10 days of gadget giveaways at Gadling!

A look at the new classes of WoW, LotRO and WAR

Filed under: Fantasy, Classes, Expansions, News items


The Book of Grudges, a Warhammer Online blog, is taking an interesting look at World of Warcraft, Lord of the Rings Online and Warhammer Online -- the big three, basically -- and the fact that each of them is currently adding classes to their game worlds. What's even more interesting is that each of these three games is handling their new classes in very different fashions. Death Knights are a big epic instanced experiences; Runekeepers and Wardens are designed to be solo-able and compliment each other well and Knights of the Blazing Sun and Black Guards are being integrated into the game the game via a special in-game event.

It's interesting that you could play each of the new class experiences in succession and none of them would operate in the same way. That's a surprisingly large amount of variety between three very-fantasy titles -- one of which is based in the origin of high-fantasy.

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Star Trek Online producer confirms familiar races and locales

Filed under: Sci-fi, Interviews, New titles, News items, Star Trek Online, Races


Bet you'd just about forgotten about Star Trek Online by this point, hadn't you? There was a big explosion of information when Cryptic announced its iteration of the game in August, but since then, we've seen less and less information as time's gone by. But lo! There has been an update at the officlal site! Turns out the executive producer, Craig Zinkievich, did an interview with Skewed and Reviewed.

It makes for a decent overview if you're new to Star Trek Online, but there isn't much in the way of new gameplay information except for some specific revelations about visitable locales and playable races. First of all, he confirmed that Deep Space Nine -- the setting of the TV series of the same name -- will be in the game. He also rattled off a few of the playable races (but not all, and remember you can create your own): "Human, Vulcan, Andorian, Klingon, Orion and several others." Trekkers / trekkies should be glad to hear that there will be no shortage of scantily clad green people or blue antennae.

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World of Warcraft
WoW movie still needs a writer, Blizzard's CGI team won't be involved

Filed under: World of Warcraft, Fantasy, Culture, News items

When you've just released an expansion pack that sold more copies than most major stand-alone releases, all in less than 24 hours, you know you're sitting on a goldmine of a franchise. Blizzard, of course, is aware of this, what with World of Warcraft getting a licensed miniature game and a coming feature film adaptation.

And speaking of the feature film adaptation, we have some elusive news about that. MTV's Multiplayer blog had a chat with Blizzard's Frank Pearce about the project. The scoop is that the studio, Legendary Pictures, is still looking for a screenwriter and director. Obviously, that means the movie is very early in development.

MTV also asked Pearce if Blizzard's own world-renowned CGI animators would be involved in producing the special effects for the movie. Pearce said that the suggestion has "come up in discussions but it's not something we've really considered because it takes so long to generate just the brief amount of footage that we create for the game."

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World of WarcraftWorld of Warcraft
Second Life 1.22 (RC0) now available

Filed under: Bugs, Patches, News items, Second Life

The Second Life viewer dev team has been working furiously away for some time now, and you may be forgiven for wondering where the fruits of that labor are. It has, after all, been some time since we've seen a new viewer other than emergency security fixes.

There are lots of little things in this viewer, mostly bug-fixes. What is particularly peculiar is that whispering seems to be back. Whisper was a short-range chat option that was discarded from the Second Life viewer back in 2005 due to it being confusing both conceptually and in the user-interface. Whispering has a 10 metre range and while it has been a deprecated script function for years is still available to scripted objects.

Continue reading Second Life 1.22 (RC0) now available


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Final Fantasy XI December update preview

Filed under: Fantasy, Final Fantasy XI, Patches, News items


December is getting closer and with it comes the Final Fantasy XI December version update. Square Enix has posted a preview of some of the changes coming, most of which are aimed at improving player quality of life. Chariot, Empress and Emperor Bands will now have new recharge NPCs in locations that have recently become more traveled by players. Also, teleportation to Aht Urhgan Whitegate will be available via the Salaheem's Sentinels representative NPC in Upper Jeuno, which is something that's previously only been made available in the three nations' capitols. Finally, the December version update will cut down the respawn time for coffers and chests for those searching for artifacts and maps.

Essentially all of these changes are aimed at making players' lives easier and generally less frustrating. This seems to have been the recent trend for Final Fantasy XI, which has long-since been known as one of the most unforgiving MMOs around in terms of difficulty. So, we're happy to see these sorts of changes coming from the dev team.

