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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Hands-on with The Secret World's mission system]]></title><link>http://www.massively.com/2012/05/17/hands-on-with-the-secret-worlds-mission-system/</link><guid isPermaLink="true">http://www.massively.com/2012/05/17/hands-on-with-the-secret-worlds-mission-system/</guid><comments>http://www.massively.com/2012/05/17/hands-on-with-the-secret-worlds-mission-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/pve/" rel="tag">PvE</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://www.massively.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://www.massively.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://www.massively.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/hands-on-with-the-secret-worlds-mission-system/"><img alt="The Secret World - Kingsmouth quest NPC" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/header-1337181734.jpg" /></a></div>
So <a href="http://www.thesecretworld.com"><em>The Secret World's</em></a> mission system treads well off the beaten MMO path. It's pretty cool, actually, though portions of it may irritate quest-grinders who just want to blow through zones on their way to the game's equivalent of a max-level toon.<br />
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For the rest of us, there's a nifty interface, some challenging puzzles, and plenty of well-written quest text and dialogue to keep us entertained for weeks at a time.<p><a href="http://www.massively.com/2012/05/17/hands-on-with-the-secret-worlds-mission-system/" rel="bookmark">Continue reading <em>Hands-on with The Secret World's mission system</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/17/hands-on-with-the-secret-worlds-mission-system/">Hands-on with The Secret World's mission system</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 17 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/17/hands-on-with-the-secret-worlds-mission-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20238849/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/17/hands-on-with-the-secret-worlds-mission-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure-games</category><category>faction</category><category>fantasy</category><category>featured</category><category>funcom</category><category>horror</category><category>kingsmouth</category><category>mythology</category><category>preview</category><category>previews</category><category>ragnar-tornquist</category><category>sci-fantasy</category><category>secret-world</category><category>secret-world-impressions</category><category>secret-world-mission-guide</category><category>secret-world-missions</category><category>skill-based</category><category>supply-run</category><category>the-kingsmouth-code</category><category>the-secret-world</category><category>the-secret-world-mission-guide</category><category>the-secret-world-press-beta</category><category>tsw</category><category>tsw-guides</category><category>tsw-quest-guide</category><category>tsw-questing</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 17 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on with The Secret World's combat system]]></title><link>http://www.massively.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/</link><guid isPermaLink="true">http://www.massively.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/</guid><comments>http://www.massively.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/pve/" rel="tag">PvE</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://www.massively.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://www.massively.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/"><img alt="The Secret World - Dead zombies" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/deadzombies.jpg" /></a></div>
<a href="http://www.thesecretworld.com"><em>The Secret World's</em></a> press beta hasn't been what I expected. To be frank, I'd say there are times I wish I didn't have to play it. See, my guild pals are on either the closed beta server or the public beta weekends server, both of which are quite crowded and therefore offer quite a different experience from the forlorn existence endured by my Massively Templar.<br />
<br />
There's also the whole I-don't-get-to-keep-this-character thing, not to mention the wow-this-is-cool-and-I-don't-want-to-spoil-it-for-myself-post-launch thing.<br />
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On the other hand, I've had plenty of time to muck around with game systems and minutiae, something that my card-carrying membership in the crazy carebear immersionist secret society often precludes. For this week's press beta article, then, I thought I'd give you guys a primer on <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World's</em></a> combat system.<p><a href="http://www.massively.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/" rel="bookmark">Continue reading <em>Hands-on with The Secret World's combat system</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/">Hands-on with The Secret World's combat system</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 16 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20234265/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>faction</category><category>fantasy</category><category>funcom</category><category>horror</category><category>mythology</category><category>preview</category><category>previews</category><category>sci-fantasy</category><category>secret-world</category><category>secret-world-combat</category><category>secret-world-guides</category><category>skill-based</category><category>the-secret-world</category><category>the-secret-world-combat</category><category>the-secret-world-guides</category><category>the-secret-world-press-beta</category><category>tsw</category><category>tsw-combat</category><category>tsw-guides</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 16 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Next beta weekend for The Secret World announced]]></title><link>http://www.massively.com/2012/05/14/next-beta-weekend-for-the-secret-world-announced/</link><guid isPermaLink="true">http://www.massively.com/2012/05/14/next-beta-weekend-for-the-secret-world-announced/</guid><comments>http://www.massively.com/2012/05/14/next-beta-weekend-for-the-secret-world-announced/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/14/next-beta-weekend-for-the-secret-world-announced/"><img alt="I maintain that this really isn't all that unusual for New England." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tsw-betaweekend-epl-514.jpg" /></a></div>
If you enjoyed the first peek into the secrets of <a href="http://massively.joystiq.com/tag/Funcom/">Funcom</a>'s upcoming game, you'll be happy to know that <em><a href="http://massively.joystiq.com/category/The-Secret-World/">The Secret World</a></em>'s second beta event <a href="http://www.thesecretworld.com/news/the_secret_world_beta_weekend_2_kingsmouth_calling_part_two">has already been announced</a>. The next weekend event starts on May 18th at noon EDT and runs until May 21st at 3:00 a.m. EDT. Several European sites will be giving away keys for this particular beta, but players who have pre-ordered the game beforehand will automatically have access to this event.<br />
