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Child's Play and gamerDNA launch Game Community Contest for charity

Filed under: Contests, Culture, Events, real-world, Forums, Guilds

The online community website gamerDNA has recently announced their association with the non-profit charity Child's Play for a new online contest. This contest will run through December, gathering donations for children's hospitals across the globe in a cause that Child's Play has remained dedicated to for quite a while. In fact, last year alone, Child's Play raised over $1.3 million in donations from gamers everywhere.

In this current contest held by gamerDNA, members of participating gaming communities will compete in the gamerDNA Decades of Influence Quiz, which is described as "an entertaining and nostalgic multiple-choice quiz that helps gamers learn what aspects of the past four decades of gaming have had the most influence on their individual gaming identity." From there, the participants will share their quiz results badges with as many online communities as possible. The gaming community that shares the most badges will have the power to chose which charity receives the assortment of prizes provided by gamerDNA. Sound like something you or your gaming community might be interested in? Check out their complete rules at gamerDNA.com.

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World of Warcraft
WoW movie still needs a writer, Blizzard's CGI team won't be involved

Filed under: World of Warcraft, Fantasy, Culture, News items

When you've just released an expansion pack that sold more copies than most major stand-alone releases, all in less than 24 hours, you know you're sitting on a goldmine of a franchise. Blizzard, of course, is aware of this, what with World of Warcraft getting a licensed miniature game and a coming feature film adaptation.

And speaking of the feature film adaptation, we have some elusive news about that. MTV's Multiplayer blog had a chat with Blizzard's Frank Pearce about the project. The scoop is that the studio, Legendary Pictures, is still looking for a screenwriter and director. Obviously, that means the movie is very early in development.

MTV also asked Pearce if Blizzard's own world-renowned CGI animators would be involved in producing the special effects for the movie. Pearce said that the suggestion has "come up in discussions but it's not something we've really considered because it takes so long to generate just the brief amount of footage that we create for the game."

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World of Warcraft
EVE's Council of Stellar Management elections end tomorrow

Filed under: Sci-fi, EVE Online, Culture, Events, in-game, Forums, Game mechanics, Guilds, MMO industry


Tomorrow is the last day for EVE Online players to cast their vote for the Council of Stellar Management (CSM) candidates. Members of the player-elected council act as representatives of the playerbase, bringing issues with the game before the developers and working towards keeping EVE Online a game that reflects the interests of those who play it.

EVE's Council of Stellar Management is one of the first significant implementations of a democratic process impacting both the players and developers of an MMO. Other titles and developers have taken smaller steps towards this in the past, but the first CSM was a first for the industry as well.

Continue reading EVE's Council of Stellar Management elections end tomorrow


World of Warcraft
World of Warcraft's birth and development chronicled by video retrospective

Filed under: World of Warcraft, Fantasy, Video, Culture

GameTrailers put together a three-part series of Warcraft retrospective videos in the days leading up to the launch of World of Warcraft's Wrath of the Lich King expansion, and WoW was the focus of the third and final episode. In over 20 minutes, the video looks at the early MMOs and influences that led to the creation of WoW, the project's beginnings in discussions between Blizzard guys while they were playing EverQuest, and of course, the game itself.

In addition to listing the distinct features that made WoW successful, the restrospective provides an overview of its post-launch history, up through The Burning Crusade's launch. Everything from Onyxia raids to the ever-changing PvP Honor system is covered. If you're a hardcore WoW addict, little of it will be new information, but if you're just getting started or a casual user, you'll probably learn a thing or two. See the vid embedded after the break.

[Via WoW Insider]

Continue reading World of Warcraft's birth and development chronicled by video retrospective


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World of Warcraft
Ozzy Osbourne and Steve Van Zandt pop some culture in newest WoW commercials

Filed under: World of Warcraft, Fantasy, Culture, Expansions, News items


Blizzard is apparently a marketing genius, because the most recent World of Warcraft commercials are new high watermarks. Of course the're all about Wrath of the Lich King, and of course they feature famous people pretending they play WoW. But they're also something else: completely awesome. We've got Ozzy Osbourne arguing with Arthas over who's the real Prince of Darkness and then we've got The Sopranos actor Steve Van Zandt opining about being pulled back into the game.

Love 'em or hate 'em, these commercials are pure brilliance for their humor and ability to convey the social acceptance -- or "coolness", if you will -- of tapping away at your mouse and keyboard all night long. Of course, if Blizzard really wants to impress us, they'd get Neil Patrick Harris. Nobody pimps a product like NPH. Find both videos after the break.

Continue reading Ozzy Osbourne and Steve Van Zandt pop some culture in newest WoW commercials


China's virtual goods taxation sparks price increases and controversy

Filed under: Business models, Culture, Economy, MMO industry, News items, Politics, Legal, Virtual worlds


China's State Administration of Taxation recently imposed a 20 percent income tax rate on profits made from virtual currency and virtual items, sparking price increases for virtual goods. While this tax rate (if actually enforced) clearly impacts the virtual space, it also affects transactions happening outside of MMO servers and virtual world grids. The taxation policy could ultimately extend to the virtual currencies linked to the largest IM providers in China such as Tencent, drastically increasing the percentage of the population affected by the new laws. Despite this, the positive benefits of eliminating gray and black markets for virtual items and currency may outweigh the drawbacks for gamers and users of the various digital services in China.

