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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Raph Koster on the future of Metaplace]]></title><link>http://www.massively.com/2010/01/05/raph-koster-on-the-future-of-metaplace/</link><guid isPermaLink="true">http://www.massively.com/2010/01/05/raph-koster-on-the-future-of-metaplace/</guid><comments>http://www.massively.com/2010/01/05/raph-koster-on-the-future-of-metaplace/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/real-life/" rel="tag">Real life</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://www.eurogamer.net/articles/metaplaces-raph-koster-interview?page=1"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/metaplace-rb-15.jpg" alt="" /></a></div>
January first of this year brought about the <a href="http://massively.joystiq.com/2009/12/21/metaplace-announces-january-1st-shutdown/">closing of <em>Metaplace</em></a>, sad news for everyone involved. Shortly before the announcement was made, <a href="http://www.eurogamer.net/">Eurogamer</a> had an interview with game designer <a href="http://massively.joystiq.com/tag/raph-koster">Raph Koster</a> regarding <a href="http://www.metaplace.com/"><em>Metaplace</em></a>. In the end, they made the decision to release the interview in spite of the closing, as it contained some very good insight into the goals of the staff as well as information about the inner workings.<br />
<br />
The interview is especially interesting in light of the fact that <a href="http://massively.joystiq.com/category/metaplace"><em>Metaplace</em></a> has repeatedly stated that it is not going anywhere, and that we should expect to see more very soon. "<em>Metaplace Inc. isn't about to go away. In fact, we have some pretty exciting plans to announce in the not too distant future,"</em> Koster stated. Since we can assume that the basic philosophy and overall goals of the team remain the same, the interview is definitely still relevant for anyone who was a fan of <em>Metaplace</em>. <a href="http://www.eurogamer.net/articles/metaplaces-raph-koster-interview?page=1">Take a look at the full interview here</a>, and enjoy!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2010/01/05/raph-koster-on-the-future-of-metaplace/">Raph Koster on the future of Metaplace</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 05 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/metaplaces-raph-koster-interview?page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2010/01/05/raph-koster-on-the-future-of-metaplace/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19303272/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2010/01/05/raph-koster-on-the-future-of-metaplace/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eurogamer</category><category>interview</category><category>metaplace</category><category>metaplace-closing</category><category>raph-koster</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 05 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Marketplace traction with the UGC model and the closure of Metaplace]]></title><link>http://www.massively.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/</link><guid isPermaLink="true">http://www.massively.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/</guid><comments>http://www.massively.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://massively.com/category/metaplace"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/tan-metaplacec1-1261453100.jpg" /></a></div>
<p><a href="http://massively.joystiq.com/2009/12/21/metaplace-announces-january-1st-shutdown/">As you read last night</a>, the UGC (user-generated-content) virtual environment side of <a href="http://metaplace.com/"><em>Metaplace</em></a> is shuttering on New Year's Day, 2010, just a scant couple of weeks away.</p>
<p>"<em>The reason?</em>" says company president Koster. "<em>Well, it just hasn't gotten traction.</em>"</p>
<p>Nor should it have at this stage, really. <a href="http://massively.com/category/metaplace"><em>Metaplace</em></a> only <a href="http://massively.joystiq.com/2009/05/17/metaplace-open-beta-is-on/">went into open beta in May this year</a>, meaning that it is closing before it really launched. We believe that is several years too soon for traction with its (now canceled) model.</p><p><a href="http://www.massively.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/" rel="bookmark">Continue reading <em>Marketplace traction with the UGC model and the closure of Metaplace</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/">Marketplace traction with the UGC model and the closure of Metaplace</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 22 Dec 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19290254/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>betas</category><category>blue-mars</category><category>business-models</category><category>culture</category><category>lively</category><category>metaplace</category><category>metaplace-closing</category><category>opinion</category><category>raph-koster</category><category>second-life</category><category>ugc</category><category>user-generated-content</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 22 Dec 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Metaplace announces January 1st shutdown]]></title><link>http://www.massively.com/2009/12/21/metaplace-announces-january-1st-shutdown/</link><guid isPermaLink="true">http://www.massively.com/2009/12/21/metaplace-announces-january-1st-shutdown/</guid><comments>http://www.massively.com/2009/12/21/metaplace-announces-january-1st-shutdown/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/metaplace/" rel="tag">MetaPlace</a></p><div style="text-align: center;"><a href="http://www.metaplace.com/forums/posts/listing/4873/1#6488664"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/metaplaceshutdown-sms-1209.jpg" /></a></div>
The <a href="http://www.metaplace.com/welcome"><em>Metaplace</em></a> development team <a href="http://www.metaplace.com/forums/posts/listing/4873?utm_source=Registered+Users&amp;utm_campaign=3299db4e27-Weekly_News_Update_10_29_2009&amp;utm_medium=email">made the announcement</a> today that no fan of a game likes to hear: <em>"<span style="font-family: Arial;"><span style="font-size: 12px;">Today we have unfortunate news to share with the </span></span></em><a href="http://massively.joystiq.com/category/metaplace"><em><span style="font-family: Arial;"><span style="font-size: 12px;">Metaplace</span></span></em></a><em><span style="font-family: Arial;"><span style="font-size: 12px;"> community. We will be closing down our service on January 1, 2010 at 11:59pm Pacific."</span></span></em><span style="font-family: Arial;"><span style="font-size: 12px;"> The bottom line to the reasoning behind the decision is that <em>Metaplace</em> simply is not making enough headway to be a viable (read: profitable) product. Fans will surely have a number of questions about this, and the community team has <a href="http://www.metaplace.com/forums/posts/listing/4872/1?utm_source=Registered+Users&amp;utm_campaign=3299db4e27-Weekly_News_Update_10_29_2009&amp;utm_medium=email#6488623">provided a FAQ</a> to answer most of them.<br />
<br />
While it's sad news for both staff -- a significant number of whom have been laid off due to the closure -- and fans of <em>Metaplace</em>, the community team is holding their heads up and maintaining an optimistic outlook. The goodbye party on January first is being treated as a celebration of the fun that's been had, rather than a gathering to mourn the ending. Community Manager </span></span><span id=":17h">Tami Baribeau also shared some hopeful news in a <a href="http://www.cuppycake.org/?p=1066">blog post</a>: </span><em><span id=":17h">"</span>Metaplace, Inc. as a company (and as a tool) isn't going away. We have whole new shift of focus ahead of us and a smaller team set out to accomplish some big goals."</em><br />
<br />
