<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://www.massively.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/%SiteURL%/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://www.massively.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[MMObility: An exclusive look at the Runespan in RuneScape]]></title><link>http://www.massively.com/2012/05/18/mmobility-an-exclusive-look-at-the-runespan-in-runescape/</link><guid isPermaLink="true">http://www.massively.com/2012/05/18/mmobility-an-exclusive-look-at-the-runespan-in-runescape/</guid><comments>http://www.massively.com/2012/05/18/mmobility-an-exclusive-look-at-the-runespan-in-runescape/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://www.massively.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a>, <a href="http://www.massively.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/05/18/mmobility-the-runespan-an-exclusive-and-fps-boosts-with-runesc/"><img alt="RuneScape screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/fullscreen-capture-5162012-23931-pm.bmp.jpg" style="border-width: 0px; border-style: solid; " /></a></div>
<a href="http://www.jagex.com/">Jagex</a>, developer of the ever-popular browser-based game <a href="http://www.runescape.com/"><em>RuneScape</em></a>, is known for its rapid development schedule. Heck, I fully expect that this article will be outdated by the time I finish its rough draft. Players of the Jagex flagship MMO can log in to find new items, places to explore, and quests to do almost weekly. I tend to poke my nose into the game several times a week, so I know that a more casual player has endless amounts of content to run through. I might level up my construction skill and then switch to something completely different. I just recently spent an afternoon playing with just the <a href="http://services.runescape.com/m=news/bonfires">new bonfire skill</a>.<br />
<br />
Of course, those pesky developers are at it again: giving me <em>more</em> content to go through even though my highest skills hover around only the level 40 mark. This time it's the <a href="http://services.runescape.com/m=news/the-runespan">Runespan</a>, a brand-new area that helps players level runecrafting by offering them a one-stop shop that is more casual and non-competitive than the normal runecraft experience.<br />
<br />
I got the chance to call up some of the lead developers on the phone and ask not only about the Runespan but about the new FPS improvements, so be sure to check that out!<p><a href="http://www.massively.com/2012/05/18/mmobility-an-exclusive-look-at-the-runespan-in-runescape/" rel="bookmark">Continue reading <em>MMObility: An exclusive look at the Runespan in RuneScape</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/18/mmobility-an-exclusive-look-at-the-runespan-in-runescape/">MMObility: An exclusive look at the Runespan in RuneScape</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 18 May 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/18/mmobility-an-exclusive-look-at-the-runespan-in-runescape/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20239451/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/18/mmobility-an-exclusive-look-at-the-runespan-in-runescape/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>classic-mmo</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>interview</category><category>interviews</category><category>jagex</category><category>jagex-games-studio</category><category>mmobility</category><category>mobile</category><category>mobile-gaming</category><category>mobile-mmo</category><category>opinion</category><category>phone</category><category>preview</category><category>previews</category><category>rs</category><category>runescape</category><category>sandbox</category><category>smartphone</category><category>the-runespan</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 18 May 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Glitch's new updates stretch players' imaginations]]></title><link>http://www.massively.com/2012/05/11/mmobility-glitchs-new-updates-stretch-players-imaginations/</link><guid isPermaLink="true">http://www.massively.com/2012/05/11/mmobility-glitchs-new-updates-stretch-players-imaginations/</guid><comments>http://www.massively.com/2012/05/11/mmobility-glitchs-new-updates-stretch-players-imaginations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://www.massively.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/05/11/mmobility-glitchs-new-updates-stretch-players-imaginations"><img alt="Glitch screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/fullscreen-capture-592012-121854-pm.bmp.jpg" /></a></div>
When <a href="http://tinyspeck.com/">Tiny Speck</a>, maker of the wonderfully odd browser-based sandbox <a href="http://www.glitch.com/"><em>Glitch</em></a>, announced that it would be taking the game back to a beta state in order to retool many of the game's most essential systems, I was skeptical. Heck, I've remained skeptical. I stopped streaming the game due to time constraints but continued to log in and enjoy it. More specifically, I didn't feel like continuing to stream it until the new releases were officially <em>released</em>. I tend to enjoy betas but want to hold back my opinions until games are actually open, and this return to beta made me feel the same way.<br />
<br />
Lately, however, the changes being tested and implemented into the game have just been too cool to stay hushed about. Housing is receiving wonderful, wonderful updates that will allow for complete creative freedom that is rarely seen in MMO housing. The UI is transforming as well, and new skills and creatures are being introduced.<br />
<br />
Beta or not, there is some crazy-cool stuff going on in the land of Ur. In fact, <a href="http://www.glitch.com/forum/general/20792/">check out these brand new patch notes</a>!<p><a href="http://www.massively.com/2012/05/11/mmobility-glitchs-new-updates-stretch-players-imaginations/" rel="bookmark">Continue reading <em>MMObility: Glitch's new updates stretch players' imaginations</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/11/mmobility-glitchs-new-updates-stretch-players-imaginations/">MMObility: Glitch's new updates stretch players' imaginations</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 11 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/11/mmobility-glitchs-new-updates-stretch-players-imaginations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20234742/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/11/mmobility-glitchs-new-updates-stretch-players-imaginations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>back-to-beta</category><category>beau-hindman</category><category>beta</category><category>browser</category><category>browser-based</category><category>casual</category><category>f2p</category><category>fantasy</category><category>featured</category><category>flash</category><category>free-to-play</category><category>glitch</category><category>hipster</category><category>housing-changes</category><category>mmobility</category><category>mobile</category><category>mobile-gaming</category><category>mobile-mmo</category><category>opinion</category><category>phone</category><category>sandbox</category><category>smartphone</category><category>tiny-speck</category><category>tinyspeck</category><category>unlaunchening</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 11 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: The pros and cons of Tibia's browser version]]></title><link>http://www.massively.com/2012/05/04/mmobility-the-pros-and-cons-of-tibias-browser-version/</link><guid isPermaLink="true">http://www.massively.com/2012/05/04/mmobility-the-pros-and-cons-of-tibias-browser-version/</guid><comments>http://www.massively.com/2012/05/04/mmobility-the-pros-and-cons-of-tibias-browser-version/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/05/04/mmobility-the-pros-and-cons-of-tibias-browser-version"><img alt="Tibia screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/fullscreen-capture-522012-84014-pm.bmp.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