Questions remain about what will and will not be taxed in the virtual space, but it's clear that individuals who gain virtual income are expected to declare their profits and pay taxes on this, and do so within seven days of having earned the profit, according to Shanghai Daily.Taxpayers who can provide proof of the value of this property or the value of the transaction are taxed at 20 percent on their profits, while those who cannot provide sufficient verification are taxed at three percent of the total transaction value. But how many people are affected by this new system?

Continue reading China's virtual goods taxation sparks price increases and controversy


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Obama's FCC transition team includes MMO gamer, virtual world resident

Filed under: World of Warcraft, Fantasy, Culture, Events, real-world, Guilds, MMO industry, News items, Second Life, Virtual worlds

Among the people President-elect Barack Obama has appointed to his FCC agency review transition team are Net Neutrality advocates Kevin Werbach, assistant professor of legal studies and business ethics at Wharton, and Susan Crawford from the University of Michigan, who teaches communications and internet law. Werbach, as it turns out, is a World of Warcraft player, according to Wagner James Au at GigaOM.

Werbach has written about MMOs on his blog (back in 2006), that games "provide an incentive for people to develop new software and ideas for collaborative production. Many of those ideas will translate to other group activities, including those within the business world. I think MMOGs will be, at minimum, a significant testbed for these new technologies, because users see a direct benefit and are willing to experiment with new things." Werbach plays in two WoW guilds, one started by a friend, and the other is comprised of academics whose interests or work focus on virtual worlds.

While Werbach is more of a traditional MMO gamer, Crawford is a fan of Second Life, judging by what she's written on the virtual world in the past on her blog. At the very least, it's a positive sign that individuals connected with the FCC and its policies really understand how people are using technology to socialize, collaborate, and play.

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Massively Speaking Podcast Episode 32

Filed under: Culture, Massively Speaking

Massively Speaking Episode 32 works through a heaping helping of Wrath-related discussion, as more World of Warcraft conversation is had in the span of 50 minutes than really should be possible. WoW Insider's Mark "Turpster" Turpin and Mike Schramm join Shawn and Michael to run through a ton of personal opinions on Blizzard's brand-new expansion. Join us for talk of zones, instances, and the future of the game.

Have a comment for the podcasters? Shoot us an email to podcast AT massively DOT com. Maybe we'll read your letter on the air!

Get the podcast:
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Listen here on the page:



Read below the cut for the full show notes.

Continue reading Massively Speaking Podcast Episode 32


World of Warcraft
CCP Games releases EVE Fanfest 2008 videos

Filed under: Sci-fi, Video, EVE Online, Culture, Economy, Events, real-world, Game mechanics, MMO industry, Humor

Most EVE Online players didn't have the opportunity to attend EVE Fanfest 2008 in Reykjavik earlier this month, but that doesn't necessarily mean they have to miss out on what was revealed. CCP Games and EVE TV have made good on their promise to release video footage of Fanfest presentations and panel discussions. While they did make live audio of some of this available in-game over EVE Voice, it was difficult to follow without the visuals to tie it all together.

Now, they've put up a new video page dedicated to EVE Fanfest 2008, with both low res and high res downloads. They culled roughly 30 hours of raw footage down into 12 videos. We've listed them below, accompanied by the CCP descriptions and video links, for both YouTube (when available) and high resolution versions:

Continue reading CCP Games releases EVE Fanfest 2008 videos


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The divorce heard round the world

Filed under: Culture, Opinion, Second Life, Virtual worlds

The torrent of new users coming into Second Life is slowing, with today's signup rates now merely double the typical rates, and expected to close in the vicinity of 22,000 new signups for the day. This is all in the wake of the widespread run of a reprinted and regurgitated piece about the divorce of a UK couple.

The original piece has run in hundreds of print and online outlets since the story broke last week. Even tiny local tabloids in small rural towns with little or no Internet access have pushed the story, and by and large readers responded with enthusiasm.

In Scotland On Sunday, Teresa Hunter writes, "Last week's story about the divorce of a couple who met on Second Life must have been the kiss of death for the online virtual world."

Continue reading The divorce heard round the world


World of Warcraft
Australian orchestra records tribute to WoW, Blizzard in general

Filed under: World of Warcraft, Fantasy, Culture, News items


Australia-based Eminence Symphony Orchestra (who performed pieces for the soundtrack of the console fighting game Soul Calibur IV) have recorded a vast musical tome called Echoes of War that encompasses virtually every game Blizzard has made -- including World of Warcraft. The international (Australia, United States, Japan) project is made partly out of the proverbial love of the game, but the folks behind it also want to get a young generation interested in classical music by playing "the music they want to hear."

