Skip to Content

Filed under: Hands-on

MMObility: An exclusive look at the Runespan in RuneScape

Filed under: Fantasy, Game mechanics, Interviews, Patches, News items, Opinion, Free-to-play, Browser, Mobile, Hands-on, Casual, Miscellaneous, MMObility, Crafting

RuneScape screenshot
Jagex, developer of the ever-popular browser-based game RuneScape, is known for its rapid development schedule. Heck, I fully expect that this article will be outdated by the time I finish its rough draft. Players of the Jagex flagship MMO can log in to find new items, places to explore, and quests to do almost weekly. I tend to poke my nose into the game several times a week, so I know that a more casual player has endless amounts of content to run through. I might level up my construction skill and then switch to something completely different. I just recently spent an afternoon playing with just the new bonfire skill.

Of course, those pesky developers are at it again: giving me more content to go through even though my highest skills hover around only the level 40 mark. This time it's the Runespan, a brand-new area that helps players level runecrafting by offering them a one-stop shop that is more casual and non-competitive than the normal runecraft experience.

I got the chance to call up some of the lead developers on the phone and ask not only about the Runespan but about the new FPS improvements, so be sure to check that out!

Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)

Filed under: Betas, Fantasy, Economy, Game mechanics, Interviews, MMO industry, New titles, Previews, PvP, News items, Opinion, Free-to-play, Hands-on, Massively Hands-on, First Impressions, Some Assembly Required, Sandbox, Crafting

Some Assembly Required - Salem dev tour
I spent an hour romping through the woods of Salem last Friday with Seatribe head honcho Bjorn Johannessen. The tiny indie company (current dev population: two) is hard at work on its followup to Haven and Hearth, an acquired taste of a sandbox game notable for its no-holds barred approach that includes permadeath and the ability to summon (and kill) criminal characters -- even while their lulz-loving puppet-masters are offline.

Publisher Paradox bills Salem as "the crafting MMO," and boy it's not kidding. Over the course of this particular dev tour, I saw crazy amounts of tradeskill functionality, all kinds of cool world-building stuff, and ultimately, more than enough reasons to spend time with the game when it launches later this year.

Choose My Adventure: Cruisin' with the gang in City of Heroes

Filed under: Super-hero, Galleries, Polls, City of Heroes, Opinion, Free-to-play, Hands-on, Choose My Adventure

Choose My Adventure City of Heroes
You've experienced it, right? That magic moment on any trip of significant length when you've been living and breathing the locale long enough that the place starts to feel more familiar and you settle in, that time when you feel less like a tourist and more like a local. After the last few weeks traveling with you all, I have hit that moment in City of Heroes. While I still may not be able to tell one inspiration from another by sight, I can find my way around the 'hood and know the skyline when zipping about -- well, at least in Atlas Park. Oh, and I found a Mexican restaurant! It's almost like a second home now.

It was upon reaching this comfort zone that City of Heroes got better for me; this past week has been more fun than the previous ones during this Choose My Adventure road trip. (And yes, I'd even call the torture of the expansive character creation fun. Exhausting, but fun!) What transpired this week? Buckle up and step on the gas to see.

Hands-on with The Secret World character creator

Filed under: Horror, Real life, Video, Age of Conan, New titles, Previews, Opinion, Hands-on, The Secret World, Massively Hands-on, First Impressions, Miscellaneous

Image
The real secret to The Secret World is that it's the Matrix (see the above picture from the character creator that resembles Carrie-Anne Moss).

Actually, the first and most important stop for an MMO gamer is the character creator. When you're in beta, it might not be as important because the character will be tossed away in a few short weeks. However, in the live game, this character will not only be the same one you might see for years to come; it's also a reflection of you as a player. There are some players who insist on playing the ugliest races in the game, while others want the prettiest or the strongest. Personally, I lean toward playing female characters. I'm not sure what that says about me.

The creation of our character says so much about us, so it is extremely important that western RPGs and especially MMORPGs allow us to express ourselves. The Secret World's character creator has its good elements and its bad, but the most important part is how much Funcom's version allows us to express our personalities.

