbers/">EA bosses weigh in on SWTOR sub number drop</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 08 May 2012 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/08/ea-bosses-weigh-in-on-swtor-sub-numbers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20233583/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/08/ea-bosses-weigh-in-on-swtor-sub-numbers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>electronic-arts</category><category>frank-gibeau</category><category>John-riccitiello</category><category>lucasarts</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>swtor-1.3-million-subs</category><category>swtor-subscriber-drop</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 08 May 2012 09:15:00 EST</pubDate></item><item><title><![CDATA[Wargaming.net looking to conquer Korea]]></title><link>http://www.massively.com/2012/05/07/wargaming-net-looking-to-conquer-korea/</link><guid isPermaLink="true">http://www.massively.com/2012/05/07/wargaming-net-looking-to-conquer-korea/</guid><comments>http://www.massively.com/2012/05/07/wargaming-net-looking-to-conquer-korea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/historical/" rel="tag">Historical</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/war/" rel="tag">War</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/world-of-tanks/" rel="tag">World of Tanks</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/07/wargaming-net-looking-to-conquer-korea/"><img alt="World of Tanks - French destroyer" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/worldoftanks-306426470.jpg" /></a></div>
One of these days we're going to write a story about how <a href="http://massively.joystiq.com/tag/wargaming.net">Wargaming.net</a> has colonized another planet and is busy converting its indigenous population into fiendishly addicted action MMO players. Today, though, the company is settling for Korea.<br />
<br />
The month of May brings the latest territorial expansion for the firm's ubiquitous <em><a href="http://massively.joystiq.com/category/world-of-tanks">World of Tanks</a></em> brand as well as a new Korean office. "We are proud to announce that Wargaming.net is just a couple of steps away from establishing its Korean presence," says CEO <a href="http://massively.joystiq.com/tag/victor-kislyi">Victor Kislyi</a>. "Now that we're fully prepared to meet [the] high expectations of the Korean gaming community, I don't see any reasons for <em>World of Tanks</em> not to become a success."<br />
<br />
Wargaming.net launched <em>World of Tanks</em> in 2011. The company is currently conducting global alpha tests for its <a href="http://massively.joystiq.com/category/world-of-warplanes"><em>World of Warplanes</em></a> followup as well as developing <a href="http://massively.joystiq.com/category/world-of-battleships"><em>World of Battleships</em></a>.<br />
<br />
[Source: Wargaming.net press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/07/wargaming-net-looking-to-conquer-korea/">Wargaming.net looking to conquer Korea</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 07 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/07/wargaming-net-looking-to-conquer-korea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20232425/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/07/wargaming-net-looking-to-conquer-korea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>free-to-play</category><category>historical</category><category>pvp</category><category>tank</category><category>tanks</category><category>war</category><category>wargaming.net</category><category>world-of-tanks</category><category>world-of-tanks-korea</category><category>wot</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 07 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise website jumps to life with new countdown timer]]></title><link>http://www.massively.com/2012/05/05/earthrise-website-jumps-to-life-with-new-countdown-timer/</link><guid isPermaLink="true">http://www.massively.com/2012/05/05/earthrise-website-jumps-to-life-with-new-countdown-timer/</guid><comments>http://www.massively.com/2012/05/05/earthrise-website-jumps-to-life-with-new-countdown-timer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/earthrise/" rel="tag">Earthrise</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/05/earthrise-website-jumps-to-life-with-new-countdown-timer"><img alt="Earthrise - website timer" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/earthrisetimer.jpg" /></a></div>
Remember <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>, the post-apocalyptic sci-fi sandbox from <a href="http://massively.joystiq.com/tag/earthrise">Masthead Studios</a>? The fledgling title shut down last February after a tumultuous year that included a rough launch and <a href="http://massively.joystiq.com/2011/02/11/the-p-word-earthrise-first-impressions/">lukewarm</a> (or worse) reviews.<br />
<br />
Masthead originally intended to convert the subscription-based game to a free-to-play business model but opted to pull the plug entirely due to a lack of investor interest. As of today, though, there's a <a href="http://www.play-earthrise.com/">countdown timer</a> on the official <em>Earthrise</em> website (as well as a new background graphic that shows off the game's sci-fi battle action).<br />
<br />
Has Masthead found an investor after all, and is <em>Earthrise</em> making a comeback? We'll see in a little over five days, but feel free to speculate in the comments!<br />
<br />