Our sympathies are with the staff members affected by this, and with everyone who has invested their time, creativity, and effort in <em>Metaplace</em>. However, we join their team in looking forward to the good things anticipated by the company.<br />
<span style="font-family: Arial;"><span style="font-size: 12px;"><br />
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</span></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/12/21/metaplace-announces-january-1st-shutdown/">Metaplace announces January 1st shutdown</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 21 Dec 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metaplace.com/forums/posts/listing/4873/1#6488664>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/12/21/metaplace-announces-january-1st-shutdown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19290152/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/12/21/metaplace-announces-january-1st-shutdown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>Breaking</category><category>BreakingNews</category><category>closing</category><category>metaplace</category><category>metaplace-closing</category><category>raph-koster</category><category>tami-baribeau</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 21 Dec 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Massively's 2009 Winter Holiday Event Guide]]></title><link>http://www.massively.com/2009/12/16/massivelys-2009-winter-holiday-event-guide/</link><guid isPermaLink="true">http://www.massively.com/2009/12/16/massivelys-2009-winter-holiday-event-guide/</guid><comments>http://www.massively.com/2009/12/16/massivelys-2009-winter-holiday-event-guide/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://www.massively.com/category/aion/" rel="tag">Aion</a>, <a href="http://www.massively.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://www.massively.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://www.massively.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://www.massively.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://www.massively.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://www.massively.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://www.massively.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://www.massively.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://www.massively.com/category/lineage/" rel="tag">Lineage</a>, <a href="http://www.massively.com/category/lineage-2/" rel="tag">Lineage 2</a>, <a href="http://www.massively.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://www.massively.com/category/maplestory/" rel="tag">MapleStory</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://www.massively.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://www.massively.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://www.massively.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://www.massively.com/category/dragonica-online/" rel="tag">Dragonica Online</a>, <a href="http://www.massively.com/category/cities-xl/" rel="tag">Cities XL</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/holiday-2009"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/packxmas03-guide-sms-1209.jpg" /></a></div>
It's that time of year again -- whatever holiday you are celebrating, the denizens of your favorite MMO are sure to be celebrating it too. Whether it's Festivult in <a href="http://www.ddo.com"><em>Dungeons and Dragons Online</em></a>, Wintersday in <a href="http://www.guildwars.com"><em>Guild Wars</em></a>, or the Starlight Celebration in <a href="http://www.playonline.com/ff11us/index.shtml"><em>Final Fantasy XI</em></a>, the theme is the same. There are presents, some sort of sugary treats, and tons of fun. Follow along with us as we check out who's partying in your favorite MMO and what you need to do to get in on the fun.<p><a href="http://www.massively.com/2009/12/16/massivelys-2009-winter-holiday-event-guide/" rel="bookmark">Continue reading <em>Massively's 2009 Winter Holiday Event Guide</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/12/16/massivelys-2009-winter-holiday-event-guide/">Massively's 2009 Winter Holiday Event Guide</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 16 Dec 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/12/16/massivelys-2009-winter-holiday-event-guide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19283505/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/12/16/massivelys-2009-winter-holiday-event-guide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>cities-xl</category><category>city-of-heroes</category><category>dark-age-of-camelot</category><category>dragonica-online</category><category>dungeons-and-dragons-online</category><category>eve-online</category><category>everquest-2</category><category>fallen-earth</category><category>final-fantasy-xi</category><category>guild-wars</category><category>holiday-2009</category><category>lineage</category><category>lineage-2</category><category>lord-of-the-rings-online</category><category>metaplace</category><category>runes-of-magic</category><category>star-wars-galaxies</category><category>Ultima-Online</category><category>Warhammer-Online</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 16 Dec 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Metaplace: Halloween, hold the zombies]]></title><link>http://www.massively.com/2009/10/23/metaplace-halloween-hold-the-zombies/</link><guid isPermaLink="true">http://www.massively.com/2009/10/23/metaplace-halloween-hold-the-zombies/</guid><comments>http://www.massively.com/2009/10/23/metaplace-halloween-hold-the-zombies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/metaplace/" rel="tag">MetaPlace</a></p><a href="http://www.metaplace.com/welcome"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/metaplace-rb-1023.jpg" /></a>It's time for Halloween in MMO Land: the <a href="http://massively.joystiq.com/2009/10/18/aion-celebrates-harvest-revel/">usual</a> <a href="http://massively.joystiq.com/2009/10/14/city-of-heroes-brings-heroic-treats-and-villainous-tricks/">contingent</a> of <a href="http://massively.joystiq.com/2009/10/15/fallen-earth-announces-halloween-event-and-trial-key-giveaway/">zombies</a> are running amok and panicked NPCs are everywhere, requesting that you go deal with it for them. Virtual Worlds are not immune either, it seems.<br /><br />For those who prefer their Halloween without a side of gore, there is no shortage of games taking a more lighthearted approach. <a href="http://www.metaplace.com/welcome"><em>Metaplace</em></a> is one of them as they're celebrating Halloween with cute pumpkin masks and pirate costumes, ghost stories, and parties. Costumes and masks are available now in The New You, and the Halloween festivities kick off today. <a href="http://massively.joystiq.com/category/metaplace"><em>Metaplace</em></a> is celebrating fall with a fashion show and dance party this afternoon.<br /><br />The festivities don't stop there, though. The New You will have their Halloween gear available until November 5th, Friday the 30th is the official Halloween party, and the 31st sports a full calendar -- <em>Metaplace</em> fans <a href="http://www.metaplace.com/calendar/day/2009-10-31?utm_source=Registered+Users&amp;utm_campaign=dc741ccca3-Weekly_News_Update_10_21_2009&amp;utm_medium=email">will be celebrating</a> from morning until night. <br /><br />In between these events are decorations, gifts and prizes, and there are even rumors of the Great Pumpkin handing out special treats. <a href="http://en.wikipedia.org/wiki/The_Great_Pumpkin">Not that one</a>, but keep an eye out anyway.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/10/23/metaplace-halloween-hold-the-zombies/">Metaplace: Halloween, hold the zombies</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 23 Oct 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metaplace.com/welcome>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/23/metaplace-halloween-hold-the-zombies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19206676/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/23/metaplace-halloween-hold-the-zombies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser-based</category><category>free-to-play</category><category>halloween</category><category>metaplace</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 23 Oct 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Watch "Another Perfect World" live in Metaplace at 3 PM ET here on Massively]]></title><link>http://www.massively.com/2009/09/10/watch-another-perfect-world-live-in-metaplace-at-3-pm-et-here/</link><guid isPermaLink="true">http://www.massively.com/2009/09/10/watch-another-perfect-world-live-in-metaplace-at-3-pm-et-here/</guid><comments>http://www.massively.com/2009/09/10/watch-another-perfect-world-live-in-metaplace-at-3-pm-et-here/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://www.massively.com/category/academic/" rel="tag">Academic</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://anotherperfectworld.submarine.nl/home"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/anperworld580.jpg" /></a><br /></div>