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The new event will feature a number of new areas, quests, and storylines. Players can learn more about the residents of Kingsmouth who have held out despite the town's current state as well as meet representatives of the Orochi Corporation observing the dark occurrences. Plus, all of the previous weekend's content will be available, so if you didn't get a chance to take part in the last test, <a href="http://www.thesecretworld.com/news/the_secret_world_beta_weekend_2_kingsmouth_calling_part_two">you'll have plenty to explore within the horror-filled world</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/14/next-beta-weekend-for-the-secret-world-announced/">Next beta weekend for The Secret World announced</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 14 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/14/next-beta-weekend-for-the-secret-world-announced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20237970/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/14/next-beta-weekend-for-the-secret-world-announced/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-test</category><category>beta-tests</category><category>beta-weekend</category><category>events</category><category>faction</category><category>fantasy</category><category>funcom</category><category>horror</category><category>in-game-events</category><category>mythology</category><category>news</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>test-weekend</category><category>testing-events</category><category>the-secret-world</category><category>tsw</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 14 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny: Dark Legends]]></title><link>http://www.massively.com/2012/05/13/rise-and-shiny-dark-legends/</link><guid isPermaLink="true">http://www.massively.com/2012/05/13/rise-and-shiny-dark-legends/</guid><comments>http://www.massively.com/2012/05/13/rise-and-shiny-dark-legends/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/launches/" rel="tag">Launches</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/pve/" rel="tag">PvE</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/crime/" rel="tag">Crime</a>, <a href="http://www.massively.com/category/humor/" rel="tag">Humor</a>, <a href="http://www.massively.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://www.massively.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://www.massively.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/05/13/rise-and-shiny-dark-legends/"><img alt="Dark Legends screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/fullscreen-capture-5112012-113611-am.bmp.jpg" /></a></div>
<em><a href="http://www.darklegends.com/">Dark Legends</a></em>, the new title from mobile MMO king <a href="http://www.spacetimestudios.com/">Spacetime Studios</a>, is already creating a buzz with its liberal use of an energy pool that is sapped as players go through standard gameplay. If this mechanic were packaged any differently and inside a sandbox, it's possible that people would call it "realistic" or "hardcore." Unfortunately, problems set in as soon as players realized that playing the game for hours on end would require some infusion of real-life funds or the ability to kill pretty large chunks of time in non-combat areas.<br />
<br />
I would argue that the gameplay does not have to be designed for marathon gaming sessions. It's very possible that the "casual" part of the game's description <em>actually means</em> "casual." I still had issues with the mechanic; don't get me wrong. But if I was bothered by anything it would be <a href="http://massively.joystiq.com/tag/Dark-Legends/"><em>Dark Legends'</em></a> lack of borrowing features from <a href="http://pocketlegends.com/"><em>Pocket Legends</em></a>, Spacetime's flagship mobile MMO, which offers actual persistent areas and other MMO staples.<br />
<br />
Of course, it's possible that Spacetime is simply trying something new. Heaven forbid it should attempt a new design!<p><a href="http://www.massively.com/2012/05/13/rise-and-shiny-dark-legends/" rel="bookmark">Continue reading <em>Rise and Shiny: Dark Legends</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/13/rise-and-shiny-dark-legends/">Rise and Shiny: Dark Legends</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 13 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/13/rise-and-shiny-dark-legends/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20236315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/13/rise-and-shiny-dark-legends/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BatMUD</category><category>beau-hindman</category><category>BioWare</category><category>ccp</category><category>dark-legends</category><category>eve-online</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>hands-on</category><category>livestream</category><category>massively-tv</category><category>mud</category><category>rise-and-shiny</category><category>spacetime</category><category>spacetime-studios</category><category>star-wars-the-old-republic</category><category>stream</category><category>swtor</category><category>twitch</category><category>twitch-tv</category><category>video</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 13 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[The Secret World's skill system detailed in new video]]></title><link>http://www.massively.com/2012/05/11/the-secret-worlds-skill-system-detailed-in-new-video/</link><guid isPermaLink="true">http://www.massively.com/2012/05/11/the-secret-worlds-skill-system-detailed-in-new-video/</guid><comments>http://www.massively.com/2012/05/11/the-secret-worlds-skill-system-detailed-in-new-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/11/the-secret-worlds-skill-system-detailed-in-new-video/"><img alt="The Secret World - $6.66 per gallon" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tswgasstation.jpg" /></a></div>
If you're staring down the barrel of <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World's</em></a> first beta weekend and you're a little bit daunted by the game's 500-plus skills or its classless progression system, don't despair. <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> has released an eight-minute video designed to teach you the basics and get your paranormal adventures off on the right foot.<br />
<br />
The ability wheel breaks everything down into one of three categories: melee, magic, or ranged. Each is subdivided a further three times into different types of weapons (blood magic, blades, rifles, etc.). Technically you can learn every ability in the game, but you can only equip 14 at a time (seven active and seven passive), and you're also limited to equipping two weapons simultaneously. Your 14 abilities, when paired with your weapons of choice, make up your build, and half the fun in <em>The Secret World</em> is trying out all the possible permutations.<br />
<br />
Learn more after the break, and don't forget to check out our <em>Secret World</em> <a href="http://massively.joystiq.com/tag/the-secret-world-press-beta/">press beta impressions</a> while you're at it.<p><a href="http://www.massively.com/2012/05/11/the-secret-worlds-skill-system-detailed-in-new-video/" rel="bookmark">Continue reading <em>The Secret World's skill system detailed in new video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/11/the-secret-worlds-skill-system-detailed-in-new-video/">The Secret World's skill system detailed in new video</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 11 May 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/11/the-secret-worlds-skill-system-detailed-in-new-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20236758/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/11/the-secret-worlds-skill-system-detailed-in-new-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>builds</category><category>faction</category><category>fantasy</category><category>funcom</category><category>horror</category><category>mythology</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>skill-deck</category><category>the-secret-world</category><category>the-secret-world-builds</category><category>trailer</category><category>tsw</category><category>tsw-ability-wheel</category><category>tsw-builds</category><category>tsw-skill-video</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 11 May 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on with The Secret World character creator]]></title><link>http://www.massively.com/2012/05/11/hands-on-with-the-secret-world-character-creator/</link><guid isPermaLink="true">http://www.massively.com/2012/05/11/hands-on-with-the-secret-world-character-creator/</guid><comments>http://www.massively.com/2012/05/11/hands-on-with-the-secret-world-character-creator/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/real-life/" rel="tag">Real life</a>, <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://www.massively.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://www.massively.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://www.massively.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/05/11/hands-on-with-the-secret-world-character-creator/"><img alt="Image" height="299" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tsw-character-creator.jpg" style="margin: 4px" width="530" /></a></div>
