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Filed under: City of Heroes

Ask Massively: We do not play games for a living edition

Filed under: City of Heroes, City of Villains, Game mechanics, MMO industry, Opinion, Ask Massively, Miscellaneous

Total paycheck for this bit of roleplaying: $0.00.
One of the most persistent misconceptions about what we do here at Massively is this idea that we play games for a living. Allow me to be perfectly clear in this: What you're seeing right now? This article? The one I wrote? Writing this is what I do for a living. I write about games, and I enjoy games, but if I decided to not write any of my columns for a month and just play Star Wars: The Old Republic, I would be fired. That is not my job.

Now that we've gotten that out of the way, it's time for another installment of Ask Massively, this time featuring questions about gambling and the latest City of Heroes cash shop offering. If you've got a question you'd like to see in a future installment of the column, mail it to ask@massively.com or leave it in the comments below. Questions may be edited for brevity and/or clarity.

The Perfect Ten: MMO prisons

Filed under: World of Warcraft, Age of Conan, City of Heroes, Dungeons and Dragons Online, Fallen Earth, Opinion, Ultima Online, Humor, Champions Online, DC Universe Online, Star Wars: The Old Republic, Perfect Ten, Miscellaneous

Perfect Ten Prisons
Chillin' in the clink. Spending time in stoney lonesome. Thrown into the slammer. Checking in to the big house. Doing (perfect) 10 to life in the hole. Learning the ropes in juvie.

Prison: The only fun thing about it is the slang that people have come up to describe it. And while you may never actually want to spend any time in the crowbar hotel in real life, chances are you've already done so in MMOs. Jails are an ever-popular locale in online gaming, and they almost always deal with an epidemic of escaped -- yet still milling around casually -- prisoners.

So in today's Perfect Ten, we talked to the warden and got you a special glimpse into pixelated pokeys, if only to scare you straight. No more exploits and bots for you, young man or woman!

A Mild-Mannered Reporter: The obligations to the useless

Filed under: Super-hero, City of Heroes, City of Villains, Game mechanics, Opinion, Free-to-play, Humor, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
I'm going to let all of you in on a secret. Actually, it might not be a secret; everyone might have figured this out by now independent of any admission on my part. But here it is, just the same.

I'm not actually a very good City of Heroes player.

I mean, I'm "good" in the sense that I play the game, enjoy it, think about it, try to improve my character appropriately... but I'm not actually very skilled at the game. My rotations look awkward, my slotting is usually sub-optimal, and my ability to recall important data is pretty paltry. I understand the mechanics just fine, but when it comes time to log into the game, somehow I wind up as the guy who just subtly makes the entire team worse. I'm not terribly skilled. And for all that I'm going to be playing the game for some time to come, I don't think that I'm ever going to reach the point that I say I'm really any good.

City of Heroes asks, 'Will you be my super-Valentine?'

Filed under: Super-hero, City of Heroes, Events, in-game, Free-to-play, Humor

City of Heroes
It's hard to believe that it's already February and that spring is now within striking distance. City of Heroes feels the season coming on strong, which is why it's bringing back its Spring Fling holiday event from February 8th through the 27th.

The event this year will be a mix of the old and the new. Returning from the past are tangles with Arachnos, quests to fetch underwear for Eros, and a smackdown of Snaptooth. New for the 2012 season are a couple of additional missions for the restless hopeless romantic in all of us -- Widow in Red and Valentines -- with accompanying badges.

The former quest will have players looking into the love life of Lord Recluse (Match.com has no entry for "super-villain," much to his dismay), while the latter will send heroes all across the game world looking for valentines to deliver or redirect. The Valentines missions reward players with temporary powers such as Arrows of Romance and Arrows of Jealousy.

A Mild-Mannered Reporter: A critical year

Filed under: Super-hero, City of Heroes, City of Villains, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
It's been a little over two years now that I've been writing a regular column on City of Heroes, and in one sense that still feels very strange to me. I'm guessing that the novelty of doing this for a living is never going to entirely go away, for reasons that really have nothing to do with the topic of this column. But I'm not going to dwell on the more meta facts here; I'm going to focus instead on the past year of the column.

This year was a try for something slightly different in both the tone and approach that I'd been taking with these columns. I finished off one major project, started another one, and along the way, I found that I gathered a very different attitude over time. In relationship terms, the first year of A Mild-Mannered Reporter was apparently still the "gushing" phase of a new relationship. This year has been much more about the flaws that City of Heroes has, both in structure and in design choices.

A Mild-Mannered Reporter: Issue 22 is all juiced out

Filed under: Super-hero, City of Heroes, City of Villains, Patches, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
On Christmas, Ms. Lady and I received a power juicer.

