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Filed under: Massively Hands-on

Previously on MV TV: The week of May 12th

Filed under: Events, real-world, Events, in-game, Massively Meta, Humor, Massively Hands-on, Livestream, Miscellaneous, Previously on MV TV

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What a week of livestreaming! We've got quite the variety and tons of hours of video to watch. What's that? You had to work and missed half of the cool streams we showed? Don't worry! I gather all of the best streams from the week's collection and list them for you right here. Still, you need to bookmark our livestream page so you can see which videos are going to be shown during the week, but if you miss any, you can check out the recap here. That's why we do it.

This week we had a lot to offer. First we had good old Mike jumping into EVE Online for some space action, then into TERA for some scantily clad combat! He then explores some of the great browser-based game Drakensang Online. MJ brought a ton of goodies to the streaming table, goodies like a run-through in EverQuest II, some base-jumping in City of Heroes, a bit of hardcore survival in Xsyon, and a flight around the beautiful lands of Aion. I rounded out the end by streaming some BatMUD, a cool MUD that has been around since many of you have been in diapers!

Click past the cut and grab some popcorn. Keep the butter light but add some salt. Thanks.

Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)

Filed under: Betas, Fantasy, Economy, Game mechanics, Interviews, MMO industry, New titles, Previews, PvP, News items, Opinion, Free-to-play, Hands-on, Massively Hands-on, First Impressions, Some Assembly Required, Sandbox, Crafting

Some Assembly Required - Salem dev tour
I spent an hour romping through the woods of Salem last Friday with Seatribe head honcho Bjorn Johannessen. The tiny indie company (current dev population: two) is hard at work on its followup to Haven and Hearth, an acquired taste of a sandbox game notable for its no-holds barred approach that includes permadeath and the ability to summon (and kill) criminal characters -- even while their lulz-loving puppet-masters are offline.

Publisher Paradox bills Salem as "the crafting MMO," and boy it's not kidding. Over the course of this particular dev tour, I saw crazy amounts of tradeskill functionality, all kinds of cool world-building stuff, and ultimately, more than enough reasons to spend time with the game when it launches later this year.

Hands-on with The Secret World's mission system

Filed under: Betas, Fantasy, Horror, Game mechanics, MMO industry, New titles, Previews, PvE, Opinion, The Secret World, Massively Hands-on, First Impressions, Guides

The Secret World - Kingsmouth quest NPC
So The Secret World's mission system treads well off the beaten MMO path. It's pretty cool, actually, though portions of it may irritate quest-grinders who just want to blow through zones on their way to the game's equivalent of a max-level toon.

For the rest of us, there's a nifty interface, some challenging puzzles, and plenty of well-written quest text and dialogue to keep us entertained for weeks at a time.

Hands-on with The Secret World's combat system

Filed under: Betas, Fantasy, Horror, Game mechanics, MMO industry, New titles, Previews, PvE, Opinion, The Secret World, Massively Hands-on, Guides

The Secret World - Dead zombies
The Secret World's press beta hasn't been what I expected. To be frank, I'd say there are times I wish I didn't have to play it. See, my guild pals are on either the closed beta server or the public beta weekends server, both of which are quite crowded and therefore offer quite a different experience from the forlorn existence endured by my Massively Templar.

There's also the whole I-don't-get-to-keep-this-character thing, not to mention the wow-this-is-cool-and-I-don't-want-to-spoil-it-for-myself-post-launch thing.

On the other hand, I've had plenty of time to muck around with game systems and minutiae, something that my card-carrying membership in the crazy carebear immersionist secret society often precludes. For this week's press beta article, then, I thought I'd give you guys a primer on The Secret World's combat system.

Hands-on with The Secret World character creator

Filed under: Horror, Real life, Video, Age of Conan, New titles, Previews, Opinion, Hands-on, The Secret World, Massively Hands-on, First Impressions, Miscellaneous

Image
The real secret to The Secret World is that it's the Matrix (see the above picture from the character creator that resembles Carrie-Anne Moss).

Actually, the first and most important stop for an MMO gamer is the character creator. When you're in beta, it might not be as important because the character will be tossed away in a few short weeks. However, in the live game, this character will not only be the same one you might see for years to come; it's also a reflection of you as a player. There are some players who insist on playing the ugliest races in the game, while others want the prettiest or the strongest. Personally, I lean toward playing female characters. I'm not sure what that says about me.

The creation of our character says so much about us, so it is extremely important that western RPGs and especially MMORPGs allow us to express ourselves. The Secret World's character creator has its good elements and its bad, but the most important part is how much Funcom's version allows us to express our personalities.