<em><a href="http://www.tibia.com/mmorpg/free-multiplayer-online-role-playing-game.php">Tibia</a></em> is an MMO that has been hanging in there for many, many years. You have to give it respect for that alone. When you add on the fact that the game seems to be updated relatively frequently and boasts a pretty good-sized playerbase, it becomes even more intriguing. I've played it in the past and have enjoyed the simple graphics and slower-paced gameplay. I like how NPCs chat with you, old-school <a href="http://www.everquest.com/"><em>EverQuest</em></a>-style, and how there seems to be a lot more to the game than meets the eye.<br />
<br />
There are plenty of eyesores, however. The developers recently released <a href="http://massively.joystiq.com/tag/tibia"><em>Tibia</em></a> in a beta browser form. While the client was always easy enough to download and run on my multitude of devices, I always prefer to just jump into my browser and load it up.<br />
<br />
I found a lot of neat little systems but also quite a few bugs or odd design choices. Colors and layout can be a problem, and I am not the biggest fan of Flash-based MMOs. Still, I am enjoying myself so far and look forward to more. Let's talk about what I found over these last several hours with <em>Tibia</em>'s browser-based version.<p><a href="http://www.massively.com/2012/05/04/mmobility-the-pros-and-cons-of-tibias-browser-version/" rel="bookmark">Continue reading <em>MMObility: The pros and cons of Tibia's browser version</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/04/mmobility-the-pros-and-cons-of-tibias-browser-version/">MMObility: The pros and cons of Tibia's browser version</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 04 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/04/mmobility-the-pros-and-cons-of-tibias-browser-version/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20229181/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/04/mmobility-the-pros-and-cons-of-tibias-browser-version/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>f2p</category><category>featured</category><category>flash-based</category><category>free-to-play</category><category>freemium</category><category>ftp</category><category>isometric-view</category><category>MMObility</category><category>mobile</category><category>mobile-gaming</category><category>mobile-mmo</category><category>Old-school</category><category>opinion</category><category>phone</category><category>smartphone</category><category>tibia</category><category>Ultima-Online</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 04 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Killing the bland in Iruna Online]]></title><link>http://www.massively.com/2012/04/27/mmobility-killing-the-bland-in-iruna-online/</link><guid isPermaLink="true">http://www.massively.com/2012/04/27/mmobility-killing-the-bland-in-iruna-online/</guid><comments>http://www.massively.com/2012/04/27/mmobility-killing-the-bland-in-iruna-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/humor/" rel="tag">Humor</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/04/27/mmobility-killing-the-bland-in-iruna-online/"><img alt="Iruna Online screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/unnamed.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
Once again, <a href="http://www.droidgamers.com/">Droid Gamers</a> sent me a sweet tip regarding yet another Android-based MMO. This time around, it's <a href="https://play.google.com/store/apps/details?id=com.asobimo.iruna_alpha_en&amp;feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5hc29iaW1vLmlydW5hX2FscGhhX2VuIl0."><em>Iruna Online</em></a>, a real and actual MMO complete with open worlds, "<a href="http://android.ue.iruna.jp/index">millions</a>" of other players, quests, equipment and monsters. In fact, the game reminds me in some ways of <a href="http://www.playonline.com/ff11us/index.shtml"><em>Final Fantasy XI</em></a>. <a href="http://massively.joystiq.com/tag/iruna-online/"><em>Iruna Online</em></a> is not the first mobile MMO that has felt like the <a href="http://www.square-enix.com/na/">Square-Enix</a> favorite, perhaps because they all share a similar art style. As I played, it struck me that the newer smartphones have enough power to run a game that looks as good as <a href="http://massively.joystiq.com/category/final-fantasy-xi/"><em>Final Fantasy XI</em></a>, albeit with some graphics options turned down or off.<br />
<br />
The similarities basically end there, however. <em>Iruna Online</em> is one of the newer stock of mobile MMOs that show mobile massively multiplayer gaming is really here. It should not be shocking or surprising anymore. Just as in the PC market, we are going to see many titles stream from the Eastern market. Many of them will be duds, but many will also be very, very cool.<p><a href="http://www.massively.com/2012/04/27/mmobility-killing-the-bland-in-iruna-online/" rel="bookmark">Continue reading <em>MMObility: Killing the bland in Iruna Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/04/27/mmobility-killing-the-bland-in-iruna-online/">MMObility: Killing the bland in Iruna Online</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 27 Apr 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/04/27/mmobility-killing-the-bland-in-iruna-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20224907/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/04/27/mmobility-killing-the-bland-in-iruna-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>featured</category><category>ffxi</category><category>final-fantasy-xi</category><category>google-play</category><category>HTC-inspire</category><category>iruna-online</category><category>MMObility</category><category>mobile</category><category>mobile-gaming</category><category>mobile-mmo</category><category>opinion</category><category>phone</category><category>preview</category><category>smartphone</category><category>smartphone-mmo</category><category>Square-Enix</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 27 Apr 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Dark Legends' cash shop, Thinix, and Parallel Mafia's launch]]></title><link>http://www.massively.com/2012/04/13/mmobility-dark-legends-cash-shop-thinix-and-parallel-mafias/</link><guid isPermaLink="true">http://www.massively.com/2012/04/13/mmobility-dark-legends-cash-shop-thinix-and-parallel-mafias/</guid><comments>http://www.massively.com/2012/04/13/mmobility-dark-legends-cash-shop-thinix-and-parallel-mafias/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/launches/" rel="tag">Launches</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/crime/" rel="tag">Crime</a>, <a href="http://www.massively.com/category/humor/" rel="tag">Humor</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/04/13/mmobility-dark-legends-cash-shop-thinix-and-parallel-mafias/"><img alt="Dark Legends screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/fullscreen-capture-4122012-70741-am.bmp.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
I know this is not what you want to hear if you are a fan of <a href="http://massively.joystiq.com/tag/Spacetime-Studios/">Spacetime Studios</a> and were really excited about it new title, <a href="http://www.darklegends.com/"><em>Dark Legends</em></a>, but here goes: The energy mechanic that seems to have so many players upset is really not that bad at all. See, at some point many games decided to use a limited amount of energy to fuel character actions, and once it runs out, it seems like game over. It has always been the case (ever since <a href="http://company.zynga.com/games/farmville"><em>Farmville</em></a> first made the mechanic so popular that misguided gamers thought <a href="http://company.zynga.com/">Zynga</a> had somehow invented it) that energy in these sorts of games refills naturally, over time, for free.<br />
<br />
I played through <a href="http://massively.joystiq.com/tag/Dark-Legends/"><em>Dark Legends</em></a> on launch night and was able to complete an entire campaign with some energy left over. Sure, I had to pause once to refill a couple of bars (they take five minutes each to refill), but other than that, I had no issues with it. If the energy becomes an issue at later levels, I do not know.<br />
<br />