This wasn't a bad present by any stretch of the imagination, but it was a present that left us momentarily baffled. We hadn't asked for a power juicer, we didn't feel a great need for a power juicer, and we weren't even sure exactly what to do with a power juicer. (Make juice, obviously, but beyond that?) It was a great present but one that struck us as so far out of left field that we really weren't quite sure how to use it at first, much less what it would offer us.

Issue 22 of City of Heroes strikes me in much the same way. It's not that the update is bad or unwanted or unnecessary; it's that the entire thing is essentially aimed in a direction away from my own playstyle. I imagine a lot of free players are going to run into the same issue because even though it's being touted as the game's newest free update, there's precious little in there that's actually changed on the free side.

City of Heroes rejoices in F2P success even as it mourns Statesman's passing

Filed under: Super-hero, City of Heroes, Business models, Events, in-game, Interviews, Free-to-play

City of Heroes
While Paragon Studios is being tight-lipped about exact numbers since City of Heroes' free-to-play conversion, Lead Designer Matt "Positron" Miller has said that the company has been "blown away" by the results.

According to an interview at GameZone, City of Heroes has witnessed not only an "incredible number" of subscribers, but also a tidal wave of returning and first-time players curious about the new model. Miller cites the popularity of the Paragon Rewards program as a key factor in Freedom's success: "We've really broadened the idea of what a free game can be to a lot of people."

On a more somber note, Positron delivered a touching eulogy for the recently departed Statesman on the City of Heroes website. "Statesman's hand was a hand that lifted us up with inspiration," he wrote. "His back was the strong back of a sheltering protector. His wisdom, that of an insightful teacher and leader. His confidence, driven by a profound optimism about the human spirit."

Massively recently spoke with Paragon Studios about this momentous in-game event.

City of Heroes' Matt Miller answers our questions about the death of Statesman

Filed under: Super-hero, City of Heroes, City of Villains, Events, in-game, Interviews, News items, Free-to-play

Alas, poor Marcus!  I knew him, Manticore.
Statesman has been the face of City of Heroes since the game has launched. He's been the man at the forefront of the game's lore and the setting-defining hero for players. He earned a lot of ire from some players due to the designer who had chosen him as his avatar, but that didn't diminish his importance to the game as a whole. But after surviving war against the Rikti, the machinations of his rival Lord Arachnos, and the invasion of his alternate self from Praetoria... Statesman has finally fallen and is no more.

Of course, this brings up some pretty hefty questions about the future of the City of Heroes setting, since such a death is about as high-profile as in-game-deaths can be. We had the opportunity to ask Matt Miller a few questions about the ramifications of Statesman's death, the team's motivation, and what players can expect in the wake of his passing. After all, even though the hero is gone, the villain responsible is still out there...

A Mild-Mannered Reporter: Be the nemesis

Filed under: Super-hero, City of Heroes, City of Villains, Culture, Game mechanics, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
I have a nemesis, but it's not a person. It's an idea, and that idea is optimization.

Given enough time (about seven minutes), people will figure out the best builds and abilities for pretty much every single character class in any game. This is great if all you're interested in doing is banging out the best possible character to tackle endgame challenges, but it's kind of disappointing if you like creating odd characters, ones that play strangely or feature under-utilized abilities or specs. That's the sort of stuff that I like, the things I find fascinating.

City of Heroes is hardly the first game to do this, so I've had plenty of time to learn how to fight my nemesis. And so I offer you today the lessons of nemeses, the path to figuring out how to make your bad character into a force to be reckoned with. There are certain rules to being a nemesis rather than simply an adversary, and some of them aren't what you think.

City of Heroes sets the date for the next Freedom Player Summit

Filed under: Super-hero, City of Heroes, City of Villains, Culture, Events, real-world, News items, Free-to-play

First item on the summit, more carnival attire.
Did you miss the first City of Heroes player summit? It's understandable -- no matter how much of a fan you might be, a trip to California in November is hard to swing sometimes with the holidays fast approaching. But perhaps you'll have better luck in April, as that's the announced month for the second Freedom Player Summit taking place (once again) in the San Francisco Bay Area. Specifically, the summit is planned for Saturday, April 28th, 2012.

It's also quite possible, of course, that you did attend the first summit and found certain areas of the event to be sorely lacking. That's something that the staff at Paragon Studios is looking at very seriously; it's made a change to a single panel track rather than multiples and will host more interactive panels instead of static ones. Keep an eye over the next few weeks for more details on pricing and location if you're interested in going; for fans of the game, it's a great chance to get your feedback heard in person.

