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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Perpetuum expansion coming May 30th, bringing terraforming, new land masses]]></title><link>http://www.massively.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/</link><guid isPermaLink="true">http://www.massively.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/</guid><comments>http://www.massively.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/"><img alt="Perpetuum robot duel" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/perpetuum.jpg" /></a></div>
A couple of weeks ago, we told you about <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum's</em></a> new <a href="http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/">player-build settlements</a> functionality and its new test server. Now, the devs at <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar Creations</a> have even more exciting news: an expansion!<br />
<br />
It's called <em><a href="http://massively.joystiq.com/tag/gamma-frontier">Gamma Frontier</a></em>, and Avatar calls it the biggest expansion since the game went live over 18 months ago. Player corporations will be able to build home bases, launch industrial projects, and colonize the new Gamma islands (not to mention defend them from invasion-minded players).<br />
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The expansion also features extensive new terrain-shaping abilities. Avatar has given players full control over the land, including the ability to form hills, dig holes, and level the surrounding terrain as they see fit. Due to complications with pre-existing systems and landmasses, the terraforming capabilities are available only on the new Gamma islands (24 in total). Click past the cut to see a brief video of terraforming in action, then head to the <em>Perpetuum</em> website to read all the expansion details.<br />
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[Source: <em>Perpetuum</em> newsletter]<p><a href="http://www.massively.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/" rel="bookmark">Continue reading <em>Perpetuum expansion coming May 30th, bringing terraforming, new land masses</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/">Perpetuum expansion coming May 30th, bringing terraforming, new land masses</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 20 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20241329/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>expansion</category><category>gamma-frontier</category><category>gamma-islands</category><category>nia</category><category>perpetuum</category><category>perpetuum-expansion</category><category>player-built-settlements</category><category>player-cities</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sci-fi</category><category>terraforming</category><category>trailer</category><category>trailers</category><category>user-generated-content</category><category>video</category><category>videos</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 20 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum putting player-built settlements on new test server tomorrow]]></title><link>http://www.massively.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/</link><guid isPermaLink="true">http://www.massively.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/</guid><comments>http://www.massively.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/"><img alt="Perpetuum - player settlement reactor" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/devblogpowerplant.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/avatar-creations">Avatar Creations</a> is hard at work fleshing out its <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> sci-fi sandbox. The game has garnered a small but dedicated fan following since its 2010 launch, and those fans are finally getting some test server functionality as of this Friday. If you're not terribly excited by buggy test code, you should be excited by the opportunity to try out the long-awaited PBS feature.<br />
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PBS, or <a href="http://blog.perpetuum-online.com/posts/2012-03-31-the-road-to-pbs-islands-building-types-and-control/">player-built settlements</a>, are exactly what they sound like. They're also a part of Avatar's bid to strengthen <em>Perpetuum's</em> control and capture mechanics, which should give players and clans something to fight for beyond bragging rights.<br />
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Be sure you have an active sub if you want to check them out on the test server tomorrow. Avatar also says that you'll also want to set up a separate installation (i.e., don't load the <a href="http://content.perpetuum-online.com/files/perpetuum_setup_test.exe">test client</a> over an existing <em>Perpetuum</em> install).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/">Perpetuum putting player-built settlements on new test server tomorrow</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 10 May 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20235817/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>perpetuum</category><category>perpetuum-pbs</category><category>perpetuum-player-built-settlements</category><category>player-built-settlements</category><category>player-cities</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sci-fi</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 10 May 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Perpetuum expands the sandbox with player-built settlements]]></title><link>http://www.massively.com/2012/03/31/perpetuum-expands-the-sandbox-with-player-built-settlements/</link><guid isPermaLink="true">http://www.massively.com/2012/03/31/perpetuum-expands-the-sandbox-with-player-built-settlements/</guid><comments>http://www.massively.com/2012/03/31/perpetuum-expands-the-sandbox-with-player-built-settlements/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/pvp/" rel="tag">PvP</a>, <a href="http://www.massively.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/31/perpetuum-expands-the-sandbox-with-player-built-settlements/"><img alt="Perpetuum" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/perpetuum.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum's</em></a> sci-fi sandbox is preparing to go from your basic Toys-R-Us plastic pool to a full-on professional playground setup in the near future. Its team of 10 developers are slaving away at creating 24 brand-new "Gamma" islands for players to colonize and fight over, as well as the tools with which to stake their claim.<br />
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This chain of two-dozen islands will be the foundation for <em>Perpetuum's</em> Player-Built Settlements (or PBS, if you miss Sesame Street). Everything from the buildings to the land they're built on can be created and modified by players to make a real and lasting impact on the game world.<br />
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Settlements will be color-coded to represent its parent corporation and are incredibly complex in regards to how the buildings are linked to each other. Of course, this being a PvP game, other corporations will certainly have motive to destroy and conquer enemy territory.<br />
<br />
