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Filed under: Historical

Age of Empires developers talk about free-to-try and free-to-play

Filed under: Historical, Business models, Interviews, News items, MMORTS, Age of Empires Online

Age of Empires Online
Gas Powered Games is aiming to take Age of Empires Online out of DLC-supported free-to-play and into a truly free model. That means moving away from what Systems Design Lead Eric Williamson described as "more of a free to try" model and implementing a system through which players can earn points to unlock anything that could be more quickly bought with money. In anticipation of this change, PC Gamer sat down with Williamson and Design Lead Steve Bauman for a chat about some of the philosophy behind the change.

Williams said that their hope is that people who were previously turned off by the imperative that they spend money for full in-game advantage will be willing to give it another go. Players will now be able to earn enough points to unlock a premium civilization in "as short as two or three weeks of daily play," so those who spend the most time in-game will reap the greatest reward. Empire points, the purchase resource that will be gained by either money or in-game achievement, will be earned by players as they complete specific campaign quests, level up, and participate in Alliance Contests.

The Firing Line: World of Warplanes producer talks matchmaking, progression

Filed under: Betas, Historical, Game mechanics, Interviews, MMO industry, New titles, News items, War, Free-to-play, Massively Interviews, World of Warplanes, The Firing Line

The Firing Line - World of Warplanes producer interview
Last week I talked a bit about a couple of flight sim shooters coming soon to a PC near you. One of them is World of Warplanes, the followup title to Wargaming.net's ubiquitous World of Tanks hit.

The World War II action MMO masters are slipping the surly bonds of earth with a new lobby-based battler that's currently flying through the early phases of its global alpha test. I had a few burning questions for the devs, including specifics on the matchmaking system, progression, and the possibility of historical scenarios. Producer Anton Sitnikau was gracious enough to answer those and more, so head past the break to see what he had to say.

World of Warplanes video diary details classes, roles

Filed under: Betas, Historical, Video, Classes, Game mechanics, MMO industry, New titles, News items, War, Free-to-play, Dev Diaries, World of Warplanes

World of Warplanes - dev diary title screen
Looking for the latest World of Warplanes news? Wargaming.net has you covered with part two of its developer diary video series.

The clip introduces us to some of the dev personalities working on the game as well as the three main aircraft classes (fighters, heavy fighters, and ground attack planes). "Fighters top the food chain," according to historical consultant Yuri Pasholok. "They are the most widespread, versatile, and -- pound for pound -- the deadliest class in the game."

In comparison, ground attack birds are "slow, clumsy, and very heavy." Pasholok says, "To imagine what flying a ground attack plane is like, think of flying a tank." Why would you want to fly a tank? Well, for the ridiculous amounts of destructive firepower, of course. Finally, heavy fighters are something of a middle ground between the previous two classes. They can take a beating better than their light fighter counterparts, but their main objective is defense and interception. Click past the cut to view the full video, and be sure to check out The Firing Line this Friday for an exclusive World of Warplanes producer interview.

World of Warplanes heavy fighter class revealed

Filed under: Betas, Historical, Trailers, Video, Classes, Game mechanics, MMO industry, New titles, News items, War, Free-to-play, World of Warplanes

World of Warplanes - heavy fighters
Wargaming.net has taken the wraps off its next World of Warplanes aircraft class. Heavy fighters are the subject of a new teaser video and a new press release, with the former featuring just over a minute of gameplay footage. Right now, the interceptors are confined to the German tech tree, but Wargaming.net promises that they'll be added to other nation rosters as well.

"Their size, power and armament allow heavy fighters to fulfill a great variety of objectives including interception, head-on attacks, and bombing, making them one of the most versatile classes of air forces," the company says.

German heavy fighters include the Fw.57, the Bf.110, the Me.410, and the Me.P.1102. Get a look at the full video clip after the cut.

[Source: Wargaming.net press release]

Wargaming.net looking to conquer Korea

Filed under: Historical, Business models, MMO industry, News items, War, Free-to-play, World of Tanks

World of Tanks - French destroyer
One of these days we're going to write a story about how Wargaming.net has colonized another planet and is busy converting its indigenous population into fiendishly addicted action MMO players. Today, though, the company is settling for Korea.

The month of May brings the latest territorial expansion for the firm's ubiquitous World of Tanks brand as well as a new Korean office. "We are proud to announce that Wargaming.net is just a couple of steps away from establishing its Korean presence," says CEO Victor Kislyi. "Now that we're fully prepared to meet [the] high expectations of the Korean gaming community, I don't see any reasons for World of Tanks not to become a success."

Wargaming.net launched World of Tanks in 2011. The company is currently conducting global alpha tests for its World of Warplanes followup as well as developing World of Battleships.

