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Filed under: Free-to-play

EverQuest II's GU63 tweaks crafting, adds hundreds of new items

Filed under: Fantasy, EverQuest II, Classes, Game mechanics, MMO industry, Patches, News items, Free-to-play, Crafting

EverQuest II - armorsmith at the forge
If you've been slacking when it comes to keeping up with EverQuest II tradeskill news lately, the recent Game Update 63 (otherwise known as Skyshrine) featured quite a few noteworthy tweaks. Sony Online Entertainment has posted a dev interview detailing some of the larger changes, including the addition of several hundred new craftable items.

SOE's Brian "Omougi" Ferguson says that Carpenters and Alchemists got a lot of love during this patch, and combat-only players will be pleased to know that crafters can now make even more handy upgrades. There are two new consumables for each class archetype, and Ferguson is particularly fond of the tank versions which gives meatshields an additional 20% damage reduction for 12 seconds.

Full details are yours at the official EQII website.

Not So Massively: Error 37, hero spotlights, and the Torchlight II beta

Filed under: Betas, Trailers, Video, Bugs, Game mechanics, PvP, News items, Free-to-play, Not So Massively, MOBA, League of Legends, Diablo III

Not So Massively title image
Well-known World of Warcraft guild Method secured a world first kill on Diablo III's Skeleton King in inferno mode just a few days after launch but was beaten to the game's completion by a single person. Players have been in outrage all week as server instabilities and login difficulties plagued the game's launch.

League of Legends revealed upcoming champion Darius this week and announced huge client updates that seem set to double the game's frame rate. Blacklight: Retribution released a new Netwar game mode, combining capture the flag and control point gameplay. Heroes of Newerth released its new support hero Riftwalker, Dota 2 released classic hero Treant, and Rise of Immortals took a close look at melee damage-dealer Tzai. Upcoming MOBA Smite will be entering closed beta at the end of the month, and Torchlight II's beta will soon end for the last time.

Captain's Log: STO's Caitian Carriers and Klingon Kitties

Filed under: Sci-fi, Culture, Game mechanics, Lore, Opinion, Star Trek Online, Free-to-play, Races, Captain's Log

STO
Lately I've beginning to wonder whether the wait for Star Trek Online's Season Six has been as interminable for other players as it seems to have been for me. Although the past several weeks have been busy in the real-life side of things, those distractions really haven't been all that good at harboring my frustration about the wait for the new stuff as I would have liked.

Season Six is being readied for a move to STO's test server, Tribble, in the next couple of weeks, according to the most recent Ask Cryptic as answered by the game's Executive Producer, Dan Stahl. The new patch will contain fleet starbases and a new fleet advancement system but not much else in the way of story-based content.

That's not unexpected, however, as not one of the previous Season releases really ever contained story-based content; they've merely been game-technology pushes, and I understand that Season Six will be no different.

However a couple of things have come out to the game in the past few weeks that have ruffled some hard-core Trek-fan feathers: Caitian Carriers and Ferasans.

Wings Over Atreia: Touring Tiamaranta

Filed under: Fantasy, Galleries, Screenshots, Aion, Expansions, PvP, PvE, Opinion, Free-to-play, Allods Online, Wings Over Atreia, Guides

Wings Over Atreia
If the eeriness of the truce between the Elyos and the Asmodians in Aion's new land of Sarpan wigs you out and makes you long for a good old-fashioned tussle, you can always head on over to Tiamaranta. Although the entire zone is not open for PvP, all four corners and the center are cordoned off for your opponent-bashing pleasure. In fact, Tiamaranta's Eye is often hopping as both sides contest mobs and try to land one of the bosses.

But even if you aren't in the mood for a bloody round of patty-cake, there is plenty of PvE and exploring to be had in this ecologically diverse land with a variety of new mobs to see (and dispatch) and new tasks to accomplish. Not able to make the trip yourself right now? Join Wings over Atreia's guided tour and get a taste of Tiamaranta.

Spacetime Studios teases Arcane Legends

Filed under: New titles, Free-to-play, Mobile

Spacetime Studios
Pocket Legends. Star Legends. Dark Legends. And now... Arcane Legends?

Yes, it appears to be true! Spacetime Studios is working on a fourth title for its popular mobile MMO library, filing a trademark that has since been approved. The application for a U.S. federal trademark was submitted on April 5th and was given the thumbs up May 10th. As one of its categories is "electronic game software for cellular telephones," we can reasonably deduce that Arcane Legends will launch on mobile devices in the same manner of its older siblings.

Spacetime Studios told us that it will release an official announcement of the title later this week. The studio recently released the vampire-themed MMO Dark Legends on iOS and Android devices.