Let's not confuse things here: The energy mechanic in <em>Dark Legends</em> is nothing new, it's not a scam, and it does not force players to do anything. Allow me to explain, then we're moving on to other mobile MMO news.<p><a href="http://www.massively.com/2012/04/13/mmobility-dark-legends-cash-shop-thinix-and-parallel-mafias/" rel="bookmark">Continue reading <em>MMObility: Dark Legends' cash shop, Thinix, and Parallel Mafia's launch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/04/13/mmobility-dark-legends-cash-shop-thinix-and-parallel-mafias/">MMObility: Dark Legends' cash shop, Thinix, and Parallel Mafia's launch</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 13 Apr 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/04/13/mmobility-dark-legends-cash-shop-thinix-and-parallel-mafias/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20213816/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/04/13/mmobility-dark-legends-cash-shop-thinix-and-parallel-mafias/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>beau-hindman</category><category>dark-legends</category><category>featured</category><category>inspiron-duo</category><category>IOS</category><category>iphone</category><category>MMObility</category><category>mobile</category><category>parallel-mafia</category><category>perblue</category><category>spacetime-studios</category><category>thinix</category><category>video</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 13 Apr 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Reaching the MMORTS sweet-spot, slowly]]></title><link>http://www.massively.com/2012/04/06/mmobility-reaching-the-mmorts-sweet-spot-slowly/</link><guid isPermaLink="true">http://www.massively.com/2012/04/06/mmobility-reaching-the-mmorts-sweet-spot-slowly/</guid><comments>http://www.massively.com/2012/04/06/mmobility-reaching-the-mmorts-sweet-spot-slowly/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/historical/" rel="tag">Historical</a>, <a href="http://www.massively.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/war/" rel="tag">War</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://www.massively.com/category/humor/" rel="tag">Humor</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/04/06/mmobility-reaching-the-mmorts-sweet-spot-slowly/"><img alt="Relaxed knight" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/relaxed-knight.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 259px; " /></a></div>
As a player of many MMORTS titles, I have grown to understand that patience is not only a virtue but a necessity. Many titles from the genre are designed to make you spend real time to do anything. It's not that they are boring or tedious; instead, they are representing what it might be like to actually grow an army or trade hub and to explore the often massive world around you. The pacing is meant to be slow. These are not games of instant leveling or non-stop quest grinding. They're meant to be played in as little as a few minutes per day. This explains a lot of their success -- just imagine how popular they are with time-strapped players.<br />
<br />
There is a time, however, after months of toiling away at building up various structures, growing a small army, or finally getting to the maxed out level in a certain area, when you can finally settle down for some <em>real</em> gameplay. It might sound silly to have to wait that long for glory, but come on... this is city-building we are talking about. It takes <em>time</em>.<p><a href="http://www.massively.com/2012/04/06/mmobility-reaching-the-mmorts-sweet-spot-slowly/" rel="bookmark">Continue reading <em>MMObility: Reaching the MMORTS sweet-spot, slowly</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/04/06/mmobility-reaching-the-mmorts-sweet-spot-slowly/">MMObility: Reaching the MMORTS sweet-spot, slowly</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 06 Apr 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/04/06/mmobility-reaching-the-mmorts-sweet-spot-slowly/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20208946/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/04/06/mmobility-reaching-the-mmorts-sweet-spot-slowly/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>8realms</category><category>aeria-games</category><category>beau-hindman</category><category>browser-based</category><category>casual</category><category>featured</category><category>golden-age</category><category>illyriad</category><category>jagex</category><category>massive-armies</category><category>ministry-of-war</category><category>MMObility</category><category>mmorts</category><category>mobile</category><category>snail-games</category><category>trading</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 06 Apr 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Real-life location games for your daily walks]]></title><link>http://www.massively.com/2012/03/30/mmobility-real-life-location-games-for-your-daily-walks/</link><guid isPermaLink="true">http://www.massively.com/2012/03/30/mmobility-real-life-location-games-for-your-daily-walks/</guid><comments>http://www.massively.com/2012/03/30/mmobility-real-life-location-games-for-your-daily-walks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/pvp/" rel="tag">PvP</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://www.massively.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/30/mmobility-real-life-location-games-for-your-daily-walks"><img alt="Parallel Kingdom artwork" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/fullscreen-capture-3292012-103145-am.bmp-1333036559.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
I've been having a lot of fun with <a href="http://www.parallelkingdom.com/"><em>Parallel Kingdom</em></a> lately. It's a location-based MMO brought to us by <a href="http://www.perblue.com/">PerBlue</a>, one that offers a layer of reality thanks to the fact that it is built on top of the real-world map. You can claim your real-life block, help other members of your city, and trade with other players from all over the world. It's actually a pretty simple design, but it helps to give the game a sense of realism.<br />
<br />
<em><a href="http://massively.joystiq.com/tag/Parallel-Kingdom/">Parallel Kingdom</a></em> isn't the only location-based game out there, though. I thought it might be cool to take a look at some of the other titles to see what the competition has to offer. So far I have only found a few that are stepping up in quality. Read on to see what I think of the rest!<p><a href="http://www.massively.com/2012/03/30/mmobility-real-life-location-games-for-your-daily-walks/" rel="bookmark">Continue reading <em>MMObility: Real-life location games for your daily walks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/03/30/mmobility-real-life-location-games-for-your-daily-walks/">MMObility: Real-life location games for your daily walks</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 30 Mar 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/03/30/mmobility-real-life-location-games-for-your-daily-walks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20203433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/03/30/mmobility-real-life-location-games-for-your-daily-walks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>featured</category><category>grey-area</category><category>Life-is-Crime</category><category>location-based</category><category>massive-damage</category><category>merchant-kingdom</category><category>mmobilit</category><category>mobile</category><category>parallel-kingdom</category><category>perblue</category><category>please-stay-calm</category><category>shadow-cities</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 30 Mar 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: A few bad design apples ruin the whole bunch]]></title><link>http://www.massively.com/2012/03/23/mmobility-a-few-bad-design-apples-ruin-the-whole-bunch/</link><guid isPermaLink="true">http://www.massively.com/2012/03/23/mmobility-a-few-bad-design-apples-ruin-the-whole-bunch/</guid><comments>http://www.massively.com/2012/03/23/mmobility-a-few-bad-design-apples-ruin-the-whole-bunch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/historical/" rel="tag">Historical</a>, <a href="http://www.massively.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/23/mmobility-a-few-bad-design-apples-ruin-the-whole-bunch/"><img alt="Ministry of War artwork" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/fullscreen-capture-3212012-71600-pm.bmp-1332377125.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
