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Filed under: EVE Online

EVE Online's time dilation keeping game in sync

Filed under: Sci-fi, EVE Online, Dev Diaries

EVE Online
Leave it to one of the most popular MMO studios to figure out how to control time -- and do so successfully. Through technical wizardry, CCP did just that when it released a time dilation feature into EVE Online last month to reduce lag during massive space battles.

So far, it's working great, according to CCP Veritas. In a new blog post, he shows off graphs and recounts recent events that show how "TiDi" (as he calls it) is successfully slowing down in-game time to keep player commands and on-screen action in sync.

"In all cases, it has kicked in appropriately when the server node has become overloaded, keeping things running responsively and sanely," he writes. "In both huge fights [shown on the graphs], the module response time was kept under one second for the vast majority of the action, which is a tremendously large improvement over the 20, 40, 600 seconds we'd sometimes see in fights of this scale."

EVE Online has also made a few quality of life improvements to EVE Gate, including a better login system, a navigation menu tied in with the rest of the site, and a way to quickly zip to dev posts on the forums.

CCP releases EVE video aimed at newbie capsuleers

Filed under: Sci-fi, Trailers, Video, EVE Online, MMO industry, News items, Sandbox

EVE Online - newbie pilot video
Apparently a brand-spanking-new website wasn't enough for CCP and its EVE Online property, so the company has released a nifty new trailer to go along with the cyberspace re-branding. The clip is two-and-a-half minutes of spaceship porn underscored with the usual fembot voiceover.

The video is clearly aimed at EVE newbs, so there's not a lot to get excited about if you're a veteran capsuleer. Just the same, it's an eye-opening glance at the game's first-class visuals and hard sci-fi art direction. Give it a look after the cut.

EVE Online jazzes up website, opens CSM application process

Filed under: Sci-fi, EVE Online, Culture, Events, real-world

EVE Online
If EVE Online's website were a teenage girl in a movie -- and we're not for a moment suggesting that it's not -- today is the day she'd go through one of those peppy makeover montages and ultimately reveal the beauty that was there all along (just in hiding -- stupid glasses). The new design is up for the world to see, sporting a sleek sexiness along with an interesting ticker relating the latest and greatest from the game. CCP is hoping that the redesign will come off as more "user friendly" for newbies.

In other EVE news, CCP will begin accepting applications tonight for the Council of Stellar Management (CSM). The process is quite involved: Players will apply until the 22nd, after which nominations will be pulled from the list and then community voting will commence. If you're interested in becoming a major voice of the community by advising CCP in EVE's development, then you'd do well to check out the list of candidacy qualifications and get your app in on time!

[Thanks to Xilmar for the tip!]

CCP confirms keyboard and mouse control for DUST 514

Filed under: Sci-fi, EVE Online, Game mechanics, MMO industry, New titles, News items, Free-to-play, MMOFPS, DUST 514, Sandbox

DUST 514 - dropsuit
DUST 514 may be a PlayStation 3 exclusive for the moment, but CCP has confirmed that the title will offer USB keyboard and mouse control options. CCP Jian broke the news late last night on his Twitter account, though there's no word as of yet on whether using a keyboard/mouse combo will translate to an edge over players who are using a PS3 controller.

DUST is a sci-fi MMOFPS set in CCP's New Eden universe, and it is directly connected to the long-running EVE Online MMORPG. Players take on the role of ground-based mercenaries who fight for territory control and share the universal economy with EVE's capsuleers.

EVE Evolved: The benefits of a subscription

Filed under: Sci-fi, EVE Online, Business models, MMO industry, Opinion, Free-to-play, EVE Evolved, Sandbox

EVE Evolved title image
In last week's EVE Evolved opinion piece, I tackled the question of whether it would be possible to make EVE Online free-to-play and then devised a viable hybrid freemium business model based on other apparently successful free-to-play conversions. While this was largely a thought experiment exploring the viability of a conversion, the fact that other subscription games have made the change recently makes it more than just theoretical. The possibility that executives at CCP Games have investigated the same options makes this debate an important one to hash out in a public forum.

