Go back to school with your Mac, iPhone and TUAW

Stargate Worlds video shows impressive sub-orbital explosion

Filed under: Sci-fi, Video, New titles, Stargate Worlds


Twiddling your thumbs in anticipation of the beginning of Stargate Worlds' closed beta test? The folks over at Ten Ton Hammer have an NDA-exempt goodie for people who are waiting -- a video of a Ha'tak class Go'auld attack ship exploding in the stratosphere of a planet.

We were actually a little surprised at how spectacular the explosion looked. TTH alleges that it's part of some pre-planned event within the game, so it's a special case, but still -- it's pretty awesome, with some interesting shaders to simulate the shockwave, and attractive fire effects as the broken pieces of the ship plummet through the air. Hey, there's not all that much Stargate Worlds video out there, y'know? We'll take what we can get.

Source

Massively in Metropolis: DC Universe Online goes beyond questing

Filed under: Super-hero, Game mechanics, New titles, Quests, Massively Hands-on, DC Universe Online


As we referenced in our post yesterday about DC Universe Online's concept art, the folks at SOE Austin are looking to change the playing field fairly substantially with their superhero MMO title. In fact, in a number of ways they're looking to re-examine a lot of the basic elements we think of as part and parcel with the MMO package. One great example is the concept of questing. Your average experience in a massively multiplayer game right now involves seeking out quests - essentially 'todo lists' - from characters a story-centric quest hub somewhere in the game world.

In DCUO, the goal is to let players do what they want to do with the time they have in-game. To that end, the designers are seeking to push content on players, rather than make players seek them out with their precious game time. Calling them 'encounters' rather than quests, these experiences are totally changeable based on developer intentions, and local conditions. DCUO offers traditional questing as well, with well-known quest givers and amazing quest content ... but they're definitely seeking something new in encounters.

We also chat with the developers about the ways in which their physics-based gameplay fits in, the game's death mechanic, and how the game 'feels' like a 3rd person action game more than an MMO. Read on for all the gameplay details!

Continue reading Massively in Metropolis: DC Universe Online goes beyond questing


New Star Trek Online screenshots reveal character customization depth

Filed under: Sci-fi, Screenshots, New titles, News items, Star Trek Online


The newest trio of screens to come out for Star Trek Online give us a taste of what to expect from the character customization options touted in the MMO. But simply calling it character creation would be underselling it. Cryptic is promising fully-featured racial creation tools here, which explains why the lady in the upper right of the image above looks like a green Klingon. Don't get us wrong, we're totally cool with green ridge-head ladies -- they're just the bee's knees. Though in truth we've always had a soft spot for Betazoids, if we're going to be honest here.

Aside from this visual tease, the other two images focus on the game environment like most of the previous screenshots we've seen. We're happy to be getting a little bit more information out of Cryptic, even if the offering has only made us lust for more customization details. Consider us on watch for visual starship customization examples.

Source

World of Warcraft
Hero's guide to the Flaming Deeps of Moria

Filed under: Fantasy, Lord of the Rings Online, Expansions, Game mechanics, Guides, New titles, Quests, Academic, Education


With the recent redesign of Lord of the Rings Online's main website in anticipation of the upcoming Mines of Moria expansion, we get treated to more than just a pretty new blue theme. We get Moria pre-order information, The Treasures of Moria contest and an expansion to the Hero's Guides started just last month.

In this newest Hero's Guide, Moria's Flaming Deeps are explored and described in great detail, to give players a better idea of what they will face upon arrival. We get the backstory of how the area was settled first by Dwarves, and ultimately conquered by the Orcs. The ongoing struggle to win back this segment of the mines plays host to several exciting questlines that include rebuilding the bridges and armaments in preparation for the war with the Orcs and thinning out the Orc numbers to stop them from being a threat to the once-great Dwarven civilization. Check out the complete four-page article for more information, and look for more to come!

Source

World of WarcraftWorld of Warcraft
Sony's Home and Microsoft's Avatar draw unwarranted comparisons at TGS

Filed under: Betas, New titles, Opinion, Second Life, Consoles, Virtual worlds, Home

From Chiba, Japan, AP reports on Sony and Microsoft's upcoming avatar-based offerings at the annual Tokyo Game Show. Associated Press goes to great lengths to avoid spooking what they seem to feel are a parochial and hidebound audience with gems like, 'In the so-called "metaverse" in cyberspace, players manipulate digital images called "avatars" that represent themselves, engaging in relationships, social gatherings and businesses.'

Of course, the notion of graphical avatars as a part of a wide variety of Internet services has persisted for most of the last two decades, but even the sense of this is backwards.To the casual and uninformed observer it might appear that the user manipulates this (ahem) 'digital image' to perform actions, but this is substantively not the case. The user moves or takes action through the virtual environment in relation to spaces and to other users, and the avatar represents the action to others.

It's just that sort of long-arm punditry that seems to make AP compare Sony's Home and Microsoft's Avatar service with Linden Lab's Second Life, despite Sony and Microsoft's respective services having about as much in common with Second Life, as they have with Mortal Kombat. 'The real-time interactive computer-graphic worlds are similar to Linden Lab's "Second Life,"' writes the AP correspondent, in a wondrously surreal moment.


Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.

Continue reading Sony's Home and Microsoft's Avatar draw unwarranted comparisons at TGS


Source

Massively in Metropolis: DC Universe Online concept art sneak peek

Filed under: Super-hero, Screenshots, New titles, Massively Hands-on, DC Universe Online


Batman. Superman. Wonder Woman, Green Lantern, Martian Manhunter. Black Canary, Oracle, The Question. The world of DC Comics is populated with amazing characters and fantastic stories. The entire four-color experience is coming to fans of the MMO genre in the form of DC Universe Online, a title in Sony Online Entertainment's stable of next-gen MMOs. Alongside the FPS title The Agency and casual/kid friendly Free Realms, DCUO looks to reinvent the concept of massively multiplayer game for comic book fans. And Massively has had a lengthy first-hand look at this groundbreaking title.

We had extensive hands-on playtime with the game's combat and powers mechanics, and hours of face to face chat time with the developers at SOE Austin. Over the next week, Massively is going to fully explore this dyanmic in-development game. In the words of the developers we'll crack into the studio's philosophy of play and discover the value these developers place on your play time.

To kick things off we've got a fantastic gallery of concept art taken right from the walls of the SOE Austin studios. Explore the work of Jim Lee and the other DCUO artists, with commentary on what you're seeing and hints on what is coming in the next week. Plus! Read on below the cut for Studio Manager John Blakely's insights into 'future screenshots'!

Continue reading Massively in Metropolis: DC Universe Online concept art sneak peek


One Shots: Tryin' to catch me riding nerdy

Filed under: Fantasy, Screenshots, New titles, Warhammer Online, One Shots


We can only figure that it is thanks to some strange combination of Mythic and Weird Al that today's Warhammer Online One Shots came in to us as it did. Why would we say that? Well, this is perhaps the first time we've had anyone write us and tell us that they were purposely trying to sound "nerdy." We were amused too. Here's what today's contributor, Neurose, sent in: My name is Neurose and I play on the Open-RvR server Dark Crag. This is a shot of me [on my] Warrior Priest with my friend Knyte the Bright Witch mounted on our noble steeds. This description is meant to sound as nerdy as possible, and I think I succeeded in doing so. Enjoy.

Have you found a funny pop-culture reference in your favorite game? Perhaps you'd just like to see if you can spur us into making one with your screenshot. If you're playing an MMO, you're invited to send some in! Just grab some screenshots of your daily adventures and send them to us here at oneshots AT massively DOT com along with your character's name/server/guild and a quick description of what we're seeing. Yours could be next.

Gallery: One Shots





MindFuse gets $1M in funding for a Victorian MMO

Filed under: Historical, Puzzle, MMO industry, New titles


For all of you Elf and lightning bolt haters out there, MindFuse may have found a solution to your MMO blues. As was recently announced, the game developer has secured $1 million USD in convertible note funding from Keiretsu Forum angel investors for an MMO project they're currently working on. What project is that, you might ask? According to the MindFuse website, they're developing a Victorian-themed MMO entitled The World of Gatheryn.

The game is described as "a massive multi-player world of adventure, mystery and romance." It's said to include interactive games and puzzles, with "new adventures appearing with each successful solution." So is this what we've been waiting for? It's not high fantasy. It's not cheesy sci-fi. Can a Victorian Age MMO work for those looking for something different? Take a tour through the website and check out the gorgeous screenshots, gameplay explanation and storyline entry for yourself, and let us know what you think.

Source

Metaplace: Now accepting beta applications

Filed under: Betas, Business models, MMO industry, New titles, MetaPlace

If you missed the first round of beta applications being accepted last year, now's your second chance for an early look at Raph Koster's Metaplace. According to an announcement today, their brand new temporary website is up to promote an expanded beta and their mailing list, both of which you can sign up for quite easily.

To sign up, simply go to the main webpage and click on the "Apply Now" button on the upper left-hand side. From there, you just enter your name and email address, and they will contact you when they're ready. It's as easy as that! Also, look for their newly-designed website to launch soon, as they prepare for what might just be the long-awaited final stages of Metaplace's development.

Source

World of Warcraft
Blizzard releases WotLK system specs

Filed under: World of Warcraft, Fantasy, Expansions, Game mechanics, MMO industry, New titles


The system specs have just been announced for World of Warcraft's upcoming expansion, Wrath of the Lich King. While the specs are a bit higher than the original game and The Burning Crusade expansion, that's to be expected these days. Will it be enough to deter players, though? Probably not.

As you can see from our comparison chart between the two expansions after the jump below, the PC specs didn't increase by much from The Burning Crusade, but they seemed to make a significant jump on the Mac side. Still, compared to most recent games, these comparatively low system specs will prove beneficial to the continued growth of the game. Besides, if you don't have at least 1GB of RAM in your PC already, you have bigger problems than not being able to play a Death Knight.