<a href="http://anotherperfectworld.submarine.nl/home">"Another Perfect World"</a>, a documentary featuring some of our favorite MMO developers, is going to be shown today in <a style="font-style: italic;" href="http://www.metaplace.com/">Metaplace</a> at 3 PM ET, 12 PM PT. Jump in with other virtual users and watch the video live via streaming connection, all from the comfort of your home computer.<br /><br />The documentary focuses on the creation of virtual utopias and how man strives to create the perfect world, even if it's only a virtual one. Speakers in the documentary include <a href="http://massively.joystiq.com/tag/raph-koster">Raph Koster</a> from <a href="http://massively.joystiq.com/category/metaplace"><span style="font-style: italic;">Metaplace</span></a>, <a href="http://massively.joystiq.com/tag/philip-rosedale">Philip Rosedale</a> from <a style="font-style: italic;" href="http://www.secondlife.com">Second Life</a>, <a href="http://massively.joystiq.com/tag/jae-kyung-song">Jae-Kyung Song</a> from <a style="font-style: italic;" href="http://www.lineage.com">Lineage</a>, and <a href="http://massively.joystiq.com/tag/hilmar-petursson">Hilmar Veigar Petursson</a> from <a href="http://www.eveonline.com"><span style="font-style: italic;">EVE Online</span></a>, making this an interesting tale for many MMO users.<br /><br />The best part about all of this is that you don't even have to leave Massively to jump into <span style="font-style: italic;">Metaplace</span>! We've embedded <a href="http://www.metaplace.com/TheStage/play">The Stage</a> here after the break, so you can watch the movie and chat with fellow virtual world enthusiasts (and Massively readers) right from the comfort of this very post! It can't better than that! So make the leap and continue reading to log into Metaplace and watch "Another Perfect World" today at 3 PM!<p><a href="http://www.massively.com/2009/09/10/watch-another-perfect-world-live-in-metaplace-at-3-pm-et-here/" rel="bookmark">Continue reading <em>Watch "Another Perfect World" live in Metaplace at 3 PM ET here on Massively</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/09/10/watch-another-perfect-world-live-in-metaplace-at-3-pm-et-here/">Watch "Another Perfect World" live in Metaplace at 3 PM ET here on Massively</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 10 Sep 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://anotherperfectworld.submarine.nl/>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/09/10/watch-another-perfect-world-live-in-metaplace-at-3-pm-et-here/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19156239/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/09/10/watch-another-perfect-world-live-in-metaplace-at-3-pm-et-here/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>another-perfect-world</category><category>breaking</category><category>ccp</category><category>eve-online</category><category>hilmar-petursson</category><category>jae-kyung-song</category><category>linden-lab</category><category>lineage</category><category>metaplace</category><category>movie-screening</category><category>ncsoft</category><category>philip-rosedale</category><category>raph-koster</category><category>second-life</category><category>streaming-movie</category><category>virtual-worlds</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 10 Sep 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Raph Koster speaks on Metaplace's new functionality and the state of virtual worlds pt. 2]]></title><link>http://www.massively.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-pt2/</link><guid isPermaLink="true">http://www.massively.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-pt2/</guid><comments>http://www.massively.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-pt2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://www.massively.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div align="center"><iframe height="350" frameborder="0" width="580" scrolling="no" src="https://www.metaplace.com/remote/embedsimple/ZooEscape" style="border: 0pt none ; margin: 0pt; padding: 0pt; overflow: hidden;" scrollbar="no"></iframe></div>
<span style="font-weight: bold;"><em>Metaplace</em> is quite large now, with well over 30,000 worlds created. How does <em>Metaplace</em> avoid spreading the population out too thinly, as, after all, these are social worlds? Is that a challenge for you guys?</span><br /> <br /> It is. It is a challenge. Many of our worlds are empty at any given time. Many of them are people's "apartments" or "personal spaces." Everyone gets a world when they start out in <em>Metaplace</em>, and a large majority of them are unimproved.<br /> <br /> What we've found out is that people really congregate in the well done worlds. Because of that, we've spent a lot of time on searching algorithms to find the worlds that people consider to be the best and the worlds that are the most populated at that point in time and then bring them up top to the user. We're also working on expanding our support for events, so when something interesting is going on in <em>Metaplace</em> all users will get a notification. This way they can click the link and go and check it out quickly. Yet, sometimes great worlds get lost for a time, but then they get rediscovered as people re-find them.<br /> <br />
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            <h2><strong>"</strong>Virtual worlds need to make that jump to become "ordinary," in a way<strong>"</strong></h2>
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We've also included a new feature, called the golden egg. This allows veteran users to market their worlds to others by purchasing this new item. The egg, which is 25,000 coins, can be placed in your virtual world for others to find. Once they find it and click on it, they get 500 coins as a present and are also given the location of another world that has a golden egg. Every world that has a golden egg in it is also listed in the golden egg world list. There's also a golden egg in <a href="http://www.metaplace.com/mpcentrallive">Metaplace Central</a> that "kicks off" the quest, so to speak.<br /> <br /> <span style="font-weight: bold;">Where do you see virtual worlds going in the future?</span><br /> <br /> One of the big questions at the last convention I attended was, "What's next?" In some ways, we've already accomplished a lot of the dream. A lot of the things that people expected out of virtual worlds have come true.<br /> <br /> We have mass marketed virtual worlds that aren't extremely popular, but, you know, popular enough. We've reached a level of penetration in entertainment that's quite high. But they haven't jumped to total mainstream acceptance yet.<br /> <br /> I think that's the next step. Virtual worlds need to make that jump to become "ordinary," in a way. Having them become a key part of the web would be a key part of that. It's always been a mistake for us to think that virtual worlds will swallow the web. I don't think that's the way things are going. But I do think we'll be seeing a much tighter integration between virtual worlds and the rest of the Internet. I really think <em>Metaplace</em> is kicking the ball forward, in regards to that.