<div>
	The real secret to <a href="http://thesecretworld.com/"><em>The Secret World</em></a> is that it's the Matrix (see the above picture from the character creator that resembles <a href="http://en.wikipedia.org/wiki/Carrie-Anne_Moss">Carrie-Anne Moss</a>).<br />
	<br />
	Actually, the first and most important stop for an MMO gamer is the character creator. When you're in beta, it might not be as important because the character will be tossed away in a few short weeks. However, in the live game, this character will not only be the same one you might see for years to come; it's also a reflection of you as a player. There are some players who insist on playing the ugliest races in the game, while others want the prettiest or the strongest. Personally, I lean toward playing female characters. I'm not sure what that says about me.<br />
	<br />
	The creation of our character says so much about us, so it is extremely important that western RPGs and especially MMORPGs allow us to express ourselves. <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>'s character creator has its good elements and its bad, but the most important part is how much <a href="http://massively.joystiq.com/tag/funcom">Funcom</a>'s version allows us to express our personalities.</div><p><a href="http://www.massively.com/2012/05/11/hands-on-with-the-secret-world-character-creator/" rel="bookmark">Continue reading <em>Hands-on with The Secret World character creator</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/11/hands-on-with-the-secret-world-character-creator/">Hands-on with The Secret World character creator</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 11 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/11/hands-on-with-the-secret-world-character-creator/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20235904/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/11/hands-on-with-the-secret-world-character-creator/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>character-creator</category><category>ea</category><category>Electronic-Arts</category><category>fantasy</category><category>featured</category><category>First-Impressions</category><category>funcom</category><category>hands-on</category><category>horror</category><category>mythology</category><category>opinion</category><category>preview</category><category>previews</category><category>sci-fantasy</category><category>secret-world</category><category>the-secret-world</category><category>trailer</category><category>trailers</category><category>tsw</category><category>video</category><category>video-preview</category><category>videos</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 11 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on with The Secret World's Illuminati experience]]></title><link>http://www.massively.com/2012/05/11/hands-on-with-the-secret-worlds-illuminati-experience/</link><guid isPermaLink="true">http://www.massively.com/2012/05/11/hands-on-with-the-secret-worlds-illuminati-experience/</guid><comments>http://www.massively.com/2012/05/11/hands-on-with-the-secret-worlds-illuminati-experience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://www.massively.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/11/hands-on-with-the-secret-worlds-illuminati-experience/"><img alt="Illuminati" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tsw1.jpg" /></a></div>
Dark days are upon us, and I, for one, couldn't be more pleased. For the past few days I've had the pleasure of exploring the dark corners of the press beta for <a href="http://www.massively.com/tag/funcom">Funcom's</a> upcoming horror-fantasy MMO, <a href="http://www.massively.com/category/the-secret-world"><em>The Secret World</em></a>, and now the embargo is up and I'm finally able to share my impressions with all of you.<br />
<br />
You may recall that I got some hands-on time with the title <a href="http://massively.joystiq.com/2012/04/11/pax-east-2012-exploring-the-dark-corners-of-the-secret-world/">at PAX East earlier this year</a> and came away from the experience fairly pleased. But that was an hour of playtime at the most, so how does the game hold up with extended play? I decided to hop into the (rather stylish) boots of an Illuminati initiate to find out for myself.<p><a href="http://www.massively.com/2012/05/11/hands-on-with-the-secret-worlds-illuminati-experience/" rel="bookmark">Continue reading <em>Hands-on with The Secret World's Illuminati experience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/11/hands-on-with-the-secret-worlds-illuminati-experience/">Hands-on with The Secret World's Illuminati experience</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 11 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/11/hands-on-with-the-secret-worlds-illuminati-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20236039/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/11/hands-on-with-the-secret-worlds-illuminati-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>faction</category><category>fantasy</category><category>funcom</category><category>hands-on</category><category>horror</category><category>illuminati</category><category>impressions</category><category>kingsmouth</category><category>mythology</category><category>preview</category><category>previews</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>the-secret-world</category><category>the-secret-world-press-beta</category><category>tsw</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 11 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on with The Secret World's Templar experience]]></title><link>http://www.massively.com/2012/05/11/hands-on-with-the-secret-worlds-templar-experience/</link><guid isPermaLink="true">http://www.massively.com/2012/05/11/hands-on-with-the-secret-worlds-templar-experience/</guid><comments>http://www.massively.com/2012/05/11/hands-on-with-the-secret-worlds-templar-experience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://www.massively.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://www.massively.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://www.massively.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://www.massively.com/category/first-impressions/" rel="tag">First Impressions</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/11/hands-on-with-the-secret-worlds-templar-experience/"><img alt="The Secret World - Don't mind this hollow earth portal" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tswhollowearthportal.jpg" /></a></div>
Believing in <a href="http://www.thesecretworld.com"><em>The Secret World</em></a> takes a certain of amount of... faith. And I'm not just talking about <a href="http://www.funcom.com">Funcom's</a> less-than-stellar reputation when it comes to bug-free MMO launches. No, the very foundation of this particular title rests on a narrative about things unseen, and that cryptic, otherworldly esoterica informed every moment of my time spent in the press beta over the last couple of days.<br />
<br />
The basic premise, of course, is that <a href="http://massively.joystiq.com/2011/04/07/the-secret-world-readying-seven-years-of-content-new-trailer-re/">everything is true</a>. Every myth, legend, and spook story that our rational minds scoff at has a place in this particular riff on reality.<br />
<br />
