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SCI FI and Trion hire ex-Blizzard talent for MMO/TV show project

Filed under: Business models, MMO industry, New titles

You may remember the announcement this summer from the cable channel SCI FI about their collaboration with Trion World Network to create the first-ever television series connected with an MMO. While this news perked the interest of many gamers and SCI FI fans, we have only heard sprinkles of news here and there about the project.

Today, both companies announced the hiring of two new top industry talents for this MMO/TV show project. One is Kevin Beardslee, who you may know as a founder of Carbine Studios and a former developer on Blizzard's World of Wacraft. He will act as the Senior Development Director for the game half of the project. For the television side, Peter Egan (no relation to our own James Egan) will be writing the pilot episode on SCI FI. His previous work includes Playmakers (ESPN), Over There (FX Network), Medium, Medical Investigation (both on NBC) and SCI FI's own The Dresden Files. We wish both men the best of luck in their roles with this new innovative project.

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World of Warcraft
EVE's Council of Stellar Management elections end tomorrow

Filed under: Sci-fi, EVE Online, Culture, Events, in-game, Forums, Game mechanics, Guilds, MMO industry


Tomorrow is the last day for EVE Online players to cast their vote for the Council of Stellar Management (CSM) candidates. Members of the player-elected council act as representatives of the playerbase, bringing issues with the game before the developers and working towards keeping EVE Online a game that reflects the interests of those who play it.

EVE's Council of Stellar Management is one of the first significant implementations of a democratic process impacting both the players and developers of an MMO. Other titles and developers have taken smaller steps towards this in the past, but the first CSM was a first for the industry as well.

Continue reading EVE's Council of Stellar Management elections end tomorrow


Star Wars: The Old Republic interview with Community Manager Sean Dahlberg

Filed under: Sci-fi, Interviews, Lore, MMO industry, New titles, PvP, Education, Star Wars: The Old Republic


In a recent interview with Allakhazam, BioWare's Sean Dahlberg discusses their newest MMO project, Star Wars: The Old Republic. As Community Manager for the project, Dahlberg was able to give some great insight into the game's storyline and direction, or at least as much as he could say for now.

One particularly interesting part of this interview is the discussion on PvP. As Allakhazam points out, the Republic and Sith Empire are not exactly friendly towards each other, so PvP would be an obvious game feature. Dahlberg explains that PvP is definitely part of the game, yet points out that TOR "is not looking to be the jack-of-all-trades game. Instead, we are going to focus on what we do best and make sure the game and all its elements are fun and entertaining." He goes on to explain away what may have sounded like a suggestion that the game will be PvP-heavy by saying, "TOR will offer fun and rewarding gameplay no matter what your play style is. If you're not a PvPer at heart, there are definitely other things within the game to do."

Sounds very promising, and we're excited to hear more about the game, and relay it all to you, when more news becomes available.

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World of Warcraft
WoW's Lich King sells record 2.8 million copies in 24 hours

Filed under: World of Warcraft, Fantasy, Business models, Events, real-world, Expansions, Launches, MMO industry, New titles


The numbers are in and Blizzard has broken their own record once again. After selling 2.8 million copies in 24 hours, World of Warcraft's second expansion, Wrath of the Lich King, has set the record as the fastest-selling PC game of all time, according to Blizzard. The irony is that the previous record holder was also Blizzard with their first WoW expansion, The Burning Crusade, which sold 2.4 million on the January 2007 launch day.

Blizzard's CEO and co-founder, Mike Morhaime, commented on the occasion, "We're grateful for the incredible support that players around the world have continued to show for World of Warcraft." Now the company is setting its sights on breaking the next record of 3.5 million copies sold in the first month; a record also set by The Burning Crusade. At this pace, they should easily break that next week.

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End of life for Google's Lively

Filed under: MMO industry, News items, Virtual worlds, Lively

One of the good things about Google is that they try stuff. They can afford to try out projects, and don't stick with what isn't working. Well, it appears that their Lively virtual environment chat-rooms haven't worked out. Google will be shuttering the Lively service on 31 December 2008, less than six months after launching.

Lively's Web-site -- launched to the public on July 9 this year -- will remain up, and the images of the rooms preserved, but the rooms themselves will no longer be active. This seems to also end Google's plans to leverage Lively as a games-platform. It isn't clear at this point what it means for Google's partner, X-Ray Kid Studios who has been working on Lively for the last two years, and was increasingly positioned as Google's games division.