[Source: Wargaming.net press release]

World of Tanks appreciates the military with a World of Thanks

Filed under: Historical, Culture, Events, in-game, News items, War, Free-to-play, World of Tanks

If you've actually been shot at in a tank, this game is probably a bit less fun.
When you log in and play World of Tanks, you're playing the entertaining part of war, the part with cool machines wreaking havoc. Real wars obviously aren't fought by logging in and choosing a tank; they're fought by brave men and women willing to lay down their lives for their country if necessary. Thus, in honor of National Military Appreciation Month, Wargaming.net is donating to several charities for American veterans with your purchases.

Four charities -- AMVETS, Homes for our Troops, the Military Families Fund, and Paralyzed Veterans of America -- will be receiving 10% of the proceeds from all American purchases of larger Gold packs and 75% of the proceeds for all American purchases of the T14 package. To help raise awareness of veteran concerns, the company will also be hosting several giveaways through the month. It's a nice nod toward the reality of armed conflicts, and it lets you play at a private little war while still donating to survivors of real battles.

The Firing Line: Five reasons to love Tribes: Ascend

Filed under: Historical, Sci-fi, Business models, Game mechanics, MMO industry, PvP, Opinion, War, Free-to-play, DUST 514, World of Warplanes, The Firing Line

The Firing Line - Five reasons to love Tribes: Ascend
Oh, Tribes: Ascend, if only you were an MMO.

Actually, wait a minute. When I think on it, if Hi-Rez Studios' new free-to-play sci-fi shooter were an MMO, I probably wouldn't like it as much. There's something to be said for frequent updates and instant gameplay gratification, and Tribes provides those things (and more) in spades.

World of Tanks launches in Southeast Asia this week

Filed under: Historical, Real life, Business models, MMO industry, News items, War, Free-to-play, World of Tanks

World of Tanks - burning tank
World of Tanks has some gaudy user numbers. Even though MMO companies and PR firms are known for their Hollywood accounting when it comes to player statistics, 24 million users is a lot any way you slice it.

It's not enough for Wargaming.net, though, so the company is shipping its brand of lobby-based World War II tank action to Southeast Asia this week. The game is coming to Singapore, Malaysia, the Philippines, and Thailand, and it's bringing its arsenal of more than 150 armored vehicles with it.

Local support, distribution, marketing, and operational concerns are in the hands of SEA Gaming. World of Tanks originally launched in March of 2011 as the first game in a planned trilogy of World War II-based action titles.

[Source: Wargaming.net press release]

The Firing Line: World of Tanks first-anniversary retrospective

Filed under: Historical, Business models, Game mechanics, MMO industry, Patches, PvP, Opinion, War, Free-to-play, World of Tanks, The Firing Line, Anniversary

The Firing Line - World of Tanks anniversary retrospective
We've been hearing about World of Tanks for so long that it seems crazy to think the title is just now celebrating its first anniversary. Sure enough, though, Wargaming.net's lobby-based multiplayer title is barely a year old. Well, OK. It's almost two years old if you count its summer 2010 beta release, which we won't since the title up there says first anniversary.

Anyhow, what's even scarier than the passage of time is the fact that World of Tanks (and the company behind it) is showing no signs of slowing down.

Mount & Blade: Warband DLC features 250-player battles

Filed under: Fantasy, Historical, Trailers, Video, Expansions, Game mechanics, MMO industry, News items, War

Mount and Blade: Warband - Napoleonic Wars
A Mount & Blade MMO is something we've wanted to see for a long time. While that's not exactly happening, 250-player battles is probably the next best thing. Paradox has just released a new DLC pack for Mount & Blade: Warband called Napoleonic Wars. It brings the game's signature real-time combat to 19th century Europe and gives players the ability to use soldiers, artillery, and even battlefield musicians to wage epic multiplayer battles.

Napoleonic Wars features five nations, a wide range of artillery pieces, over 220 new units, an Engineer class that uses barricades, trenches, and explosives. There's also a new commander battle mode for your squad-leader gameplay needs. The DLC pack will set you back $9.99. Oh, and don't forget to check out the launch trailer after the cut.

[Source: Paradox press release]

New World of Warplanes gameplay video showcases fighters

Filed under: Betas, Historical, Trailers, Video, Classes, Game mechanics, MMO industry, New titles, News items, War, Free-to-play, World of Warplanes

World of Warplanes - Bf-109
Wargaming.net has released another brief gameplay video from its upcoming World of Warplanes opus. The footage focuses on fighter-class aircraft, which the firm says are designed for "offensive reconnaissance, engaging in close one-on-one dogfights, and effective attacking in groups of two or three."

Like all of WoWP's aircraft, fighters will feature various engines, ammunition types, and assorted customizable modules that allow players to tune for optimum combat performance.

World of Warplanes is currently in global alpha, but Wargaming.net says that closed beta is "coming soon." In the meantime, check out the clip after the cut.

[Source: Wargaming.net press release]

Wargaming.net releases World of Warplanes video dev diary

Filed under: Betas, Historical, Video, Game mechanics, MMO industry, New titles, News items, War, Free-to-play, Dev Diaries, World of Warplanes

World of Warplanes - Video dev diary #1
Anxious for an update on World of Warplanes? If so, Wargaming.net has just the thing in the form of a new video dev blog that features gameplay footage and talking head interviews with various project principals.

