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World of Warcraft
The Escapist explores hilarious family happenings when giving gold as a gift

Filed under: Fantasy, Guild Wars, Business models, Humor


This week the online magazine The Escapist is once again delving into online interactions. They've previously talked about everything from failure cascades in guilds to the 'curse' of WoW addiction. Today they've got up a humorous piece about a family misunderstanding around the always contentious act of buying gold. In this case, the gold in question is Guild Wars gold, purchased for a young man enjoying a birthday.

Once the gold is purchased, miscommunications within the family lead to some tense moments and inter-generational conflict. Check out the piece and find out how the story ends, in Brendan Sears' piece "Careful What You Wish For".

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World of Warcraft
Guild Wars Halloween art contest announced

Filed under: Fantasy, Guild Wars, Contests, Culture, Events, real-world, MMO industry, Roleplaying

It's that time once again for players and fans of ArenaNet's Guild Wars to break out the creativity for the Guild Wars Halloween Art Contest 2008. Last year's contest conjured some amazing images of costumes, sculptures, paintings and more from the dedicated GW community. This year, the concept is the same: Dream up your own way to bring a Halloween twist to Guild Wars.

The prizes this year include a Guild Wars-themed Razer Death Adder Mouse, a VisionTek Radeon HD3650 video card, signed copies of the Nightfall Collector's Edition, GW Series 2 skill pins, skill and character slot unlock keys and much more! Get your entry in by 12:00 Noon PST on Monday, October 27th, 2008. From there, the winners will be announced on or before November 3rd, 2008 and will be posted on the Guild Wars main site. Check out the complete rules for more details. Good luck!

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Massively talks with NCsoft about CoH changes, Austin studio shakeup

Filed under: At a glance, City of Heroes, City of Villains, Guild Wars, Tabula Rasa, Guild Wars 2, Massively meta

Massively and NCsoft have had the chance to touch base several times in the last week or so, and we wanted to be sure to put it all together in one place. If you're a fan of NCsoft's games, or just a fan of the genre, you undoubtedly have heard about the trials and tribulations player and developer have been experiencing of late. We've got all the details you want about the NCsoft Austin shakeup, the future of Tabula Rasa, the City of Heroes Issue 13 changeup and the microtransaction initiative the NC NorCal team is ramping up. Check out this roundup of NCsoft posts for everything you need on one of the bigs MMO publishers around.
City of Heroes Mission Architect moving to next year!
So what is replacing Architect? How about an all new level syncing system that will ensure you can always keep up with your buddies? The "Day Jobs" system, with brand-new civilian costumes and a brand-new game mechanic? Rebalancing of powers for PvP? A new merit reward system?
David Reid sets the record straight on NC West
David Reid, appointed President of Publishing, was kind enough to give up considerable time yesterday for an interview. We discussed Guild Wars and Tabula Rasa, but the main focus was on the NC West announcement.
Brian Clayton and Matt Miller on Power and Responsibility in City of Heroes
Right now the news is breaking about a major change to the City of Heroes issue release schedule. The Mission Architect feature is being moved to Issue 14. Issue 13, now titled Power and Responsibility, will include a whole lot more cool content and reach the player base that much sooner.
NCsoft 'very encouraged' by Guild Wars 2
Massively recently got to talk to David Reid, the newly appointed President of Publishing for NC West, about several key NCsoft matters. We took the opportunity to ask David about ArenaNet and Guild Wars, and in particular, what was happening with Guild Wars 2.

Continue reading Massively talks with NCsoft about CoH changes, Austin studio shakeup


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Player Consequences: Are MMOs finished with forums?

Filed under: World of Warcraft, Guild Wars, Forums, MMO industry, Warhammer Online, Player Consequences


The creation of the Internet has made communication affordable, fast, and almost completely reliable. It's no wonder that almost every facet of our lives has been affected by it, especially our entertainment. Mainstream entertainment like mp3s and streaming television have only recently found their way online. However, gaming has had a much longer relationship with the Internet. Early developers were practically hobbyists and they worked closely with players to establish some of the first persistent online games called MUDS. These text-based games often had very tight knit communities since there were initially few people who could afford to play them. Players often had direct communication with a game's creators and used early Bulletin Board Systems and Usenet to voice their opinions and offer help. This became the foundation for the relationship between MMOs and gaming forums.

Nowadays, it is much more common for a company to hire community managers to act as intermediaries between developers and players. Games are more complex and it is not just a couple guys in their basement anymore. Think about the opportunities for miscommunication if every developer on a large team posted their opinions on a game forum. It would be anarchy and the game studio would constantly be clarifying statements and putting out fires. When you look at that way, it becomes obvious that community managers serve an important function. Not that every gamer will agree they are necessary. As developers became more removed from gamers there's been an increasing amount of disdain for community managers and the forums they moderate. Over the years, several games have had bad situations on their forums that have some companies wondering if forums are even worth the trouble.

Continue reading Player Consequences: Are MMOs finished with forums?