Hands-on with The Secret World's Illuminati experience

Filed under: Fantasy, Horror, Opinion, Hands-on, The Secret World

Illuminati
Dark days are upon us, and I, for one, couldn't be more pleased. For the past few days I've had the pleasure of exploring the dark corners of the press beta for Funcom's upcoming horror-fantasy MMO, The Secret World, and now the embargo is up and I'm finally able to share my impressions with all of you.

You may recall that I got some hands-on time with the title at PAX East earlier this year and came away from the experience fairly pleased. But that was an hour of playtime at the most, so how does the game hold up with extended play? I decided to hop into the (rather stylish) boots of an Illuminati initiate to find out for myself.

Hands-on with The Secret World's Templar experience

Filed under: Betas, Fantasy, Horror, Galleries, Screenshots, Game mechanics, MMO industry, New titles, Previews, Opinion, Hands-on, The Secret World, Massively Hands-on, First Impressions

The Secret World - Don't mind this hollow earth portal
Believing in The Secret World takes a certain of amount of... faith. And I'm not just talking about Funcom's less-than-stellar reputation when it comes to bug-free MMO launches. No, the very foundation of this particular title rests on a narrative about things unseen, and that cryptic, otherworldly esoterica informed every moment of my time spent in the press beta over the last couple of days.

The basic premise, of course, is that everything is true. Every myth, legend, and spook story that our rational minds scoff at has a place in this particular riff on reality.

The Secret World is also quite heretical when it comes to gameplay. It eschews the tried and true class-based approach for a complex grimoire of a skill system featuring an ability wheel made of hieroglyphs and higher math (or so it first appears). To come right to the point, though, I bought into the game almost immediately.

Druids, Drow, and destinies in an epic DDO expansion tour

Filed under: Betas, Fantasy, Dungeons and Dragons Online, Classes, Expansions, Game mechanics, Previews, Free-to-play, Hands-on

DDO
On Thursday, Turbine will take the wraps off of Dungeons and Dragons Online: Menace of the Underdark and commence with the closed beta. It's a heady time for both the team and playerbase, as this 2007 title steps into the big leagues of expansion-holding MMOs. And because we know you hate waiting for all the goods, we joined Turbine on the test server for an advance look at some of the hottest features coming with June's launch.

On the phone with us was Senior Producer Eric Boyer, Community Specialist Amanda Grove, and Design Director Ian Currie. "We want to show players how big the expansion pack is and how much it'll be changing the game," Boyer began, telling us that levels one through 20 were merely "heroic" -- now it'll be time to make the move into epic territory.

From a look at the much-anticipated Druid and the previously vague Epic Destinies to a lightning tour of your first day in the Forgotten Realms, the team was out to convince us that Menace of the Underdark is fully worthy of the "expansion" moniker. How's it looking so far? Take a look for yourself!

Rise and Shiny: Looking back on two years and making changes

Filed under: Screenshots, Video, Culture, New titles, Opinion, Free-to-play, Browser, Mobile, Hands-on, Casual, Humor, First Impressions, Rise and Shiny, Miscellaneous, Anniversary

Mabinogi screenshot
This column will turn two years old on May 8th, 2012. I'm proud of not only the fact that I have been able keep up the column with a decent amount of content and writing that has slowly gotten better over that time but also the fact that I have introduced the readers of Massively to so many games that they wouldn't otherwise have known about. Recently, I have increased my efforts by streaming odd and indie games as well as writing about the relatively new world of mobile MMOs.

This might all seem like I am attempting to build some sort of indie hipster street cred, but the totally honest truth is that nothing thrills me more than exposing a new game to the world or giving an older game some much-needed sunlight. If someone posts, "This game is still around?" in the comments section, I call that a win.

From now on, I am going to tweak how I do things for Rise and Shiny in order to raise the quality of coverage. Let me explain how as well as give you a few figures to illustrate just how many titles I have covered.