RuneScape behind-the-scenes video gives players a peek at upcoming Queen Black Dragon update

Filed under: Fantasy, Video, Previews, News items, RuneScape, Free-to-play

RuneScape -- Queen Black Dragon concept art
RuneScape players, do you want a closer look at what goes on behind the scenes of Jagex's popular free-to-play title? If so, then you're in luck because today we've got the first in a series of weekly videos that take fans on a behind-the-scenes tour of the game's upcoming content.

This first video focuses on the upcoming Queen Black Dragon update, which is a members' update that will be coming in two parts. The first part of the update will bring a new questline and a "multi-level training dungeon," while part two will bring the Queen Black Dragon herself. The video promises that the fight will be one of the biggest that RuneScape has ever seen, and players who emerge victorious will have plenty of loot to look forward to. For the full, juicy details, check out the full behind-the-scenes video after the cut.

Vindictus EU update features two new raid bosses

Filed under: Fantasy, Trailers, Video, Game mechanics, MMO industry, Patches, News items, PvE, Free-to-play, Vindictus

Vindictus - Glas Gobbledegook something or other
This must be the day for sexy MMO news. On the heels of one risque announcement, we have a trailer for the latest Vindictus EU update that features a scantily clad lass named Succubus and a demonic colossal called Glas Ghaibheleann. Succubus is, well, a succubus, and she's also a raid boss who will challenge players like no other.

Except for maybe Glas Ghaibheleann. He's also a raid boss. While he's not quite as attractive as his partner-in-crime, he's equally deadly. Nexon says that the pair will awe players with their appearance and unique abilities. Get a load of the latest Vindictus EU update in the video after the cut.

[Source: Nexon Europe press release]

The Anvil of Crom: Downgrading an Age of Conan account to F2P

Filed under: Fantasy, Age of Conan, Business models, Game mechanics, MMO industry, Opinion, Free-to-play, The Anvil of Crom

The Anvil of Crom - Comparing Age of Conan's free and premium services
As I mentioned last time, I'm currently test-driving the EU servers. As such, my Age of Conan subscription fee is spoken for, and my US server characters are now relegated to free-to-play status. Since I'm still deciding on an EU main (I just rerolled after getting a PoM to 22), I figured I'd use this week's column to take a quick look at my veteran account through the eyes of a free-to-play customer.

When AoC Unchained debuted last summer, I read the account services matrix like everyone else, but to be frank, I didn't pay it much attention because I'd always been a subscriber. In the back of my mind, I figured that anyone who's halfway serious about Age of Conan would want to sub up, and my experiences this weekend have only reinforced that notion.

Game of Thrones Facebook title in the works

Filed under: Fantasy, Game mechanics, MMO industry, New titles, News items, Free-to-play, Casual

Joffrey golf-clapping
HBO's Game of Thrones is getting the online gaming treatment for the second time in the space of a calendar year. First it was Bigpoint's free-to-play browser MMO, and now it's a Facebook game called Game of Thrones Ascent, which is being developed by Disruptor Beam, a social gaming company headed by former GamerDNA CEO Jon Radoff.

The company says that players will "lead the life of a noble during the time of upheaval as portrayed in the books and the series thus experiencing a new type of game that unites both story and strategy."

Precious little info is given on the title, including a release date, but we'll bring you the latest as it becomes available.

[Source: Disruptor Beam press release]

The Daily Grind: Do you wait for MMO cash-shop sales?

Filed under: Business models, MMO industry, Opinion, Free-to-play, The Daily Grind, Miscellaneous

Paragon Market, CoH
When Lord of the Rings Online first went free-to-play, Turbine put quest zones on sale for a song, and I missed it. There's never been as good a sale since, and I regret being slow on the draw. So I vowed to start watching sales across the F2P games I frequent very carefully. Sparklepony for 10 bucks? Woot. City of Heroes character slots 50% off? Heck yes. It's become a game in and of itself, and sometimes I admit that I plunk down a little money for a sale on something in a game I've drifted away from, knowing I'll use it later (like Guild Wars' storage panels, which I delayed buying for several years until they were half off).

This method had definitely ensured that I save money on stuff I would have bought at full price had I lacked the patience and planning to play the cash-shop sale game. What about you guys? Do you wait for MMO cash-shop sales for the stuff you want to buy, even if that means you must wait to have the latest and greatest power set or inventory slot? Or do you just let your whims dictate your purchases?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Rise and Shiny: BatMUD

Filed under: Fantasy, Screenshots, Video, Bugs, Culture, Previews, Opinion, Free-to-play, Casual, Roleplaying, First Impressions, Rise and Shiny, Miscellaneous

BatMUD UI screenshot
Here I am making myself crazy once again. Why? Why do I insist on visiting games that I know will provoke issues both physical and mental? I guess it's because lately I have been fascinated with MUDs, or multi-user-dungeons. They are better described as text-based MMOs or choose-your-own-adventure books written with thousands of other players. It's a fascinating concept, especially when you consider how dissimilar it is to today's modern, easy-to-play offerings. The ancient design of the MUD now feels fresh, so much so that I have decided to dedicate a future article about the possibility of MUDs' viability in today's three-dimensional world.