Continue reading Blizzard releases WotLK system specs


Source

Star Trek Online wallpapers are 75% generic, 25% gorgeous

Filed under: Sci-fi, Screenshots, New titles, Wallpapers, Star Trek Online


There's been a dearth of Star Trek Online news or information these past few weeks. We've been upset about it. Cryptic just broke radio science at long last, though: four Star Trek Online wallpapers have been posted at the game site. We've got all of 'em here for you to see, but head over to the official gallery for the full breadth of resolution choices.

One of them is a rare in-game glimpse at a planet surface. It looks gorgeous, although we're suddenly worried about the minimum system requirements. Hopefully those nice lighting and shadow effects will scale back for low-end desktops and notebooks.

Source

Terminator 'MMO' comes to iPhone

Filed under: Sci-fi, Launches, MMO industry, New titles, News items, Mobile

Sci-fi fans of the revamped Terminator IP may have something else to be happy about: a Terminator iPhone MMO called "Ambush." Based off Terminator: The Sarah Connor Chronicles, Ambush is a game played either online or through an iPhone. Gameplay is centered on predicting the movement of enemies through a virtual city, setting traps to eliminate the opposing side while evading their attempts to find you. iPhone 3G users can use their device's GPS to avoid such traps while racking up points.

The game was developed by 65 Media, a marketing firm known for its past work on interactive and alternate reality games (ARGs). Ambush may not be a true MMO in the client/leveling/loot sense, but has a system of points gained through employing traps and counter-traps. It's perhaps more akin to Aurora Feint's debatable label as an MMO title, which has already proven to be very popular. Such titles are the earliest forays into that grey area of 'MMOs' for the iPhone, and more are certainly on the way. Ambush is free-to-play and available for iPhones with the 2.0 Software Update, downloadable at the Apple App Store. More information about the game, and how to play it on both the iPhone and online, can be found in the Ambush FAQ.

[Via Spoiler TV]

Source

Sony claims PlayStation Home will connect gamers like arcades did in the 80s

Filed under: Betas, New titles, Consoles, Virtual worlds, Home

MTV Multiplayer blog contributor Stephen Totilo took a second look at Sony's Home -- a virtual world community for PlayStation 3 users. He had previously previewed the service at Kotaku and given it low marks. This time, though, he seemed a little more impressed. We're not really sure why he flipped, though. He wasn't very clear about it.

Home features several instanced locations where PS3 users may converse and play minigames such as bowling. There are game specific rooms, like, say, for Warhawk, where users can get tips and such. It's a virtual world, not an MMORPG, but there's something interesting stuff in that preview. Obviously, it's most pertinent if you're a PS3 owner.

During the demo, director Jack Buser suggested that the developers might eventually add non-human character models if the community demands it (but it's not part of the plan at the moment). Most of the preview is about how Home differs from its non-virtual-world competitor: Xbox Live. Buser said he hopes that Home will give users a place to meet other gamers in an environment that's more social than the games themselves. According to him, there hasn't been a good way to do that since the arcades of the 80s.

Source

World of WarcraftWorld of Warcraft
Second Life security updates. New viewers

Filed under: Bugs, Exploits, New titles, Patches, Second Life

Well, at last we know what all the fuss was about with all the sudden software updates over the last week for the Second Life servers that caused so much disruption during the last few days. It appears we were on the money with security fixes, and exploitable vulnerabilities have received urgent attention.

As a result a new Second Life viewer is available for download now -- that's 1.20.17(98669) -- and you can expect a new Release Candidate viewer (RC5) very very soon. Both are likely to be mandatory updates.

So, what's all the fuss about?


Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.

Continue reading Second Life security updates. New viewers


Hello Kitty Online Founder's Beta opening Oct 8th

Filed under: Betas, Events, in-game, New titles, Casual, Hello Kitty Online, Kids

"Hahaha I pwnedz0rz j00!"
"You cheated. Your class is overpowered. If I had my [insert popular class here], you wouldn't have a chance"
"STFU newb, go play Hello Kitty Online"


It may have become the butt of as many jokes as Chuck Norris, but Hello Kitty Online might actually prove to be a major contender in the MMO space. Sure it probably won't compete on the same level with something like Warhammer Online, but in the ever-increasing niche MMO market, it has the possibility to become a hit online game.

On October 8th at 22:00 EST, the HKO Founder's Beta will begin, opening the game to many more players than the previous beta that's been going on for months. To find out more information on becoming a Founder (which operates much like a special pre-order program for when the game launches), you can check out the Founders FAQ or the game's FAQ itself. They even get bonus points for offering a Torrent version of their beta download!

Source

Next Page »

Massively Features

Featured Galleries

News
Academic rss feed
At a glance rss feed
Betas rss feed
Bugs rss feed
Business models rss feed
Classes rss feed
Contests rss feed
Crafting rss feed
Culture rss feed
Economy rss feed
Education rss feed
Endgame rss feed
Events, in-game rss feed
Events, real-world rss feed
Expansions rss feed
Exploits rss feed
Forums