<a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a> is also quite heretical when it comes to gameplay. It eschews the tried and true class-based approach for a complex grimoire of a skill system featuring an ability wheel made of hieroglyphs and higher math (or so it first appears). To come right to the point, though, I bought into the game almost immediately.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.massively.com/photos/the-secret-world-press-beta-templars/">The Secret World - Press Beta (Templars)</a></strong></p><a href="http://www.massively.com/photos/the-secret-world-press-beta-templars/#5011172"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/1-1336506559_thumbnail.jpg" alt="" title="" /></a><a href="http://www.massively.com/photos/the-secret-world-press-beta-templars/#5011173"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/2-1336506561_thumbnail.jpg" alt="" title="" /></a><a href="http://www.massively.com/photos/the-secret-world-press-beta-templars/#5011174"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/3-1336506564_thumbnail.jpg" alt="" title="" /></a><a href="http://www.massively.com/photos/the-secret-world-press-beta-templars/#5011175"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/4-1336506566_thumbnail.jpg" alt="" title="" /></a><a href="http://www.massively.com/photos/the-secret-world-press-beta-templars/#5011176"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/6-1336506568_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.massively.com/2012/05/11/hands-on-with-the-secret-worlds-templar-experience/" rel="bookmark">Continue reading <em>Hands-on with The Secret World's Templar experience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/11/hands-on-with-the-secret-worlds-templar-experience/">Hands-on with The Secret World's Templar experience</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 11 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/11/hands-on-with-the-secret-worlds-templar-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20230288/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/11/hands-on-with-the-secret-worlds-templar-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>faction</category><category>fantasy</category><category>featured</category><category>funcom</category><category>game-mechanics</category><category>horror</category><category>mythology</category><category>sci-fantasy</category><category>secret-world</category><category>secret-world-hands-on</category><category>secret-world-preview</category><category>secret-world-templars</category><category>skill-based</category><category>skill-system</category><category>templar-starter-experience</category><category>templar-starting-experience</category><category>templars</category><category>the-secret-world</category><category>the-secret-world-press-beta</category><category>tsw</category><category>tsw-skills</category><category>tsw-templars</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 11 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[The Secret World reaches one million beta signups]]></title><link>http://www.massively.com/2012/05/10/the-secret-world-reaches-one-million-beta-signups/</link><guid isPermaLink="true">http://www.massively.com/2012/05/10/the-secret-world-reaches-one-million-beta-signups/</guid><comments>http://www.massively.com/2012/05/10/the-secret-world-reaches-one-million-beta-signups/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/10/the-secret-world-reaches-one-million-beta-signups/"><img alt="The Secret World" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tsw-1336651991.jpg" /></a></div>
It's hard to fathom how you can have "secret" societies when over a million new people know about them, but somehow we don't think <a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> sweating the security breach. In fact, the studio seems quite proud of the fact that a million players have signed up to test <a href="http://massively.joystiq.com/category/the-secret-world/"><em>The Secret World</em></a>. <a href="http://massively.joystiq.com/2012/05/03/the-secret-war-draws-over-200-000-players-to-its-facebook-battle/">The Facebook tie-in</a> is also getting record views, with almost two million visits over the past few weeks.<br />
<br />
Senior Vice President <a href="http://massively.joystiq.com/tag/Morten-Larssen/">Morten Larssen</a> sees this as a shining omen for a dark world: "Shattering our previous beta records gives us great hope for <em>The Secret World's</em> launch and its future. Combining this positive number with the excellent feedback we have received from both beta testers and the press that have played the game, make us very optimistic for a successful launch of <em>The Secret World</em>."<br />
<br />
Anyone who's pre-ordered <em>The Secret World</em> can get in on <a href="http://massively.joystiq.com/2012/05/08/the-secret-world-announces-first-beta-weekend/">tomorrow's beta weekend</a>, the first of several that Funcom's planning in the lead up to release. This beta weekend will be focused on the Templar starting experience and the area of Solomon Island.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/10/the-secret-world-reaches-one-million-beta-signups/">The Secret World reaches one million beta signups</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 10 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/10/the-secret-world-reaches-one-million-beta-signups/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20235353/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/10/the-secret-world-reaches-one-million-beta-signups/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-signups</category><category>beta-weekend</category><category>facebook</category><category>faction</category><category>fantasy</category><category>funcom</category><category>horror</category><category>Morten-Larssen</category><category>mythology</category><category>one-million</category><category>pre-order</category><category>public-beta</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>solomon-island</category><category>templar</category><category>the-secret-world</category><category>tsw</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 10 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[The Secret World announces first beta weekend]]></title><link>http://www.massively.com/2012/05/08/the-secret-world-announces-first-beta-weekend/</link><guid isPermaLink="true">http://www.massively.com/2012/05/08/the-secret-world-announces-first-beta-weekend/</guid><comments>http://www.massively.com/2012/05/08/the-secret-world-announces-first-beta-weekend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/08/the-secret-world-announces-first-beta-weekend/"><img alt="Screenshot -- The Secret World" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tsw.jpg" /></a></div>
<div>
	Beta weekends are all the rage these days, and now <a href="http://www.massively.com/tag/funcom">Funcom</a> is getting in on the action. The studio has announced that its upcoming fantasy-horror MMO, <em><a href="http://www.massively.com/category/the-secret-world">The Secret World</a></em>, will be the subject of a series of weekend beta tests, the first of which is beginning this weekend.<br />
	<br />
	From Friday until Sunday, players who were lucky enough to get their hands on beta keys via preorders or giveaways will be able to jump into the boots of a Templar initiate. After undergoing the proper procedures for joining the less-than-secretive secret organization, players will be whisked away to Solomon Island, New England, where they will be tasked with finding the source of the ancient evil threatening Kingsmouth. The full details of the beta weekend, including a handy-dandy FAQ, can be found over at <em>The Secret World</em>'s official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/08/the-secret-world-announces-first-beta-weekend/">The Secret World announces first beta weekend</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 08 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/08/the-secret-world-announces-first-beta-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20234149/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/08/the-secret-world-announces-first-beta-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-weekend</category><category>beta-weekends</category><category>betas</category><category>cbt</category><category>closed-beta-weekend</category><category>faction</category><category>fantasy</category><category>funcom</category><category>horror</category><category>kingsmouth</category><category>mythology</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>solomon-island</category><category>templar</category><category>the-secret-world</category><category>tsw</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 08 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Dark Legends launches on Apple devices, hits 500K players]]></title><link>http://www.massively.com/2012/05/07/dark-legends-launches-on-apple-devices-hits-500k-players/</link><guid isPermaLink="true">http://www.massively.com/2012/05/07/dark-legends-launches-on-apple-devices-hits-500k-players/</guid><comments>http://www.massively.com/2012/05/07/dark-legends-launches-on-apple-devices-hits-500k-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/launches/" rel="tag">Launches</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/mobile/" rel="tag">Mobile</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/07/dark-legends-launches-on-apple-devices-hits-500k-players/"><img alt="Dark Legends" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/darklegendscombat.jpg" /></a></div>
