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World of Warcraft
A brief overview of EVE Online's trade and industry

Filed under: Sci-fi, EVE Online, Economy, Game mechanics, Crafting, Professions, PvE


Every time a player in EVE Online loses a ship in a fiery explosion, along with its modules and cargo, they turn to the market or look through contracts to replace what they've lost and stock up for the next time. EVE Online's sandbox and the inevitable PvP conflict that results when players can do what they choose in that sandbox provides economic opportunities for some. Combat burns up ships, and players heavily into the manufacturing side of the game are happy to supply the endless demand for new equipment, be it an unassuming frigate or a massive dreadnaught.

In EVE, items aren't supplied by NPCs, they're created by other players (or bought in quantity and resold at a markup by traders). Aside from certain items like skillbooks and blueprint originals, most of the items a player can possess in the game have been produced by other players. Thus, EVE's setting of New Eden has a true economy, providing a great amount of depth for those who are willing to learn its complexities.

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World of Warcraft
EVE illustrator breathes a dark, gritty life into the game's setting

Filed under: Sci-fi, EVE Online, Culture, Lore, Races, Roleplaying


Writer Annalee Newitz from the sci-fi centric io9 blog recently took a look at some of EVE Online's memorable artwork, by Icelandic concept designer B. Börkur Eiríksson (apparently also known as "Nag" according to The Art of EVE book). Börkur has been the Lead Artist/Illustrator at CCP Games since 2004, imbuing New Eden's futuristic backstory with his very dark, gritty style that really helps set the tone. On Börkur's "Industra" -- a depiction of a gloomy, burn out industrial city -- Newitz writes, "This image of a future city... feels to me like some anachronistic mashup of impressionist art and science fiction. The people in their hats and bonnets look almost nineteenth century..."

io9 has a sampling of Börkur's artwork, but his online gallery -- Björn Börkur Eiríksson: Industrium -- is the prime place to find numerous examples of his work, divided between Concepts/Illustrations and Sketches/Speedpaints. EVE Online fans will recognize much of this artwork, which has been featured alongside fiction appearing in E-ON magazine and the official site's Chronicles over the years. If you're a fan of unidealized depictions of the future -- hell, if you just liked Blade Runner -- you'll probably appreciate the artwork of B. Börkur Eiríksson.

[Via CrazyKinux]

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World of Warcraft
Mac and Linux client improvements roll out today in EVE Online

Filed under: Sci-fi, Galleries, EVE Online, Bugs, Patches, News items


EVE Online has a much smaller playerbase than some of the other top-tier MMOs on the market. Despite this fact, CCP Games was willing to provide an even smaller subset of players -- Linux and Mac users -- with an EVE client, via Transgaming's Cedega (Linux) and Cider (Mac). While the 'premium' Trinity graphics are only supported on the Windows client, this writer can attest that the Mac client has improved a great deal since its release.

That said, there have certainly been some issues with providing a stable client for multiple operating systems. The Empyrean Age 1.1.2 patch for Mac and Linux, which was scheduled to deploy during downtime today, should bring with it numerous small fixes to these clients. On the Mac side, Empyrean Age 1.1.2 changes how autopatching works, improves issues with international keyboard layouts, and especially resolves the issue with how station interiors display. If the changes go through smoothly, this funky anomaly will be no more. This gallery may be a last look at the black, translucent interiors of stations that some Mac users have been reporting:

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World of Warcraft
EVE Fanfest 2008 PvP Tournament details announced in video

Filed under: Sci-fi, EVE Online, Culture, Events, real-world, Events, in-game, Guilds, MMO industry, PvP, News items


We've mentioned that EVE Online's next PvP tournament will be unusual, featuring a mix of ship combat (as expected) and mining (completely unexpected). The end result promises to be wonderfully chaotic and offers something interesting for players of all types, whether hardcore PvP-er or carebear. In fact, this also creates the new possibility of having industry-focused players giving tournament commentary alongside the PvP veterans, but there's been no word on this to date.

While EVE's PvP tournament viewers at Fanfest 2008 can look forward to the pandemonium of coordinating mining lasers with missile fire, it's a safe assumption that the tournament participants themselves would like to know how this is expected to go down. CCP Games now has a video explaining how the tournament will work, and has posted two charts showing the brackets of the EVE Fanfest 2008 PvP Tournament schedule. In fact, devs CCP Mindstar and CCP Claw were filmed randomly drawing teams from a 'hat' and matching them up, which was later solidified into the schedule.

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World of Warcraft
EVE Online films nominated for Machinima Filmfest 2008 awards

Filed under: Sci-fi, Video, EVE Online, Culture, Events, real-world, MMO industry, News items, Machinima


CCP Games announced that two EVE Online machinima have made the list of nominees for awards at Machinima Filmfest 2008: "Clear Skies" and "Havoc." The Machinima Festival is one of the major machinima events held annually. The full day event will take place on November 1st in New York City.