<br /> <br /> <span style="font-weight: bold;">So what's the future for <em>Metaplace</em>, specifically?</span><br /> <br /> We're always focusing on making it easier for users, in addition to hosting building classes so people can learn how to build new worlds. We also have a <a href="http://www.metaplace.com/forums/posts/listing/4174">roadmap on our forums</a> that contains a list of proposed features that anyone can check out, all of which is scheduled to come out in the next few months. We're still in the early days -- second month of open beta with a very soft launch -- and we're gonna keep building on what we got and make it easier for everyone to have a virtual world of their own!<br /><br /><strong>Thanks for your time, Raph!</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-pt2/">Raph Koster speaks on Metaplace's new functionality and the state of virtual worlds pt. 2</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 02 Jul 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-pt2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19085664/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-pt2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>embedded</category><category>interview</category><category>joystiqfeatures</category><category>massively-interview</category><category>metaplace</category><category>raph-koster</category><category>second-life</category><category>virtual-worlds</category><category>web-3.0</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 02 Jul 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Raph Koster speaks on Metaplace's new functionality and the state of virtual worlds]]></title><link>http://www.massively.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-chan/</link><guid isPermaLink="true">http://www.massively.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-chan/</guid><comments>http://www.massively.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-chan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://www.massively.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;"><a href="http://www.metaplace.com"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/metaplaceembed580.jpg" /></a><br /></div>
<a style="font-style: italic;" href="http://www.metaplace.com/">Metaplace</a> introduced the world to a brand new technology two days ago -- the ability to embed a fully functional virtual world into any website or forum, anything that can handle HTML.<br /><br />This upgrade allows <a style="font-style: italic;" href="http://massively.joystiq.com/category/metaplace">Metaplace</a> to act like a more enhanced version of <a href="http://www.lively.com/goodbye.html">Google's old <span style="font-style: italic;">Lively</span> service</a>. All you need to do is make a world, take the embeddable HTML code from it, drop it into your website, and you now have a full virtual world running in flash right inside of your blog post or forum thread. The world can be edited to your whims through the <span style="font-style: italic;">Metaplace</span> builder, letting you create whatever you want to create inside of your space. Think of it like <a href="http://www.secondlife.com"><span style="font-style: italic;">Second Life</span></a> Lite.<br /><br />We had more than a few questions for <a href="http://www.raphkoster.com">Raph Koster</a>, the founder and creator of <span style="font-style: italic;">Metaplace</span>, about this new upgrade for his virtual platform, so we caught up with him to pick his mind on <span style="font-style: italic;">Metaplace</span> and virtual worlds at large.<p><a href="http://www.massively.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-chan/" rel="bookmark">Continue reading <em>Raph Koster speaks on Metaplace's new functionality and the state of virtual worlds</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-chan/">Raph Koster speaks on Metaplace's new functionality and the state of virtual worlds</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 02 Jul 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-chan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19085565/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-chan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>embedded</category><category>featured</category><category>joystiqfeatures</category><category>massively-interview</category><category>metaplace</category><category>raph-koster</category><category>second-life</category><category>virtual-worlds</category><category>web-3.0</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 02 Jul 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[A closer look at revenues in free-to-play MMOs]]></title><link>http://www.massively.com/2009/06/10/a-closer-look-at-revenues-in-free-to-play-mmos/</link><guid isPermaLink="true">http://www.massively.com/2009/06/10/a-closer-look-at-revenues-in-free-to-play-mmos/</guid><comments>http://www.massively.com/2009/06/10/a-closer-look-at-revenues-in-free-to-play-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/puzzle-pirates/" rel="tag">Puzzle Pirates</a>, <a href="http://www.massively.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a></p><a href="http://www.puzzlepirates.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/puzzlepiratesimageat580gamapost.jpg" /></a><br />The <a href="http://massively.joystiq.com/category/free-to-play">free-to-play business model</a> in the MMO industry is one that lets users play a game for free in hopes that a percentage of that userbase will opt to embrace microtransactions, allowing F2P game operators to <em>potentially</em> bring in more revenue per month than they would maintain through subscription fees. We periodically see announcements of yearly revenue from some of the larger companies, but these figures are typically announcements of average revenue per paying user (ARPPU), emphasis on 'paying'. But how much money are free-to-play MMOs really making? This is the subject of an article at <a href="http://www.gamasutra.com">Gamasutra</a> written by Paul Hyman titled, '<a href="http://www.gamasutra.com/view/feature/4046/what_are_the_rewards_of_.php">What Are The Rewards Of 'Free-To-Play' MMOs?</a>" <br /><br />Hyman catches up with Raph Koster (<a href="http://www.metaplace.com/"><em>Metaplace</em></a>), Daniel James from Three Rings Design (<a href="http://www.puzzlepirates.com/"><em>Puzzle Pirates</em></a>), and Jeremy Liew from <a href="http://www.lightspeedvp.com/">Lightspeed Venture Partners</a> (a funding source for F2P MMOs) to discuss the microtransaction model.<p><a href="http://www.massively.com/2009/06/10/a-closer-look-at-revenues-in-free-to-play-mmos/" rel="bookmark">Continue reading <em>A closer look at revenues in free-to-play MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/06/10/a-closer-look-at-revenues-in-free-to-play-mmos/">A closer look at revenues in free-to-play MMOs</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 10 Jun 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/4046/what_are_the_rewards_of_.php>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/06/10/a-closer-look-at-revenues-in-free-to-play-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19062126/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/06/10/a-closer-look-at-revenues-in-free-to-play-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arppu</category><category>arpu</category><category>daniel-james</category><category>f2p</category><category>free-to-play</category><category>gamasutra</category><category>interviews</category><category>jeremy-lliew</category><category>lightspeed-venture-partners</category><category>metaplace</category><category>microtransactions</category><category>paul-hyman</category><category>puzzle-pirates</category><category>raph-koster</category><category>three-rings-design</category><category>virtual-currency</category><category>virtual-goods</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 