The MMORTS genre is easily one of my favorite genres. There's so much potential in a game that is essentially a giant, endless boardgame with thousands of players. An epic scale occurs in even the smallest of titles because players control not only one or two grand heroes but entire armies that swarm from sprawling cities. Though many of Massively's readers might not hear a lot from the genre, I believe this genre to be one of the most popular out there. Browser-based access doesn't hurt, either, and generally the MMORTS titles I find do a great job of covering their design bases.<br />
<br />
You know I have to play Devil's Advocate, however. Despite the fact that the genre is packed full of potentially wonderful gaming sessions, there is so, so much that needs to improve. The negative stereotypes exist for a reason, and I want to shine a light on a few of the more popular titles to show just how one or two bad design and business decisions might reflect poorly on the entire genre.<p><a href="http://www.massively.com/2012/03/23/mmobility-a-few-bad-design-apples-ruin-the-whole-bunch/" rel="bookmark">Continue reading <em>MMObility: A few bad design apples ruin the whole bunch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/03/23/mmobility-a-few-bad-design-apples-ruin-the-whole-bunch/">MMObility: A few bad design apples ruin the whole bunch</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 23 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/03/23/mmobility-a-few-bad-design-apples-ruin-the-whole-bunch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20197735/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/03/23/mmobility-a-few-bad-design-apples-ruin-the-whole-bunch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aeria</category><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>evony</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>golden-age</category><category>ministry-of-war</category><category>mmobility</category><category>mmorts</category><category>mobile</category><category>opinion</category><category>snail-games</category><category>strategy</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 23 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Parallel Mafia is not a typical Mafia game]]></title><link>http://www.massively.com/2012/03/16/mmobility-parallel-mafia-is-not-a-typical-mafia-game/</link><guid isPermaLink="true">http://www.massively.com/2012/03/16/mmobility-parallel-mafia-is-not-a-typical-mafia-game/</guid><comments>http://www.massively.com/2012/03/16/mmobility-parallel-mafia-is-not-a-typical-mafia-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://www.massively.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/crime/" rel="tag">Crime</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/16/mmobility-parallel-mafia-is-not-a-typical-mafia-game/"><img alt="Parallel Mafia icon" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/parallel-mafia-logo.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
If you have played <a href="http://www.parallelkingdom.com/"><em>Parallel Kingdom</em></a> by <a href="http://www.perblue.com/">PerBlue</a> before, then a lot of what I am going to describe might sound familiar. If not, then it might sound very unique and exciting. The truth is that I have been attempting to get into <a href="http://massively.joystiq.com/tag/Parallel-Kingdom/"><em>Parallel Kingdom</em></a> for a while but always found myself a bit overwhelmed, so I was excited to be invited to check out PerBlue's new title <a href="http://parallelmafia.com/"><em>Parallel Mafia</em></a>. I hoped that I might squeeze in some questions about <em>Parallel Kingdom </em>while I had the team on the line. Sure enough, I not only got introduced to the new title but left the interview knowing a lot more about <em>Parallel Kingdom. </em>I<em> </em>have been playing heavily since then. As I compare the two titles, I can see a lot of similarities, but there are some nice differences as well.<br />
<br />
Both titles are location-based MMORPGs. I have always wanted more options in the genre, but I imagine it's a tough one to develop in. What's the point of the real-life connection? Why would players want to play in a game that is basically spawned on top of Google Maps?<p><a href="http://www.massively.com/2012/03/16/mmobility-parallel-mafia-is-not-a-typical-mafia-game/" rel="bookmark">Continue reading <em>MMObility: Parallel Mafia is not a typical Mafia game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/03/16/mmobility-parallel-mafia-is-not-a-typical-mafia-game/">MMObility: Parallel Mafia is not a typical Mafia game</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 16 Mar 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/03/16/mmobility-parallel-mafia-is-not-a-typical-mafia-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20194005/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/03/16/mmobility-parallel-mafia-is-not-a-typical-mafia-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>featured</category><category>google-maps</category><category>iOS</category><category>iphone</category><category>location-based</category><category>mafia-wars</category><category>mmobility</category><category>mobile</category><category>perblue</category><category>pocket-legends</category><category>smartphone</category><category>spacetime-studios</category><category>star-legends</category><category>Ultima-Online</category><category>Zynga</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 16 Mar 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Utilizing Windows 8 to help with MMO chores]]></title><link>http://www.massively.com/2012/03/09/mmobility-utilizing-windows-8-to-help-with-mmo-chores/</link><guid isPermaLink="true">http://www.massively.com/2012/03/09/mmobility-utilizing-windows-8-to-help-with-mmo-chores/</guid><comments>http://www.massively.com/2012/03/09/mmobility-utilizing-windows-8-to-help-with-mmo-chores/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://www.massively.com/category/kids/" rel="tag">Kids</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/09/mmobility-utilizing-windows-8-to-help-with-mmo-chores/"><img alt="Windows 8 preview screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/fullscreen-capture-362012-85527-pm.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Not so long ago, I <a href="http://massively.joystiq.com/2011/11/04/mmobility-ten-terrific-titles-for-this-nifty-new-netbook/">told you about my acquisition</a> of an Inspiron Duo netbook, a 10-inch device that was not only a small laptop but also a touchscreen tablet device. It is a very sturdy device, and the flip-around screen works well. The main problem with the device was that it came with Windows 7 while only sporting a dual core processor and two gigs of RAM. The other main issue was that the 10-inch screen has a 1366x768-pixel resolution, meaning that it was often uncomfortable to read on it or play games unless I zoomed in.<br />
<br />
Recently Microsoft <a href="http://windows.microsoft.com/en-US/windows-8/consumer-preview?ocid=S_GOO_W8P_Google_na_EN-US&amp;semid=ef_GGL_e_d30aa3e46ac553fc95ba2a6d8e5eb206&amp;WT.search=1">released the Windows 8 public preview</a>, so I downloaded it after reading that it was really geared for tablet or touchcreen devices. Sure enough, the same 10-inch netbook that was not getting a lot of use around here suddenly became faster and much more friendly to the eyes.<br />
<br />