Clear Skies is an imaginative blend of EVE Online's galactic backdrop with Half-Life 2 character models, and is a Best Long Format nominee. Much of the film takes place within ship and station interiors, and represents two years of hard work by its creator, Ian Chisholm, as well as Richie Powles and John Guthrie. Clear Skies has been well-received by the EVE Community, with the announcement thread garnering 50 pages of praise and climbing.

Havoc is a newer machinima, nominated for Best Sound Design, Best Short Format, and Best Voice Acting. Havoc was created by Anil Kamath (Sound Design and Music), Chris Newcombe (Visual Design and Editing), and voiced by Sarah Murray. Like Clear Skies, Havoc is proving to be quite popular with the EVE playerbase, but holds appeal for a more general audience as well. The film is short, clocking in at one minute in length, but in that time nicely juxtaposes the grit of New Eden's setting with gorgeous visuals filmed within EVE. Like Clear Skies, Havoc is well worth a look. Video embeds of both machinima are found below the cut:

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World of Warcraft
EVE Online live dev blog on speed balancing, Wednesday Oct. 8

Filed under: Sci-fi, EVE Online, Events, in-game, Forums, Game mechanics, PvP, News items

CCP Games is bringing back live dev blogs for EVE Online, this week's will deal with speed balancing. Developers Greyscale and Fendahl will be on-hand this Wednesday, October 8th at 20:00 GMT to address player questions about these changes. The dev blog will last roughly an hour, and will take place in EVE, in the "Live Dev Blog" channel.

If you're interested in getting your questions answered, you'll need to post in the thread linked to this live dev blog to get your questions on their list. Players are already firing away, asking if the speed changes are limited to the nano-nerf and adjustments of stasis webifiers/warp scramblers, or if more sweeping changes to game mechanics are on the horizon. If you want answers about the speed balancing, this is probably your best chance for the time being, unless CCP opts to come out with an updated dev blog following this event.

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World of Warcraft
The Best of Massively: Our top 5 weirdest news stories

Filed under: Galleries, Age of Conan, EVE Online, Culture, Sword of the New World


We're still counting down to Massively's first birthday by compiling the best and most entertaining coverage we've done. So far we've listed our most important interviews and our most helpful guides. This time around, we're looking back at the top five strangest, weirdest and sometimes-raciest news stories we've covered since we launched last November.

Whether you missed these stories or you're just ready for a refresher, we hope they'll make you smile and laugh -- or at least make you raise an eyebrow or two!



World of Warcraft
EVE's second CSM election process begins

Filed under: Sci-fi, EVE Online, Culture, Events, real-world, Events, in-game, Guilds, MMO industry, News items


CCP Games announced that it's time for EVE Online's next Council of Stellar Management election process to begin. Here's the message from the Council Election page: "The second democratic elections in EVE will start the 7th of November. Here you can enter your application to run as a candidate for the election. You will run under your real name with an EVE identity for others to relate to. You will have to be ready to appear in public or in mediums. Your account has to be older than 30 days. You are required to put effort into your position. Yet serving the EVE population is well worth it. Get all the necessary information here. Throw your hat in the ring and make history."

Interested candidates will need to have their information submitted to CCP no later than October 17th (extended from their previous announcement that stated October 10th). The application, which requires a candidate to scan and submit an image of their passport, states: It is important to notice that your real life name, country, character name, campaign webpage and campaign message will be made public and available for everyone to see. Players elected to the Council of Stellar Management may also be required to appear on EVE-TV (should it make a comeback) and E-ON magazine, in addition to being willing and able to make the trip to Iceland.

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World of Warcraft
EVE Evolved: The making of EVE Online

Filed under: Sci-fi, EVE Online, Expansions, Game mechanics, Launches, MMO industry, EVE Evolved

EVE Online's development path from concept to release has followed a very different path to the MMO norm. Starting from its humble beginnings as one man's dream to build an online space game, EVE has developed into the massively popular game it is today. Rather than designing and developing the game all in one go, the CCP crew opted for a staged delivery approach. The game was re-made 11 times, each stage being progressively closer to the final goal. By launch, EVE had been through 5 total recodes where almost the entire game was scrapped and rebuilt from scratch and at least 6 partial recodes.

Join me as I take a look at the course EVE's development has taken from concept all the way to the current Empyrean Age expansion.

Continue reading EVE Evolved: The making of EVE Online


World of Warcraft
A newbie's first war declaration in EVE Online

Filed under: Sci-fi, EVE Online, Game mechanics, Guilds, PvP, Tips and tricks, Opinion

It's almost guaranteed that at some point in your time as an EVE Online pilot, you'll encounter a war declaration from another corporation. In some cases, the wardec may be provoked -- another corp's pilot killed or harassed, perhaps one ninja salvaging too many, and the next thing you know Concord sends you an email notifying you of hard times ahead. Then again, wardecs can also simply be used for kicks and consequence-free highsec kills. Potentially, a war declaration can also be a form of ransoming, a way for aggressors to extort money as a 'fee' to retract the wardec. Regardless of its cause, the situation remains the same: your opponents are free to fire upon you in high security space without triggering a response from Concord.