10 Jun 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[MetaPlace open beta is on]]></title><link>http://www.massively.com/2009/05/17/metaplace-open-beta-is-on/</link><guid isPermaLink="true">http://www.massively.com/2009/05/17/metaplace-open-beta-is-on/</guid><comments>http://www.massively.com/2009/05/17/metaplace-open-beta-is-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://massively.joystiq.com/category/metaplace/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/weecastle_metaplace_225kv.jpg" alt="" /></a>Are you fond of world or story building? Maybe you're thrilled about trying your hand at creating items. Do you have an idea for a great game, but no place - or way - to design it? Are you fascinated by the concept of in-browser-only (not browser/spawn another app like <em><a href="http://www.fusionfall.com">FusionFall</a></em> or <a href="http://www.freerealms.com"><em>Free Realms</em></a>) games. Or maybe you're just the type of person who loves to check out new and interesting things created by other people. If any of the above sounds interesting to you then you'll likely want to pop over to the <a href="http://www.metaplace.com/"><em>MetaPlace</em></a> site and check out their shiny new open beta test! <br /><br /><em><a href="http://massively.joystiq.com/category/MetaPlace/">MetaPlace</a></em>, designed to be a place full of infinite possibility where players can meet, game together, and socialize, has been in closed beta for quite some time. We're curious to see how this world evolves, considering <a href="http://massively.joystiq.com/tag/RaphKoster/">Raph Koster</a>'s view on <a href="http://massively.joystiq.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/">avatar rights to their own created property</a> versus other virtual world platforms like <a href="http://massively.joystiq.com/tag/LindenLab/">Linden Lab</a>'s <a href="http://www.secondlife.com"><em>Second Life</em></a>. Between that and the <a href="http://massively.joystiq.com/2008/09/05/raph-koster-on-the-metaplace-idea/">basic concept for <em>MetaPlace</em></a>, we suspect virtual world and MMO afficinados alike will be keeping an eye on this.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/05/17/metaplace-open-beta-is-on/">MetaPlace open beta is on</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 17 May 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virtualworldsnews.com/2009/05/metaplace-heads-to-open-beta.html>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/05/17/metaplace-open-beta-is-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1548207/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/05/17/metaplace-open-beta-is-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser-based</category><category>build-your-own</category><category>metaplace</category><category>open-beta</category><category>user-generated-content</category><category>virtual-world</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sun, 17 May 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Metaplace offers new round of beta keys]]></title><link>http://www.massively.com/2009/01/29/metaplace-offers-new-round-of-beta-keys/</link><guid isPermaLink="true">http://www.massively.com/2009/01/29/metaplace-offers-new-round-of-beta-keys/</guid><comments>http://www.massively.com/2009/01/29/metaplace-offers-new-round-of-beta-keys/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a></p><div align="center"><a href="http://www.metaplace.com"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/metaplacebanner-sms-0109.jpg"  alt="" /></a><br /></div>
Raph Koster and the Metaplace team are offering yet another round of beta keys for their web-based open platform virtual world. This is a limited use key, according to <a href="http://www.facebook.com/pages/Metaplace/63720605070?ref=mf">an announcement on their brand new Facebook page</a> (which you should totally join). Simply visit <a href="http://www.metaplace.com">www.metaplace.com</a>, enter the code "MPWELCOME" into the "redeem your invite key" box, fill out a bit of info about yourself and you're in!<br /><br />If you're not sure what Metaplace is, you can head over to <a href="https://www.metaplace.com/information/about">their website</a>, our <a href="http://massively.joystiq.com/tag/metaplace">tag page</a>, or <a href="http://massively.joystiq.com/2008/10/22/massively-interviews-raph-koster-on-the-state-of-metaplace/">a recent interview</a> we did with Raph for more information. As Raph says <a href="http://www.raphkoster.com/2009/01/28/metaplace-beta-key-giveaway/">on his own blog</a>, "Quick, hurry!"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/01/29/metaplace-offers-new-round-of-beta-keys/">Metaplace offers new round of beta keys</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 29 Jan 2009 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.facebook.com/pages/Metaplace/63720605070?ref=mf>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/01/29/metaplace-offers-new-round-of-beta-keys/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1444462/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/01/29/metaplace-offers-new-round-of-beta-keys/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-keys</category><category>metaplace</category><category>promotion</category><category>raph-koster</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 29 Jan 2009 15:30:00 EST</pubDate></item><item><title><![CDATA[Massively interviews Raph Koster on the State of Metaplace]]></title><link>http://www.massively.com/2008/10/22/massively-interviews-raph-koster-on-the-state-of-metaplace/</link><guid isPermaLink="true">http://www.massively.com/2008/10/22/massively-interviews-raph-koster-on-the-state-of-metaplace/</guid><comments>http://www.massively.com/2008/10/22/massively-interviews-raph-koster-on-the-state-of-metaplace/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://www.massively.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/metaplace"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/metaplaceheader.jpg" /></a><br /></div>
We've spoken before about the <em><a href="http://www.metaplace.com">Metaplace</a></em> property - an ambitious project to make everyone an online game designer. As we just announced earlier today, the company is now moving into a new phase of development! They've got a new name, are <a href="http://massively.joystiq.com/2008/10/22/massively-is-giving-away-100-metaplace-invitations/">inviting in hundreds of users to try out their in-development product</a>, and (as we learned) have a whole new round of funding to see them through! In honor of the occasion we were thrilling to sit down with Mr. Raph Koster, one of the founders of the company.<br /><br /> Raph has been a friend of Massively since we launched and, indeed, is well known to MMO gamers for his work on a number of high profile titles. Mr. Koster and the folks at <em><a href="http://massively.joystiq.com/category/metaplace">Metaplace</a></em> are working to put you in the developer's seat now, though, and it was an interesting experience being able to explore the outline of their ambitious project. Read along with us as we talk about the challenges of even 2D, a bit about the <em>Metaplace</em> marketplace, and discuss some of the amazing projects that average folks decide they want to do in their own virtual spaces!<p><a href="http://www.massively.com/2008/10/22/massively-interviews-raph-koster-on-the-state-of-metaplace/" rel="bookmark">Continue reading <em>Massively interviews Raph Koster on the State of Metaplace</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2008/10/22/massively-interviews-raph-koster-on-the-state-of-metaplace/">Massively interviews Raph Koster on the State of Metaplace</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 22 Oct 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2008/10/22/massively-interviews-raph-koster-on-the-state-of-metaplace/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1349601/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/10/22/massively-interviews-raph-koster-on-the-state-of-metaplace/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>interview</category><category>metaplace</category><category>raph-koster</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Wed, 22 Oct 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Raph Koster on Metaplace part 2]]></title><link>http://www.massively.com/2008/10/22/raph-koster-on-metaplace-part-2/</link><guid isPermaLink="true">http://www.massively.com/2008/10/22/raph-koster-on-metaplace-part-2/</guid><comments>http://www.massively.com/2008/10/22/raph-koster-on-metaplace-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://www.massively.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div align="center"><a href="http://massively.joystiq.com/category/metaplace"><span style="font-weight: bold;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/hubworldheader.jpg"  alt="" /></span></a><br /><span style="font-weight: bold;"></span></div>