Hands-on with The Secret World's Templar experience

Filed under: Betas, Fantasy, Horror, Galleries, Screenshots, Game mechanics, MMO industry, New titles, Previews, Opinion, Hands-on, The Secret World, Massively Hands-on, First Impressions

The Secret World - Don't mind this hollow earth portal
Believing in The Secret World takes a certain of amount of... faith. And I'm not just talking about Funcom's less-than-stellar reputation when it comes to bug-free MMO launches. No, the very foundation of this particular title rests on a narrative about things unseen, and that cryptic, otherworldly esoterica informed every moment of my time spent in the press beta over the last couple of days.

The basic premise, of course, is that everything is true. Every myth, legend, and spook story that our rational minds scoff at has a place in this particular riff on reality.

The Secret World is also quite heretical when it comes to gameplay. It eschews the tried and true class-based approach for a complex grimoire of a skill system featuring an ability wheel made of hieroglyphs and higher math (or so it first appears). To come right to the point, though, I bought into the game almost immediately.

Choose My Adventure: Dark Age of Camelot, week five

Filed under: Fantasy, Dark Age of Camelot, PvP, Opinion, Massively Hands-on, Choose My Adventure

DAoC
As I headed into my final week of playing Dark Age of Camelot, I found myself thinking about Warhammer Online more often than not. That shouldn't be surprising, really, as both games were made by Mythic and share a focus on RvR. I suppose it's because I finally hit a point in the game when DAoC started to emulate experiences I had in WAR, and thus a comparison between the two began to unfold.

While I'm sure plenty of folks who played DAoC went on to WAR, I'm curious whether there are many like me who went through the games in the reverse order. I may not be a veteran DAoC player after a few weeks in the game, but I certainly have a mountain of experience in WAR, and it intrigues me to be able to identify the connections between the two.

So as I plundered the battlefields of DAoC this week, I started to examine the game through the lens of a WAR vet to see whether I could spot the traits each game had in common and which traits each game handled better than the other.

PAX East 2012: Exploring the dark corners of The Secret World

Filed under: Fantasy, Horror, Previews, Opinion, Hands-on, The Secret World, Massively Hands-on, Massively Event Coverage

Screenshot -- The Secret World
As anyone around the Massively offices can tell you, I am eagerly-bordering-on-obsessively awaiting the release of Funcom's latest entry into the MMO market, The Secret World. I'm all about the supernatural, occult, and paranormal, and The Secret World's "all the myths are true" philosophy is right up my alley, so when I heard that there would be a playable demo at PAX East 2012, it was all I could do not to squeal like a 12-year-old girl (and I may have done so anyway).

Of course, many people are hesitant about the title. Between The Secret World's subscription-cum-microtransactions business model and Funcom's track record of poor launches and bug-laden games, some gamers are finding themselves hesitant to get hyped up for the game's June 19th launch. Of course, I'd be lying if I said I weren't at least a bit cautious myself, regardless of my enthusiasm for the game. So how is the game shaping up? Well, sit down, grab yourself a drink, and let me tell you what I think.

PAX East 2012: Hands-on with Perfect World's Raiderz

Filed under: Betas, Fantasy, Classes, Events, real-world, Game mechanics, MMO industry, New titles, News items, Free-to-play, Hands-on, Massively Hands-on, Massively Event Coverage

Raiderz - giant frogger boss
TERA isn't the only upcoming MMO to feature big-ass monsters and action combat. Perfect World Entertainment showed us a demo of Raiderz at last weekend's PAX East, and producer Mark Hill was pretty enthusiastic about the game's level of polish. He also made a point of highlighting the amount of free gameplay the company will be making available to fans later this year.

"We really want to blow people away with how much free content they're getting out of a really top-notch game," he said. Join us after the cut to see what Raiderz has to offer.

PAX East 2012: The Secret World demo

Filed under: Fantasy, Horror, Events, real-world, Opinion, Hands-on, The Secret World, Massively Hands-on, First Impressions, Massively Event Coverage

He wants to believe like I want to love this game. Can I get this shirt?
Funcom's The Secret World has had a big weekend at PAX East with its first public chance for hands-on interaction! It's a game that's been stirring up quite a bit of interest; the classless, level-less progression system, secret societies, and sword-and-automatic-rifle genre-bending are just a few of its selling points. My ears tend to perk up when the game gets mentioned, so of course I was all but falling over myself to hop into the playable demo this weekend. Walking away from that experience, though, I'm unconvinced.

PAX East 2012: World of Warplanes impressions

Filed under: Historical, Galleries, Screenshots, Events, real-world, New titles, Previews, Opinion, Free-to-play, Hands-on, Massively Interviews, Massively Hands-on, Massively Event Coverage, Miscellaneous, World of Warplanes

This is a game about basketball.
Much like its predecessor, World of Warplanes is not a game with an ambiguous title. This is a game about planes, and not the sort that flies cargo from one point on the globe to another. If flying around and getting into aerial dogfights sounds like an unappealing concept to you, well, you can pretty much just exit stage left when you hear the name.