The Firing Line: Hands-on with Firefall's beta

Filed under: Betas, Sci-fi, Game mechanics, MMO industry, New titles, Opinion, Free-to-play, Hands-on, MMOFPS, First Impressions, The Firing Line, Firefall

The Firing Line - Hands on with Firefall's beta
I'm dying on the beautiful beach outside Firefall's starter town. As I lay bleeding from a hundred holes and generally making a mess of my shiny new bumble bee-colored battleframe, my avatar collapses to the sand and says the funniest thing I've heard in a while.

"Grandpa!"

This is delivered in his best rural Georgia twang, and it lessens the sting of my latest newbie move. The whole scene is Firefall in a nutshell: It's fun, frustrating, and funny all at once.

See Guild Wars 2's Lion's Arch for the first time

Filed under: Betas, Fantasy, Video, Guild Wars 2, Hands-on

Guild Wars 2: Lion's Arch
Lion's Arch was a staple city in the original Guild Wars, so its presence 250 years later in Guild Wars 2 excites many hardcore fans of the lore. In this last weekend's beta event for Guild Wars 2, participants got to see the new Lion's Arch for the first time, answering several questions about its appearance and function in this more modern Tyria.

Our own Richie Procopio ventured into Lion's Arch to grab some video footage for those who didn't get a chance to see the city during the crazy weekend. The video shows a walk-through of the major features, including some amazing bird's-eye views and even a bit of the city at night. Click past the cut to watch the entire video.

Rise and Shiny: Gemstone IV

Filed under: Fantasy, Video, Culture, Game mechanics, Previews, Opinion, Hands-on, Casual, Rise and Shiny, Livestream, Miscellaneous, Sandbox

Gemstone IV screenshot with map
This article was a long time coming. Not only have I avoided taking a look at any sort of pure MUD for many years, but I meant to write this up last week but real life interrupted my plans. I just didn't think it was fair to write up a first impressions based on only a few hours of play. I was quite hesitant to take a deeper look at Gemstone IV mainly because I knew that the non-stop reading would surely create more migraines that might derail my work again. I was very worried, actually.

Luckily, the Gemstone IV client is customizable enough to allow me to create a "book-style" experience: black text on a white background. I don't think I'm alone in my inability to view bright, colored text on a dark background comfortably. If I were, popular websites would still look like they were from 1996. We've moved past ugly fonts and horrible color combinations.

Unfortunately it took me most of the time with Gemstone IV just to learn how to play, make the text comfortable to read, and understand what my character was supposed to be doing. Once I got comfortable, though, I honestly had one of the most enchanting times in a game yet.

Choose My Adventure: Next stop, City of Heroes

Filed under: Super-hero, Polls, City of Heroes, Free-to-play, Massively Meta, Hands-on, Choose My Adventure

Choose My Adventure
I hope your vote wasn't born from a desire to see me in tights!

Although road trips can be just as fun when you just jump in the car and take off with no predetermined destination, at some point you have to end up somewhere. And it looks like we now know our destination. While I was safely strapped in my seat and watching the scenery, you readers have taken the City of Heroes exit. So it looks like a cape and superpowers will be on order for the next few weeks in Choose my Adventure. (Unless you nix the cape, of course.)

Surprisingly, this time around I actually managed to sit back and enjoy the ride without checking the poll results every 20 minutes of every day; I managed to restrain myself to just once a day! Maybe it was because I've let you have the keys before and knew that I really would enjoy the experience no matter where you took me. After all, you didn't get us in a wreck last time, did you? And Justin survived (relatively) unscathed, so what was there to worry about?

Perhaps on another trip we will be able to explore other exotic destinations, such as Anarchy Online, Star Trek Online, Asheron's Call, or even World of Tanks. I'll admit that I wistfully entertained images of visiting each of these destinations while I was glancing periodically at the polls, but for now, our course is set, and we will be arriving shortly. The first order of business before jumping into City of Heroes is a shot pitstop to develop our character. Be sure to get your vote in before Saturday, April 28th, 2012, at 11:59 p.m. EDT!

Choose My Adventure: Ultimate road trip edition

Filed under: Polls, Hands-on, Choose My Adventure, Miscellaneous

Choose My Adventure
Let's go for another spin!

Just like Mikey of Life cereal fame, I ventured into the realm of Choose My Adventure once before, and I liked it! Grand adventures, camaraderie with readers, exploring the unknown... what more could I ask for? More time, obviously!

