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Filed under: News items

BioWare kicks off Star Wars: The Old Republic Q&A Fridays

Filed under: Sci-fi, Patches, Previews, News items, Star Wars: The Old Republic, Community Q&A

Perhaps Jedi can finally get this armor.  And the chance to put hoods down.
When BioWare first announced the addition of a regular community Q&A feature for Star Wars: The Old Republic, the team stated that each session would answer about 10 questions. However, the first installment has gone up with a grand total of 15 and answers more questions about the Legacy system. Patch 1.2 will bring in the first set of rewards, allowing players to combine races and classes in new ways, but the company promises there will be more enhancements and expansions for future patches.

In fact, the next major patch is will bring several requested features. A new same-faction Warzone, the Hue to Chest feature, Medium and Heavy social armor, and guild banks are all on the table for the update. For players more concerned with the immediate state of the game, there are also answers about the best ways to submit feedback and how the team prioritizes which bugs to fix. It's certainly a good place to kick off the series, and community members should find something to be pleased with in the answers.

Diablo III will see you in hell... mode

Filed under: World of Warcraft, Betas, Fantasy, Video, News items, PvE, Dungeons

If you were among the players put out because Diablo III seems too pretty to be hardcore, you'll be happy to know that Blizzard hopes to re-earn your love, not with art but with gameplay. The company has released a video in which key DIII devs talk up the game's nightmare, hell, and inferno difficulty modes. They promise a veritable ass-kicking complete with hours of wiping and mounting repair costs. Quoth the devs:
"Normal mode was pretty casual. It's very fun -- you're one-clicking and you're having laughs. Once you get into Nightmare mode, it starts turning into all business. [...] The game really starts [...] at Nightmare. [...] The way the game is tuned right now, people have no idea what they're getting themselves into."
Perhaps not coincidentally, the Battle.net World of Warcraft blog is now daring gamers to join a community-driven Iron Man WoW Challenge. Participants eschew luxuries like buffs, talents, and grouping and charge into the world to see just how high they can level. Death, of course, means game over for the hardest of the hardcore.

The Diablo III vid is embedded just behind the break!

Final Fantasy XIV previews its revamp to food and medicine

Filed under: Fantasy, Game mechanics, Patches, Previews, News items, Consoles, Final Fantasy XIV

Kicking it up approximately 14% of a notch.
Final Fantasy XIV's foods and medicines have always been a major part of the game -- after all, both Culinarians and Alchemists focus on producing precisely those items. Unfortunately, the items have been awkward to make, unwieldy to use, and frequently unclear in their effects. That's why the game's next major patch is bringing along a major overhaul to the system, giving the two categories of item clear roles and more transparent effects.

While the full list of item changes is not unveiled in the preview, the general philosophy is laid out in detail. Food items provide long-term buffs (including a small experience gain) with lesser overall values and a very short cooldown between uses. Medicines, on the other hand, provide a short-term buff with a long cooldown, but the buff is significantly larger. These changes will also tie into a revamp of several recipes to account for ingredient locations and overall synthesis difficulty. It's something to look forward to in the game's next major patch, and it promises to make your character's eating habits much easier to manage.

The Firing Line: Controller wars edition

Filed under: Betas, Sci-fi, Trailers, Video, PlanetSide, Game mechanics, MMO industry, New titles, News items, Opinion, Free-to-play, Consoles, MMOFPS, DUST 514, PlanetSide 2, Sandbox

The Firing Line - DUST 514 merc banner
Welcome back to The Firing Line, shooter fans. Some interesting stuff went down this week, much of it related to DUST 514. Even if you're not partial to what some have dubbed "the controller wars," there's still plenty of online shooter news for you to peruse after the cut.

Join me on the other side for a glimpse of Hawken, Firefall, and my PlanetSide character!

Celebrate Valentine's Day with Perfect World Entertainment

Filed under: Fantasy, Perfect World International, Events, in-game, MMO industry, News items, Free-to-play

Jade Dynasty - bride and groom
If you haven't made any MMO-centric plans for Valentine's Day, consider the offerings from free-to-play giant Perfect World Entertainment. The company is playing cupid in several of its online titles, and players can acquire "wedding fashions, romantic items, spectacular mounts, mystery boxes, and more."

Jade Dynasty
features a wedding event and items for marriage-minded avatars, while Perfect World International GMs will be interacting with players and giving out a rare mount. Rusty Hearts is putting on an art contest, and the prize is Roselle Vegerius (the game's latest premium character).

Forsaken World
players will receive a Valentine's Day card and random items, while War of the Immortals fans can collect chocolate and trade it for additional XP. Finally, Ether Saga Odyssey players can enter a screenshot contest to win XP and bonus items, as well as bid for rare pets and send custom broadcast messages.