[Thanks to IMN for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/05/earthrise-website-jumps-to-life-with-new-countdown-timer/">Earthrise website jumps to life with new countdown timer</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sat, 05 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/05/earthrise-website-jumps-to-life-with-new-countdown-timer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20231950/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/05/earthrise-website-jumps-to-life-with-new-countdown-timer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>earthrise</category><category>earthrise-countdown</category><category>earthrise-relaunch</category><category>earthrise-timer</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>masthead</category><category>masthead-studios</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 05 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 gem store goes (partially) online]]></title><link>http://www.massively.com/2012/05/04/guild-wars-2-gem-store-goes-partially-online/</link><guid isPermaLink="true">http://www.massively.com/2012/05/04/guild-wars-2-gem-store-goes-partially-online/</guid><comments>http://www.massively.com/2012/05/04/guild-wars-2-gem-store-goes-partially-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/04/guild-wars-2-gem-store-goes-partially-online/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gemstore.jpg" /></a></div>
One of the more controversial aspects of the upcoming <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> is its microtransaction system, the details of which were tightly under wraps until the recent NDA-free <a href="http://massively.joystiq.com/2012/04/30/the-daily-grind-did-you-participate-in-the-guild-wars-2-beta-we/">public beta weekend</a>. Now that the public's had a look-see, <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> brought its gem store <a href="https://gemstore.ncplatform.net">out into the open</a> for all to see.<br />
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The browser version of the store, which is also available in the game itself, is only partially functional at the moment. While it does list the categories, items, and icons for its wares, it's lacking any prices, descriptions, or ability to purchase.<br />
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It's worth a look if you want a first-hand view of the goods that ArenaNet hopes will power <em>Guild Wars 2's</em> profitability, of course. The categories include style, consumable, support, account, boosts, and minis.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/04/guild-wars-2-gem-store-goes-partially-online/">Guild Wars 2 gem store goes (partially) online</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 04 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/04/guild-wars-2-gem-store-goes-partially-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20231431/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/04/guild-wars-2-gem-store-goes-partially-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>cash-shop</category><category>fantasy</category><category>gem</category><category>gem-store</category><category>gems</category><category>guild-wars-2</category><category>gw2</category><category>item-shop</category><category>item-store</category><category>jem</category><category>microtransactions</category><category>ncsoft</category><category>truly-truly-outrageous-oooh</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 04 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE producer: F2P converts were 'failing,' subs still viable]]></title><link>http://www.massively.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/</link><guid isPermaLink="true">http://www.massively.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/</guid><comments>http://www.massively.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/"><img alt="EVE Online - ship trio" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/evetrio.jpg" /></a></div>
The death of the subscription model has been greatly exaggerated, according to <a href="http://massively.joystiq.com/tag/ccp">CCP</a>. This view isn't terribly surprising if you consider the fact that the company's fortunes ebb and flow with sub-based <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>. What is somewhat surprising is the frankness with which <em>EVE</em> producer <a href="http://massively.joystiq.com/tag/jon-lander">Jon Lander</a> talks about the free-to-play mania that's gripped western dev studios in recent years.<br />
<br />
"You look at the companies who did go free-to-play. They retrofitted it on, and that was because their games were failing. They didn't care about the tiny nugget of players who were still playing, because they knew they would get a huge number of other players and it would be more profitable," Lander told <a href="http://www.pcgamer.com/2012/05/03/ccp-on-the-death-of-subscription-mmos-its-simply-not-the-case/">PC Gamer</a>, before going on to explain how such a retrofit would kill <em>EVE's</em> essence.<br />
<br />
Overall quality and the desire for long-term play also factor into a title's business model, Lander says. "If you have a really good game [...] and people want to spend a long time playing it, not like a month or two but like <em>EVE</em> players for years at a time, they're prepared to pay a subscription fee for a good quality gaming experience."<br />