The clip resides on Wargaming.net's YouTube portal (and we've also got it for you after the cut, below). It's entirely in Russian, but fortunately it's also packed with sub-titles for the rest of us. Much of the info is a recap if you've been following the game for some time, but there are some interesting tidbits regarding aircraft prototypes (i.e., avatars that are quite different from the usual Mustang, Spitfire, and Sturmovik suspects found in most flight sims).

The dev diary also tells us that while WoWP will initially ship with 20 planes per nation, the roster will gradually expand up to 100 aircraft for each faction.

Rise and Shiny: Stronghold Kingdoms

Filed under: Fantasy, Historical, Screenshots, Video, Game mechanics, Previews, PvP, Opinion, Free-to-play, Casual, MMORTS, Humor, Rise and Shiny, Livestream, Miscellaneous

Stronghold Kingdoms screenshot
There are certain designs in the MMORTS genre that have frankly started to burn me out. I was a bit worried that I had reached my tolerance point and would not be able to stomach another city-builder until I had put some time between me and my latest preview or first impressions. It's an amazing genre, and as I have argued before, it's more MMO than most MMOs. As in many genres, successful design is copied. The ironic thing is that all of these copies often dilute the market, making it worse on everyone. As much as I love the genre, I am a bit sick of running into the same design, stereotypical settings, and mechanics. Of course, we cannot take these copies and paint the whole genre with a terrible brush; if we did that, all of MMOdom would be in trouble. Still, I'm sick of it.

Luckily Firefly Worlds, maker of Stronghold Kingdoms, has a very persistent "PR ninja" who made a point to poke at me on Twitter. Usually, we funnel all PR contact to our lead editors for organization purposes, but hey, I can't resist a nice voice and a lovely looking game... and I have a high tolerance for fun people.

World of Tanks celebrates its first year

Filed under: Historical, Video, News items, War, Free-to-play, World of Tanks, Anniversary

World of Tanks anniversary
Bring on the armored confetti! World of Tanks is celebrating its first anniversary, and Wargaming.net is "tankful" for the over 24 million registered players worldwide. Has the growth caused some shell-shock? "Our growth over the last year has been nothing short of amazing. A year ago, no one in the company could possibly imagine that World of Tanks would have skyrocketed like this," said Wargaming.net CEO Victor Kislyi.

So what have all these users been up to over the last 12 months? They have participated in 350 million battles, fired more than 75 billion shells (scoring 48 billion direct hits), and destroyed more than eight billion armored vehicles. On top of that, World of Tanks secured the Guinness World Record for the Most Players Online Simultaneously on One MMO Server in January 2011 with 91,311 simultaneous players. The game has even broken that record multiple times, reaching a hefty 450,000 players online at one time.

WoT has no intention of resting on its laurels; Kislyi assures us that "the game isn't slowing down anytime soon." In fact, he says, "We have massive expectations for the upcoming year, and we'll continue to drive game development that will keep our players engaged and excited."

Join in the celebration: Watch the video after the cut and then check out our one-year retrospective in next week's The Firing Line.

[Source: Wargaming.net press release]

PAX East 2012: World of Warplanes impressions

Filed under: Historical, Galleries, Screenshots, Events, real-world, New titles, Previews, Opinion, Free-to-play, Hands-on, Massively Interviews, Massively Hands-on, Massively Event Coverage, Miscellaneous, World of Warplanes

This is a game about basketball.
Much like its predecessor, World of Warplanes is not a game with an ambiguous title. This is a game about planes, and not the sort that flies cargo from one point on the globe to another. If flying around and getting into aerial dogfights sounds like an unappealing concept to you, well, you can pretty much just exit stage left when you hear the name.

But the lack of subtlety in the name, however noteworthy, doesn't really say much about the game itself. Is it fun to play? Does it succeed in what it sets out to do? Really, is it just World of Tanks up in the air? I can't speak to the last one, but I can say that it definitely delivers on its stated design goals. This is a game all about maximizing the rush of an aerial fight and striking a balance between crafting an in-depth flight simulation and providing accessibility to those new to the genre.

Massively Features

Events Calendar

Name Date
Cataclysm Launch
Dec 7, 2010
DCUO Launch
Early 2011

Massively Staff

Name Title
Shawn Schuster
Editor-in-Chief
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Rubi Bayer Community Manager
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Justin Olivetti Contributing Editor
Krystalle Voecks Contributing Editor
Larry Everett Contributing Editor
Beau Hindman Columnist
Edward Marshall Columnist
Greg Waller Columnist
Jeremy Stratton Columnist
Karen Bryan Columnist
MJ Guthrie Columnist
Patrick Mackey Columnist
Ryan Greene Columnist
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More about the Massively staff

Massively Podcast

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Episode 123, for Wednesday, November 10th, 2010.



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