It ended all too soon. I was totally revved up and ready to jump right back in, but unfortunately neither pleading nor bribery worked to continue my stint as your plucky puppet (and locking the other staff members in a dark closet didn't pan out either -- they escaped), so I had to park it and wait my turn. It took much too long, but finally my time has come again. *happy dance*

Now the boss may have handed me the keys, but you will be the ones driving. The top is down, and I've got snacks and shades; all that is left to begin our adventure for the next six weeks is to pick which direction to head and floor it. Although a lot of good places have already been visited, there are plenty more to choose from. In the mood for fantasy? Capes? Nebulas? Heavy artillery? Cast your votes by Sunday, April 22nd, 2012, at 11:59 p.m. EDT for your chance to steer me to the world of your choice. Our possible destinations (in no particular order) are...

Enter at Your Own Rift: Fishin' and survivin'

Filed under: Fantasy, Game mechanics, Previews, Opinion, Hands-on, RIFT, Enter at Your Own Rift, Crafting

rift fishing
One of the parts of the recent RIFT producer's letter that caught my eye was the hint that there will soon be more to do in game besides "stab" stuff. Maybe I'm mellowing in my old age, or perhaps it's because of my inner Bartle explorer player-type, but I'm enjoying activities in MMOs that don't involve mass slaughter all the time. Usually, that means crafting, but the inventory management that's required often leaves me cross-eyed by the time I'm done.

With Update 1.8, RIFT will add two new skills to the game: fishing and survival. Non-combat activities have already been introduced in past updates, like the wedding instance, but these two new skills look to be fun games within the game, so I was eager to check things out. Join me as I don some hip-waders, pack up some flint, and head to PTS for a peek at fishing, survival, and a quick peek at the looking-for-guild tool.

PAX East 2012: Exploring the dark corners of The Secret World

Filed under: Fantasy, Horror, Previews, Opinion, Hands-on, The Secret World, Massively Hands-on, Massively Event Coverage

Screenshot -- The Secret World
As anyone around the Massively offices can tell you, I am eagerly-bordering-on-obsessively awaiting the release of Funcom's latest entry into the MMO market, The Secret World. I'm all about the supernatural, occult, and paranormal, and The Secret World's "all the myths are true" philosophy is right up my alley, so when I heard that there would be a playable demo at PAX East 2012, it was all I could do not to squeal like a 12-year-old girl (and I may have done so anyway).

Of course, many people are hesitant about the title. Between The Secret World's subscription-cum-microtransactions business model and Funcom's track record of poor launches and bug-laden games, some gamers are finding themselves hesitant to get hyped up for the game's June 19th launch. Of course, I'd be lying if I said I weren't at least a bit cautious myself, regardless of my enthusiasm for the game. So how is the game shaping up? Well, sit down, grab yourself a drink, and let me tell you what I think.

Massively Features

Events Calendar

Name Date
Cataclysm Launch
Dec 7, 2010
DCUO Launch
Early 2011

Massively Staff

Name Title
Shawn Schuster
Editor-in-Chief
Brianna Royce
Senior Editor
Rubi Bayer Community Manager
Brendan Drain Contributing Editor
Eliot Lefebvre Contributing Editor
Jef Reahard Contributing Editor
Justin Olivetti Contributing Editor
Krystalle Voecks Contributing Editor
Larry Everett Contributing Editor
Beau Hindman Columnist
Edward Marshall Columnist
Greg Waller Columnist
Jeremy Stratton Columnist
Karen Bryan Columnist
MJ Guthrie Columnist
Patrick Mackey Columnist
Ryan Greene Columnist
Lisa Poisso Columnist
More about the Massively staff

Massively Podcast

New episodes every Tuesday. Now playing:
Episode 123, for Wednesday, November 10th, 2010.



Archive | RSS | iTunes | Zune

Featured Galleries

One Shots
Born to Fire
CMA: City of Heroes
The Secret World - Press Beta (Templars)
Aion housing
Aion: Ascension
TERA PAX 2012
Neverwinter
LotRO - Update 6: Shores of the Great River