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He also mentions <em>EVE's</em> PLEX system, which allows for real-world money to be injected into the <em>EVE</em> economy sans shady third-party brokers. And of course, CCP is experimenting with free-to-play via its new <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a> shooter, which Lander says was built from the ground up for the new business model. It's not necessarily the future, though. "People say the subscription MMO is dead. I fundamentally disagree with that. It's simply not the case," he says. Hit the jump for video excerpts from the interview.<p><a href="http://www.massively.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/" rel="bookmark">Continue reading <em>EVE producer: F2P converts were 'failing,' subs still viable</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/">EVE producer: F2P converts were 'failing,' subs still viable</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 03 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20230078/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>ccp</category><category>ccp-games</category><category>console</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-online</category><category>fps</category><category>internet-spaceships</category><category>interviews</category><category>jon-lander</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>spreadsheets-online</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 03 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Red 5 Studios CEO denounces consoles and publishers]]></title><link>http://www.massively.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/</link><guid isPermaLink="true">http://www.massively.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/</guid><comments>http://www.massively.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://www.massively.com/category/firefall/" rel="tag">Firefall</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/"><img alt="Firefall" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/firefall.jpg" /></a></div>
"Who needs publishers any more? I certainly don't. I couldn't care less about them at this stage," said <a href="http://massively.joystiq.com/tag/red-5-studios/">Red 5 Studios</a> CEO <a href="http://massively.joystiq.com/tag/Mark-Kern/">Mark Kern</a>. <a href="http://www.eurogamer.net/articles/2012-05-02-firefall-developer-consoles-i-believe-are-dead">In a candid interview with Eurogamer</a>, Kern ripped into both consoles and publisher-led models as relics on their way out the door.<br />
<br />
Kern said that the pressure that publishers put on studios are death to the industry, resulting in either "an indie game or... a massive AAA, IP-backed sequel with derivative gameplay." He thinks that there's no middle ground, and it disturbs him how many studios fire staff right after a game launches.<br />
<br />
Instead, the man behind <a href="http://massively.joystiq.com/tag/firefall/"><em>Firefall</em></a> believes that the free-to-play model puts the power back in the hands of the developers who then can concentrate on making games without having to kowtow to the publishers and distributors. "Look at <a href="http://massively.joystiq.com/tag/riot-games/">Riot Games</a> and <a href="http://massively.joystiq.com/tag/league-of-legends/"><em>League of Legends</em></a>. They have more users than <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> does. That's crazy. And they don't have a publisher," Kern said.<br />
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Citing the expense and sluggish reaction of console development, Kern also predicts that mobile and PC gaming are on their way to take over the field. "Something has to change," he concludes. "Consoles, I believe, are dead."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/">Red 5 Studios CEO denounces consoles and publishers</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 03 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20229875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>blizzard</category><category>blizzard-entertainment</category><category>business-model</category><category>console</category><category>consoles-are-dead</category><category>distributor</category><category>distributors</category><category>dota</category><category>e-sport</category><category>esport</category><category>eurogamer</category><category>f2p</category><category>fantasy</category><category>firefall</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>interview</category><category>league</category><category>league-of-legends</category><category>lol</category><category>mark-kern</category><category>mmo-shooter</category><category>mmofps</category><category>moba</category><category>publisher</category><category>publishers</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>riot</category><category>riot-games</category><category>sci-fi</category><category>shooter</category><category>war</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 03 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: Why social gaming could destroy MMOs and how we can fight it]]></title><link>http://www.massively.com/2012/05/02/free-for-all-why-social-gaming-could-destroy-mmos-and-how-we-fi/</link><guid isPermaLink="true">http://www.massively.com/2012/05/02/free-for-all-why-social-gaming-could-destroy-mmos-and-how-we-fi/</guid><comments>http://www.massively.com/2012/05/02/free-for-all-why-social-gaming-could-destroy-mmos-and-how-we-fi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/free-for-all/" rel="tag">Free for All</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/05/02/free-for-all-why-social-gaming-could-destroy-mmos-and-how-we-fi/"><img alt="CastleVille screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/fullscreen-capture-4302012-84753-pm.bmp.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