Continue reading End of life for Google's Lively


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China's virtual goods taxation sparks price increases and controversy

Filed under: Business models, Culture, Economy, MMO industry, News items, Politics, Legal, Virtual worlds


China's State Administration of Taxation recently imposed a 20 percent income tax rate on profits made from virtual currency and virtual items, sparking price increases for virtual goods. While this tax rate (if actually enforced) clearly impacts the virtual space, it also affects transactions happening outside of MMO servers and virtual world grids. The taxation policy could ultimately extend to the virtual currencies linked to the largest IM providers in China such as Tencent, drastically increasing the percentage of the population affected by the new laws. Despite this, the positive benefits of eliminating gray and black markets for virtual items and currency may outweigh the drawbacks for gamers and users of the various digital services in China.

Questions remain about what will and will not be taxed in the virtual space, but it's clear that individuals who gain virtual income are expected to declare their profits and pay taxes on this, and do so within seven days of having earned the profit, according to Shanghai Daily.Taxpayers who can provide proof of the value of this property or the value of the transaction are taxed at 20 percent on their profits, while those who cannot provide sufficient verification are taxed at three percent of the total transaction value. But how many people are affected by this new system?

Continue reading China's virtual goods taxation sparks price increases and controversy


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World of WarcraftWorld of WarcraftWorld of Warcraft
Obama's FCC transition team includes MMO gamer, virtual world resident

Filed under: World of Warcraft, Fantasy, Culture, Events, real-world, Guilds, MMO industry, News items, Second Life, Virtual worlds

Among the people President-elect Barack Obama has appointed to his FCC agency review transition team are Net Neutrality advocates Kevin Werbach, assistant professor of legal studies and business ethics at Wharton, and Susan Crawford from the University of Michigan, who teaches communications and internet law. Werbach, as it turns out, is a World of Warcraft player, according to Wagner James Au at GigaOM.

Werbach has written about MMOs on his blog (back in 2006), that games "provide an incentive for people to develop new software and ideas for collaborative production. Many of those ideas will translate to other group activities, including those within the business world. I think MMOGs will be, at minimum, a significant testbed for these new technologies, because users see a direct benefit and are willing to experiment with new things." Werbach plays in two WoW guilds, one started by a friend, and the other is comprised of academics whose interests or work focus on virtual worlds.

While Werbach is more of a traditional MMO gamer, Crawford is a fan of Second Life, judging by what she's written on the virtual world in the past on her blog. At the very least, it's a positive sign that individuals connected with the FCC and its policies really understand how people are using technology to socialize, collaborate, and play.

Source

World of Warcraft
Massively's ArenaNet interview: The past, present and future of Guild Wars PvP

Filed under: Fantasy, Guild Wars, Interviews, MMO industry, PvP, Guild Wars 2, Academic


Since the game's launch in April of 2005, ArenaNet's Guild Wars has set the bar a bit higher for future MMOs in relation to gameplay, their unique business model and skill balance. Their constant attention to detail when balancing literally hundreds of game skills between PvP and PvE has been an ongoing progression for everyone on the ArenaNet team.

Often seen by hardcore players as the name behind this constant balance is Isaiah "Izzy" Cartwright, Game Designer at ArenaNet. We were able to catch up with Cartwright for a brief interview regarding the past, present and future state of PvP in Guild Wars. Follow along after the cut for the full interview and some exclusive PvP screenshots supplied to us by ArenaNet.

Continue reading Massively's ArenaNet interview: The past, present and future of Guild Wars PvP


World of Warcraft
Jeffrey Steefel: LotRO will be the second western MMO to succeed in Asia

Filed under: Fantasy, Lord of the Rings Online, Interviews, MMO industry, News items

In an interview with videogaming247, Turbine bigwig Jeffrey Steefel said that he expects The Lord of the Rings Online to become the second viably successful western MMO in Asia (after World of Warcraft), should his team get the Chinese launch right. The two MMO-playing communities have historically had very different tastes, but Steefel believes western devs are finally figuring out how to break into the east. "That's where a big part of the global gaming market is and it's been that way for a long time," he said, "but we're only just now figuring how western games can begin to tap into that market.

Steefel also noted -- as many of Blizzard's competitors have been keen to do -- that much of WoW's growth in recent months has been in Asia, not in America or Europe. Guess he's hoping to capture a little of that Blizzard cross-cultural mojo when his game launches in China and Korea. We're aware Asia is a long way away for most of our readers, so for those of you who could care less: check out our own interview with Steefel for subjects a little closer to home. Shameless, aren't we?

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World of Warcraft
CCP Games releases EVE Fanfest 2008 videos

Filed under: Sci-fi, Video, EVE Online, Culture, Economy, Events, real-world, Game mechanics, MMO industry, Humor

Most EVE Online players didn't have the opportunity to attend EVE Fanfest 2008 in Reykjavik earlier this month, but that doesn't necessarily mean they have to miss out on what was revealed. CCP Games and EVE TV have made good on their promise to release video footage of Fanfest presentations and panel discussions. While they did make live audio of some of this available in-game over EVE Voice, it was difficult to follow without the visuals to tie it all together.