[Thanks to Roy for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/03/31/perpetuum-expands-the-sandbox-with-player-built-settlements/">Perpetuum expands the sandbox with player-built settlements</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sat, 31 Mar 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/03/31/perpetuum-expands-the-sandbox-with-player-built-settlements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20205804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/03/31/perpetuum-expands-the-sandbox-with-player-built-settlements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>dev-blog</category><category>dev-diary</category><category>f2p</category><category>free-to-play</category><category>pbs</category><category>perpetuum</category><category>player-build-settlements</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>terraforming</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 31 Mar 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum devs hand out PvP awards, tournament viewable in video archives]]></title><link>http://www.massively.com/2011/12/07/perpetuum-devs-hand-out-pvp-awards-tournament-viewable-in-video/</link><guid isPermaLink="true">http://www.massively.com/2011/12/07/perpetuum-devs-hand-out-pvp-awards-tournament-viewable-in-video/</guid><comments>http://www.massively.com/2011/12/07/perpetuum-devs-hand-out-pvp-awards-tournament-viewable-in-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/pvp/" rel="tag">PvP</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/07/perpetuum-devs-hand-out-pvp-awards-tournament-viewable-in-video/"><img alt="Perpetuum - Anniversary PvP tournament" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/perpetuum1428.jpg" /></a></div>
Last week we told you about <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum's</em></a> impending one-year anniversary and the robot-powered shenanigans that the devs at <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar Creations</a> were cooking up for the celebration that took place over the weekend.<br />
<br />
Well, the results are in, and <em>Perpetuum's</em> first official PvP tournament (and a PvE scavenger hunt) went swimmingly according to the <a href="http://blog.perpetuum-online.com/posts/2011-12-06-tournament-results-and-ending-ceremony/">latest dev blog</a>. Avatar even handed out a few tongue-in-cheek rewards including the Dale Earnhardt, Jr. prize (for the most laps around the combat arena) and the Baby's First PvP award which was given to the best newb group brave enough to enter the event.<br />
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If you missed the event, or if you're just interested in a free look at <em>Perpetuum</em>, you can watch the archived <a href="http://www.ustream.tv/channel/perpetuum-dev-eagle/videos">video stream</a> at the game's official website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/12/07/perpetuum-devs-hand-out-pvp-awards-tournament-viewable-in-video/">Perpetuum devs hand out PvP awards, tournament viewable in video archives</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 07 Dec 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/12/07/perpetuum-devs-hand-out-pvp-awards-tournament-viewable-in-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20122665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/12/07/perpetuum-devs-hand-out-pvp-awards-tournament-viewable-in-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>awards</category><category>dev-blog</category><category>in-game-events</category><category>nia</category><category>perpetuum</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>tournament</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 07 Dec 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Perpetuum expansion launches December 1st, anniversary tourney this weekend]]></title><link>http://www.massively.com/2011/11/30/perpetuum-expansion-launches-december-1st-anniversary-tourney-t/</link><guid isPermaLink="true">http://www.massively.com/2011/11/30/perpetuum-expansion-launches-december-1st-anniversary-tourney-t/</guid><comments>http://www.massively.com/2011/11/30/perpetuum-expansion-launches-december-1st-anniversary-tourney-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/30/perpetuum-expansion-launches-december-1st-anniversary-tourney-t/"><img alt="Perpetuum - robot concepts" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/perpetuum-mechsartistrender.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum's</em></a> latest expansion is rapidly approaching, and <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar Creations</a> has pumped out a good bit of info to make sure sci-fi sandbox fans are aware of all the goings-on in its maiden MMORPG. The <a href="http://massively.joystiq.com/tag/intrusion-2.0"><em>Intrusion 2.0</em></a> patch hits tomorrow and brings with it substantial improvements to the mission and rendering engine systems, a new robot, and new conquerable outpost mechanics.<br />
<br />
Prior to the expansion, outpost conflict was fairly random, but now thanks to a concept called stability that lets corporations gradually increase their influence over a given facility, Avatar is allowing enterprising players to get a lot of more mileage out of the system as they build their empires across the planet Nia.<br />
<br />
As we reported last week, the devs are also hosting a tournament to celebrate the game's one-year anniversary, and you can read Avatar's description of the events after the break.<p><a href="http://www.massively.com/2011/11/30/perpetuum-expansion-launches-december-1st-anniversary-tourney-t/" rel="bookmark">Continue reading <em>Perpetuum expansion launches December 1st, anniversary tourney this weekend</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/11/30/perpetuum-expansion-launches-december-1st-anniversary-tourney-t/">Perpetuum expansion launches December 1st, anniversary tourney this weekend</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 30 Nov 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/11/30/perpetuum-expansion-launches-december-1st-anniversary-tourney-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20116819/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/11/30/perpetuum-expansion-launches-december-1st-anniversary-tourney-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1-year-anniversary</category><category>anniversary</category><category>avatar</category><category>avatar-creations</category><category>expansion</category><category>expansions</category><category>game-mechanics</category><category>intrusion</category><category>intrusion-2.0</category><category>nia</category><category>one-year-anniversary</category><category>perpetuum</category><category>player-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 30 Nov 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Happy birthday Perpetuum!]]></title><link>http://www.massively.com/2011/11/25/some-assembly-required-happy-birthday-perpetuum/</link><guid isPermaLink="true">http://www.massively.com/2011/11/25/some-assembly-required-happy-birthday-perpetuum/</guid><comments>http://www.massively.com/2011/11/25/some-assembly-required-happy-birthday-perpetuum/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/pvp/" rel="tag">PvP</a>, <a href="http://www.massively.com/category/pve/" rel="tag">PvE</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://www.massively.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/25/some-assembly-required-happy-birthday-perpetuum/"><img alt="Some Assembly Required - blueprint header" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/sarheaderplansfinal.jpg" /></a></div>