The tortured souls of the underworld Apple users have twiddled their thumbs and sharpened their canines for over a month now, <a href="http://massively.joystiq.com/2012/04/11/dark-legends-goes-live-for-mobile-devices-and-chrome/">a month that Android and Chrome users</a> have played <a href="http://massively.joystiq.com/tag/Dark-Legends/"><em>Dark Legends</em></a> to their hearts' content. After that long wait, iOS owners can stop penning brooding poetry on Livejournal and start playing the game proper: <a href="http://massively.joystiq.com/tag/spacetime-studios/">Spacetime Studios</a> has released <em>Dark Legends</em> <a href="http://itunes.apple.com/us/app/dark-legends-3d-mmo/id475249795">on the App Store</a>.<br />
<br />
Apple users can now joining the 500,000-plus <em>Dark Legends</em> community by simply downloading the game from the store and getting their vamp on. Edward-wannabes have a daunting task in front of them, however, as all of the darker fantasy forces are out to be a serious pain in their neck.<br />
<br />
<em>Dark Legends</em> follows in the wake of Spacetime's enormously popular <a href="http://massively.joystiq.com/tag/Pocket-Legends/"><em>Pocket Legends</em></a> and <a href="http://massively.joystiq.com/tag/Star-Legends/"><em>Star Legends</em></a>. It's available as a free download with optional in-app purchases and can be played over wifi, edge, 3G, and 4G networks.<br />
<br />
Our own Beau is livestreaming <em>Dark Legends</em> <a href="http://massively.joystiq.com/2012/05/07/mv-guide-may-7-13-2012/">today on Massively TV</a>, so be sure to see what he thinks of the game!<br />
<br />
[Source: Spacetime Studios press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/07/dark-legends-launches-on-apple-devices-hits-500k-players/">Dark Legends launches on Apple devices, hits 500K players</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 07 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/07/dark-legends-launches-on-apple-devices-hits-500k-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20233097/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/07/dark-legends-launches-on-apple-devices-hits-500k-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>app-store</category><category>apple</category><category>apple-app-store</category><category>chrome</category><category>dark-legends</category><category>dracula</category><category>edward</category><category>f2p</category><category>free-to-play</category><category>ios</category><category>ipad</category><category>iphone</category><category>ipod-touch</category><category>itouch</category><category>launch</category><category>mobile</category><category>mobile-mmo</category><category>obscure-livejournal-reference</category><category>pocket-legends</category><category>spacetime</category><category>spacetime-studios</category><category>star-legends</category><category>vampire</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 07 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[The Secret War draws over 200,000 players to its Facebook battle]]></title><link>http://www.massively.com/2012/05/03/the-secret-war-draws-over-200-000-players-to-its-facebook-battle/</link><guid isPermaLink="true">http://www.massively.com/2012/05/03/the-secret-war-draws-over-200-000-players-to-its-facebook-battle/</guid><comments>http://www.massively.com/2012/05/03/the-secret-war-draws-over-200-000-players-to-its-facebook-battle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/03/the-secret-war-draws-over-200-000-players-to-its-facebook-battle/"><img alt="The Secret World" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tswgdc3.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> <a href="http://massively.joystiq.com/2012/04/18/funcom-giving-away-in-game-prizes-studio-trips-via-the-secret-w/">Facebook prologue</a> to <a href="http://massively.joystiq.com/category/the-secret-world/"><em>The Secret World</em></a> is a sizable success, <a href="http://massively.joystiq.com/2012/04/19/funcom-temporarily-takes-the-secret-world-facebook-tie-in-offlin/">even if it had a rocky beginning</a>. The studio reports that over 200,000 players have taken the side of one of the game's three factions and are supporting their side through this "<a href="http://secretwar.thesecretworld.com/">unique browser-based social experience</a>."<br />
<br />
Over the course of two weeks, participants have unleashed 50 million agents as part of the event, visited the site 1,200,000 times, and spent an average of 20 minutes each visit participating in the game. Since launching The Secret War, Funcom's added goals for the factions to work toward each week. The current prize is a Heart of Africa health talisman.<br />
<br />
Two-hundred thousand participants is a solid win for Senior Vice President <a href="https://twitter.com/#!/mslarssen">Morten Larssen</a>, who sees this as an excellent way to prepare players for the factional struggle of the MMO: "This conflict has always been a key driver for activity in our own community, and we are excited to see that more and more people are coming in to join the conflict from outside the community as well."<br />
<br />
[Source: Funcom press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/03/the-secret-war-draws-over-200-000-players-to-its-facebook-battle/">The Secret War draws over 200,000 players to its Facebook battle</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 03 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/03/the-secret-war-draws-over-200-000-players-to-its-facebook-battle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20230337/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/03/the-secret-war-draws-over-200-000-players-to-its-facebook-battle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agents</category><category>facebook</category><category>faction</category><category>factions</category><category>fantasy</category><category>funcom</category><category>heart-of-africa</category><category>horror</category><category>Morten-Larssen</category><category>mythology</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>the-secret-war</category><category>the-secret-world</category><category>tsw</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 03 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[World of Darkness creative director talks design and the MMO mainstream]]></title><link>http://www.massively.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/</link><guid isPermaLink="true">http://www.massively.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/</guid><comments>http://www.massively.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/world-of-darkness/" rel="tag">World of Darkness</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/"><img alt="World of Darkness - Masquerade rose" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/masquerade.jpg" /></a></div>
A <a href="http://www.gamasutra.com/view/news/165808/World_of_Darkness_is_CCPs_bid_for_the_MMO_mainstream.php">new interview</a> at Gamasutra posits that <a href="http://massively.joystiq.com/tag/ccp">CCP</a> is gunning for mainstream success with its upcoming <a href="http://massively.joystiq.com/category/world-of-darkness"><em>World of Darkness</em></a> MMO. The <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> developer has cornered what's left of the hardcore sandbox market, so now it's looking to marry <em>EVE's</em> emergent gameplay with more familiar MMO staples. "The way to drag people in will be traditional themepark-style PvE play. Once players get into the setting, they'll see the appeal of the sandbox play," says <em>WoD</em> creative director <a href="http://massively.joystiq.com/tag/reynir-hardarson">Reynir Hardarson</a>.<br />
<br />
Despite the concessions to mainstream accessibility, <em>EVE's</em> influence on <em>World of Darkness</em> will be more than superficial. "The live-action roleplayers of the Vampire the Masquerade tabletop game play this way," Hardarson explains. "It's really about politics and power plays."<br />