City of Heroes performs 'Death of a Statesman'

Filed under: Super-hero, Video, City of Heroes, City of Villains, Events, in-game, Lore, News items, Free-to-play

Lore nerds may note who's missing among the pallbearers and who's included.
He's been the face on the package, the man on the cover, the big guy above all other big guys. But today, he is no more. Statesman, the most iconic hero in the City of Heroes lore, is going to meet his end, and it's time for everyone to say goodbye. Episode 5 of the signature story arc is live today, and while the titular question "Who Will Die?" has been answered, it's time to see what happens when Statesman does meet his end.

There's more to do than just go play through the arc, however. A new issue of the Intrepid Informer is available in which Matt Miller discusses why the team decided that now is the right time to kill off the game's biggest hero. And if you need a little more help catching up with the story so far, the final vidoc on the arc is embedded just past the cut, giving players a recap of what the Freedom Phalanx is, what is represents, and what this death means for Paragon City.

City of Heroes Issue 22 update features heaps of new content

Filed under: Super-hero, Galleries, Screenshots, City of Heroes, City of Villains, Game mechanics, MMO industry, Patches, News items, Free-to-play

CoH
Paragon and NCsoft have officially announced the latest update for the long-running City of Heroes superhero MMORPG. Issue 22: Death Incarnate is the title's first major content drop since the free-to-play conversion, and new endgame trials, costumes, powers, and VIP items are on the way.

Chief among the updates are tweaks to the Dark Astoria zone (it becomes a Co-op Incarnate Zone tailored for level 50-plus heroes). Also noteworthy is the new darkness power set for Controllers and Dominators, which should cause a cackle of glee for those of you who relish summoning spectral minions and commanding shadows.

There's also a new trial called Dilemma Diabolique in which heroes and villains must join forces to take down the evil sorceress Diabolique before she makes good on her nefarious plan to rule the world. And that's just the tip of the new content iceberg. More info on Issue 22 is available at the CoH website.

[Source: NCsoft press release]

A Mild-Mannered Reporter: Spotlight on the 5th Column and the Council

Filed under: Super-hero, City of Heroes, City of Villains, Lore, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header image by A. Fienemann
There are certain villains that just resist all logic and refuse to go out of style. Case in point: Nazis. Despite the fact that they were a political party in a war that ended about 70 years ago, somehow it's still satisfying to beat them up. That was the basis behind the initial placement of the 5th Column on the launch of City of Heroes... a position that was later usurped, then reclaimed, and now remains in a sort of back-and-forth limbo.

You can't talk about the 5th Column without talking about the Council because the two groups are almost the same. Of course, one is a lot more reprehensible than the other, which oddly makes them far more interesting. Put simply, it's a tangled web of subterfuge and backstabbing, and the two organizations are still struggling for dominance on the streets of Paragon City. They're like a slightly more accessible version of Nemesis for one another.

Newest City of Heroes video documents the heroes of the Freedom Phalanx

Filed under: Super-hero, Video, City of Heroes, City of Villains, Lore, News items, Free-to-play

We've got tons of heroes here.  They're like rats, but bigger and half of them are on fire.
The Surviving Eight, the members of the Freedom Phalanx, are the most important heroes in the mythology of City of Heroes. But in the not-so-distant future, they're going to be down a member as the game's first signature arc reaches its conclusion. In case you're not totally familiar with the characters in question, however, you're in luck -- the latest video documentary shows off the big eight in all their glory, explaining how they got where they are and what the team hoped to explore with each character.

Narrated by Matt Miller and Sean McCann, the video goes into detail about the powers of the survivors and their roles in the game, from Positron to the now-marked Statesman. It's a useful refresher on the game's lore, so if you're looking forward to the remainder of the signature arc and want to get a refresher on some of the fine points of lore, jump past the break for the video.

Some Assembly Required: A virtual world roundup

Filed under: Fantasy, Super-hero, Aion, Anarchy Online, City of Heroes, Darkfall, Dofus, EVE Online, EverQuest, EverQuest II, Fallen Earth, Final Fantasy XI, Flyff, Lord of the Rings Online, PlanetSide, Ryzom, Wurm Online, Opinion, Second Life, Star Trek Online, Ultima Online, Vanguard, RuneScape, Free-to-play, Virtual worlds, Mabinogi, Mortal Online, Wizard101, Runes of Magic, DC Universe Online, RIFT, Xsyon, Family, Post-Apocalyptic, Some Assembly Required, Sandbox

Some Assembly Required header
If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player.

With the loss of one of the best sandbox games just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some upcoming games that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more.

To start off the new year, Some Assembly Required looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.

Massively Features

Events Calendar

Name Date
Cataclysm Launch
Dec 7, 2010
DCUO Launch
Early 2011

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