A brief overview of EVE Online's trade and industry
Filed under: Sci-fi, EVE Online, Economy, Game mechanics, Crafting, Professions, PvE

Every time a player in EVE Online loses a ship in a fiery explosion, along with its modules and cargo, they turn to the market or look through contracts to replace what they've lost and stock up for the next time. EVE Online's sandbox and the inevitable PvP conflict that results when players can do what they choose in that sandbox provides economic opportunities for some. Combat burns up ships, and players heavily into the manufacturing side of the game are happy to supply the endless demand for new equipment, be it an unassuming frigate or a massive dreadnaught.
In EVE, items aren't supplied by NPCs, they're created by other players (or bought in quantity and resold at a markup by traders). Aside from certain items like skillbooks and blueprint originals, most of the items a player can possess in the game have been produced by other players. Thus, EVE's setting of New Eden has a true economy, providing a great amount of depth for those who are willing to learn its complexities.
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