<br />
Why don't more MMO developers try their hand at sandbox mechanics? Hardarson says designing for emergent play is difficult because you can't test it. It's worth it, though, because MMOs that hand-hold and limit players to a linear path miss the point. "I'm not a five-year-old. If I want to go in the cave and I want to die, that's my problem," Hardarson says.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/">World of Darkness creative director talks design and the MMO mainstream</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 24 Apr 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20222675/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessibility</category><category>ccp</category><category>ccp-games</category><category>emergent-design</category><category>emergent-gameplay</category><category>fantasy</category><category>gothic</category><category>horror</category><category>interview</category><category>mainstream</category><category>mmo-mainstream</category><category>player-content</category><category>player-generated-content</category><category>reynir-hardarson</category><category>sandbox</category><category>supernatural</category><category>user-generated-content</category><category>vampire</category><category>vampires</category><category>white-wolf</category><category>wod</category><category>world-of-darkness</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 24 Apr 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Funcom temporarily takes The Secret World Facebook tie-in offline]]></title><link>http://www.massively.com/2012/04/19/funcom-temporarily-takes-the-secret-world-facebook-tie-in-offlin/</link><guid isPermaLink="true">http://www.massively.com/2012/04/19/funcom-temporarily-takes-the-secret-world-facebook-tie-in-offlin/</guid><comments>http://www.massively.com/2012/04/19/funcom-temporarily-takes-the-secret-world-facebook-tie-in-offlin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/19/funcom-temporarily-takes-the-secret-world-facebook-tie-in-offlin/"><img alt="Secret War loading screen" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/secretwar.jpg" /></a></div>
Earlier today <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> pulled its new <a href="http://secretwar.thesecretworld.com/">Secret War</a> game from Facebook. The minigame launched yesterday in an attempt to drum up interest in the upcoming <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a> MMO.<br />
<br />
We've received a few news tips and heard a few rumors as to why the game was taken offline, so we decided to contact Funcom directly for the full scoop. Director of communications <a href="http://massively.joystiq.com/tag/erling-ellingsen">Erling Ellingsen</a> gave us the low-down:<br />
<blockquote class="bq-standard">
	What's happened is that the activity levels on sharing to Facebook has been significantly higher than expected, and we have been asked by Facebook to make certain adjustments. So we are taking down the experience now and will be bringing it up again once the necessary adjustments have been made.<br />
	<br />
	Even shortly after launch yesterday we had tens of thousands of people playing and sharing actively, so the interest for the experience has been very high.</blockquote>
And there you have it. We'll update the story as Funcom brings The Secret War back online or if there are any further developments.<br />
<br />
[Thanks to Adam for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/04/19/funcom-temporarily-takes-the-secret-world-facebook-tie-in-offlin/">Funcom temporarily takes The Secret World Facebook tie-in offline</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 19 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/04/19/funcom-temporarily-takes-the-secret-world-facebook-tie-in-offlin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20219665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/04/19/funcom-temporarily-takes-the-secret-world-facebook-tie-in-offlin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>erling-ellingsen</category><category>faction</category><category>fantasy</category><category>funcom</category><category>funcom-secret-war</category><category>horror</category><category>mythology</category><category>sci-fantasy</category><category>secret-war</category><category>secret-war-facebook</category><category>secret-world</category><category>skill-based</category><category>the-secret-war</category><category>the-secret-world</category><category>the-secret-world-facebook</category><category>tsw</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 19 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Funcom giving away in-game prizes, studio trips via The Secret World Facebook tie-in]]></title><link>http://www.massively.com/2012/04/18/funcom-giving-away-in-game-prizes-studio-trips-via-the-secret-w/</link><guid isPermaLink="true">http://www.massively.com/2012/04/18/funcom-giving-away-in-game-prizes-studio-trips-via-the-secret-w/</guid><comments>http://www.massively.com/2012/04/18/funcom-giving-away-in-game-prizes-studio-trips-via-the-secret-w/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/18/funcom-giving-away-in-game-prizes-studio-trips-via-the-secret-w/"><img alt="The Secret World - all your personal info are belong to us" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/tsw.jpg" /></a></div>
There's something decidedly ironic about a conspiracy-laden game rife with (fictional) secrets and sensitive information taking to Facebook to advertise itself. <a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> new <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a> MMO is doing just that, though, thanks to a tie-in game called The Secret War that kicked off last night.<br />
<br />
Docholidaymmo.com reports that the new Facebook game grants in-game prizes for <em>The Secret World</em> (in the form of cosmetic gear, potions, and starter weapons). Funcom is also giving away eight trips to its Montreal development studio as well as a chance to get your name embedded in <em>The Secret World's</em> retail client. Still not enough for you? How about chances to win access to the title's upcoming beta weekends?<br />
<br />
You'll need to head to the <a href="http://secretwar.thesecretworld.com/">official Secret War site</a> and link your Facebook account (or your fake Facebook account, according to the report). After you've done so, each of your Facebook friends who is playing the game will go into your pool of agents and may be assigned toward the ultimate goal of world domination.<br />
<br />
<em>The Secret World</em> is now available for <a href="http://massively.joystiq.com/2012/04/03/pre-order-the-secret-world-to-get-in-game-exclusives-beta-acces/">pre-order</a> and launches June 19th.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/04/18/funcom-giving-away-in-game-prizes-studio-trips-via-the-secret-w/">Funcom giving away in-game prizes, studio trips via The Secret World Facebook tie-in</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 18 Apr 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/04/18/funcom-giving-away-in-game-prizes-studio-trips-via-the-secret-w/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20218402/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/04/18/funcom-giving-away-in-game-prizes-studio-trips-via-the-secret-w/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>facebook</category><category>faction</category><category>fantasy</category><category>funcom</category><category>horror</category><category>mythology</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>the-secret-war</category><category>the-secret-world</category><category>the-secret-world-facebook</category><category>tsw</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 18 Apr 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Dark Legends' cash shop, Thinix, and Parallel Mafia's launch]]></title><link>http://www.massively.com/2012/04/13/mmobility-dark-legends-cash-shop-thinix-and-parallel-mafias/</link><guid isPermaLink="true">http://www.massively.com/2012/04/13/mmobility-dark-legends-cash-shop-thinix-and-parallel-mafias/</guid><comments>http://www.massively.com/2012/04/13/mmobility-dark-legends-cash-shop-thinix-and-parallel-mafias/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/launches/" rel="tag">Launches</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/crime/" rel="tag">Crime</a>, <a href="http://www.massively.com/category/humor/" rel="tag">Humor</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/04/13/mmobility-dark-legends-cash-shop-thinix-and-parallel-mafias/"><img alt="Dark Legends screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/fullscreen-capture-4122012-70741-am.bmp.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