Welcome back to <a href="http://massively.joystiq.com/category/some-assembly-required">Some Assembly Required</a>, dear readers. This week marks something of a milestone for <a href="http://perpetuum-online.com"><em>Perpetuum</em></a>, the sci-fi sandbox set in the distant future on a far-flung planet known as Nia. Yes, the mech-based MMORPG has survived its first year (without a free-to-play conversion crutch!), and more than that, it's even grown a little bit. That's no small feat for an indie title in today's overcrowded MMO marketplace, never mind a niche sandbox that's been called a ground-based <a href="http://eveonline.com"><em>EVE Online</em></a>.<br />
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Join me after the break for a recap of <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum's</em></a> first 12 months.<p><a href="http://www.massively.com/2011/11/25/some-assembly-required-happy-birthday-perpetuum/" rel="bookmark">Continue reading <em>Some Assembly Required: Happy birthday Perpetuum!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/11/25/some-assembly-required-happy-birthday-perpetuum/">Some Assembly Required: Happy birthday Perpetuum!</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 25 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/11/25/some-assembly-required-happy-birthday-perpetuum/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20110775/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/11/25/some-assembly-required-happy-birthday-perpetuum/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1-year-anniversary</category><category>anniversary</category><category>anniversary-retrospective</category><category>avatar</category><category>avatar-creations</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>expansion</category><category>expansions</category><category>featured</category><category>game-mechanics</category><category>intrusion</category><category>intrusion-2.0</category><category>nia</category><category>one-year-anniversary</category><category>opinion</category><category>perpetuum</category><category>player-content</category><category>player-economy</category><category>player-generated-content</category><category>retrospective</category><category>sandbox</category><category>sar</category><category>sci-fi</category><category>some-assembly-required</category><category>terra-incognita</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 25 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum planning tourney, treasure hunt for first anniversary]]></title><link>http://www.massively.com/2011/11/19/perpetuum-planning-tourney-treasure-hunt-for-first-anniversary/</link><guid isPermaLink="true">http://www.massively.com/2011/11/19/perpetuum-planning-tourney-treasure-hunt-for-first-anniversary/</guid><comments>http://www.massively.com/2011/11/19/perpetuum-planning-tourney-treasure-hunt-for-first-anniversary/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/19/perpetuum-planning-tourney-treasure-hunt-for-first-anniversary/"><img alt="Perpetuum - giant robot building thing" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/perpetuumsky.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> turns one year old this week, and the devs at <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar Creations</a> are celebrating in style. A new blog entry brings word of an anniversary weekend complete with a competitive PvP tournament and a not-so-competitive treasure hunt.<br />
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The tourney happens on the weekend of December 3rd, and it's open only to corporations (few solo players could afford the 10 million NIC entry fee anyway). In terms of format, the event is a 16-team ladder elimination affair, and the first 16 corporations to mail in their registration fee will be accepted (the deadline is November 27th).<br />
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If your group isn't up for bloodletting and robotic mayhem, you can join in the PvE treasure hunt and obtain plenty of loot rewards for your trouble. Check out the official <em>Perpetuum</em> website for more details and the full list of tourney rules.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/11/19/perpetuum-planning-tourney-treasure-hunt-for-first-anniversary/">Perpetuum planning tourney, treasure hunt for first anniversary</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sat, 19 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/11/19/perpetuum-planning-tourney-treasure-hunt-for-first-anniversary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20110577/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/11/19/perpetuum-planning-tourney-treasure-hunt-for-first-anniversary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1-year-anniversary</category><category>anniversary</category><category>avatar</category><category>avatar-creations</category><category>birthday-event</category><category>corporation-tournament</category><category>one-year-anniversary</category><category>perpetuum</category><category>sandbox</category><category>sci-fi</category><category>tournament</category><category>treasure-hunt</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 19 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum dev blog talks MMO complexity, implementation]]></title><link>http://www.massively.com/2011/11/01/perpetuum-dev-blog-talks-mmo-complexity-implementation/</link><guid isPermaLink="true">http://www.massively.com/2011/11/01/perpetuum-dev-blog-talks-mmo-complexity-implementation/</guid><comments>http://www.massively.com/2011/11/01/perpetuum-dev-blog-talks-mmo-complexity-implementation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://www.massively.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/01/perpetuum-dev-blog-talks-mmo-complexity-implementation/"><img alt="Perpetuum - fitting screen" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/perpetuumfitting.jpg" /></a></div>
Why don't those silly devs just fix it? It's a single line of code! It would take a few seconds! If you've played MMOs for a while, chances are you've uttered (or at least thought about) a variation on those lines at some point.<br />
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We suggest a read-through of the latest <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> dev blog, as it's a real eye-opener when it comes to the complexity that goes into seemingly simple fixes. <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar Creations</a> walks us through an example of the ricochet effect that can result from changing a single integer value, and while it's not light reading or intended for those of us whose eyes glaze over at the thought of anything technical, it's nonetheless an interesting peek behind the curtain.<br />
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The dev blog also illustrates the <em>Perpetuum</em> team's allow-anyone-to-fix-anything-they-can mantra, and you can read the full text at the game's official website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/11/01/perpetuum-dev-blog-talks-mmo-complexity-implementation/">Perpetuum dev blog talks MMO complexity, implementation</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 01 Nov 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/11/01/perpetuum-dev-blog-talks-mmo-complexity-implementation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20095477/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/11/01/perpetuum-dev-blog-talks-mmo-complexity-implementation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>bugs</category><category>dev-blog</category><category>dev-diary</category><category>development</category><category>fix-it</category><category>mmo-industry</category><category>perpetuum</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 01 Nov 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[New Perpetuum patch introduces Sparks, Extension Downgrading]]></title><link>http://www.massively.com/2011/10/28/new-perpetuum-patch-introduces-sparks-extension-downgrading/</link><guid isPermaLink="true">http://www.massively.com/2011/10/28/new-perpetuum-patch-introduces-sparks-extension-downgrading/</guid><comments>http://www.massively.com/2011/10/28/new-perpetuum-patch-introduces-sparks-extension-downgrading/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/28/new-perpetuum-patch-introduces-sparks-extension-downgrading/"><img alt="Screenshot -- Perpetuum" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/spark.jpg" /></a></div>