<span style="font-weight: bold;">Obviously what that product offers up is ease of use. From the sounds of things <em>Metaplace</em> is going to offer more powerful tools, though still you're striving for an easy experience. Can you give people who are interested in the project how heavily they're going to need to invest in learning languages or scripting in order to make <em>Metaplace</em> worlds?</span><br /><br /> <em>Metaplace</em> is designed to be both easy and powerful. The goal is to expose the power gradually as people are ready for it. At the low end using it is a lot like using The Sims. You have stuff you can put down, purchase from a marketplace - it's primarily map building. If you're someone that isn't really technically savvy, you can get going in a pretty straightforward way that's a lot of fun. And of course, it's a multiplayer world. Your friends can come visit you.<br /><br /> As you start exploring stuff you can obtain, these things come with functionality out of the box. Spawners are something you can buy and place. Even at that low level you can get interactivity right away. Some of the things you buy are systems. You can buy the 'shoot fireballs' system, and now every player can shoot fireballs. We actually had a user buy that, buy some zombies, and in about three hours had snapped together an undead version of the game <a href="http://en.wikipedia.org/wiki/Robotron_2084">Robotron</a>.<p><a href="http://www.massively.com/2008/10/22/raph-koster-on-metaplace-part-2/" rel="bookmark">Continue reading <em>Raph Koster on Metaplace part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2008/10/22/raph-koster-on-metaplace-part-2/">Raph Koster on Metaplace part 2</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 22 Oct 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2008/10/22/raph-koster-on-metaplace-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1349600/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/10/22/raph-koster-on-metaplace-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>interview</category><category>metaplace</category><category>raph-koster</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Wed, 22 Oct 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Massively is giving away 100 Metaplace invitations!]]></title><link>http://www.massively.com/2008/10/22/massively-is-giving-away-100-metaplace-invitations/</link><guid isPermaLink="true">http://www.massively.com/2008/10/22/massively-is-giving-away-100-metaplace-invitations/</guid><comments>http://www.massively.com/2008/10/22/massively-is-giving-away-100-metaplace-invitations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://massively.joystiq.com/category/metaplace"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/metaheader.jpg" /></a><br /></div>
We've got all sorts of great news today about the upstart startup <em><a href="http://www.metaplace.com">Metaplace</a></em>! They've got a new round of funding, a brand-new name, and company founder <a href="http://massively.joystiq.com/2008/10/22/massively-interviews-raph-koster-on-the-state-of-metaplace/">Raph Koster sat down for us for an in-depth conversation</a> about their plans. They've offered us the unique opportunity to get you involved in the fun, and as a result we have 100 invites to pass out to participate in the grand expiment of <em>Metaplace</em>.<br /><br />Just like any of our giveaways, entering couldn't be easier. This time entering is just crazy easy; all you have to do is head over to the Metaplace.com website and enter this code into the input box there:<br /><br />
<div align="center"><strong><big>MPMASSIVELY</big><br /></strong></div>
<br />Once your invite code is in, you'll be able to avail yourself of the really excellent Metaplace experience. You'll be able to test the service and start your own world in the next iteration of the virtual space concept! But hurry! There are only 100 codes available for Massively readers, and first come first serve! Head over there, get signed up, and make sure to tell us how it goes! We'll check back with you in a month or so to see how it's going.<br /><br />For full details on the new round of <em>Metaplace</em> funding, read on below the cut.<br /><br /><strong>Update:</strong> From comments it looks like we're all out folks. Try again next time!<p><a href="http://www.massively.com/2008/10/22/massively-is-giving-away-100-metaplace-invitations/" rel="bookmark">Continue reading <em>Massively is giving away 100 Metaplace invitations!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2008/10/22/massively-is-giving-away-100-metaplace-invitations/">Massively is giving away 100 Metaplace invitations!</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 22 Oct 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2008/10/22/massively-is-giving-away-100-metaplace-invitations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1343027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/10/22/massively-is-giving-away-100-metaplace-invitations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>giveaway</category><category>invitations</category><category>metaplace</category><category>raph-koster</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Wed, 22 Oct 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Metaplace: Now accepting beta applications]]></title><link>http://www.massively.com/2008/10/08/metaplace-now-accepting-beta-applications/</link><guid isPermaLink="true">http://www.massively.com/2008/10/08/metaplace-now-accepting-beta-applications/</guid><comments>http://www.massively.com/2008/10/08/metaplace-now-accepting-beta-applications/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/metaplace/" rel="tag">MetaPlace</a></p><a href="http://www.metaplace.com"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/metaplacelogowhite-sms-1008.jpg"  alt="" /></a>If you missed the first round of beta applications being accepted last year, now's your second chance for an early look at <a href="http://www.raphkoster.com/">Raph Koster</a>'s <a href="http://www.metaplace.com/"><em>Metaplace</em></a>. According to <a href="http://www.cuppycake.org/?p=456">an announcement today</a>, their brand new temporary website is up to promote an expanded beta and their mailing list, both of which you can sign up for quite easily.<br /><br />To sign up, simply go to the main webpage and click on the <a href="http://www.metaplace.com/application">"Apply Now"</a> button on the upper left-hand side. From there, you just enter your name and email address, and they will contact you when they're ready. It's as easy as that! Also, look for their newly-designed website to launch soon, as they prepare for what might just be the long-awaited final stages of <em>Metaplace</em>'s development.