But the lack of subtlety in the name, however noteworthy, doesn't really say much about the game itself. Is it fun to play? Does it succeed in what it sets out to do? Really, is it just World of Tanks up in the air? I can't speak to the last one, but I can say that it definitely delivers on its stated design goals. This is a game all about maximizing the rush of an aerial fight and striking a balance between crafting an in-depth flight simulation and providing accessibility to those new to the genre.

PAX East 2012: Hands-on with Hi-Rez's new MOBA, SMITE

Filed under: Fantasy, Events, real-world, Game mechanics, Previews, PvP, Opinion, Free-to-play, Hands-on, Massively Hands-on, Massively Event Coverage, MOBA

SMITE
Move over, MOBAs -- there's a new kid in town. As PAX East 2012 rocks onward, Hi-Rez Studios is flaunting its newest upcoming title, the action-game-inspired MOBA SMITE. Today I got the opportunity to sit down with the game and get my face ground into the floor by the myriad more-experienced players with whom I played. But regardless of my utter incompetence, I still got some hands-on time with the title, so indulge me for a moment and let me tell you about it.

The basic layout of the game will be quite familiar to any MOBA player. It sticks to the tried-and-true formula set forth by Defense of the Ancients in almost every possible way. There are three lanes, each lined with a number of defensive towers, and the ultimate objective is to work in tandem with your teammates and allied NPC creeps with the goal of pushing through the towers and destroying the enemy's giant minotaur.

Wait, what?

Previously On MVTV: The week of March 24th

Filed under: Fantasy, Video, Previews, Opinion, Free-to-play, Browser, Hands-on, Casual, MMOFPS, MMORTS, Massively Hands-on, Community Q&A, Miscellaneous, Previously on MV TV

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Ah, spring is in the air. You know what that means! That means that we get to sit inside, away from all of the sunshine and pollen, and watch others play through video games that we just don't have access to or haven't given a chance yet. This week, we worked hard to bring you some more of our digital adventures and got some of our biggest viewership numbers ever! Remember, if you come across a game we haven't covered yet or want to see a certain title covered, take the time to tell us. Give us the website, why we should look at it, and any other information you think we need to know, and you just might see it live on MVTV!

First Blake jumped into Global Agenda for his Lunchtime Livecast; then Richie took some time to try out the Mists of Pandaria beta for World of Warcraft. Adventure Mike explored some content in Final Fantasy XIV, while plain old Mike burned some space dust in EVE Online and cast many spells in RIFT. I decided to look at Nadirim because it's been a while and gave the Rise and Shiny treatment to Remanum.

Be sure to bookmark our livestream MV Guide, a sort of TV Guide for our livestreams. That way you can blame only yourself when you miss one of our awesome streams!

Guild Wars 2 beta questions: Answered!

Filed under: Betas, Fantasy, Game mechanics, Lore, Previews, Guild Wars 2, Hands-on, Massively Hands-on, Massively Event Coverage, Community Q&A

Guild Wars 2: Party On, dude!
The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars.

Last week we asked for your Guild Wars 2 questions as we prepared to head into the beta weekend, and boy did you rise to the occasion! After sorting through all the questions, we made a list of the most interesting and frequently repeated ones to investigate. Have a question you don't see answered here? Tonight I'll be doing a live question-and-answer session on Massively's own livestream! Tune in at 7:00 p.m. EDT and ask away!

Breaking down Guild Wars 2's character creator

Filed under: Betas, Fantasy, Classes, Lore, New titles, Guild Wars 2, Races, Roleplaying, Massively Hands-on, Guides

GW2
The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars.

In just the few minutes that it takes to traverse the 10 screens of Guild Wars 2's character creation process, I'm left with one overriding thought: This game looks ridiculously good. Ludicrously so, even. And I didn't even enter the game world yet!

I always love a good, in-depth character creation system, as there's a joy in spending a good amount of time making exactly the sort of character you want to play. Unfortunately, most MMOs have stripped this process down to the bare basics, which is why I'm pleased to announce that it's actually a mini-journey in and of itself in Guild Wars 2.

The point of this process isn't just to make a character but help you grow attached to this person and get to know him or her through it. What are this character's motivations? What branch of his or her profession is the most appealing? How did you become a hero? What obstacles do you have to overcome?

Instead of playing the game itself, I took some time over this beta testing weekend to dissect every step of the character creation system and bring my findings back to those of you who want to start building your character in your mind.

Massively Features

Events Calendar

Name Date
Cataclysm Launch
Dec 7, 2010
DCUO Launch
Early 2011

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