For a newer player, a feeling of panic can sink in. That warm, comfy security blanket of highsec no longer offers its sheltering protection from harm. Perhaps for the first time, there's real risk involved in playing the game. That's an angle of war declarations that writer Sam Guss discusses in a piece for MMORPG.com called "EVE Online: Surviving Your First War." (Guss is also a writer at EVE-Mag). But that's really just the backdrop. He recounts his own experience with being wardecced, from the surprise of the initial wardec to the sobering 24-hour countdown to war against far more experienced PvP-ers.

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World of Warcraft
Are you ready for EVE Offline?

Filed under: Sci-fi, EVE Online, Business models, Game mechanics, Opinion

Zubon over at Kill Ten Rats has written a bit of commentary about skill training in EVE Online. As players subbing multiple accounts used for different purposes know (particularly when training up initial skills), a fair amount of time is spent logging in and switching skill training, and not always so much actual gameplay seen with those characters. So, he suggests the idea of "EVE Offline" -- an extension of the game, played via a website or accessible with a mobile phone. The point of EVE Offline would be to turn skill training into its own game, not a peripheral activity related to EVE's standard (client) gameplay.

He presents this idea in the form of a CCP deal announcement, laying out the conditions and terms of the fictional EVE Offline. Tongue-in-cheek or is there a serious point? You decide. The post is ultimately a way of asking: How many EVE players essentially do this anyway with their characters, paying the full subscription price but not getting enough play time on those alts?

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World of Warcraft
CCP Games updates on Walking in Stations expansion for EVE

Filed under: Sci-fi, EVE Online, Events, real-world, Events, in-game, Expansions, Previews, News items, Roleplaying


The latest EVE Online dev blog comes to us from CCP Eris Discordia. Her post, "Boozing in Stations", deals with the Walking in Stations expansion (formerly known by the much cooler name 'Ambulation'). She states that CCP Games is making good progress on Walking in Stations, but some more feedback from the players is needed: "We are continuously testing, designing, integrating, iterating and polishing on our internal server, but something is missing... the MM part from MMO -- the massively multiplayer part. Our fix? Open up the internal release for the Fanfest attendees so that for a few days our internal release will be public!" As reported earlier, EVE Fanfest 2008 attendees will get to preview Walking in Stations firsthand, well in advance of the expansion's release.

She writes that this preview is not a public beta or even an alpha, just that CCP wants to share what they've done with the players. "There is only so much that we can explain through pictures and visual aids. In the end, you need to experience it in order to get a good idea of what we are truly doing." Eris also writes that EVE Fanfest 2008 will have a number of presentations by CCP devs on the Walking in Stations expansion, as well as roundtable discussions. Check out her "Boozing in Stations" dev blog for more info about where the Ambulation... no, Walking in Stations expansion is in terms of its development and what EVE Fanfest 2008 attendees can look forward to.

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World of Warcraft
A trader's mindset in EVE Online

Filed under: Sci-fi, EVE Online, Economy, Game mechanics, Guilds, Crafting, Professions, PvE, Opinion, Education


In EVE Online, it's usually the harsher side of the game that gets the most attention and has the greatest allure. Piracy, large-scale alliance warfare, and in general the dark side of EVE are what most players find interesting. But still, there are many players who engage in non-violent gameplay and find it rewarding. While hardcore PvP-ers lambast them as carebears, some corporations and individuals have attained considerable wealth and influence in the game through their own form of PvP applied to finance -- market warfare.

Among the player-created corporations and alliances in EVE Online that are devoted to helping newer players attain their goals in an often complex system, EVE University and Agony Unleashed are the most prominent. However, there are other corporations in the game that help their members along the way, which are more focused in their pursuits. One such corporation is Trader's Academy, corp ticker: [TRACE], formed in 2005 and devoted to helping pilots maximize profits from trading, mining, and mission running.

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World of Warcraft
A snapshot of alliance life in EVE Online

Filed under: Sci-fi, EVE Online, Culture, Economy, Game mechanics, Guilds, PvP, Endgame, Opinion


Roughly 1400 EVE Online players took part in the E-ON Alliance Survey in February of this year, organized by E-ON's Editor, Zapatero. "The survey was conducted to research the nature of alliances, 0.0 conflict and the capabilities of alliances or coalitions to ever mount a serious challenge to the entirety of 0.0 space," Zapatero writes. While those results provided a grounding for a few E-ON articles, they've otherwise remained inert on Zapatero's hard drive since then. Since the survey was created with anonymity in mind, there is no revealing information about any particular alliance and thus no harm in releasing the information for everyone to see. Zapatero's prepared the results as a pdf summary report as well as a spreadsheet (files hosted by Chribba.)

The questions asked were fairly comprehensive, ranging from individual motivations to play as part of an alliance to collective achievements and failings (and everything in between). Though the alliance map and the motivations driving its constant shifts will change over time, Zapatero's provided an interesting look at how EVE's alliance players approach the game. Check out his "New editions, old additions" post over at the EVE Online site for more background on this project and its aims.

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