I am a <em>huge</em> fan of social media. Twitter, Facebook, Google Plus -- it all makes sense to me and has shown to be a very useful tool in not only communicating with friends but finding new games, developers, and websites. My Twitter feed provides enough news and information that I can skip any standard media. I haven't watched a local newscast for a long, long time. On top of that, I can communicate with readers in real time, sharing photos and tidbits of cool.<br />
<br />
Has social media affected MMO gaming? It definitely has. Watch any smart developer's Twitter feed and you will see the community team interacting directly with players, answering questions, hosting contests, and helping players feel as though the developers are actual people. Social media has also changed how we connect to our games, MMO or not.<br />
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All of this means that <em>everything</em> is social now. Going to the dentist? Share it with your friends. Defeated a boss monster on your Xbox? Tweet it. Just picked up that epic sword in <a href="http://darkageofcamelot.com/"><em>Dark Age of Camelot</em></a>? Post it to your Facebook. Heck, many MMOs now have a Twitter or Facebook option built right into the client. All of this instant connectivity is nice, but it's possible that the "massively" part of MMO will soon apply to any game. What will this do to the genre?<p><a href="http://www.massively.com/2012/05/02/free-for-all-why-social-gaming-could-destroy-mmos-and-how-we-fi/" rel="bookmark">Continue reading <em>Free for All: Why social gaming could destroy MMOs and how we can fight it</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/02/free-for-all-why-social-gaming-could-destroy-mmos-and-how-we-fi/">Free for All: Why social gaming could destroy MMOs and how we can fight it</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 02 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/02/free-for-all-why-social-gaming-could-destroy-mmos-and-how-we-fi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20227408/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/02/free-for-all-why-social-gaming-could-destroy-mmos-and-how-we-fi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>cityville</category><category>dark-age-of-camelot</category><category>f2p</category><category>facebook</category><category>farmville</category><category>featured</category><category>ffa</category><category>free-for-all</category><category>free-to-play</category><category>freemium</category><category>google-plus</category><category>hero-academy</category><category>lord-of-the-rings-online</category><category>opinion</category><category>social</category><category>social-gaming</category><category>social-networking</category><category>twitter</category><category>velvet-rope</category><category>Zynga</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 02 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: The perils of passive gaming]]></title><link>http://www.massively.com/2012/05/01/the-soapbox-the-perils-of-passive-gaming/</link><guid isPermaLink="true">http://www.massively.com/2012/05/01/the-soapbox-the-perils-of-passive-gaming/</guid><comments>http://www.massively.com/2012/05/01/the-soapbox-the-perils-of-passive-gaming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/01/the-soapbox-the-perils-of-passive-gaming/"><img alt="Couch potato cat" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/copy-of-cat-001.jpg" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
<br />
My folks don't really understand my infatuation with video games (and MMORPGs in particular). "How can you sit there and play a game for two or three hours at a time?" my mom is fond of asking. Ironically, this usually happens on a visit that ends where most of our visits do: on the couch in front of the television.<br />
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Don't get me wrong; she's no couch potato, and in fact she has the meanest green thumb you'll ever see. When the sun goes down, though, my parents (like most of their generation, I'll wager) park their butts in front of the TV. That I should park my own posterior in front of the computer is exceedingly strange to them even though online gaming is to the 21st century what television was to the 20th.<br />
<br />
I wonder, though, if games are starting to become more passive forms of TV-like entertainment.<p><a href="http://www.massively.com/2012/05/01/the-soapbox-the-perils-of-passive-gaming/" rel="bookmark">Continue reading <em>The Soapbox: The perils of passive gaming</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/01/the-soapbox-the-perils-of-passive-gaming/">The Soapbox: The perils of passive gaming</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 01 