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A new patch just hit <em><a href="http://massively.joystiq.com/category/perpetuum">Perpetuum</a></em>, and it brings Sparks and Extension Downgrading along with it. No idea what either of those things are? Don't worry, that's why we're here. In the <em>Perpetuum</em> universe, Sparks are nanobots that grant small but permanent bonuses to a player's bot. A number of these Sparks are already available in-game and can be unlocked either by paying a one-time NIC fee, or by reaching "a certain level of relation with a corporation." Sparks will also be available for Energy Credit when the system goes live later on down the road.<br />
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Extension Downgrading is exactly what it sounds like. It allows players to downgrade the level of their mechs' extensions in order to receive a full EP and NIC refund. The feature is largely intended for new players who aren't sure how to build their bots, so it will only be available to players for 30 days after the creation of their first character. However, since it's a new system, current players will be able to use the feature for 30 days after the feature goes live.<br />
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For the full details on the patch, boost yourself over to the official <em>Perpetuum</em> site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/10/28/new-perpetuum-patch-introduces-sparks-extension-downgrading/">New Perpetuum patch introduces Sparks, Extension Downgrading</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 28 Oct 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/10/28/new-perpetuum-patch-introduces-sparks-extension-downgrading/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20092706/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/10/28/new-perpetuum-patch-introduces-sparks-extension-downgrading/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar-creations</category><category>extension-downgrading</category><category>patch</category><category>perpetuum</category><category>perpetuum-online</category><category>sparks</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 28 Oct 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[Perpetuum upgrading to shader 3.0]]></title><link>http://www.massively.com/2011/10/14/perpetuum-upgrading-to-shader-3-0/</link><guid isPermaLink="true">http://www.massively.com/2011/10/14/perpetuum-upgrading-to-shader-3-0/</guid><comments>http://www.massively.com/2011/10/14/perpetuum-upgrading-to-shader-3-0/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://www.massively.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/14/perpetuum-upgrading-to-shader-3-0/"><img alt="Perpetuum - robots blasting something" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/perpetuum.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/avatar-creations">Avatar Creations</a> has posted a new <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> dev blog that heralds the coming of shader 3.0. This is either great news or irritating news depending on what kind of gaming rig you run, but either way, change is coming.<br />
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The sci-fi sandbox game launched with model 2.0 shaders because Avatar wanted to make it as accessible as possible for as many people as possible, and because the team initially lacked DirectX experience. Now, though, Avatar has "reached the limits of shader model 2.0," and needs to upgrade the game in a visual sense without "going through significant hacks that reduce client performance and mess up the codebase."<br />
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Shader 3.0 is the answer, and the <a href="http://blog.perpetuum-online.com/posts/2011-10-13-the-move-to-3-0-shaders/">dev blog</a> serves as a warning that the game's minimum hardware requirements will be changing. "As the vast majority of you have hardware that supports SM3, the change will only affect a handful of players," Avatar states.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/10/14/perpetuum-upgrading-to-shader-3-0/">Perpetuum upgrading to shader 3.0</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 14 Oct 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/10/14/perpetuum-upgrading-to-shader-3-0/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20081876/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/10/14/perpetuum-upgrading-to-shader-3-0/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>dev-blog</category><category>dev-diary</category><category>graphics-upgrade</category><category>hardware-upgrade</category><category>perpetuum</category><category>sandbox</category><category>sci-fi</category><category>scifi</category><category>shader-model-2.0</category><category>shader-model-3.0</category><category>shader-models</category><category>shaders</category><category>upgrade</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 14 Oct 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum removing character attributes, tweaking character creation]]></title><link>http://www.massively.com/2011/09/28/perpetuum-removing-character-attributes-tweaking-character-crea/</link><guid isPermaLink="true">http://www.massively.com/2011/09/28/perpetuum-removing-character-attributes-tweaking-character-crea/</guid><comments>http://www.massively.com/2011/09/28/perpetuum-removing-character-attributes-tweaking-character-crea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://www.massively.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/28/perpetuum-removing-character-attributes-tweaking-character-crea/"><img alt="Perpetuum - mech blasting" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/perp.jpg" /></a></div>
The end of the month is drawing nigh, and that means it's time to check in with the devs at <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar Creations</a> for the skinny on <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a>. The sci-fi sandbox is trucking right along, according to the latest <a href="http://blog.perpetuum-online.com/posts/2011-09-28-attributes-extensions-and-sparks/">dev blog</a>, which outlines a few changes forthcoming in the near future.<br />
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First and foremost is the removal of character attributes. If you're not familiar with the game, the change isn't as dire as it initially sounds, as attributes basically determine the cost of extension points, which in turn leads to skill specialization. Avatar says that the only problem with the current system is that it forces players to make critical choices early in their <em>Perpetuum</em> careers (when most don't have a clue how they want to build their character or how the game works).<br />