We've established that a free-to-play EVE could potentially be viable, but this week I'd like to take the debate one step further and ask whether EVE is actually doing the right thing with its current subscription model. Subscriptions may no longer appear to be the dominant business model in the MMO landscape, but they have some major advantages that are rapidly becoming apparent as more and more games drop their monthly fees. The sale of cosmetic enhancements will only net so much money, and if a game expands into selling convenience items that circumvent grind, there's a strong financial incentive to develop grindy gameplay and then sell shortcuts. This produces a conflict of interest between developing fun games and making money that isn't present with the subscription model.

In this week's EVE Evolved, I look at the benefits of the subscription model, the unique position CCP is in with its PLEX system, and the hidden dangers of convenience-based microtransactions.

Interview confirms World of Darkness dev team, predicts DUST 514 sales

Filed under: EVE Online, Interviews, MMO industry, News items, World of Darkness, DUST 514

EVE Online title image
When CCP Games laid off 20% of its worldwide staff back in October of last year, the World of Darkness dev team bore the brunt of the cuts while DUST 514 continued on course for its launch later this year. In an interview over at TenTonHammer today, CCP's new Chief Marketing Officer, David Reid, joined CEO Hilmar Petursson to discuss the development of both games. Hilmar reveals that a team of 60 developers are currently working on WoD, and that DUST 514 will be playable at this year's EVE Online fanfest event in March.

Despite acknowledging that the entire PlayStation Network comprises a total of 60 million users, Reid asserts that DUST will bring "tens of millions of people that play shooters on PSN into the New Eden universe," going on to make the bold statement that "EVE could be the biggest game in the world at the end of 2012" as a result. Reid also claims that "EVE Online is the only game in the West that has shown consecutive growth year after year," a statement that's sure to upset RuneScape developer Jagex and others. The statement also comes with a slightly bitter note as this year EVE may have lost its record of continual subscription growth during the summer drama.

EVE Online website revamp detailed in new video devblog

Filed under: Sci-fi, Video, EVE Online, Culture, MMO industry, News items, Dev Diaries, Sandbox

EVE Online title image
EVE Online has undergone countless changes and iterations since its first release in 2003, with major graphics overhauls and new gameplay systems arriving every year. In contrast, the official EVE website hasn't changed much over the years. With background information, screenshots, video, forums and knowledgebase articles, the EVE website now juggles content designed for prospective players and existing community members alike. CCP aims to change all that with a complete overhaul that will split community tools like the forums, knowledgebase, and account management from marketing designed to attract players.

In a new video devblog, web-developer CCP Alice shows off some of the features of EVE's brand new website. Built using HTML 5, the new page will feature a full built-in renderer able to show prospective players the EVE Online universe map and interactive renderings of every ship in the game. "Now that we have a better eveonline.com, the focus after this one is to focus on the community," says CCP Alice, hinting that new community tools will soon be on the way. In a follow-up devblog today, Community Manager CCP Guard confirmed that players will soon be able to start their own corporation forums hosted on CCP's servers. Check out the full video after the cut.

EVE Evolved: Could EVE Online go free-to-play?

Filed under: Sci-fi, EVE Online, Game mechanics, MMO industry, Opinion, Free-to-play, EVE Evolved, Sandbox

EVE Online title image
When EVE Online was released in 2003, the subscription model was the dominant business model for MMOs. Subscriptions have dominated Western MMOs throughout most of EVE's reign, but in the past two years we've seen the market push toward alternative models. Although the Incarna expansion controversially introduced a cash shop for cosmetic items, EVE Online has remained a subscription MMO in the face of tremendous market pressure to change. Although CCP plans to use microtransactions heavily in World of Darkness, and DUST 514 will not have a subscription fee, no plans to significantly modify EVE's current business model have been announced.