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/01/the-soapbox-the-perils-of-passive-gaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20224997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/01/the-soapbox-the-perils-of-passive-gaming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>challenge</category><category>complexity</category><category>couch-potato</category><category>editorial</category><category>eq</category><category>eq1</category><category>everquest</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>game-mechanics</category><category>games-vs-tv</category><category>hardcore</category><category>hardcore-vs-casual</category><category>interactivity</category><category>lets-play</category><category>livestream</category><category>livestreaming</category><category>mmo-industry</category><category>op-ed</category><category>opinion</category><category>passive</category><category>passive-consumption</category><category>passive-gaming</category><category>passive-vs-active</category><category>passivity</category><category>paying-to-skip-content</category><category>perils-of-passive-gaming</category><category>rant</category><category>rants</category><category>skipping-content</category><category>soapbox</category><category>soapbox-jef-reahard</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>the-perils-of-passive-gaming</category><category>the-soapbox</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 01 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Killing the bland in Iruna Online]]></title><link>http://www.massively.com/2012/04/27/mmobility-killing-the-bland-in-iruna-online/</link><guid isPermaLink="true">http://www.massively.com/2012/04/27/mmobility-killing-the-bland-in-iruna-online/</guid><comments>http://www.massively.com/2012/04/27/mmobility-killing-the-bland-in-iruna-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/humor/" rel="tag">Humor</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/04/27/mmobility-killing-the-bland-in-iruna-online/"><img alt="Iruna Online screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/unnamed.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
Once again, <a href="http://www.droidgamers.com/">Droid Gamers</a> sent me a sweet tip regarding yet another Android-based MMO. This time around, it's <a href="https://play.google.com/store/apps/details?id=com.asobimo.iruna_alpha_en&amp;feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5hc29iaW1vLmlydW5hX2FscGhhX2VuIl0."><em>Iruna Online</em></a>, a real and actual MMO complete with open worlds, "<a href="http://android.ue.iruna.jp/index">millions</a>" of other players, quests, equipment and monsters. In fact, the game reminds me in some ways of <a href="http://www.playonline.com/ff11us/index.shtml"><em>Final Fantasy XI</em></a>. <a href="http://massively.joystiq.com/tag/iruna-online/"><em>Iruna Online</em></a> is not the first mobile MMO that has felt like the <a href="http://www.square-enix.com/na/">Square-Enix</a> favorite, perhaps because they all share a similar art style. As I played, it struck me that the newer smartphones have enough power to run a game that looks as good as <a href="http://massively.joystiq.com/category/final-fantasy-xi/"><em>Final Fantasy XI</em></a>, albeit with some graphics options turned down or off.<br />
<br />
The similarities basically end there, however. <em>Iruna Online</em> is one of the newer stock of mobile MMOs that show mobile massively multiplayer gaming is really here. It should not be shocking or surprising anymore. Just as in the PC market, we are going to see many titles stream from the Eastern market. Many of them will be duds, but many will also be very, very cool.<p><a href="http://www.massively.com/2012/04/27/mmobility-killing-the-bland-in-iruna-online/" rel="bookmark">Continue reading <em>MMObility: Killing the bland in Iruna Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/04/27/mmobility-killing-the-bland-in-iruna-online/">MMObility: Killing the bland in Iruna Online</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 27 Apr 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/04/27/mmobility-killing-the-bland-in-iruna-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20224907/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/04/27/mmobility-killing-the-bland-in-iruna-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>featured</category><category>ffxi</category><category>final-fantasy-xi</category><category>google-play</category><category>HTC-inspire</category><category>iruna-online</category><category>MMObility</category><category>mobile</category><category>mobile-gaming</category><category>mobile-mmo</category><category>opinion</category><category>phone</category><category>preview</category><category>smartphone</category><category>smartphone-mmo</category><category>Square-Enix</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 27 Apr 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: Five reasons to love Tribes: Ascend]]></title><link>http://www.massively.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/</link><guid isPermaLink="true">http://www.massively.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/</guid><comments>http://www.massively.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/historical/" rel="tag">Historical</a>, <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/pvp/" rel="tag">PvP</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/war/" rel="tag">War</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://www.massively.com/category/world-of-warplanes/" rel="tag">World of Warplanes</a>, <a href="http://www.massively.com/category/the-firing-line/" rel="tag">The Firing Line</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/"><img alt="The Firing Line - Five reasons to love Tribes: Ascend" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/reasonstolovetribes.jpg" /></a></div>
Oh, <a href="http://www.tribesascend.com"><em>Tribes: Ascend</em></a>, if only you were an MMO.<br />
<br />