[Source: Perfect World Entertainment press release]

Diablo III sort of confirmed for Q2 2012

Filed under: Fantasy, MMO industry, New titles, News items

Diablo III - blasted landscape
Looking for a definitive release date for Diablo III? So are we, and unfortunately Blizzard isn't cooperating. The best the company can come up with is Q2 2012, according to Rock, Paper Shotgun.

The site reports on Blizzard's recent investors call, during which Mike Morhaime stated the obvious before alluding to the launch window. "Given the popularity of the action RPG genre, and the keen interest in Diablo III, we expect this launch to be a big opportunity for Blizzard. We can also confirm that we are targeting a Q2 launch for Diablo III. We expect to announce more details about the release schedule in the coming weeks," he said.

But hey, at least he didn't say "when it's ready."

[Source: Activision investor call]

This Week in MMO: CCP has gone crazy edition

Filed under: Video, Culture, News items, Opinion, Miscellaneous

Crazy.  Crazy for feeling so lonely.  I'm crazy for crying, crazy for trying, crazy for loving you.
It's time for This Week in MMO once more, and this time around, the show kicks off with the rather daring statement that CCP Games has completely gone off the deep end. Well, maybe not that far, but the show does start off focusing on recent comments from the company about how DUST 514 could be one of the biggest shooters of the year... a statement that strikes the hosts as being just a wee bit pompous.

Aside from that, there's talk about Star Wars: The Old Republic's subscriber numbers and what those numbers mean in the long run as well as the latest trailer for TERA. If you'd like to get some roundtable discussion about the past week's biggest MMO stories, you don't need to go far. Just skip on past the break to watch the newest installment of This Week in MMO, which is quite possibly the best roundtable discussion about MMO news with a six-letter nickname in existence.

The MMO Report: Elvis invented rock 'n' roll edition

Filed under: Video, MMO industry, News items, Opinion, Humor, The MMO Report, Miscellaneous

The MMO Report
This week on The MMO Report, Casey insists that he's a "wise-cracking superhero with a heart of gold," not a noob who doesn't know his MMO history. "For the record," he says, "I do realize that EverQuest wasn't the first MMO. I was just saying it was the game that brought MMOs mainstream attention... like how Elvis invented rock 'n' roll."

Casey reports on Warhammer 40K: Dark Millennium Online's financial woes, RIFT's new infinite trial, Star Wars: The Old Republic's impressive sales numbers, and TERA's beta plans. Then he dips into Uncle Casey's Mailbag to discuss -- what else -- hot dorf-on-dorf action.

All this and more in the HD MMO Report tucked behind the cut!

TERA brings more pre-order customers into the beta process

Filed under: Betas, Fantasy, New titles, News items, TERA

Test how swordproof that thing is!
TERA has hit a few snags of late, including some woes with the whole system of getting pre-order beta access for appropriately pre-ordered customers. Luckily for some fans of the game, it looks like things are moving forward for players hoping to get into beta testing this weekend. An official announcement on the forums earlier today confirmed that GameStop has received valid beta codes and should be distributing said codes to customers via receipt or via phone.

Any players who preordered from Amazon or Best Buy and still haven't received a code are asked to send in a letter to the customer service staff before 9:00 a.m. PST on February 10th. Players are all warned that the game's download is currently clocking in at 17 GB, which means that you'll need plenty of time to get the client installed on your computer. A lengthy download is preferable to ambiguity as to whether or not you'll even get your beta access, though.

You (yes, you) can expand Firefall's gameworld

Filed under: Betas, Sci-fi, Trailers, Video, Business models, Game mechanics, MMO industry, New titles, News items, Free-to-play, MMOFPS

Firefall - power-gliding
Red 5 Studios is making a little marketing push for Firefall, and the first salvo takes the form of a new dev diary video starring CEO Mark Kern.

If you're not familiar with the game, this clip is a great place to start. Kern explains how Firefall is really two titles in one, with the first game being a ginormous open world featuring loads of PvE content. The second game is centered around Firefall's e-sport components, which include ranked leaderboard matches ranging from 5-on-5 to 15-on-15.

Kern also mentions the game's unique take on beta and launch. In basic terms, Red 5 implements feature sets, collects beta feedback, and iterates on down the line (as opposed to presenting a finished product for mass beta testing). This staged approach will also apply to the game's launch, and Kern says the game will be rolled out "organically" much like Google's Gmail service.

Finally, content expansion in Firefall will be player-driven. Cross-server cooperation will be necessary to craft MRU units that will expand the playable area from 10 square miles to an entire globe. Kern also touches on the trendy games-as-a-service mandate, and he says that as long as players are around to support Firefall, Red 5 will be around to generate new content. Watch the full video after the break.