I know this is not what you want to hear if you are a fan of <a href="http://massively.joystiq.com/tag/Spacetime-Studios/">Spacetime Studios</a> and were really excited about it new title, <a href="http://www.darklegends.com/"><em>Dark Legends</em></a>, but here goes: The energy mechanic that seems to have so many players upset is really not that bad at all. See, at some point many games decided to use a limited amount of energy to fuel character actions, and once it runs out, it seems like game over. It has always been the case (ever since <a href="http://company.zynga.com/games/farmville"><em>Farmville</em></a> first made the mechanic so popular that misguided gamers thought <a href="http://company.zynga.com/">Zynga</a> had somehow invented it) that energy in these sorts of games refills naturally, over time, for free.<br />
<br />
I played through <a href="http://massively.joystiq.com/tag/Dark-Legends/"><em>Dark Legends</em></a> on launch night and was able to complete an entire campaign with some energy left over. Sure, I had to pause once to refill a couple of bars (they take five minutes each to refill), but other than that, I had no issues with it. If the energy becomes an issue at later levels, I do not know.<br />
<br />
Let's not confuse things here: The energy mechanic in <em>Dark Legends</em> is nothing new, it's not a scam, and it does not force players to do anything. Allow me to explain, then we're moving on to other mobile MMO news.<p><a href="http://www.massively.com/2012/04/13/mmobility-dark-legends-cash-shop-thinix-and-parallel-mafias/" rel="bookmark">Continue reading <em>MMObility: Dark Legends' cash shop, Thinix, and Parallel Mafia's launch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/04/13/mmobility-dark-legends-cash-shop-thinix-and-parallel-mafias/">MMObility: Dark Legends' cash shop, Thinix, and Parallel Mafia's launch</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 13 Apr 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/04/13/mmobility-dark-legends-cash-shop-thinix-and-parallel-mafias/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20213816/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/04/13/mmobility-dark-legends-cash-shop-thinix-and-parallel-mafias/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>beau-hindman</category><category>dark-legends</category><category>featured</category><category>inspiron-duo</category><category>IOS</category><category>iphone</category><category>MMObility</category><category>mobile</category><category>parallel-mafia</category><category>perblue</category><category>spacetime-studios</category><category>thinix</category><category>video</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 13 Apr 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Dark Legends aims to make your vampire sparkle with a weapon giveaway]]></title><link>http://www.massively.com/2012/04/12/dark-legends-aims-to-make-your-vampire-sparkle-with-a-pair-of-ma/</link><guid isPermaLink="true">http://www.massively.com/2012/04/12/dark-legends-aims-to-make-your-vampire-sparkle-with-a-pair-of-ma/</guid><comments>http://www.massively.com/2012/04/12/dark-legends-aims-to-make-your-vampire-sparkle-with-a-pair-of-ma/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/contests/" rel="tag">Contests</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://www.massively.com/category/giveaways/" rel="tag">Giveaways</a>, <a href="http://www.massively.com/category/promotions/" rel="tag">Promotions</a></p><a href="http://massively.joystiq.com/2012/04/12/dark-legends-aims-to-make-your-vampire-sparkle-with-a-pair-of-ma"><img alt="Dark Legends" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/devastationmaces.jpg" style="padding-right: 10px; float: left; " /></a>We <a href="http://massively.joystiq.com/2012/04/11/dark-legends-goes-live-for-mobile-devices-and-chrome/">posted yesterday</a> that <em><a href="http://massively.joystiq.com/tag/Dark-Legends/">Dark Legends</a></em>, the latest in a line of F2P mobile and browser-friendly MMOs from <a href="http://massively.joystiq.com/tag/Spacetime-Studios/">Spacetime Studios</a>, is now officially up and running on Android systems and Chrome browsers. Today, Spacetime has a present for all you would-be vampires out there: a pair of rockin' weapons called Devastation Maces.<br />
<br />
To grab yours, start up the game and either log into your existing account or create a new one. Make sure you're playing the character whom you want to receive the weapons because you can only grab these once per account! Zip through the tutorial missions and then head to the Spacetime Nexus from the main lobby screen. There, on the bottom right of your screen, you'll see a button for enterting a promo code. Enter the code <strong>massively20120410</strong> and find your maces waiting for you in your character's inventory.<br />
<br />
The code has unlimited uses, so everyone who wants one can use it, but do note that it will expire eventually, so snag that gift sooner rather than later. Many thanks to Spacetime Studios -- have fun!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/04/12/dark-legends-aims-to-make-your-vampire-sparkle-with-a-pair-of-ma/">Dark Legends aims to make your vampire sparkle with a weapon giveaway</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 12 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/04/12/dark-legends-aims-to-make-your-vampire-sparkle-with-a-pair-of-ma/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20214539/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/04/12/dark-legends-aims-to-make-your-vampire-sparkle-with-a-pair-of-ma/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>chrome</category><category>contest</category><category>contests</category><category>dark-legends</category><category>giveaway</category><category>giveaways</category><category>horror</category><category>mobile-mmo</category><category>spacetime</category><category>spacetime-studios</category><category>vampires</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Thu, 12 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Dark Legends goes live for Android and Chrome]]></title><link>http://www.massively.com/2012/04/11/dark-legends-goes-live-for-mobile-devices-and-chrome/</link><guid isPermaLink="true">http://www.massively.com/2012/04/11/dark-legends-goes-live-for-mobile-devices-and-chrome/</guid><comments>http://www.massively.com/2012/04/11/dark-legends-goes-live-for-mobile-devices-and-chrome/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/launches/" rel="tag">Launches</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/mobile/" rel="tag">Mobile</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/11/dark-legends-goes-live-for-mobile-devices-and-chrome/"><img alt="He bit her right in her main catsup artery." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/darklegends-launch-epl-411.jpg" /></a></div>
So you like vampires? It's kind of a thing these days. Maybe you like vampires so much that you really want to play around with some vampiric content on your mobile device. That's for the best, as <a href="http://massively.joystiq.com/tag/Spacetime-Studios/">Spacetime Studios</a> has released <em><a href="http://massively.joystiq.com/tag/Dark-Legends/">Dark Legends</a></em> today. Building off the success of the studio's previous mobile/browser titles (<em><a href="http://massively.joystiq.com/tag/Pocket-Legends/">Pocket Legends</a></em> and <em><a href="http://massively.joystiq.com/tag/Star-Legends/">Star Legends</a></em>), the newest game allows players to take on the role of a bloodsucking monster of the night.<br />
<br />