It's perfect timing, as well, especially since I will be starting my "chores" experiment in which I see whether scheduling my gameplay each day will help me with an issue I have been having.<p><a href="http://www.massively.com/2012/03/09/mmobility-utilizing-windows-8-to-help-with-mmo-chores/" rel="bookmark">Continue reading <em>MMObility: Utilizing Windows 8 to help with MMO chores</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/03/09/mmobility-utilizing-windows-8-to-help-with-mmo-chores/">MMObility: Utilizing Windows 8 to help with MMO chores</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 09 Mar 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/03/09/mmobility-utilizing-windows-8-to-help-with-mmo-chores/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20186411/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/03/09/mmobility-utilizing-windows-8-to-help-with-mmo-chores/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlestar-galactica-online</category><category>beau-hindman</category><category>Bigpoint</category><category>bsg-online</category><category>castle-empire</category><category>chores</category><category>die2nite</category><category>duo</category><category>f2p</category><category>featured</category><category>free-to-p</category><category>ftp</category><category>glitch</category><category>golden-age</category><category>gunshine</category><category>illyriad</category><category>inspiron-duo</category><category>jagex</category><category>junebud-ab</category><category>milmo</category><category>minitroopers</category><category>miramagia</category><category>mirimagia</category><category>mmobility</category><category>mmorts</category><category>mobile</category><category>pocket-legends</category><category>riotzone</category><category>runesca</category><category>spacetime-studios</category><category>star-legends</category><category>touchscreen</category><category>twinoid</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 09 Mar 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[MMObility: The 16 MMOs in my pocket]]></title><link>http://www.massively.com/2012/03/02/mmobility-the-16-mmos-in-my-pocket/</link><guid isPermaLink="true">http://www.massively.com/2012/03/02/mmobility-the-16-mmos-in-my-pocket/</guid><comments>http://www.massively.com/2012/03/02/mmobility-the-16-mmos-in-my-pocket/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://www.massively.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/02/mmobility-the-16-mmos-in-my-pocket"><img alt="HTC Inspire picture" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/photo-1.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
I have a smartphone that is pretty much filled to the brim with actual, functional, persistent MMORPGs. Some of them are three-dimensional romps through massive worlds filled with dungeons and dragons; others are representational browser-based games that work through the phone's native browser; and the rest are hardly nothing more than a few dots on the screen and impressionistic gameplay.<br />
<br />
Still, they <em>are</em> MMOs. I love having access to them, and over the last year I have actually grown to love simple, clever design and basic artwork over almost anything else. Forget <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a>; we'll hear enough about that to make us choke. Sure, it might be a fun game, but I'm a tech guy from the Bizarro universe. I prefer to see how <em>little</em> tech I need to game with. I want to push the limits even lower.<br />
<br />
Anyway, it's springtime here in Texas, so it's time to clean out all sorts of crap from my life. I organize all of my hundreds of songs, films, movies and art pieces and get my digital life in order as well. This process includes tweaking my current line-up of basic technology and downloading any updates for the games that exist on those devices. It's time to cull the weak and glorify the wonderful.<p><a href="http://www.massively.com/2012/03/02/mmobility-the-16-mmos-in-my-pocket/" rel="bookmark">Continue reading <em>MMObility: The 16 MMOs in my pocket</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/03/02/mmobility-the-16-mmos-in-my-pocket/">MMObility: The 16 MMOs in my pocket</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 02 Mar 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/03/02/mmobility-the-16-mmos-in-my-pocket/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20181993/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/03/02/mmobility-the-16-mmos-in-my-pocket/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>apple</category><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>dark-legends</category><category>die2nite</category><category>elemental-knights-online-the-world</category><category>empire-online</category><category>featured</category><category>glitch</category><category>HTC-inspire</category><category>illyriad</category><category>illyriad-games</category><category>IOS</category><category>iphone</category><category>MMObility</category><category>mobile</category><category>mobile-gaming</category><category>mobile-mmo</category><category>OnLive</category><category>opinion</category><category>order-and-chaos-online</category><category>parallel-kingdom</category><category>perblue</category><category>phone</category><category>pocket-legends</category><category>smartphone</category><category>spacetime-studios</category><category>star-legends</category><category>stewart-butterfield</category><category>the-infinite-black</category><category>tibiaME</category><category>tiny-speck</category><category>travian</category><category>travians</category><category>Vendetta-Online</category><category>warspear-online</category><category>world-of-midgard</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 02 Mar 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Let's make a mobile MMO, part four]]></title><link>http://www.massively.com/2012/02/24/mmobility-lets-make-a-mobile-mmo-part-four/</link><guid isPermaLink="true">http://www.massively.com/2012/02/24/mmobility-lets-make-a-mobile-mmo-part-four/</guid><comments>http://www.massively.com/2012/02/24/mmobility-lets-make-a-mobile-mmo-part-four/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/humor/" rel="tag">Humor</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/24/mmobility-lets-make-a-mobile-mmo-part-four/"><img alt="Game Sketches" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/fullscreen-capture-2232012-95910-am.bmp-001.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
So here we are at the last part of a <a href="http://massively.joystiq.com/tag/worgolt/">four-part mini-series</a> in which <a href="http://massively.joystiq.com/tag/dave-toulouse/">Dave Toulouse</a>, indie developer of games like <a href="http://www.golemizer.com/"><em>Golemizer</em></a> and <a href="http://www.starcorsairs.com/"><em>Star Corsairs</em></a>, and I have attempted to make <a href="http://www.machine22.com/mymmo/">a working mobile MMO</a>. I started the series with the hopes of fostering discussion over design as well, and we have gotten some great conversations going in the comments section! I think many MMO gamers dream about game design at some point, and some go beyond that point and actually create a game. It can be tough, as this series has shown, just to get the basics down.<br />
<br />
Well, here we are at the last. I wanted to go over some of the best ideas the readers had, cover what we were able to do with the actual game, and debate how much further it would need to go to be considered officially "done."<p><a href="http://www.massively.com/2012/02/24/mmobility-lets-make-a-mobile-mmo-part-four/" rel="bookmark">Continue reading <em>MMObility: Let's make a mobile MMO, part four</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/02/24/mmobility-lets-make-a-mobile-mmo-part-four/">MMObility: Let's make a mobile MMO, part four</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 24 Feb 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/02/24/mmobility-lets-make-a-mobile-mmo-part-four/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20177640/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/02/24/mmobility-lets-make-a-mobile-mmo-part-four/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>beau-hind</category><category>browser</category><category>browser-based</category><category>dave-toulouse</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>golemizer</category><category>htc</category><category>IOS</category><category>ipad</category><category>iphone</category><category>MMObility</category><category>mobile</category><category>smartphone</category><category>star-corsairs</category><category>worgolt</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 24 Feb 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Let's make a mobile game, part three]]></title><link>http://www.massively.com/2012/02/17/mmobility-lets-make-a-mobile-game-part-three/</link><guid isPermaLink="true">http://www.massively.com/2012/02/17/mmobility-lets-make-a-mobile-game-part-three/</guid><comments>http://www.massively.com/2012/02/17/mmobility-lets-make-a-mobile-game-part-three/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://www.massively.