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The Best of Massively: Our most helpful guides

Filed under: World of Warcraft, Galleries, Age of Conan, EVE Online, Guild Wars, Lord of the Rings Online, Guides, Warhammer Online, Massively meta

In just over one month, Massively will celebrate its first birthday! Last week we started a countdown to the event by kicking off a series of features highlighting the best stuff from the site so far. We started with our ten most important interviews. Today, we're continuing the weekly countdown by listing some of your (and our) favorite guides!

We broke them out into six categories, counting down to the best and most popular. A wide variety of games are covered, so chances are you'll find something useful in here. This list can serve as a springboard to a ton of content -- dozens and dozens of articles. So consider this your go-to place for info on some of the hottest games.

Without further ado, here's the guide to our best guides. Wow, how meta is that!



World of Warcraft
NCsoft 'very encouraged' by Guild Wars 2

Filed under: Guild Wars, Interviews, MMO industry, Guild Wars 2


Massively recently got to talk to David Reid, the newly appointed President of Publishing for NC West, about several key NCsoft matters. We took the opportunity to ask David about ArenaNet and Guild Wars, and in particular, what was happening with Guild Wars 2.

Massively: Something we know the Guild Wars players are very interested in, is with Jeff Strain now moving into his new position within the company, what does that say for ArenaNet and Guild Wars 2, which is obviously a product that ArenaNet's been working on for some time? Guild Wars players are... well, they're dying for you to let them know what's going on with that game. Is this a good sign or a bad sign for the company, and what should this say to Guild Wars players who are looking forward to the sequel with more than bated breath?

David Reid: First thing: I'd be remiss if I didn't acknowledge that we, too, have an enormous amount of enthusiasm for Guild Wars 2! And we're very encouraged by what we're seeing.

Continue reading NCsoft 'very encouraged' by Guild Wars 2


World of Warcraft
The return of Evil in Guild Wars

Filed under: Fantasy, Guild Wars, Culture, Guilds, PvP


When a competitive MMO has been around as long as Guild Wars has, there tends to be certain legacies that have evolved over time. A perfect example of this is the guild EvIL, which had dominated the GW PvP tournament scene during the game's infancy. Over the years though, the Korean guild had broken up due to life issues and players simply moving on from the game.

However, after taking a few years off, a few of the founding members are back with a vengeance to form a new guild called The Return. Their goal is to return to the top of the tournament ladder and dominate as they once had. The team is participating in 2-3 daily tournaments and are spending close to seven hours per day gearing up for future tournaments. Recently, they practiced 16 hours straight just to qualify for a monthly tournament, then played another seven during the event itself. This type of dedication from a group of players who were in on the earliest days of the Guild Wars beta just goes to show that the game's competitive allure is still going strong after all these years.

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World of Warcraft
"Disgruntled ArenaNet employee" blogger finally admits it was a hoax

Filed under: Fantasy, Guild Wars, MMO industry, Opinion, Rumors

If you're a long time fan of Guild Wars, or you're just finely-tuned into the realm of MMO news as any good Massively reader should be, you may remember some controversy that erupted last year regarding a blog that claimed to be written by a disgruntled former employee of ArenaNet. This blog supposedly outed ArenaNet for working with gold farmers in some elaborate scheme to make the company more money, undercut the dedicated player-base and massacre hundreds of thousands of small fluffy bunnies. Okay, we may have exaggerated a bit on that last one.

Needless to say, the interwebs were quite worked up over this, and ArenaNet came under fire several times for it. Well, it turns out that the creator of that blog finally admitted that it was all a cruel joke. They apologized (er, kinda) for the trauma they caused the community, and blamed it all on the fact that they were "bored". You may also notice that this "explanation" was created way back in July, but this just goes to show how thoroughly this person's scheme fizzled into obscurity.

[Via Aspendawn]

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World of Warcraft
Guild Wars update adds new Zaishen reward and more

Filed under: Fantasy, Guild Wars, Events, in-game, Exploits, Game mechanics, Patches, PvE

Yesterday's skill balance and update for Guild Wars brought with it some large changes for arguably overpowered skills, bug fixes and the addition of the newest Zaishen Reward tonic for September. Despite the creepy appearance of that new Macabre Tonic creature, the main topic on everyone's mind is the change to the Unyielding Aura Elite skill.

This skill had previously been the cornerstone for what's known as Ghost Running, where players could take advantage of what could best be described as an exploit. This also worked for many popular farming runs as well. With this new patch, Unyielding Aura now only works "within spell casting range", eliminating the way characters could rez from across the map. Of course many players don't like this fix, but as any veteran Guild Wars player knows, it doesn't take ArenaNet long to remedy unbalanced skills.

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World of Warcraft
The newest Guild Wars companions explained

Filed under: Fantasy, Galleries, Screenshots, Guild Wars, Events, in-game, Game mechanics, Guides, PvE, Education


With the recent news of two new allies joining the fray for Guild Wars, you may be excited about the new game mechanics that both the M.O.X. hero and the Fire Imp helper bring to the game. We may even go so far as to say that these game mechanics could be a glimpse into what's to come with Guild Wars 2 game mechanics. ArenaNet has already said that there will be a 'sidekick' in Guild Wars 2, but is the Fire Imp a precursor to that?