Funcom reveals The Secret World skill deck templates

Filed under: Fantasy, Horror, Game mechanics, MMO industry, New titles, News items, The Secret World, Dev Diaries

The Secret World - Illuminati dude with a swell goatee
Funcom has penned a new dev diary at MMORPG.com, and the piece reveals three new skill decks from the firm's The Secret World title.

What's a skill deck?

It's The Secret World's answer to the how-do-you-make-a-level-free-MMORPG question, and it allows players to select from 500 abilities to create "exactly the type of character they want." Funcom thinks the system will seem daunting to players used to simpler class-based mechanics in competing MMOs, and as such the firm is adding a few deck templates to offer players a helping hand.

Three of these are profiled in the new diary, including one from each of the game's factions. The Witch Hunter focuses on big damage spikes and represents the Templars, the Warlord is your basic swordfighter from the Dragon faction, and the Thaumaturgist is the Illuminati's answer to the gunmage archetype.

[Thanks to fallwind for the tip!]

Frogster planning TERA Europe stress test today

Filed under: Betas, Fantasy, Events, in-game, MMO industry, New titles, News items, TERA

TERA - male Castanic
Ready for another TERA Europe beta test? You're in luck because Frogster is hosting one later today (at 2:00 p.m. EST, to be exact). The Velika server is being stress-tested, and Frogster is raising the player cap in order to see what happens when large numbers of people attempt to log in at once.

TERA Europe community manager Raven says that "you might experience lag or other issues" and that "this test is not intended to offer you a normal gameplay experience." If you're OK with that -- and you feel like volunteering your time -- head to the official forums to learn more (and set your alarms accordingly).

If you're wondering about TERA's American client, En Masse Entertainment sent word that last night's pre-test dress rehearsal "went swimmingly."

RIFT in China: 'Biggest game deal ever' for a Western MMO

Filed under: Fantasy, Business models, MMO industry, News items, RIFT

RIFT - Defiant elf
How big is RIFT? Big enough to attract one of China's heavyweight MMO houses, apparently. Trion has announced a partnership with publishing giant Shanda that will bring RIFT to the Chinese gaming market, and CEO Lars Buttler tells Gamasutra that expanding the game's global reach is only the beginning.

"We do a lot right, but we think there's so much to learn from Asia, and a company like Shanda that has been in the market so long, and has innovated in so many ways, is a great partner to work with and learn from," Buttler says.

Trion is flexing its muscles -- and broadening its horizons -- on the strength of a banner year that included a hefty influx of investment capital as well as RIFT's $100 million revenue windfall. Trion is also developing an MMORTS called End of Nations and an MMO shooter called Defiance. Additionally, the firm is fleshing out its Red Door program, which will outsource its development platform and distribution channels to third-parties.

Final Fantasy XIV merging servers in March

Filed under: Fantasy, MMO industry, News items, Final Fantasy XIV

Final Fantasy XIV - newbie town
Square-Enix is slimming down its server roster for Final Fantasy XIV. After a year of free-play services due to its troubled launch, FFXIV began charging traditional subscription fees last month. Now, Square says that it will be merging servers beginning on March 27th, and the current lineup will be trimmed from 18 to 10.

Character transfers are mandatory for players on one of the affected shards, and the transfer period starts on March 1st and continues through the 19th. Kotaku reports that the new servers will have temporary names (New World 01, 02, etc.), but Square states that "name assignments will be announced after the transfer selection period has ended."

WildStar Wednesday talks about the game's narrative design

Filed under: Sci-fi, Culture, Previews, News items, WildStar

This is your captain speaking.  We're having a little problem with our entry sequence, so we'll be experiencing some turbulence followed by... exploding.
Unless you were at PAX Prime last year, about all you've seen of WildStar in action has been the game's cinematic trailer. While it didn't give much of an idea of how the game played, said video certainly had a lot of style. According to the latest WildStar Wednesday community blog post, that style was a big part of the game's narrative design, which is seen as one of the main points of development -- making a game that feels large, engrossing, and epic.

As lead designer Chad Moore explains it, the narrative design team is responsible for outlining the world of Nexus, which was in part created to serve as a perfect locus for a variety of different adventures. While this design team isn't particularly concerned with mechanics, it is concerned with ensuring that every part of the game has the same degree of personality as the first cinematic trailer. If you're one of the many people anticipating the game heavily, take a look behind the scenes to see how it produces its feel.

Massively Features

Events Calendar

Name Date
Cataclysm Launch
Dec 7, 2010
DCUO Launch
Early 2011

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