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/humor/" rel="tag">Humor</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/17/mmobility-lets-make-a-mobile-game-part-three/"><img alt="Worgolt title" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/fullscreen-capture-2162012-95336-am.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Last week we <a href="http://massively.joystiq.com/2012/02/10/mmobility-lets-make-a-mobile-game-part-two/">continued our discussion</a> about how to make a mobile game, and the Massively readers offered up some great input. I wish I had the space to write up every single comment, but instead I will pick some of my favorites and we can discuss it from there. Unfortunately, real life has pushed development on the game back just a bit. <a href="http://massively.joystiq.com/tag/dave-toulouse/">Dave Toulouse</a>, my indie developer partner-in-crime in this series, not only has two games of his own to run, <a href="http://www.starcorsairs.com/"><em>Star Corsairs</em></a> and <em><a href="http://www.golemizer.com/">Golemizer</a></em>, but is now dealing with my silly emails. So while last week's column got some great ideas in the comments section, we were really only able to switch out the artwork, name the game, and add a tad bit of lore.<br />
<br />
Fear not, fair readers! I will break down the development that is still planned on being pushed into the game over the last week, and it's important to note that Dave and I plan on coming back to the experiment over time. I'd like to update the game and continue discussion since it has been so interesting so far! In the meanwhile, <a href="http://www.machine22.com/mymmo/">click here to go to the official game page</a>!<p><a href="http://www.massively.com/2012/02/17/mmobility-lets-make-a-mobile-game-part-three/" rel="bookmark">Continue reading <em>MMObility: Let's make a mobile game, part three</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/02/17/mmobility-lets-make-a-mobile-game-part-three/">MMObility: Let's make a mobile game, part three</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 17 Feb 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/02/17/mmobility-lets-make-a-mobile-game-part-three/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20173213/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/02/17/mmobility-lets-make-a-mobile-game-part-three/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>browser-based-mmo</category><category>dave-toulouse</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>golemizer</category><category>independent</category><category>Indie</category><category>MMObility</category><category>mobile</category><category>star-corsairs</category><category>worgolt</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 17 Feb 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Let's make a mobile game, part two]]></title><link>http://www.massively.com/2012/02/10/mmobility-lets-make-a-mobile-game-part-two/</link><guid isPermaLink="true">http://www.massively.com/2012/02/10/mmobility-lets-make-a-mobile-game-part-two/</guid><comments>http://www.massively.com/2012/02/10/mmobility-lets-make-a-mobile-game-part-two/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/real-life/" rel="tag">Real life</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/humor/" rel="tag">Humor</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/10/mmobility-lets-make-a-mobile-game-part-two/"><img alt="My MMO screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/fullscreen-capture-282012-92603-pm.bmp.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Last week I started working with <a href="http://massively.joystiq.com/tag/dave-toulouse/">Dave Toulouse</a>, indie developer of <a href="http://www.golemizer.com/"><em>Golemizer</em></a> and <a href="http://www.starcorsairs.com/"><em>Star Corsairs</em></a>, to <a href="http://massively.joystiq.com/2012/02/03/mmobility-lets-make-a-mobile-game-part-one/">build our very own mobile MMO</a>. For the sake of completing the project within the month of February, we kept our game designs simple and easy for anyone to play. The idea was not to create a state-of-the-art video game but instead to build a working framework that illustrated some of the basics of MMO design.<br />
<br />
Ironically, my first column on the subject was received rather coolly when I consider my normal column response, but last week's responses taught me a valuable lesson about design: Players often want to talk about what is <em>not</em> possible rather than what <em>is</em>. Dave told me how his players often told him what they wished his games would achieve, without ever considering just how difficult it is to make a game.<br />
<br />
Still, there were several great ideas in the comments section. I'm going to use those ideas to break down this week's update.<p><a href="http://www.massively.com/2012/02/10/mmobility-lets-make-a-mobile-game-part-two/" rel="bookmark">Continue reading <em>MMObility: Let's make a mobile game, part two</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/02/10/mmobility-lets-make-a-mobile-game-part-two/">MMObility: Let's make a mobile game, part two</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 10 Feb 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/02/10/mmobility-lets-make-a-mobile-game-part-two/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20167284/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/02/10/mmobility-lets-make-a-mobile-game-part-two/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>dave-toulouse</category><category>featured</category><category>golemizer</category><category>IOS</category><category>MMObility</category><category>mobile</category><category>my-mmo</category><category>smartphone</category><category>star-corsairs</category><category>worgolt</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 10 Feb 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Let's make a mobile game, part one]]></title><link>http://www.massively.com/2012/02/03/mmobility-lets-make-a-mobile-game-part-one/</link><guid isPermaLink="true">http://www.massively.com/2012/02/03/mmobility-lets-make-a-mobile-game-part-one/</guid><comments>http://www.massively.com/2012/02/03/mmobility-lets-make-a-mobile-game-part-one/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/polls/" rel="tag">Polls</a>, <a href="http://www.massively.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://www.massively.com/category/humor/" rel="tag">Humor</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/03/mmobility-lets-make-a-mobile-game-part-one/"><img alt="Wurm Online screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/fullscreen-capture-212012-81613-pm.bmp.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
I thoroughly enjoy reading your comments, especially when the discussion turns to game design or suggestions for development. I decided it was high time that I sat down and experienced, even if just a little, how the design process goes. I've had plenty of peeks at different studios, but I wanted to know what it is like to actually make a game from basically beginning to end.<br />
<br />
So for the next four weeks, I will be doing something special. I invited indie developer <a href="http://massively.joystiq.com/tag/dave-toulouse/">Dave Toulouse</a>, maker of <a href="http://www.golemizer.com/"><em>Golemizer</em></a> and <em><a href="http://www.starcorsairs.com/">Star Corsairs</a>,</em> to help me in this journey. If you'd like to find out more about Dave, you can visit <a href="http://www.over00.com/">his official website</a>, follow him <a href="https://twitter.com/over00">on Twitter</a>, or even <a href="http://massively.joystiq.com/2011/03/16/free-for-all-an-interview-with-golemizers-lead-and-only-deve/">read an interview</a> I did with him a while ago. He really is the epitome of the indie spirit, and I am so thankful that he volunteered to do this with me.<br />