Actually, wait a minute. When I think on it, if <a href="http://www.hirezstudios.com">Hi-Rez Studios</a>' new free-to-play sci-fi shooter were an MMO, I probably wouldn't like it as much. There's something to be said for frequent updates and instant gameplay gratification, and <a href="http://massively.joystiq.com/tag/tribes-ascend"><em>Tribes</em></a> provides those things (and more) in spades.<p><a href="http://www.massively.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/" rel="bookmark">Continue reading <em>The Firing Line: Five reasons to love Tribes: Ascend</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/">The Firing Line: Five reasons to love Tribes: Ascend</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 27 Apr 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20221361/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ascend</category><category>ccp</category><category>ccp-games</category><category>console</category><category>custom-servers</category><category>custom-shard</category><category>dust</category><category>dust-514</category><category>e-sport</category><category>esport</category><category>eve</category><category>eve-online</category><category>f2p</category><category>featured</category><category>firing-line</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>hi-rez</category><category>hi-rez-studios</category><category>historical</category><category>mmofps</category><category>opinion</category><category>plane</category><category>planes</category><category>playstation</category><category>playstation-3</category><category>private-server</category><category>private-servers</category><category>private-shards</category><category>ps3</category><category>pvp</category><category>raid-and-pillage</category><category>shooter</category><category>tank</category><category>tanks</category><category>tfl</category><category>the-firing-line</category><category>third-person-shooter</category><category>tps</category><category>tribes</category><category>tribes-ascend</category><category>tribes-ascend-raid-and-pillage</category><category>tribes-clan-server</category><category>tribes-custom-server</category><category>tribes-mmo</category><category>tribes-private-server</category><category>tribes-raid-and-pillage</category><category>tribes-universe</category><category>war</category><category>wargaming.net</category><category>warplane</category><category>warplanes</category><category>world-of-tanks</category><category>world-of-warplanes</category><category>wot</category><category>wowp</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 27 Apr 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Pachter says rumored Nexon buyout of EA 'cannot happen']]></title><link>http://www.massively.com/2012/04/26/pachter-says-rumored-nexon-buyout-of-ea-cannot-happen/</link><guid isPermaLink="true">http://www.massively.com/2012/04/26/pachter-says-rumored-nexon-buyout-of-ea-cannot-happen/</guid><comments>http://www.massively.com/2012/04/26/pachter-says-rumored-nexon-buyout-of-ea-cannot-happen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/26/pachter-says-rumored-nexon-buyout-of-ea-cannot-happen/"><img alt="EA logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/ea.jpg" /></a></div>
Forbes reported on a <a href="http://www.forbes.com/sites/ericsavitz/2012/04/26/ea-spikes-on-report-japans-nexon-makes-takeover-bid/">rumored takeover</a> of <a href="http://massively.joystiq.com/tag/ea">Electronic Arts</a> by <a href="http://massively.joystiq.com/tag/nexon">Nexon</a> earlier this morning. The magazine noted that EA shares spiked following a supposed bid by the Korean gaming giant.<br />
<br />
Wedbush Securities analyst Michael Pachter weighed in on the rumors at GamesIndustry.biz, saying that the deal "cannot happen." He guesstimates that EA will balk at any such deal because "Nexon couldn't pull off a stock-for-stock deal [...] and would have difficulty financing an all-cash deal to make EA shareholders happy."<br />
<br />
Pachter floats a few numbers in his analysis, and he also notes that EA CEO <a href="http://massively.joystiq.com/tag/john-riccitiello">John Riccitiello</a> isn't likely to cede control of the company to anyone outside of EA management.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/04/26/pachter-says-rumored-nexon-buyout-of-ea-cannot-happen/">Pachter says rumored Nexon buyout of EA 'cannot happen'</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 26 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/04/26/pachter-says-rumored-nexon-buyout-of-ea-cannot-happen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20225044/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/04/26/pachter-says-rumored-nexon-buyout-of-ea-cannot-happen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea-rumor</category><category>electronic-arts</category><category>John-riccitiello</category><category>Michael-Pachter</category><category>Miscellaneous</category><category>mmo-industry</category><category>nexon-buying-ea</category><category>nexon-ea-rumor</category><category>nexon-rumor</category><category>rumors</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 26 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA['No regrets': Sega defends Phantasy Star Online 2's F2P model]]></title><link>http://www.massively.com/2012/04/26/no-regrets-sega-defends-phantasy-star-online-2s-f2p-model/</link><guid isPermaLink="true">http://www.massively.com/2012/04/26/no-regrets-sega-defends-phantasy-star-online-2s-f2p-model/</guid><comments>http://www.massively.com/2012/04/26/no-regrets-sega-defends-phantasy-star-online-2s-f2p-model/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/26/no-regrets-sega-defends-phantasy-star-online-2s-f2p-model/"><img alt="Phantasy Star Online 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/phantasy.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/sega/">Sega</a> has "no regrets" about pursuing an aggressive free-to-play strategy for its upcoming <a href="http://massively.joystiq.com/tag/Phantasy-Star-Online-2/">Phantasy Star Online 2</a>, according to series producer <a href="http://segaretro.org/Satoshi_Sakai">Satoshi Sakai</a>. Sakai said that the developers <a href="http://kotaku.com/5905281/phantasy-star-online-2-producer-talks-about-decision-to-make-game-free-to-play">were increasingly disturbed</a> by the trend of F2P models promoting a pay-to-win environment and has decided to make <em>PSO2 </em>more fair to all players.<br />