Now, they've put up a new video page dedicated to EVE Fanfest 2008, with both low res and high res downloads. They culled roughly 30 hours of raw footage down into 12 videos. We've listed them below, accompanied by the CCP descriptions and video links, for both YouTube (when available) and high resolution versions:

Continue reading CCP Games releases EVE Fanfest 2008 videos


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World of Warcraft
Shall we play a game?

Filed under: World of Warcraft, Fantasy, MMO industry, News items

When you think of a rapidly developing Asian nation, fast becoming a global superpower and now harnessing the potential of supercomputing, what's the first purpose for this supercomputer that comes to mind? Hint: think video games, not war games. Regardless of your first thought, we're betting you wouldn't have guessed "World of Warcraft"... but it's true.

China's World of Warcraft servers are run by The9, who own Blizzard's distribution rights in the country. "Earlier this year, The9 boasted of hosting more than one million World of Warcraft players online at the same time.To support the complex calculations required to create the game's graphics, The9 owns more than 10 supercomputer systems," Ashlee Vance reports for The New York Times.

Continue reading Shall we play a game?


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World of Warcraft
EVE Online offers free game time incentive to recruit friends

Filed under: Sci-fi, EVE Online, Business models, MMO industry, News items

It was just the other day that we noted a 21-day trial for EVE Online through Steam. CCP Games is following suit and offering their own 21-day EVE trial (a jump up from their standard 14-days). But more significant is the new incentive to bring your friends into New Eden: Active subscribers who bring their friends into the game through the Buddy Program (login required) will receive 30 days of game time for each of those trial accounts that become subscribers as well.

There are some rules and conditions that apply to the Buddy Program offer, so if this is of interest to you, check out the full announcement from EVE developer CCP Loktofeit, and be advised that this offer will expire on December 1st.

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Aion ascends in Korea as competitors fall

Filed under: Betas, Fantasy, Aion, Business models, MMO industry, News items


In many respects, watching the MMO industry in Asia is a litmus test of sorts for the western markets. While the preferred game mechanics of your average Korean MMO, for instance, differ markedly from what a North American MMO gamer expects from a title, the broader ideas -- in terms of business models -- represent what may yet be for those of us in North America, Europe, and Australia. So when industry leaders aren't doing well in their primary market, it may not bode well for their smaller titles running in other regions of the world.

We've come across an interesting piece in The Korea Times about some sea changes in Korea's MMO industry, focusing on NCsoft as well as its competitors -- Nexon, Webzen, and Hanbitsoft. We've previously reported that the Aion: The Tower of Eternity beta has, thus far, been quite a success in Korea and is perhaps a ray of hope for NCsoft in some troubled times. NCsoft's fiscal health is a big issue for fans of City of Heroes, Guild Wars, Tabula Rasa, and Lineage II, among others. So it comes as good news that NCsoft has nearly 200,000 concurrent users playing Aion: The Tower of Eternity in beta. The Korea Times, however, describes the country's MMO industry as being in a state of flux.

Continue reading Aion ascends in Korea as competitors fall


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Rumors of The Agency's death have been exaggerated

Filed under: MMO industry, New titles, The Agency, Spy, Rumors


Rumors abound that Sony Online Entertainment's MMO-in-development, The Agency, has been cancelled. This stems from a GameFly email sent out that the title is now removed from GameQ's, with the explanation message that "For unreleased titles, the game has been canceled by its publisher... We apologize for any disappointment this may cause. If you have any questions, please contact us."

Well that's exactly what our sister site PS3 Fanboy did. Only they went right to SOE, not Gamefly, to check on The Agency's status. Andrew Yoon from PS3 Fanboy confirmed with SOE's Katie Hanson that the project is, indeed, alive. So there you have it. The Agency has not been targeted for assassination. You can check out the declassified intel over at PS3 Fanboy.

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Further details emerge on the canceled Halo MMO

Filed under: Sci-fi, MMO industry, News items


Shacknews had the chance to speak with Ensemble director of technology Dave Pottinger, who had quite a bit to say about the Halo MMO. The biggest surprise revealed was that the game had gotten a green light and was in development for a good length of time before leadership changed at Microsoft, and the title was canceled. Pottinger also acknowledge the fact that conceptual screens leaked were in fact designed with a very World of Warcraft mentality, although he stressed that what Ensemble actually ended up with internally at the time had more emphasis on feeling like the traditional Halo universe.

Combat was also a topic of discussion. Pottinger says the game's combat had a very classic MMO feel to it, but there was a leaning towards an "actiony" feel. Whether or not Ensemble's Halo MMO was or is a good idea, there's no denying the fact that a properly made title could still appeal to a lot of people.

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