<br />
The goal is to start with a basic idea and framework, and using input from our discussions and from reader comments, assemble a very basic working mobile MMO. So let's get started!<p><a href="http://www.massively.com/2012/02/03/mmobility-lets-make-a-mobile-game-part-one/" rel="bookmark">Continue reading <em>MMObility: Let's make a mobile game, part one</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/02/03/mmobility-lets-make-a-mobile-game-part-one/">MMObility: Let's make a mobile game, part one</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 03 Feb 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/02/03/mmobility-lets-make-a-mobile-game-part-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20162457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/02/03/mmobility-lets-make-a-mobile-game-part-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>browser-based-mmo</category><category>dave-toulouse</category><category>die2nite</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>glitch</category><category>golemizer</category><category>hardcore</category><category>illyriad</category><category>IOS</category><category>iphone</category><category>MMObility</category><category>mobile</category><category>poll</category><category>polls</category><category>star-corsairs</category><category>worgolt</category><category>wurm-online</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 03 Feb 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: The best Glitch apps and websites]]></title><link>http://www.massively.com/2012/01/27/mmobility-the-best-glitch-apps-and-websites/</link><guid isPermaLink="true">http://www.massively.com/2012/01/27/mmobility-the-best-glitch-apps-and-websites/</guid><comments>http://www.massively.com/2012/01/27/mmobility-the-best-glitch-apps-and-websites/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://www.massively.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/27/mmobility-the-best-glitch-apps-and-websites/"><img alt="Glitch database screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/fullscreen-capture-1262012-82437-am.bmp.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
<a href="http://www.glitch.com/"><em>Glitch</em></a> is a wonderful game, but it can be a bit confusing. The sheer number of items, places, and ingredients can make navigating the world of Ur difficult. I decided I needed some assistance living in the world of the giants. It took but one post on the forums before the helpful community overwhelmed me with choices. The developer of <a href="http://massively.joystiq.com/tag/glitch/"><em>Glitch</em></a>, <a href="http://tinyspeck.com/">Tiny Speck</a>, made sure that players and third-party developers can have a go at making applications or websites that connect to the game's information and characters. I had no idea how many people had created some sort of app or website so far!<br />
<br />
I started to try them all out, and as of the time of this writing, I have barely scratched the surface. There are apps or websites for almost anything you can think of. I have already found some that I really like, and I wanted to share them with you. Feel free to let me know which ones you like, and why, in the comments section.<p><a href="http://www.massively.com/2012/01/27/mmobility-the-best-glitch-apps-and-websites/" rel="bookmark">Continue reading <em>MMObility: The best Glitch apps and websites</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/01/27/mmobility-the-best-glitch-apps-and-websites/">MMObility: The best Glitch apps and websites</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 27 Jan 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/01/27/mmobility-the-best-glitch-apps-and-websites/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20156675/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/01/27/mmobility-the-best-glitch-apps-and-websites/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apps</category><category>beau-hindman</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>glitch</category><category>glitchen</category><category>MMObility</category><category>mobile</category><category>tiny-speck</category><category>websites</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 27 Jan 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[MMObility: Two new MMOs, one tiny screen]]></title><link>http://www.massively.com/2012/01/20/mmobility-two-new-mmos-one-tiny-screen/</link><guid isPermaLink="true">http://www.massively.com/2012/01/20/mmobility-two-new-mmos-one-tiny-screen/</guid><comments>http://www.massively.com/2012/01/20/mmobility-two-new-mmos-one-tiny-screen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/pvp/" rel="tag">PvP</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/humor/" rel="tag">Humor</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/20/mmobility-two-new-mmos-one-tiny-screen/"><img alt="Elemental Knights Online screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/1326943139981-001.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
You know what I love about discovering new mobile games? It's that moment when I realize they are actually pretty good and might give me some <em>real</em> MMO action on my smartphone. The biggest issue I have these days is separating the true MMOs from the social, multiplayer and singleplayer games that bombard the market. While I enjoy games from those genres, many of them arrive on my phone disguised as something else. Many of them even call themselves "MMOs" without having any real multiplayer interaction or persistence.<br />
<br />
So you can imagine how happy I am when I find real, persistent MMOs that are available for my HTC Inspire Android phone and iOS. Yes, there are more of them out there than you might think. Let's take a look at a couple of new ones that I have found.<p><a href="http://www.massively.com/2012/01/20/mmobility-two-new-mmos-one-tiny-screen/" rel="bookmark">Continue reading <em>MMObility: Two new MMOs, one tiny screen</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/01/20/mmobility-two-new-mmos-one-tiny-screen/">MMObility: Two new MMOs, one tiny screen</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 20 Jan 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/01/20/mmobility-two-new-mmos-one-tiny-screen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20152091/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/01/20/mmobility-two-new-mmos-one-tiny-screen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>beau-hindman</category><category>chibi</category><category>deep-space-nine</category><category>elemental-knights-online-the-world</category><category>featured</category><category>final-fantasy-xi</category><category>glitch</category><category>IOS</category><category>MMObility</category><category>mobile</category><category>pocket-legends</category><category>smartphone</category><category>Square-Enix</category><category>the-infinite-black</category><category>Vendetta-Online</category><category>winlight</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 20 Jan 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[MMObility: Some new gear, and some new news]]></title><link>http://www.massively.com/2012/01/13/mmobility-some-new-gear-and-some-new-news/</link><guid isPermaLink="true">http://www.massively.com/2012/01/13/mmobility-some-new-gear-and-some-new-news/</guid><comments>http://www.massively.com/2012/01/13/mmobility-some-new-gear-and-some-new-news/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/launches/" rel="tag">Launches</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/13/mmobility-some-new-gear-and-some-new-news/"><img alt="Razer screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/fionactllrcuwhtbg.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
It's been a pretty exciting time in mobile gaming this week. Not only am I finding more reasons to love minimal specs and portable gaming, but I see even more applications coming down the pike that will make mobile gaming even more exciting and possible. I envision a future in which cloud computing, storage and high-speed internet make devices thinner, lighter, and faster. Of course, this all depends on several factors from developers who might wish to take advantage of the technologies to companies that will provide the pipeline to us all.<br />