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The attribute changes will also necessitate a character creation revamp, and you can read all about the tweaks on the official website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/09/28/perpetuum-removing-character-attributes-tweaking-character-crea/">Perpetuum removing character attributes, tweaking character creation</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 28 Sep 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/09/28/perpetuum-removing-character-attributes-tweaking-character-crea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20068524/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/09/28/perpetuum-removing-character-attributes-tweaking-character-crea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>attributes</category><category>avatar</category><category>avatar-creations</category><category>character-changes</category><category>dev-blog</category><category>dev-diary</category><category>dev-update</category><category>mech-mmo</category><category>mechs</category><category>patches</category><category>perpetuum</category><category>sandbox</category><category>sci-fi</category><category>scifi</category><category>update</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 28 Sep 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum down today due to datacenter move]]></title><link>http://www.massively.com/2011/09/13/perpetuum-down-today-due-to-datacenter-move/</link><guid isPermaLink="true">http://www.massively.com/2011/09/13/perpetuum-down-today-due-to-datacenter-move/</guid><comments>http://www.massively.com/2011/09/13/perpetuum-down-today-due-to-datacenter-move/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/lore/" rel="tag">Lore</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://www.massively.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/12/perpetuum-down-today-due-to-datacenter-move/"><img alt="Perpetuum - screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/perpetuumsaucer.jpg" /></a></div>
If you were planning to play a little <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> today, you might want to make other plans. The sci-fi sandbox's servers are moving to a bigger location across town (in Budapest, Hungary, if you're curious), and the forums and website will down in addition to the game.<br />
<br />
<a href="http://massively.joystiq.com/tag/avatar-creations">Avatar Creations</a>' latest dev update says that the game will remain offline "for the better part of the day," and status updates will be available on the <a href="http://www.facebook.com/pages/Perpetuum/140852567506"><em>Perpetuum</em> Facebook page</a>. When the hardware comes back to life, <em>Perpetuum</em> will be sporting a brand-new website complete with everything you need to keep track of the game on the homepage, not to mention an entirely new section devoted to lore and short fiction. Finally, the newest dev blog mentions that this is not the server move that Avatar has been planning to make in order to address routing issues. Rather, this one is necessitated by a datacenter expansion to a larger facility.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/09/13/perpetuum-down-today-due-to-datacenter-move/">Perpetuum down today due to datacenter move</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 13 Sep 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/09/13/perpetuum-down-today-due-to-datacenter-move/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20041053/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/09/13/perpetuum-down-today-due-to-datacenter-move/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>datacenter-expansion</category><category>datacenter-move</category><category>datacenter-upgrade</category><category>dev-blog</category><category>dev-diary</category><category>downtime</category><category>lore</category><category>new-website</category><category>perpetuum</category><category>sandbox</category><category>sci-fi</category><category>server-move</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 13 Sep 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Is the sandbox dead?]]></title><link>http://www.massively.com/2011/09/02/some-assembly-required-is-the-sandbox-dead/</link><guid isPermaLink="true">http://www.massively.com/2011/09/02/some-assembly-required-is-the-sandbox-dead/</guid><comments>http://www.massively.com/2011/09/02/some-assembly-required-is-the-sandbox-dead/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/a-tale-in-the-desert/" rel="tag">A Tale in the Desert</a>, <a href="http://www.massively.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://www.massively.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://www.massively.com/category/wurm-online/" rel="tag">Wurm Online</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://www.massively.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/dawntide/" rel="tag">Dawntide</a>, <a href="http://www.massively.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://www.massively.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://www.massively.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://www.massively.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://www.massively.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/02/some-assembly-required-is-the-sandbox-dead/"><img alt="Some Assembly Required - header with plans" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/sarheaderplansfinal.jpg" /></a></div>
Let's face it, folks, 2011 has been a fairly bad year for sandbox MMORPGs. Whether we're talking about the premature (and, ahem, forced) demise of <a href="http://massively.joystiq.com/category/star-wars-galaxies"><em>Star Wars Galaxies</em></a>, <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> public relations disasters and its capitulation to the <a href="http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/">cash-shop-in-a-sub-based game</a> fad, or <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise's</em></a> rough launch, there hasn't been a lot to celebrate for fans of non-linear MMO gameplay in quite a while.<br />
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I've even had several friends ask me point blank: Is the sandbox dead? The short answer is not just no, but <em>hell no</em>. Join me after the cut for a few bright spots as we look to the future, take stock of the present, and try to forget about the past.<p><a href="http://www.massively.com/2011/09/02/some-assembly-required-is-the-sandbox-dead/" rel="bookmark">Continue reading <em>Some Assembly Required: Is the sandbox dead?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/09/02/some-assembly-required-is-the-sandbox-dead/">Some Assembly Required: Is the sandbox dead?</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 02 Sep 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/09/02/some-assembly-required-is-the-sandbox-dead/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20024333/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/09/02/some-assembly-required-is-the-sandbox-dead/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-tale-in-the-desert</category><category>asherons-call</category><category>avatar</category><category>avatar-creations</category><category>aventurine</category><category>crafting</category><category>darkfall</category><category>dawntide</category><category>earthrise</category><category>emergent-gameplay</category><category>eve</category><category>eve-online</category><category>featured</category><category>is-the-sandbox-dead</category><category>masthead</category><category>masthead-studios</category><category>opinion</category><category>perpetuum</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sandbox-options</category><category>some-assembly-required</category><category>star-wars-galaxies</category><category>swg</category><category>turbine</category><category>ultima</category><category>ultima-online</category><category>uo</category><category>working-as-intended</category><category>wurm</category><category>wurm-online</category><category>xsyon</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 02 Sep 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum update outlines new assigments and more]]></title><link>http://www.massively.com/2011/08/25/perpetuum-update-outlines-new-assigments-and-more/</link><guid isPermaLink="true">http://www.massively.com/2011/08/25/perpetuum-update-outlines-new-assigments-and-more/</guid><comments>http://www.massively.com/2011/08/25/perpetuum-update-outlines-new-assigments-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://www.massively.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/25/perpetuum-update-outlines-new-assigments-and-more/"><img alt="Perpetuum - mech shooting" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/perpetuumblasting.jpg" /></a></div>