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2008/10/08/metaplace-now-accepting-beta-applications/">Metaplace: Now accepting beta applications</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 08 Oct 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cuppycake.org/?p=456>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/10/08/metaplace-now-accepting-beta-applications/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1336426/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/10/08/metaplace-now-accepting-beta-applications/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>applications</category><category>beta</category><category>cuppycake</category><category>mailing-list</category><category>metaplace</category><category>raph-koster</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 08 Oct 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[AGDC08: Devs on why MMOs have a web-based future]]></title><link>http://www.massively.com/2008/09/25/agdc08-devs-on-why-mmos-have-a-web-based-future/</link><guid isPermaLink="true">http://www.massively.com/2008/09/25/agdc08-devs-on-why-mmos-have-a-web-based-future/</guid><comments>http://www.massively.com/2008/09/25/agdc08-devs-on-why-mmos-have-a-web-based-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a></p><a href="http://www.loudcrowd.com/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/loudcrowd_225.jpg" alt="" /></a><a href="http://www.gamasutra.com/php-bin/news_index.php?story=20346">A write-up at Gamasutra</a> of an <a href="http://massively.joystiq.com/tag/agdc-2008">AGDC</a> panel featuring MMO developers who have begun working on web-based projects gives us an opportunity to explore the new (some would say it's actually the old) frontier of massively multiplayer gaming.<br /><br />There are many MMOs that are experienced via a web interface (such as <em><a href="http://www.maidmarian.com/Sherwood.htm">Sherwood</a></em>), but traditional gamers have largely shunned the trend. Why, then, did some of the most hardcore MMO developers (including Dan Ogles, Raph Koster, and Scott Hartsman) abandon the traditional MMO in favor of this new frontier? Some of their work, like Ogles' <em><a href="http://www.loudcrowd.com/">Loudcrowd</a></em>, is barely recognizable to traditional gamers.<br /><br />They offered some answers on the panel. For example, Koster (originally of <em><a href="http://uoherald.com">Ultima Online</a></em> and <em><a href="http://starwarsgalaxies.station.sony.com/">Star Wars Galaxies</a></em> fame, now working on the creative platform <em><a href="http://www.metaplace.com">MetaPlace</a></em>) said that game devs have more to learn from web devs than vice versa. Ogles talked about using <a href="http://www.adobe.com/products/flash/">Adobe Flash</a> so anyone can embed elements of the game anywhere on the web they like. It's <a href="http://www.gamasutra.com/php-bin/news_index.php?story=20346">worth a read</a> if you're able to work through some pretty technical development speech.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2008/09/25/agdc08-devs-on-why-mmos-have-a-web-based-future/">AGDC08: Devs on why MMOs have a web-based future</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 25 Sep 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=20346>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/09/25/agdc08-devs-on-why-mmos-have-a-web-based-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1322880/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/09/25/agdc08-devs-on-why-mmos-have-a-web-based-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agdc</category><category>agdc-2008</category><category>agdc08</category><category>areae</category><category>browser</category><category>casual</category><category>conduit-labs</category><category>dan-ogles</category><category>development</category><category>flash</category><category>industry</category><category>loudcrowd</category><category>metaplace</category><category>panel</category><category>raph-koster</category><category>scott-hartsman</category><category>sherwood</category><category>star-wars-galaxies</category><category>swg</category><category>ultima-online</category><category>uo</category><category>web</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 25 Sep 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Picking apart the MetaPlace Bill of Rights]]></title><link>http://www.massively.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/</link><guid isPermaLink="true">http://www.massively.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/</guid><comments>http://www.massively.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://www.massively.com/category/legal/" rel="tag">Legal</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://www.un.org/Overview/rights.html"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/udhr_425.jpg" /></a></div>
<a style="font-style: italic;" href="http://www.metaplace.com">MetaPlace</a> is not an MMOG. It's a platform for creating virtual spaces that can be used for anything the creators can imagine. As such, the traditional MMO EULA is completely inadequate. <a href="http://www.raphkoster.com">Raph Koster</a> -- the head honcho on the <a style="font-style: italic;" href="http://massively.joystiq.com/category/metaplace">MetaPlace</a> project -- made that clear in a <a href="http://massively.joystiq.com/2008/09/15/agdc08-on-avatar-rights-and-virtual-property/">panel at AGDC08.</a> So, the folks working on <span style="font-style: italic;">MetaPlace</span> had to come up with a whole new set of rules -- rules that allow users ownership of their virtual property, for example. There's a veritable landmine of problems awaiting this endeavor, of course. That's not to say it's impossible. It's just going to be extremely challenging.<br /><br />Koster published a <a href="http://www.raphkoster.com/2008/09/15/declaring-the-rights-of-metaplace-users/">first draft of the Terms of Service for MetaPlace</a> on his blog the other day. It's based based on the <a href="http://www.raphkoster.com/gaming/playerrights.shtml">Declaration of the Rights of Avatars</a> that he conceived back in 2000. Readers of the <span style="font-style: italic;">MetaPlace</span> ToS are likely to come away with two impressions. The first: that it's really cool and admirable and that in a general sense, Koster and friends are on the right track. Two is that the <span style="font-style: italic;">MetaPlace</span> team seems to be underestimating just how epic a quest it's committed itself to.<p><a href="http://www.massively.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/" rel="bookmark">Continue reading <em>Picking apart the MetaPlace Bill of Rights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/">Picking apart the MetaPlace Bill of Rights</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 18 Sep 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.raphkoster.com/2008/09/15/declaring-the-rights-of-metaplace-users/>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1317488/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>areae</category><category>bill-of-rights</category><category>blog</category><category>declarion-of-the-rights-of-avatars</category><category>discrimination</category><category>end-user-license-agreement</category><category>eula</category><category>metaplace</category><category>privacy</category><category>property</category><category>raph-koster</category><category>terms-of-service</category><category>tos</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 18 Sep 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Raph Koster on the Metaplace idea]]></title><link>http://www.massively.com/2008/09/05/raph-koster-on-the-metaplace-idea/</link><guid isPermaLink="true">http://www.massively.com/2008/09/05/raph-koster-on-the-metaplace-idea/</guid><comments>http://www.massively.com/2008/09/05/raph-koster-on-the-metaplace-idea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/academic/" rel="tag">Academic</a>, <a href="http://www.massively.com/category/education/" rel="tag">Education</a></p><a href="http://www.metaplace.com/blog/70.html"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/metaplace_logo_rgb_low_rez-sms-0908.jpg"  alt="" /></a>After <a href="http://forums.metaplace.com/viewtopic.php?f=11&amp;t=1835">a recent question</a> from a <em><a href="http://www.metaplace.com">Metaplace</a></em> forum member last month, <a href="http://www.raphkoster.com/">Raph Koster</a> decided to sit down and explain to us just where exactly the idea for <em><a href="http://massively.joystiq.com/tag/metaplace/">Metaplace</a></em> was born and how it has evolved into what it is today. <br /><br />He begins by explaining his <a href="http://en.wikipedia.org/wiki/MUD">MUD</a> roots and how much that influenced him in the multiplayer online space. He explains that he'd had ideas for web-based sandbox worlds ever since then and had frequently toyed with the idea to create his vision, but finances and other limitations restricted that. Now that he has the resources, this vision he's had for so long can finally be put into action with a team of professionals, instead of just him working on it in his spare bedroom. It's an inspiring little story and certainly worth a read if you're interested in Raph's work or the potential future of MMOs in general.