<br />
"By allowing a well made game like <em>PSO </em>to be accessible [to] more people, we felt that we had a chance to teach people that 'This is what online RPGs are supposed to be like,'" Sakai said. "There is nothing that requires payment that will take away from the intrinsic game experience if [it is] not purchased."<br />
<br />
The devs have limited <em>Phantasy Star Online 2's</em> microtransactions to areas that are less likely to see abuse from players willing to trade cash for an in-game advantage over others. These areas include player room upgrades, more storage space, and trading features.<br />
<br />
Sakai sees Sega as a pioneer in this regard: "I honestly think that Sega is the only maker that is willing to go this far. Even if we fail, if we can get people to say 'They were five years ahead of their time' then I'll have no regrets. I believe that there's meaning in the challenge itself."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/04/26/no-regrets-sega-defends-phantasy-star-online-2s-f2p-model/">'No regrets': Sega defends Phantasy Star Online 2's F2P model</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 26 Apr 2012 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/04/26/no-regrets-sega-defends-phantasy-star-online-2s-f2p-model/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20224671/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/04/26/no-regrets-sega-defends-phantasy-star-online-2s-f2p-model/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>free-to-play</category><category>interview</category><category>phantasy-star-online</category><category>Phantasy-Star-Online-2</category><category>pso</category><category>pso2</category><category>Satoshi-Sakai</category><category>sega</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 26 Apr 2012 10:15:00 EST</pubDate></item><item><title><![CDATA[World of Tanks launches in Southeast Asia this week]]></title><link>http://www.massively.com/2012/04/26/world-of-tanks-launches-in-southeast-asia-this-week/</link><guid isPermaLink="true">http://www.massively.com/2012/04/26/world-of-tanks-launches-in-southeast-asia-this-week/</guid><comments>http://www.massively.com/2012/04/26/world-of-tanks-launches-in-southeast-asia-this-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/historical/" rel="tag">Historical</a>, <a href="http://www.massively.com/category/real-life/" rel="tag">Real life</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/war/" rel="tag">War</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/world-of-tanks/" rel="tag">World of Tanks</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/26/world-of-tanks-launches-in-southeast-asia-this-week/"><img alt="World of Tanks - burning tank" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/worldoftanks-2011-03-16-16-59-21-04.jpg" /></a></div>
<a href="http://www.massively.com/category/world-of-tanks"><em>World of Tanks</em></a> has some gaudy user numbers. Even though MMO companies and PR firms are known for their <a href="http://en.wikipedia.org/wiki/Hollywood_accounting">Hollywood accounting</a> when it comes to player statistics, 24 million users is a lot any way you slice it.<br />
<br />
It's not enough for <a href="http://www.massively.com/tag/wargaming.net">Wargaming.net</a>, though, so the company is shipping its brand of lobby-based World War II tank action to Southeast Asia this week. The game is coming to Singapore, Malaysia, the Philippines, and Thailand, and it's bringing its arsenal of more than 150 armored vehicles with it.<br />
<br />
Local support, distribution, marketing, and operational concerns are in the hands of <a href="http://massively.joystiq.com/tag/sea-gaming">SEA Gaming</a>. <em>World of Tanks</em> originally launched in March of 2011 as the first game in a planned trilogy of World War II-based action titles.<br />
<br />
[Source: Wargaming.net press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/04/26/world-of-tanks-launches-in-southeast-asia-this-week/">World of Tanks launches in Southeast Asia this week</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 26 Apr 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/04/26/world-of-tanks-launches-in-southeast-asia-this-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20224685/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/04/26/world-of-tanks-launches-in-southeast-asia-this-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>24-million-users</category><category>f2p</category><category>free-to-play</category><category>historical</category><category>pvp</category><category>sea</category><category>sea-gaming</category><category>tank</category><category>tanks</category><category>war</category><category>wargaming.net</category><category>world-of-tanks</category><category>world-of-tanks-southeast-asia</category><category>wot</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 26 Apr 2012 10:00:00 EST</pubDate></item></channel></rss>