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Stargate Worlds newsletter reveals awesome new Jaffa armor

Filed under: Sci-fi, New titles, Stargate Worlds, News items


The second Stargate Worlds community newsletter has descended upon us, and with it comes what can only be described as a sweet crocodile Jaffa armor. We also get a peek at some Jaffa abilities such as Ground Blast and Kree!, an AoE knock-back and mez ability. Of course, a community newsletter wouldn't be complete without some sort of video to sink our teeth into and CME doesn't disappoint here with the YouTube insider page for Stargate Worlds. Since its launch, this page has become packed with all sorts of clips for fans to ravenously consume.

We're quite curious about what other sorts of Jaffa armors are in store for this game. Our vote goes towards a Beagle armor, because who'd want to mess with a face like this? Like the saying goes, "Always let a Beagle win."

World of Warcraft
Ozzy Osbourne and Steve Van Zandt pop some culture in newest WoW commercials

Filed under: World of Warcraft, Fantasy, Culture, Expansions, News items


Blizzard is apparently a marketing genius, because the most recent World of Warcraft commercials are new high watermarks. Of course the're all about Wrath of the Lich King, and of course they feature famous people pretending they play WoW. But they're also something else: completely awesome. We've got Ozzy Osbourne arguing with Arthas over who's the real Prince of Darkness and then we've got The Sopranos actor Steve Van Zandt opining about being pulled back into the game.

Love 'em or hate 'em, these commercials are pure brilliance for their humor and ability to convey the social acceptance -- or "coolness", if you will -- of tapping away at your mouse and keyboard all night long. Of course, if Blizzard really wants to impress us, they'd get Neil Patrick Harris. Nobody pimps a product like NPH. Find both videos after the break.

Continue reading Ozzy Osbourne and Steve Van Zandt pop some culture in newest WoW commercials


Vanguard's Harvest Festival brings new quests, encourages bird-eating

Filed under: Fantasy, Events, in-game, News items, Vanguard


With Halloween now behind us, the Thanksgiving events are starting up. Vanguard appears to be the, well, vanguard here, as its Harvest Day event began yesterday. Quest NPCs with four new quests have arrived in Khal -- the Halgrim family are recent immigrants who want to host a Harvest Festival, but Salrash the Birdmaster is determined to stop them because he finds the Halgrim's plan to have a feast on bird meat abhorrent.

There are, in typical Vanguard fashion, raid four raid mobs that you can hunt down to celebrate: the aforementioned Salrash the Birdmaster, Turfin, Duksworth, and Ciran. Sounds like fun -- don't stuff yourself with phat loot and costumes too much!

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End of life for Google's Lively

Filed under: MMO industry, News items, Virtual worlds, Lively

One of the good things about Google is that they try stuff. They can afford to try out projects, and don't stick with what isn't working. Well, it appears that their Lively virtual environment chat-rooms haven't worked out. Google will be shuttering the Lively service on 31 December 2008, less than six months after launching.

Lively's Web-site -- launched to the public on July 9 this year -- will remain up, and the images of the rooms preserved, but the rooms themselves will no longer be active. This seems to also end Google's plans to leverage Lively as a games-platform. It isn't clear at this point what it means for Google's partner, X-Ray Kid Studios who has been working on Lively for the last two years, and was increasingly positioned as Google's games division.

Continue reading End of life for Google's Lively


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China's virtual goods taxation sparks price increases and controversy

Filed under: Business models, Culture, Economy, MMO industry, News items, Politics, Legal, Virtual worlds


China's State Administration of Taxation recently imposed a 20 percent income tax rate on profits made from virtual currency and virtual items, sparking price increases for virtual goods. While this tax rate (if actually enforced) clearly impacts the virtual space, it also affects transactions happening outside of MMO servers and virtual world grids. The taxation policy could ultimately extend to the virtual currencies linked to the largest IM providers in China such as Tencent, drastically increasing the percentage of the population affected by the new laws. Despite this, the positive benefits of eliminating gray and black markets for virtual items and currency may outweigh the drawbacks for gamers and users of the various digital services in China.

Questions remain about what will and will not be taxed in the virtual space, but it's clear that individuals who gain virtual income are expected to declare their profits and pay taxes on this, and do so within seven days of having earned the profit, according to Shanghai Daily.Taxpayers who can provide proof of the value of this property or the value of the transaction are taxed at 20 percent on their profits, while those who cannot provide sufficient verification are taxed at three percent of the total transaction value. But how many people are affected by this new system?

Continue reading China's virtual goods taxation sparks price increases and controversy


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World of WarcraftWorld of WarcraftWorld of Warcraft
Obama's FCC transition team includes MMO gamer, virtual world resident

Filed under: World of Warcraft, Fantasy, Culture, Events, real-world, Guilds, MMO industry, News items, Second Life, Virtual worlds

Among the people President-elect Barack Obama has appointed to his FCC agency review transition team are Net Neutrality advocates Kevin Werbach, assistant professor of legal studies and business ethics at Wharton, and Susan Crawford from the University of Michigan, who teaches communications and internet law. Werbach, as it turns out, is a World of Warcraft player, according to Wagner James Au at GigaOM.