There's no sense in trying to deny it: The market is changing, with microtransaction-supported free-to-play games producing far more money than subscription titles. Hybrid models that give players the choice between microtransactions or a regular subscription have turned the industry on its head. When Turbine first implemented a hybrid model in Dungeons and Dragons Online, not only did profit shoot up from the free players but subscriptions rose. When the studio gave Lord of the Rings Online the same treatment, profits tripled almost overnight. The money is firmly in microtransactions, and it would be disingenuous to assume CCP won't chase that kind of financial reward. But could EVE even support a free-to-play business model, and what alternatives are there?

In this week's EVE Evolved, I ask whether it would be possible for EVE Online to adopt a free-to-play business model, and I suggest a simple alternative model that could really work.
[UPDATE: World of Darkness has not been confirmed as free-to-play, and though DUST 514 will not have a subscription fee, it will have a cover charge for initial purchase]

EVE Fanfest events detailed

Filed under: Sci-fi, EVE Online, Culture, Events, real-world, MMO industry, News items, Sandbox

EVE Online - Fanfest poker table
Preparations for EVE Online's annual Fanfest are well underway, and CCP has updated its website with a blog entry that gives gamers an idea of what to expect if they're coming to Reykjavik in March.

CCP is adjusting its VIP office tour prize package this year. A contest entry will only set you back one PLEX (as opposed to the $1,000 minimum bid in years past). There's also a poker tournament, a silent auction, and a battle of the bands in the offing.

What does all this have to do with New Eden, you're asking? Well not much, aside from the opportunity to drink heavily and put a name to a face when it comes to all those capsuleers you've been swindling and killing for the past eight years. Head to the official site for details on all the events and prizes.

EVE Online prepares the schedule for the next Council of Stellar Management

Filed under: Sci-fi, EVE Online, Culture, News items, Sandbox

Demonstrating EVE's political mechanics.  Which aren't coded into the game.
EVE Online's Council of Stellar Management is about to change seats once again. On April 4th, the current council's term will expire, meaning that it's time for a new council to be formed among the game's players. CCP Games is starting the process for election early, posting a full timetable of the upcoming election as well as the requirements for candidacy. Applications for candidacy will be open from February 8th through the 22nd, followed by nominations until the 29th, with the election proper running between March 7th and March 21st.

Thinking about throwing your hat into the ring? Eligible players must be 21 years old or older by April 4th, able to travel to CCP's headquarters in Iceland, and have an EVE Online account older than 30 days. Anyone eligible will also be required to sign a non-disclosure agreement, since the Council of Stellar Management frequently receives information not yet available to the general playerbase. Even if you're not interested in running yourself, it's going to be interesting for EVE players to take part in the election once again.

From hero to 0.0: EVE Online deploys Crucible 1.1 update

Filed under: Sci-fi, Video, EVE Online, Patches

EVE Online
It may not be a full-blown expansion, but don't let the decimal point throw you off: EVE Online Crucible's 1.1 patch is a beast of an update, and it's roaring onto the live server today.

Crucible 1.1 "enhances and updates" many of the key features of the game, starting with a customizable NeoCom (user interface) that can be tweaked to the player's desire. The update also contains adjustments to Tech 2 modules, balances to blaster ammo, and the ability for alliances to enter into factional warfare.

As a result of a significant change to how player-owned structures use legacy fuel -- as in, they won't any longer, but they will be switching over to fuel blocks -- CCP is urging customers to pay attention lest they log in and find themselves in the dark.

You can get the full skinny on the update by either reading the full patch notes, reading through the list of major features, or listening to the grizzled voice of CCP Soundwave going over the 1.1 highlights after the jump.

Sony, CCP 'negotiating PS3 virtual item policy' for DUST 514

Filed under: Sci-fi, EVE Online, Business models, Game mechanics, MMO industry, New titles, News items, Free-to-play, Mobile, Consoles, MMOFPS, DUST 514, Sandbox

DUST 514 - planetary concept art
DUST 514 is somewhat revolutionary in that it's attempting to tie together two separate games (on two separate platforms) that take place in the same fictional universe. CCP is also innovating on the backend according to a new article at Develop.