It's been a few weeks since we've heard from the <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> dev team, but all is apparently well as <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar Creations</a> has been working feverishly on the <a href="http://massively.joystiq.com/2011/07/15/perpetuum-dev-blog-talks-player-infux-bug-fixing-and-new-featu/">new features</a> detailed a while back.<br />
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This month's blog update focuses on new assignments, and there are 16 of them spread among the game's three main Alpha terminals. Avatar has also gifted players with new assignment types, including mining, harvesting, production, transport, and combat varieties.<br />
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The devs have also tweaked <em>Perpetuum's</em> facility relations mechanics, with the largest change being a reduction from nine corporations per faction to a more manageable three. Finally, new random NPC spawns are being introduced, and there will be a small chance of encountering new elite NPCs as well. Along with substantial health increases, these guys boast significantly better drop rates. Read all the rest of the details at the official <em>Perpetuum</em> dev blog.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/08/25/perpetuum-update-outlines-new-assigments-and-more/">Perpetuum update outlines new assigments and more</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 25 Aug 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/08/25/perpetuum-update-outlines-new-assigments-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20026564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/08/25/perpetuum-update-outlines-new-assigments-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assignments</category><category>avatar</category><category>avatar-creations</category><category>better-drop-rates</category><category>corporations</category><category>dev-blog</category><category>dev-diary</category><category>elite-npcs</category><category>facility-relations</category><category>factions</category><category>patches</category><category>perpetuum</category><category>random-npcs</category><category>sandbox</category><category>sci-fi</category><category>updates</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 25 Aug 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum dev blog talks intrusion revamp]]></title><link>http://www.massively.com/2011/07/30/perpetuum-dev-blog-talks-intrusion-revamp/</link><guid isPermaLink="true">http://www.massively.com/2011/07/30/perpetuum-dev-blog-talks-intrusion-revamp/</guid><comments>http://www.massively.com/2011/07/30/perpetuum-dev-blog-talks-intrusion-revamp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://www.massively.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/30/perpetuum-dev-blog-talks-intrusion-revamp/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/perpetuumexplosion.jpg" vspace="4" /></a></div>
<a href="http://massively.joystiq.com/tag/avatar-creations">Avatar Creations</a> has updated its <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> dev blog, and the latest entry is quite a long read (and also of interest to players concerned about the game's intrusion and outpost conquest systems). As it currently stands, base attack and defense in <em>Perpetuum</em> is a pretty random affair. "<em>One's ability to hold an outpost is largely luck, combined with the number of players one can bring to bear in a specific time zone</em>," Avatar admits.<br />
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The blog entry sums up the tentative path forward, and a future intrusion revamp will be deployed "<em>rather than build[ing] upon a broken mechanic and creat[ing] more issues</em>." What will the revamp entail? For starters, outpost ownership will cease to be about raid-and-retreat gameplay and instead will be focused on players who actually live on a particular island for the long term. Avatar is confident its new system will encourage PvP while simultaneously preventing instances where players wake up and are unable to access their assets.<br />
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While there's no date for the intrusion revamp as of yet, there is quite a bit of mechanical info to be read on the official <em>Perpetuum</em> dev blog (and don't forget to leave your feedback in the comments and on the forums after you've checked out the details).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/07/30/perpetuum-dev-blog-talks-intrusion-revamp/">Perpetuum dev blog talks intrusion revamp</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sat, 30 Jul 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/07/30/perpetuum-dev-blog-talks-intrusion-revamp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20004987/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/07/30/perpetuum-dev-blog-talks-intrusion-revamp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>base-attack</category><category>base-defense</category><category>dev-blog</category><category>dev-diary</category><category>game-mechanics</category><category>intrusion</category><category>intrusion-2.0</category><category>intrusion-revamp</category><category>intrusions</category><category>outpost-control</category><category>outposts</category><category>perpetuum</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 30 Jul 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum dev blog talks player influx, bug fixing, and new features]]></title><link>http://www.massively.com/2011/07/15/perpetuum-dev-blog-talks-player-infux-bug-fixing-and-new-featu/</link><guid isPermaLink="true">http://www.massively.com/2011/07/15/perpetuum-dev-blog-talks-player-infux-bug-fixing-and-new-featu/</guid><comments>http://www.massively.com/2011/07/15/perpetuum-dev-blog-talks-player-infux-bug-fixing-and-new-featu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://www.massively.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://blog.perpetuum-online.com/posts/2011-07-15-the-great-big-revamp/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/perpetuum11071208.jpg" vspace="4" /></a></div>
<a href="http://www.avatarcreations.hu/">Avatar Creations</a> has come up with a new <a href="http://www.perpetuum-online.com/"><em>Perpetuum</em></a> dev blog, and it looks like the little sandbox that could has turned a bit of a corner when it comes to server stability and accommodating its expanding community.<br />