<br />
In my opinion, it's not a matter of if but <em>when</em> this switch to portable, cloud-based gaming happens. It just makes sense when you look at all of the ways we have switched to a more cloud-based world. I write these articles through the cloud; I do my banking on a website that is hosted somewhere far, far away. If you've ever bought a product online, you have trusted the internet in more ways than one.<br />
<br />
So let's take a look at some of the exciting new mobile goodies I discovered this week!<p><a href="http://www.massively.com/2012/01/13/mmobility-some-new-gear-and-some-new-news/" rel="bookmark">Continue reading <em>MMObility: Some new gear, and some new news</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/01/13/mmobility-some-new-gear-and-some-new-news/">MMObility: Some new gear, and some new news</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 13 Jan 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/01/13/mmobility-some-new-gear-and-some-new-news/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20146267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/01/13/mmobility-some-new-gear-and-some-new-news/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aigrind</category><category>beau-hindman</category><category>camel-games</category><category>facebook</category><category>featured</category><category>fiona</category><category>gaming-tablet</category><category>kabam</category><category>little-empire</category><category>MMObility</category><category>online</category><category>OnLive</category><category>parallel-kingdom</category><category>perblue</category><category>project-fiona</category><category>razer</category><category>thirst-of-night</category><category>warspear-online</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 13 Jan 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: The argument for a time-limited server]]></title><link>http://www.massively.com/2012/01/06/mmobility-the-argument-for-a-time-limited-server/</link><guid isPermaLink="true">http://www.massively.com/2012/01/06/mmobility-the-argument-for-a-time-limited-server/</guid><comments>http://www.massively.com/2012/01/06/mmobility-the-argument-for-a-time-limited-server/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://www.massively.com/category/a-tale-in-the-desert/" rel="tag">A Tale in the Desert</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/pvp/" rel="tag">PvP</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/06/mmobility-the-argument-for-a-time-limited-server/"><img alt="Travian banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/fullscreen-capture-152012-102235-am.bmp.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
If there is one thing we MMO gamers love about our favorite games, it's the fact that they go on almost forever. Even when we log off, the virtual worlds we inhabit exist without us. Players continue to adventure, craft and explore the game world as we sleep. It's exciting, and it separates MMOs from the rest of the gaming flock. But what if the world ended? What if the ending of the world was <em>part</em> of the gameplay, an understood happening that marked not only the end of one chapter but the fresh beginning of another?<br />
<br />
Time-limited servers end, just as I described. While I have not seen the mechanic much in "standard" MMOs, only appearing really in a handful of titles like <a href="http://www.atitd.com/"><em>A Tale in the Desert</em></a>, there are quite a few MMORTS titles that use it. In fact, some of the most popular MMORTS games out there use time limits in their games. It would seem that many players enjoy the occasional destruction or closing of their worlds.<br />
<br />
Would the mechanic work for other games? How can mobile gaming benefit from the short-term servers?<p><a href="http://www.massively.com/2012/01/06/mmobility-the-argument-for-a-time-limited-server/" rel="bookmark">Continue reading <em>MMObility: The argument for a time-limited server</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/01/06/mmobility-the-argument-for-a-time-limited-server/">MMObility: The argument for a time-limited server</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 06 Jan 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/01/06/mmobility-the-argument-for-a-time-limited-server/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20140164/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/01/06/mmobility-the-argument-for-a-time-limited-server/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-tale-in-the-desert-6</category><category>aloriah</category><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>featured</category><category>MMObility</category><category>mmorts</category><category>mobile</category><category>time-limited-server</category><category>timed-server</category><category>travian</category><category>travian-games</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 06 Jan 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: The year in mobile]]></title><link>http://www.massively.com/2011/12/30/mmobility-the-year-in-mobile/</link><guid isPermaLink="true">http://www.massively.com/2011/12/30/mmobility-the-year-in-mobile/</guid><comments>http://www.massively.com/2011/12/30/mmobility-the-year-in-mobile/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://www.massively.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/12/30/mmobility-the-year-in-mobile/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/fullscreen-capture-12282011-72709-pm.bmp.jpg" vspace="4" /></a></div>
What a year, huh? We gamers have seen a lot of changes, but especially in the mobile market. New devices came and went, technologies spread out even further in the world, and MMO gaming established itself on the smallest screens possible. Of course, the mobile market is not as large as the standard MMO market, but it is definitely growing. As more devices appear, more players come to fill up the games.<br />
<br />
Our phones are not what they used to be, even five years ago. They are now truly tiny and powerful computing devices that are always connected. A player can literally live all of his digital life on one small device. If we look at the laptop and netbook market, we see even more growth and power. All of these devices need games to play on them, and MMOs fit perfectly into the mobile lifestyle.<br />
<br />
Click past the cut and I'll recap many of the best stories from Massively's mobile coverage!<p><a href="http://www.massively.com/2011/12/30/mmobility-the-year-in-mobile/" rel="bookmark">Continue reading <em>MMObility: The year in mobile</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/12/30/mmobility-the-year-in-mobile/">MMObility: The year in mobile</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 30 Dec 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/12/30/mmobility-the-year-in-mobile/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20136216/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/12/30/mmobility-the-year-in-mobile/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>chrome</category><category>conquer-online</category><category>empire-online</category><category>f2p</category><category>facebook</category><category>featured</category><category>fleck</category><category>free-to-play</category><category>ftp</category><category>Gameloft</category><category>glitch</category><category>graal-online</category><category>hotdog-studio</category><category>hp</category><category>hp-touchpad</category><category>IOS</category><category>ipad</category><category>iphone</category><category>MMObility</category><category>mobile</category><category>nc-soft</category><category>OnLive</category><category>order-and-chaos-online</category><category>pocket-legends</category><category>self-aware-games</category><category>shadow-cities</category><category>spacetime-studios</category><category>star-legends</category><category>stewart-butterfield</category><category>tiny-speck</category><category>world-of-magic</category><category>World-of-Warcraft</category><category>yslandia</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 30 Dec 2011 18:00:00 EST</pubDate></item></channel></rss>