Speculations aside, these two new companions have caused a stir lately. First, there are those who inevitably say that M.O.X. is overpowered. There are those who say the Fire Imp is simply a free ticket to the Survivor title. There are those who say that these are both ways for ArenaNet to scrape up some more money for Guild Wars 2 development. Whatever outlandish rumors you believe, they're here and they're changing the way we play the game just a bit.

Follow along as we give these two a proper introduction and explain the facts about what they are exactly>>

World of Warcraft
Guild Wars players get two new companions

Filed under: Fantasy, Guild Wars, Events, in-game, Game mechanics, PvE

As we mentioned a few weeks ago, a new hero was to emerge on the Guild Wars scene for players who either bought the new Guild Wars Trilogy set or already had all three GW campaigns on their active account. Well, the time has arrived and M.O.X. the golem is ready for action! His primary profession is Dervish, and he is touted as being the largest hero in the game. Not only that, but in true Dervish fashion, he can change into five different forms. As most other heroes, M.O.X. needs a quest to unlock him, and he can be found just outside the port cities of Lion's Arch, Kaineng Center and Kamadan.

In addition to M.O.X., we're also surprised with another NPC companion. The Fire Imp is considered your very own leveling buddy which is available only to players below level 20. He can only join you for 60 minutes at a time, and has certain other restrictions to make him more of a special sidekick than a constant companion. You can check out the website for more detailed information on acquiring these special allies, including the lore-riffic backstory on M.O.X. and a video of one of his Dervish form transformations.

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Official NCsoft Europe podcast: Games Convention edition released

Filed under: Fantasy, Super-hero, Podcasts, Aion, City of Heroes, City of Villains, Guild Wars, Events, real-world, Interviews, MMO industry, New titles, Tabula Rasa

Who better to talk about the Leipzig Games Convention and the gaming industry in general than the people who develop the games. In NCsoft Europe's most recent official podcast, the community team discusses the convention itself, answers live questions from fans and lets us know about the state of new projects such as the highly-anticipated Aion.

The interesting thing about this audio is it's recorded live at the convention in German and English. Each question is answered in both languages, so if you're wondering what Guild Wars is in German, it's Guild Wars. Also, be sure to follow along with the latest Games Convention happenings over at Stephen "Rockjaw" Reid's blog for updates, videos, photos and more!

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World of Warcraft
Guild Wars announces PAX tournament prizes

Filed under: Fantasy, Guild Wars, Contests, Events, real-world, MMO industry, PvP

With gaming expo season also comes live tournament season to most of these events. During the Penny Arcade Expo's event later this month, ArenaNet plans on continuing their trend of hosting competitive Guild Wars tournaments with some great contests held at the ArenaNet/NCsoft booth, and also at their VIP after-party. As we previously reported, this party will be held at the Gameworks across the street from the Washington State Convention & Trade Center in Seattle.

These contests include a 2v2 tournament and a Rollerbeetle racing tournament. The prizes range from ATI graphics cards, laser mice, gaming keyboards, character slots, bonus unlock packs and more! Head on over to the main GW website for more info on each of these prizes.

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World of Warcraft
New Hero added to the Guild Wars NPC line-up

Filed under: Fantasy, Guild Wars, Events, in-game, Game mechanics, PvE

It's been a long time since Guild Wars players have had any brand new content, so when we got word of a new Hero NPC being added soon, we got very excited. This new hero is named M.O.X. the Golem, and he is an Asuran construct, quoted as being "the ultimate in magic, mechanised party protection." He will be a Dervish class and not available in PvP at all.

However, there's more to the story. This new Hero will be made available in the new Guild Wars: The Complete Collection set due for release on September 5th, 2008. This edition will include all three Guild Wars campaigns, plus the only expansion, Eye of the North. That's not to say it will only be available through this purchased set though, as anyone who owns all three core campaigns on their account as of this Hero's September release date will get their hands on M.O.X.

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World of Warcraft
Major Guild Wars update drastically changes GvG

Filed under: Fantasy, Guild Wars, Forums, Game mechanics, Guilds, Patches, PvP, PvE


Guild Wars players have been anxiously awaiting this large skill balance for a long time, but many weren't expecting this much of a change. Not only have many key skills been buffed, but the nerfing of Ursan Blessing has finally happened. Plus, Guild versus Guild battles have been drastically changed. As with any gameplay changes, there are those who love it, and those who hate it.

The key component to the GvG changes involves the complete removal of the Victory or Death finale effect. This means the Guild Battle NPCs no longer walk to the flag stand and the Guild Lord's health has been reduced to 1680, yet he gets a 300 max health boost for the rest of the game when a team obtains a morale boost. What does this all mean for GvG? Basically, previous strategies will need a complete revamp to be effective anymore. This should be interesting for those guilds who have dominated the ladder for so long.

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