The game is currently available in the the Google Play Store and the Chrome app store; it won't be available in the iOS app store for a few more weeks. Like previous offerings, it's free-to-play, and you can log in from separate devices to play both on the road and at home. Unlike previous games, this one is definitely not aiming for the family market, being a fair bit more overtly violent and bloody. Still, if you feel the urge to rampage through dark alleys while you are walking through said alleys in real life, <em>Dark Legends </em>has you covered.<br />
<br />
<strong>[Update: We've clarified that the game is not <em>yet</em> available for Apple users. Sorry for the confusion!]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/04/11/dark-legends-goes-live-for-mobile-devices-and-chrome/">Dark Legends goes live for Android and Chrome</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 11 Apr 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/04/11/dark-legends-goes-live-for-mobile-devices-and-chrome/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20213701/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/04/11/dark-legends-goes-live-for-mobile-devices-and-chrome/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>browser-mmo</category><category>dark-legends</category><category>f2p</category><category>free-to-play</category><category>mobile</category><category>new-games</category><category>new-titles</category><category>pocket-legends</category><category>spacetime</category><category>spacetime-studios</category><category>star-legends</category><category>vampires</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 11 Apr 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[PAX East 2012: Exploring the dark corners of The Secret World]]></title><link>http://www.massively.com/2012/04/11/pax-east-2012-exploring-the-dark-corners-of-the-secret-world/</link><guid isPermaLink="true">http://www.massively.com/2012/04/11/pax-east-2012-exploring-the-dark-corners-of-the-secret-world/</guid><comments>http://www.massively.com/2012/04/11/pax-east-2012-exploring-the-dark-corners-of-the-secret-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://www.massively.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://www.massively.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://www.massively.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/11/pax-east-2012-exploring-the-dark-corners-of-the-secret-world/"><img alt="Screenshot -- The Secret World" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/tswheader.jpg" /></a></div>
As anyone around the Massively offices can tell you, I am eagerly-bordering-on-obsessively awaiting the release of <a href="http://www.massively.com/tag/funcom">Funcom's</a> latest entry into the MMO market, <em><a href="http://www.massively.com/category/the-secret-world">The Secret World</a></em>. I'm all about the supernatural, occult, and paranormal, and <em>The Secret World</em>'s "all the myths are true" philosophy is right up my alley, so when I heard that there would be a playable demo at <a href="http://www.massively.com/tag/pax-east-2012">PAX East 2012</a>, it was all I could do not to squeal like a 12-year-old girl (and I may have done so anyway).<br />
<br />
Of course, many people are hesitant about the title. Between <em>The Secret World</em>'s subscription-cum-microtransactions business model and Funcom's track record of poor launches and bug-laden games, some gamers are finding themselves hesitant to get hyped up for the game's June 19th launch. Of course, I'd be lying if I said I weren't at least a bit cautious myself, regardless of my enthusiasm for the game. So how is the game shaping up? Well, sit down, grab yourself a drink, and let me tell you what I think.<p><a href="http://www.massively.com/2012/04/11/pax-east-2012-exploring-the-dark-corners-of-the-secret-world/" rel="bookmark">Continue reading <em>PAX East 2012: Exploring the dark corners of The Secret World</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/04/11/pax-east-2012-exploring-the-dark-corners-of-the-secret-world/">PAX East 2012: Exploring the dark corners of The Secret World</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 11 Apr 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/04/11/pax-east-2012-exploring-the-dark-corners-of-the-secret-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20212826/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/04/11/pax-east-2012-exploring-the-dark-corners-of-the-secret-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>con</category><category>convention</category><category>expo</category><category>faction</category><category>fantasy</category><category>featured</category><category>funcom</category><category>hands-on</category><category>horror</category><category>kingsmouth</category><category>mythology</category><category>pax</category><category>pax-2012</category><category>pax-east</category><category>pax-east-2012</category><category>penny-arcade-expo</category><category>preview</category><category>previews</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>templar</category><category>templars</category><category>the-secret-world</category><category>tsw</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 11 Apr 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[The Secret World's PAX recap video talks PvP, progression]]></title><link>http://www.massively.com/2012/04/09/the-secret-worlds-pax-recap-video-talks-pvp-progression/</link><guid isPermaLink="true">http://www.massively.com/2012/04/09/the-secret-worlds-pax-recap-video-talks-pvp-progression/</guid><comments>http://www.massively.com/2012/04/09/the-secret-worlds-pax-recap-video-talks-pvp-progression/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/pvp/" rel="tag">PvP</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/09/the-secret-worlds-pax-recap-video-talks-pvp-progression/"><img alt="The Secret World - PAX East 2012 booth" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/tswpaxbooth.jpg" /></a></div>
If you couldn't make it to <a href="http://massively.joystiq.com/tag/pax-east-2012">PAX</a> on Easter sunday, you can at least catch up on the happenings around <a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a> booth thanks to a new video that the firm recently uploaded to its YouTube portal.<br />
<br />
The clip is about six minutes long, and it splices together random con-goer interviews with gameplay footage of <em>The Secret World's</em> ability wheel and progression system. Also featured is Funcom community manager Glen "<a href="http://massively.joystiq.com/tag/glen-swan">Famine</a>" Swan, who says that he is excited about the game's "persistent PvP, because [it's] doing a lot of grass-roots stuff that [he] grew up with in the MMO genre."<br />
<br />
Famine also touches on the <em>TSW's</em> three-faction design as well as the fact that the PvP game is ever-changing and filled with progression-related rewards. If you're not so much into the PvP, don't fret, since you can still PvE with your friends regardless of which faction you choose. Check out the full clip after the break.<p><a href="http://www.massively.com/2012/04/09/the-secret-worlds-pax-recap-video-talks-pvp-progression/" rel="bookmark">Continue reading <em>The Secret World's PAX recap video talks PvP, progression</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/04/09/the-secret-worlds-pax-recap-video-talks-pvp-progression/">The Secret World's PAX recap video talks PvP, progression</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 09 Apr 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/04/09/the-secret-worlds-pax-recap-video-talks-pvp-progression/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20211534/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/04/09/the-secret-worlds-pax-recap-video-talks-pvp-progression/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ability-wheel</category><category>con</category><category>convention</category><category>expo</category><category>faction</category><category>famine</category><category>fantasy</category><category>funcom</category><category>glen-swan</category><category>horror</category><category>mythology</category><category>pax</category><category>pax-2012</category><category>pax-east</category><category>pax-east-2012</category><category>penny-arcade-expo</category><category>progression</category><category>pvp</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>the-secret-world</category><category>tsw</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 09 Apr 2012 15:00:00 EST</pubDate></item></channel></rss>