The upcoming EVE Online MMOFPS tie-in will establish universal PlayStation Network microtransaction rules according to CCP CEO Hilmar Petursson. Petursson told Develop that the ongoing CCP/Sony negotiations will ultimately result in the establishment of price tiers for virtual items as well as the revenue split between Sony and third-party devs.

CCP is also exploring retail options for DUST 514, despite early reports that the title would only be available as a digital download. Finally, Petursson tells Develop that the PlayStation Vita version of DUST will "give people access to more asynchronous parts of the game." While he doesn't commit one way or the other, it's possible that the portable version of the game will connect to both the PlayStation 3 and PC versions via EVE's universal ISK currency.

EVE Evolved: Music to watch the stars by

Filed under: Sci-fi, EVE Online, Culture, Game mechanics, MMO industry, Opinion, EVE Evolved, Sandbox

EVE Online title image
EVE Online received some big graphical overhauls with the recent Crucible expansion, and every ship will have its graphics iterated on in future patches as part of with the ongoing V3 project. A great deal of time and money is poured into keeping EVE's graphics at the bleeding edge of the industry, and yet the game's music has barely changed since launch in 2003. Warped ambient compositions like Red Glowing Dust gave a feeling of depth and scale to early EVE's empty universe, and the electronic beats of tracks like Below the Asteroids and Merchants, Looters and Ghosts have become iconic sounds of EVE. The music still manages to impress new players, but with so much of EVE being overhauled, I think it's time to give the music another look.

Very few game studios pay as much attention to music as to graphics, the user interface, or gameplay, but the right music has the power to completely transform a player's experience. Just like in a movie, music can evoke an emotional response and so alter a person's perception of events. Fighting monsters in a fantasy MMO or shooting down pirates in EVE might not be a terribly epic activity, but throw in some epic music and suddenly it feels a lot more real. I wrote about the psychological effect of music in MMOs several years ago, and the topic is as relevant today as it was then.

In this week's EVE Evolved, I look at three different types of music that could improve EVE and suggest how CCP could take advantage of each type to give EVE the soundtrack it deserves.

EVE Online reveals full Crucible 1.1 patch feature list

Filed under: Sci-fi, EVE Online, Game mechanics, Patches, News items, Sandbox

EVE Online title image
The feature page for EVE Online's next major patch Crucible 1.1 has gone live, with a comprehensive list of the features we can expect when it's released on Tuesday January 24th. As the patch has probably now entered feature lockdown, the feature page is now a complete listing of the updates we can expect. The patch finalises the changeover of player owned starbases to the convenient new fuel block system, and the six changes revealed in Team BFF's last devblog will also be going into effect.

The neocom will receive its big update with the patch, but the two biggest changes are issues that players have begged CCP to address since 2008. Tech 2 assault frigates are finally being rebalanced to bring them in line with other ships, and alliances will now be able to sign up for faction warfare. Other big changes include a boost to all sizes of Null blaster ammo and the release of new deadspace invulnerability fields for shield users. Head over to the official Crucible 1.1 feature page for a full list of changes.

[Thanks to Knoodlepot for the tip!]

EVE reforms dev teams and preps a new patch for liftoff

Filed under: Sci-fi, EVE Online, Patches, Humor, Dev Diaries

EVE door of fire
The dream is over. EVE Online's dev teams -- formerly known as Team Best Friends Forever and Team Pink Zombie Kittens -- are breaking up. Fortunately, this is because there are so many devs at this point that CCP is reorganizing its devs into three new teams: Team Super Friends, Game of Drones, and Five 0.

Along with the news of the team reorganization, CCP brings us word of an upcoming patch arriving January 24th. The update will include a rebalance of null ammo and assault ships, buffs to modules, better search options, new calendar notifications, and the ability for alliances to join faction warfare.

Even if you don't play EVE, these patch notes are both highly entertaining and informative, especially if you enjoy seeing devs unhinged and dispensing advice for mosquito repellant.

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Dec 7, 2010
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