I have found some good and some very bad over the last several weeks. I've also stumbled across brand-new versions of the migraines that often bother me when I concentrate way, way too hard on PC text. I have to admit that my issues do not seem that common, but it is important to look at a game from all angles, even from the angle of someone who has specific issues. BatMUD has tested my patience over the last few weeks and several hours. It's also shown me some wonderful adventure and sparked my imagination.

The Tattered Notebook: Peeling back the layers of time

Filed under: Fantasy, EverQuest II, Game mechanics, Opinion, Free-to-play, The Tattered Notebook

EQII flying
I was watching Shrek with my kids the other day, and one of my favorite scenes is Shrek's stroll with Donkey when they first meet. Shrek tries to explain how Ogres are like onions and how both have layers. When you think about it, EverQuest II is also like an onion because it has layer after layer of content and features that have stacked up over the years. In fact, some players have argued that there's almost too much to do, particularly at the lower levels.

I have always loved the fact that EverQuest II has been willing to try out new ideas over the years, and some of them have been remarkably successful. But there are a few that have gotten lost in the shuffle, while others have ended up directly conflicting with later additions of content. In this week's Tattered Notebook, we'll peel back the onion and look at the lost and conflicting layers of EQII.

The Road to Mordor: Five ways LotRO should be streamlined

Filed under: Fantasy, Lord of the Rings Online, Opinion, Free-to-play, The Road to Mordor

LotRO
You would think that growth and expansion is nothing but a good thing for MMOs -- after all, those are the hallmarks of the genre. But as these games get bigger, issues emerge as the developers add new zones, features, and systems. In short, maturing MMOs gravitate toward complexity, and this can have an adverse effect on the game as a whole.

The problem is that there is eventually too much a brand-new player has to absorb and master, not to mention the hassle of rolling alts and having to navigate all of that content once more. If developers don't stay on top of the situation, then the game starts to lose overall cohesion and becomes a befuddling mess.

With three expansions and numerous updates under its belt, Lord of the Rings Online is venturing deep into this territory. I have friends who are leveling up for the first time and finding themselves overwhelmed with everything that needs doing as well as all the systems that are not clearly explained. So today I want to play backseat developer and talk about five ways that LotRO should be streamlined for the good of all players, old and new.

Guy steals friend's goods in APB, GM offers vigilante justice in return

Filed under: Culture, Free-to-play, All Points Bulletin, Crime, MMOFPS, Humor

APB
Account theft and compromise are tragic facts of life in all MMOs, as player BlackJackieChan discovered the other day when he logged into APB: Reloaded and realized that he was wiped out.

After posting a tirade on the forums, BlackJackieChan got the attention of a GM, who subsequently investigated the crime. His findings were stunning: BlackJackieChan's in-game friend beef43302 was the culprit. Beef43302 had crept into his friend's account, swiped a number of goods, and then deleted the temporary characters used for the theft. Beef43302 then tried to cover up his wrongdoing by consoling BlackJackieChan with a new car and encouraging him to stick with the game.

Even though BlackJackieChan was accused of not protecting his account (apparently he had shown his password to his friend), GamersFirst restored the stolen items and then offered BlackJackieChan the chance to decide his friend's punishment. "Seeing as this is a relatively unique case," the GM wrote, "we shall let you decide the fate of beef43302."

BlackJackieChan has yet to respond on the thread, but the GM did tell the offender that the company suspended his account "unless BlackJackieChan says otherwise."

The Daily Grind: How much character customization is too much?

Filed under: Fantasy, MMO industry, Opinion, Free-to-play, The Daily Grind, Miscellaneous

Spirit Tales
Forty million. That's how many fashion combinations Spirit Tales is boasting. Forget, for a moment, whether you are a fan of Anime-inspired MMOs and cutesy fare and consider that staggering number on its merits.

I don't think players are really confused by a mind-numbing array of options. Heck, some of us live for cosmetic gear and could never get enough. But each one of these character tidbits was designed and modeled and textured and coded in by someone, and while we know that game development resources aren't wholly fungible, it's still true that money spent on pigtails and lollipop weapons and hats that look like snakes is money not spent on other features like housing and combat -- features more likely to be used by far more players than bunny ears.

How much character customization is too much?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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