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<a href="http://massively.joystiq.com/tag/avatar-creations">Avatar's</a> <a href="http://massively.joystiq.com/tag/dev-calvin">Dev Calvin</a> explains how the team had to allocate most of its resources to dealing with an <a href="http://massively.joystiq.com/2011/06/26/perpetuum-receives-influx-of-eve-players/">influx</a> of <a href="http://eveonline.com"><em>EVE Online</em></a> refugees. The scramble was a successful one, but "<em>the development plan for the first two weeks [of July] was ruined</em>," he writes.<br />
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Going forward, <a href="http://massively.joystiq.com/category/perpetuum/"><em>Perpetuum</em></a> players will be seeing the long-awaited storyline PvE missions in short order, as well as tweaks to beta outposts and a large helping of what Avatar calls "<em>industrialist love</em>." Calvin does point out that new features will be taking something of a backseat to bug fixes, though, so a little patience is in order. "<em>The influx of players brought light to a lot of glitches, imbalances and dysfunctional mechanisms in the game, so instead of rushing forward and pushing out new features in the next few weeks, we are taking a step back and making everything that is available in the game better</em>," he said.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/07/15/perpetuum-dev-blog-talks-player-infux-bug-fixing-and-new-featu/">Perpetuum dev blog talks player influx, bug fixing, and new features</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 15 Jul 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/07/15/perpetuum-dev-blog-talks-player-infux-bug-fixing-and-new-featu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19992548/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/07/15/perpetuum-dev-blog-talks-player-infux-bug-fixing-and-new-featu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>bug-fixes</category><category>dev-blog</category><category>dev-calvin</category><category>dev-diary</category><category>industrialist-love</category><category>missions</category><category>perpetuum</category><category>pve</category><category>sandbox</category><category>sci-fi</category><category>storyline</category><category>storyline-missions</category><category>updates</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 15 Jul 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum receives influx of EVE players]]></title><link>http://www.massively.com/2011/06/26/perpetuum-receives-influx-of-eve-players/</link><guid isPermaLink="true">http://www.massively.com/2011/06/26/perpetuum-receives-influx-of-eve-players/</guid><comments>http://www.massively.com/2011/06/26/perpetuum-receives-influx-of-eve-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/perpetuum/" rel="tag">Perpetuum</a></p><div style="text-align: center;">
	<a href="http://forums.perpetuum-online.com/topic/2683/server-load-issues-in-the-last-48-hours/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/perpetuum-1309137380.jpg" vspace="4" /></a></div>
Amidst the recent <a href="http://www.eve-online.com"><em>EVE Online</em></a> <a href="http://massively.joystiq.com/2011/06/26/eve-evolved-the-day-that-eve-online-died/">controversy</a>, thousands of players declared their intention to cancel subscriptions and leave for another game. As <a href="http://www.perpetuum-online.com"><em>Perpetuum Online</em></a><em> </em>is built on the <em>EVE</em>-inspired principles of a single-shard universe and takes a sci-fi sandbox approach to content design, <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1538056">players began posting that they were picking up the trial</a> and giving the game a shot. Until now, we didn't really know if those players were honestly giving <a href="http://massively.joystiq.com/category/perpetuum/"><em>Perpetuum</em></a> a try or if it was part of an epic rage-quit bluff.<br />
<br />
On the <em>Perpetuum Online</em> forum, developer BoyC alerted players to a server load problem and at the same time <a href="http://forums.perpetuum-online.com/topic/2683/server-load-issues-in-the-last-48-hours/">welcomed the influx of players that began 48 hours prior</a>. A login limit had to be placed on the server to balance the load, and the increased number of players trying to access the game has even highlighted a bug in the relay servers to which players connect. <em>"The sheer number of new players caught us by surprise,"</em> said DEV BoyC, <em>"and we're working around the clock to accommodate each and every one of you."</em><br />
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It's worth noting that <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> has in the past used the same strategy that <em>Perpetuum</em> is currently benefiting from. By providing the players of <em>Earth and Beyond</em> and <em>Star Wars Galaxies</em> with a similar alternative game, CCP drew in a huge number of players when those games rapidly shed customers. The shoe appears to be on the other foot this week as <em>Perpetuum</em> seems to be the closest alternative to <em>EVE</em> on the market.<br />
<br />
But will <em>EVE</em> players stick with <em>Perpetuum</em>? Will the game that's so often been called "<em>EVE</em> in Mechs" really hold their attention? That's the part we're most curious to find out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/06/26/perpetuum-receives-influx-of-eve-players/">Perpetuum receives influx of EVE players</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 26 Jun 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/06/26/perpetuum-receives-influx-of-eve-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19976933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/06/26/perpetuum-receives-influx-of-eve-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Boyc</category><category>earth-and-beyond</category><category>eve</category><category>eve-online</category><category>perpetuum</category><category>player</category><category>server</category><category>server-load</category><category>star-wars-galaxies</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 26 Jun 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum blog outlines summer development schedule]]></title><link>http://www.massively.com/2011/06/06/perpetuum-blog-outlines-summer-development-schedule/</link><guid isPermaLink="true">http://www.massively.com/2011/06/06/perpetuum-blog-outlines-summer-development-schedule/</guid><comments>http://www.massively.com/2011/06/06/perpetuum-blog-outlines-summer-development-schedule/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/pve/" rel="tag">PvE</a>, <a href="http://www.massively.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://www.massively.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://blog.perpetuum-online.com/posts/2011-06-06-this-summer-part-1/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/perp.jpg" vspace="4" /></a></div>
Hot on the heels of some unfortunate <a href="http://massively.joystiq.com/2011/06/03/avatar-breaks-out-the-banhammer-for-perpetuum-cheaters/">mass bannings</a>, <a href="http://www.avatarcreations.hu/">Avatar Creations</a> has posted a more upbeat <a href="http://www.perpetuum-online.com/"><em>Perpetuum</em></a> blog entry. <a href="http://massively.joystiq.com/tag/dev-zoom">Dev Zoom</a> takes us through the <a href="http://blog.perpetuum-online.com/posts/2011-06-06-this-summer-part-1/">planned content updates</a> for the next few months, and despite the title's PvP nature, there are PvE-focused patches coming.<br />
<br />