Werbach has written about MMOs on his blog (back in 2006), that games "provide an incentive for people to develop new software and ideas for collaborative production. Many of those ideas will translate to other group activities, including those within the business world. I think MMOGs will be, at minimum, a significant testbed for these new technologies, because users see a direct benefit and are willing to experiment with new things." Werbach plays in two WoW guilds, one started by a friend, and the other is comprised of academics whose interests or work focus on virtual worlds.

While Werbach is more of a traditional MMO gamer, Crawford is a fan of Second Life, judging by what she's written on the virtual world in the past on her blog. At the very least, it's a positive sign that individuals connected with the FCC and its policies really understand how people are using technology to socialize, collaborate, and play.

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World of Warcraft
EVE's call to arms: Thursday fleet battles on test server to help combat lag

Filed under: Sci-fi, EVE Online, Bugs, Events, in-game, Expansions, Game mechanics, PvP, News items


EVE Online's latest expansion Quantum Rise brought some new features for the industry crowd, and a few enhancements aimed at PvP pilots as well. But some of the broad changes they've made to the game mechanics have triggered lag, and lots of it, which CCP Games is hoping to combat with the help of the players themselves. CCP Tanis says, "We take this issue very seriously and as a result, our engineering team has been in high-gear working on fixing the problem and we think we are close, but we need your help."

The help CCP Games is looking for requires relatively little from players, aside from logging into the Singularity test server and entering the fray, blasting each other apart in battleships. The Wednesday tests were already underway when we got word of this, but they're looking to get a large group of pilots (200 or more) for the Thursday fleet engagements on Singularity. The test will take place on Thursday at 11:00 GMT, and another is tentatively slated for 15:00, dependent upon what CCP learns from the previous fights. CCP Tanis lays out how players can get involved:

Continue reading EVE's call to arms: Thursday fleet battles on test server to help combat lag


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World of Warcraft
Jeffrey Steefel: LotRO will be the second western MMO to succeed in Asia

Filed under: Fantasy, Lord of the Rings Online, Interviews, MMO industry, News items

In an interview with videogaming247, Turbine bigwig Jeffrey Steefel said that he expects The Lord of the Rings Online to become the second viably successful western MMO in Asia (after World of Warcraft), should his team get the Chinese launch right. The two MMO-playing communities have historically had very different tastes, but Steefel believes western devs are finally figuring out how to break into the east. "That's where a big part of the global gaming market is and it's been that way for a long time," he said, "but we're only just now figuring how western games can begin to tap into that market.

Steefel also noted -- as many of Blizzard's competitors have been keen to do -- that much of WoW's growth in recent months has been in Asia, not in America or Europe. Guess he's hoping to capture a little of that Blizzard cross-cultural mojo when his game launches in China and Korea. We're aware Asia is a long way away for most of our readers, so for those of you who could care less: check out our own interview with Steefel for subjects a little closer to home. Shameless, aren't we?

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World of WarcraftWorld of Warcraft
Second Life October metrics: More falls

Filed under: Economy, News items, Second Life, Virtual worlds

October metrics for Linden Lab's virtual environment, Second Life are not yet formally available, but Lab CFO John Zdanowski wound up giving out a link to the information in advance, so we have the figures to work with. September was not a good month by these metrics, and we were interested to see how October panned out.

Your key takeaways for October are a continuing plunge in premium accounts, and a reduction in overall economic activity. User hours, however were up. A more detailed summary follows after the jump.

Continue reading Second Life October metrics: More falls


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World of Warcraft
EVE Mail changes in latest Quantum Rise patch

Filed under: Sci-fi, EVE Online, Forums, Game mechanics, Patches, PvP, News items


The Quantum Rise expansion for EVE Online, while only recently deployed, has drawn a substantial amount of forum rage for sweeping changes to how the game is played, namely for the nerfs of speed and missiles. This follows in the wake of unrest created by the CCP Games decision to phase out ghost training. The latest change, announced Tuesday, targets the in-game email system ("EVE Mail" to be precise).

CCP Wrangler says: "To address performance issues in EVE we are making some changes to the EVE Mail system in Quantum Rise 1.0.1. You will now be able to fetch up to 1000 undeleted EVE Mails, however EVE Mail number 1001 and beyond will not be fetched, whether it has been read or not. To gain access to those EVE Mails, you must delete newer EVE mails. In addition to this all EVE Mails sent by NPCs that are older than 3 months will be deleted."

Continue reading EVE Mail changes in latest Quantum Rise patch


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