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2008/09/05/raph-koster-on-the-metaplace-idea/">Raph Koster on the Metaplace idea</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 05 Sep 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metaplace.com/blog/70.html>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/09/05/raph-koster-on-the-metaplace-idea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1305505/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/09/05/raph-koster-on-the-metaplace-idea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>areae</category><category>beginnings</category><category>browser-based</category><category>metaplace</category><category>origins</category><category>raph-koster</category><category>sandbox</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 05 Sep 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[MetaPlace closes in on first beta stage]]></title><link>http://www.massively.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/</link><guid isPermaLink="true">http://www.massively.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/</guid><comments>http://www.massively.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://massively.joystiq.com/category/metaplace/"><img hspace="4" border="1" align="middle" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/metaplacelogo71708.jpg" alt="" /></a><br /></div>
Ever want to tighten up the graphics in your own game or interactive environments without going to a video game design college? Okay bad joke, but that only a small part of the plan with Areae's <a href="http://www.metaplace.com"><em>MetaPlace</em></a>. The project envisioned by <a href="http://en.wikipedia.org/wiki/Raph_Koster">Raph Koster</a> will give users a dynamic platform and the accessibility to create embeddable shared virtual spaces, interactive games, and or a mish-mashing combination. News has been light but there are some new <a href="http://www.metaplace.com/blog/66.html">updates on the latest <em>MetaPlace</em> blog</a>. Tami "Cuppycake" Baribeau shares some development accomplishments that took place over the past year and states <em>MetaPlace</em> is nearing the first closed beta stage! <br /><br />What's genius is the <a href="http://massively.joystiq.com/2008/05/27/metaplace-designers-seek-users-advice-for-badge-system/">planned badge and achievement system</a> intended to encourage user participation. The more users share creations, explore, customize, invite, and participate in numerous other activities they'll unlock badges. No, they won't be stored away in a virtual closed account space all sad and lonely. Instead your friends can check them out and probably earn a badge in the process. Who knows what will end up unlocking a badge, but we love collecting things. All thanks to optional and fun achievement systems.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/">MetaPlace closes in on first beta stage</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 17 Jul 2008 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metaplace.com/blog/66.html>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1259693/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>areae</category><category>betas</category><category>cuppycake</category><category>embed-space</category><category>meta-place</category><category>metaplace</category><category>mp</category><category>raph-koster</category><category>tami-baribeau</category><category>user-created-content</category><category>virtual-space</category><category>virtual-worlds</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Thu, 17 Jul 2008 21:30:00 EST</pubDate></item><item><title><![CDATA[Google's Lively: Live public beta]]></title><link>http://www.massively.com/2008/07/09/googles-lively-live-public-beta/</link><guid isPermaLink="true">http://www.massively.com/2008/07/09/googles-lively-live-public-beta/</guid><comments>http://www.massively.com/2008/07/09/googles-lively-live-public-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/launches/" rel="tag">Launches</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://www.massively.com/category/snow-crash/" rel="tag">Snow Crash</a>, <a href="http://www.massively.com/category/lively/" rel="tag">Lively</a></p><div align="center"><a href="http://www.lively.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/lively3-425.jpg" alt="" /></a></div>
<p>Open to the public just today, it seems hard to believe that Google's new <a href="http://massively.joystiq.com/tag/lively"><em>Lively</em></a> service is the much-vaunted virtual world product <a href="http://massively.joystiq.com/2007/11/20/asu-testing-snow-crash-for-google/"><em>Project Snowcrash</em> aka <em>MyWorld</em></a> that has been in secret beta-testing for some time.</p>
<p><a href="http://massively.joystiq.com/tag/lively"><em>Lively</em></a> is a series of web-embeddable virtual spaces (think <a href="http://metaplace.com/"><em>Metaplace</em></a>) that function as a series of otherwise disconnected chatrooms (think <em><a href="http://imvu.com/">IMVU</a></em> or <a href="http://twinity.com/"><em>Twinity</em></a>). You <a href="http://www.lively.com/html/landing.html">download the browser plugin</a> for Firefox or Microsoft Internet Explorer (both Windows only, sorry folks), sign in with your google account, create a room or join one and you're ready to go. Just make sure you've <a href="https://www.google.com/accounts/ServiceLogin?service=fiji&amp;passive=true&amp;nui=1&amp;continue=http%3A%2F%2Fwww.lively.com%2Fpopular">signed into the Lively website at least once</a> -- otherwise you'll have the Joining Room message forever.</p>
<p>A selection of 'hip' human and furry avatars are available, along with an assortment of clothing. There is no user-created content at this time. We'll have some more impressions for you once we've given this a once-over around the office, so stay tuned.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2008/07/09/googles-lively-live-public-beta/">Google's Lively: Live public beta</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 09 Jul 2008 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2008/07/09/googles-lively-live-public-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1249730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/07/09/googles-lively-live-public-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>breaking</category><category>browser</category><category>casual</category><category>firefox</category><category>free-to-play</category><category>google</category><category>imvu</category><category>launches</category><category>lively</category><category>metaplace</category><category>microsoft-internet-e...</category><category>new-titles</category><category>project-snowcrash</category><category>twinity</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 09 Jul 2008 07:00:00 EST</pubDate></item></channel></rss>