"<em>While our sandbox storyline assignments may not turn out as grandiose as those in other dedicated themepark MMOs, they will still be a nice breeze of fresh air for those interested in the lore and the ones looking for non-standard objectives</em>," Zoom says.<br />
<br />
There's also a blurb about some new career advice functionality (which will basically be an add-on to the existing help system for players who want to do XYZ but don't know how to begin). Outpost maintenance fees are also in the works, as are tweaks to the friend system (to make it less trivial to spy on your enemies). Finally, Zoom talks a bit about the energy credit system and how it will affect the world of Nia. Read all about in on the official <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> dev blog.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/06/06/perpetuum-blog-outlines-summer-development-schedule/">Perpetuum blog outlines summer development schedule</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 06 Jun 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/06/06/perpetuum-blog-outlines-summer-development-schedule/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19959414/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/06/06/perpetuum-blog-outlines-summer-development-schedule/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>dev-blog</category><category>dev-diary</category><category>dev-zoom</category><category>energy-credit-system</category><category>energy-credits</category><category>geoscanning</category><category>perpetuum</category><category>pve</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 06 Jun 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Avatar breaks out the banhammer for Perpetuum cheaters]]></title><link>http://www.massively.com/2011/06/03/avatar-breaks-out-the-banhammer-for-perpetuum-cheaters/</link><guid isPermaLink="true">http://www.massively.com/2011/06/03/avatar-breaks-out-the-banhammer-for-perpetuum-cheaters/</guid><comments>http://www.massively.com/2011/06/03/avatar-breaks-out-the-banhammer-for-perpetuum-cheaters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://www.massively.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://blog.perpetuum-online.com/posts/2011-06-03-new-world-order/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/perpetuum.jpg" vspace="4" /></a></div>
Rut roh! It's banhammer time in <em><a href="http://www.perpetuum-online.com/">Perpetuum</a></em>, the sci-fi indie sandbox from <a href="http://www.avatarcreations.hu/">Avatar Creations</a>. The latest <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar</a> dev blog <a href="http://blog.perpetuum-online.com/posts/2011-06-03-new-world-order/">has the (sparse) details</a> courtesy of <a href="http://massively.joystiq.com/tag/dev-calvin">Dev Calvin</a>. Apparently some players availed themselves of a game exploit that allowed for significant gains in robots, equipment, and other commodities. It's not as innocent as it sounds, though, as the dev blog makes clear.<br />
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"<em>The method that was used can by no means [be] interpreted as intended gameplay. A lot of technical preparation and effort went into the experimentation and execution</em>," Calvin writes.<br />
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The ill-gotten gains have of course been removed, and Avatar has also permabanned the offending accounts, which sends a clear message as to the type of zero-tolerance policy toward cheating on display in the world of Nia. Check out the official <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> website for more <a href="http://blog.perpetuum-online.com/posts/2011-06-03-new-world-order/">reading material</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/06/03/avatar-breaks-out-the-banhammer-for-perpetuum-cheaters/">Avatar breaks out the banhammer for Perpetuum cheaters</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 03 Jun 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/06/03/avatar-breaks-out-the-banhammer-for-perpetuum-cheaters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19958159/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/06/03/avatar-breaks-out-the-banhammer-for-perpetuum-cheaters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>ban-hammer-not-jan-hammer</category><category>bannings</category><category>cheaters</category><category>cheating</category><category>dev-blog</category><category>dev-calvin</category><category>dev-diary</category><category>exploits</category><category>game-mechanics</category><category>nia</category><category>permaban</category><category>permabanned</category><category>perpetuum</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 03 Jun 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[Community Detective Issue #23: Perpetuum]]></title><link>http://www.massively.com/2011/05/31/community-detective-issue-23-perpetuum/</link><guid isPermaLink="true">http://www.massively.com/2011/05/31/community-detective-issue-23-perpetuum/</guid><comments>http://www.massively.com/2011/05/31/community-detective-issue-23-perpetuum/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/community-detective/" rel="tag">Community Detective</a>, <a href="http://www.massively.com/category/perpetuum/" rel="tag">Perpetuum</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/community-detective"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/23titlecardperpetuum.jpg" vspace="4" /></a></div>
Welcome to the <a href="http://www.perpetuum-online.com/"><em>Perpetuum</em></a> edition of <a href="http://massively.joystiq.com/category/community-detective">Community Detective</a>. <a href="http://www.avatarcreations.hu/">Avatar Creations</a>' mech-based sandbox MMORPG launched back in November, and despite being relatively new to the market, it has already had time to release a <a href="http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/">free expansion</a> and a 15-day <a href="http://massively.joystiq.com/2011/05/09/perpetuum-launches-15-day-free-trial/">free trial</a> as well as build itself a small but dedicated fanbase.<br />
<br />
I spent the last couple of weeks tooling around the game's tutorials and early mission content as well as observing <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum's</em></a> community and customer service offerings. Due to the size of the community and the bare-bones approach to customer service, this week's issue of Community Detective departs from my standard data-centric format in favor of some general impressions. Join me after the cut to see what's happening on the planet Nia.<p><a href="http://www.massively.com/2011/05/31/community-detective-issue-23-perpetuum/" rel="bookmark">Continue reading <em>Community Detective Issue #23: Perpetuum</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/05/31/community-detective-issue-23-perpetuum/">Community Detective Issue #23: Perpetuum</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 31 May 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/05/31/community-detective-issue-23-perpetuum/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19949911/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/05/31/community-detective-issue-23-perpetuum/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>community-detective</category><category>community-polling</category><category>community-questions</category><category>customer-service</category><category>featured</category><category>mechs</category><category>nia</category><category>opinion</category><category>perpetuum</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 31 May 2011 18:00:00 EST</pubDate></item></channel></rss>