The samples on the website (which include two WoW tracks) are impressive, and should entice hardcore Warcraft fanatics to pick the full package up online. There's a standard edition for $29.95 that just includes the 90 minutes of music, and the pictured-above "Legendary" edition (geez, even video game soundtracks have CEs now) which includes the music, a making-of DVD, a "32-page color booklet" (whatever that means), and nine bits of artwork on cards. That'll cost you $49.95.

Sure, other MMOs have gotten soundtrack albums, but we're pretty sure this is the first time we've seen a soundtrack for the entire catalog of an MMO developer other than Square-Enix; Final Fantasy fanatics proudly challenge even the Warcraft guys and gals in sheer enthusiasm.

[Via Kotaku]

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Divorce news brings surge of Second Life signups

Filed under: Culture, News items, Second Life, Virtual worlds

An old saying goes "There's no such thing as bad press, so long as they spell your name right" which is normally attributed to P.T.Barnum, but there are a few quotes attributed to Barnum that weren't his, so we'll take that with a grain of salt. Right now, it seems more proper to say "There's no such thing as bad press, so long as there's a whiff of salaciousness about it."

The mainstream media's spent the last few days spreading around a story about a UK couple who are getting a divorce because the husband apparently won't stop fooling around online. Maybe she was taking it too seriously. Maybe he wasn't taking it seriously enough. Either way, it is serious enough now.

Now, much of the actual reporting about the couple, their situation, and Second Life (their most recent haunt) is pretty much utter tripe. Badly researched, poorly informed twaddle, really. But that doesn't matter, because it is causing a bit of a veritable torrent of new signups to Linden Lab's virtual world.

Continue reading Divorce news brings surge of Second Life signups


World of Warcraft
EVE Online's very own Corpse Bride

Filed under: Sci-fi, EVE Online, Culture, Events, in-game, Forums, Humor

Massively multiplayer online games aren't just a passing hobby for many players out there, it's a real passion in their lives. At Massively, we frequently hear about unions of all types in MMOs -- titles which allow players to marry one another, couples who decide to tie the knot in-game, married couple experience bonuses, and now and again an inventive marriage proposal. But this is something new...

EVE Online player Suva Orefinger is ready to settle down with her (real life) boyfriend, and he says he'll marry her... assuming she's willing to prove her commitment to him. In typical EVE fashion, her boyfriend's bargaining posture has led to a rather unique proposition. He's posed a challenge to Suva: fill a Charon-class freighter with corpses and he'll make his vows. This is no easy feat. A character must die for each corpse to be created in EVE, and the Charon is a massive ship, which can hold nearly 100,000 of these victims of New Eden's violence. "Something easily gotten is not highly valued," her boyfriend says. But if Suva can do it, he'll be all hers, 'til death do they part.

Continue reading EVE Online's very own Corpse Bride


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MMO addiction drives man to poison family

Filed under: Culture, MMO industry, News items, Legal


Addiction as it applies to MMOs and internet activity in general is a contentious issue. Many of the more unusual or extreme stories regarding the actions that result from digital addiction tend to come to us from Asia, especially China. The pace and fervor with which China's internet savvy population has seized the web and all that it offers -- both good and bad -- is staggering. The web has become integral to entertainment in China, particularly for the younger generation, but it's brought with it a host of societal problems and crime.

Only days ago, the Chinese government classified Internet addiction as a mental disease, a fact which may well stay the execution of Hu Ange, a 22-year-old man who poisoned his own parents... apparently so they would not interfere with his addiction to the online game Legend. Hu was sentenced to death, but the case is now being appealed on the grounds that he is mentally ill.

Continue reading MMO addiction drives man to poison family


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Hangame and EA to bring Warhammer Online to Korea

Filed under: Fantasy, Business models, Culture, Launches, MMO industry, Warhammer Online, News items


There was a time when the western MMO market was flooded with imports of popular Korean titles. While there's still a steady influx of Asian games reworked to fit western playstyles, there's also a growing number of western MMOs being exported to Asia, particularly Korea. The obvious title that succeeds anywhere it goes is World of Warcraft, whose Asian following is legion. But smaller games have also been making inroads. EVE Online has been operating in China for years and Hellgate: London gained a new lease on life in Korea. They're not alone in this. Turbine has its eyes set on expanding into Korea with Lord of the Rings Online, and we know that Age of Conan is marching eastward, too. The latest successful western title to look east is Warhammer Online, which will soon be played in Korea as well.

Electronic Arts and Hangame are partnering to bring WAR to South Korea. In a related press statement, Mythic's Mark Jacobs said, "By partnering with Hangame, we hope to provide Korean gamers with a fresh, new fantasy experience and years' worth of Realm vs. Realm adventures on the frontlines of WAR." You can see the full announcement about WAR's attempt to capture Korean gamers over at The Earth Times. Given how PvP-centric Korean MMOs tend to be, do you think Warhammer Online would be a natural fit for gamers in this market?
Warhammer Online Coverage Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

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