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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Risk vs. reward in lowsec]]></title><link>http://www.massively.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/</link><guid isPermaLink="true">http://www.massively.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/</guid><comments>http://www.massively.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/professions/" rel="tag">Professions</a>, <a href="http://www.massively.com/category/pvp/" rel="tag">PvP</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/riskreward.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
In <a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s early years, one of its core design philosophies was adherence to a strict risk vs. reward balance scheme. There were riches out there to be found, but to get them, you had to put yourself in the firing line. Police ships patrolled high-security space to keep players safe from piracy, but the only resources available there were low-bounty frigate NPCs and inexpensive ores like Veldspar, Scordite and Omber. In the lawless far-reaches of nullsec, huge NPC bounties and rare ores containing Megacyte and Zydrine tempted hundreds of pilots to head out and make their fortunes.<br />
<br />
Nullsec offered absolutely no protection against player attacks, and the only safety to be found was in sheer military force. The biggest and best corporations hoarded these gold mines for themselves, locking down the few entrances into the regions and patrolling the skies <a href="http://massively.joystiq.com/2010/05/30/eve-evolved-ratting-part-2-flying-safe/">for unwanted visitors</a>. Low-security space offered a middle-ground between these two extremes, a place where the everyday pilot could enjoy increased income and pirates were easier to spot. At some time in the past nine years, lowsec lost its place in the game and became simply not worth the effort. But how did that happen, and what can be done to fix it?<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at why lowsec systems are now ghost towns and suggest an alternative design philosophy that I think could revitalise these under-used areas.<p><a href="http://www.massively.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/" rel="bookmark">Continue reading <em>EVE Evolved: Risk vs. reward in lowsec</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/">EVE Evolved: Risk vs. reward in lowsec</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 13 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20236460/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>blast-mining</category><category>booster-manufacturing</category><category>boosters</category><category>ccp</category><category>ccp-games</category><category>concord</category><category>criminal</category><category>criminality</category><category>drug-manufacturing</category><category>drugs</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>highsec</category><category>illegal</category><category>lowsec</category><category>mission-running</category><category>missions</category><category>nullsec</category><category>opinion</category><category>reward</category><category>risk</category><category>risk-vs-reward</category><category>sandbox</category><category>sci-fi</category><category>smuggler</category><category>smuggling</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 13 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Mining returns with Inferno]]></title><link>http://www.massively.com/2012/04/22/eve-evolved-mining-returns-with-inferno/</link><guid isPermaLink="true">http://www.massively.com/2012/04/22/eve-evolved-mining-returns-with-inferno/</guid><comments>http://www.massively.com/2012/04/22/eve-evolved-mining-returns-with-inferno/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/professions/" rel="tag">Professions</a>, <a href="http://www.massively.com/category/pve/" rel="tag">PvE</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/mining-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
<a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> is right around the corner, with the Escalation to <em>Inferno</em> patch due to hit in two days on Tuesday, April 24th. The patch prepares <a href="http://www.eve-online.com/"><em>EVE Online</em></a> for the coming PvP apocalypse with titan balance tweaks, a new interactive status effect bar, and <a href="http://community.eveonline.com/en/inferno/features/">two very important changes to the NPC drop tables</a>: Manufacturable tech 1 modules will be removed from NPC drop tables, and Rogue Drone NPCs will have their mineral drops replaced with ISK bounties. These are changes players have been suggesting for years, and together they have the potential to bring back mining as one of the most profitable professions in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>.<br />
<br />
If someone asked you where all the minerals come from to build the thousands of ships destroyed in <em>EVE</em> on a daily basis, you might say that you assume most of it comes from mined ore. Mining was originally the biggest source of minerals in the game and one of the most profitable professions, but over the years, that's changed. When level 4 missions added an infinite source of battleship-sized NPCs to high-security space, mission-running quickly overtook mining as the most profitable profession, and bizarrely, as a very good source of minerals. When the drone regions were later released, ratting there also became a huge mineral faucet far in excess of that produced through mining.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at the problems faced by mining as a source of minerals and speculate on what will happen to mining as a profession when the <em>Inferno</em> expansion hits.<p><a href="http://www.massively.com/2012/04/22/eve-evolved-mining-returns-with-inferno/" rel="bookmark">Continue reading <em>EVE Evolved: Mining returns with Inferno</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/04/22/eve-evolved-mining-returns-with-inferno/">EVE Evolved: Mining returns with Inferno</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 22 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/04/22/eve-evolved-mining-returns-with-inferno/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20221105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/04/22/eve-evolved-mining-returns-with-inferno/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>escalation</category><category>escalation-to-inferno</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>featured</category><category>hulk</category><category>industrial</category><category>industry</category><category>inferno</category><category>logistics</category><category>minerals</category><category>miners</category><category>mining</category><category>nullsec</category><category>opinion</category><category>ore</category><category>rorqual</category><category>sandbox</category><category>sci-fi</category><category>zydrine</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 22 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Secret World's lead designer explains abilities, skills, gear, and more]]></title><link>http://www.massively.com/2012/03/26/the-secret-worlds-lead-designer-explains-abilities-skills-gea/</link><guid isPermaLink="true">http://www.massively.com/2012/03/26/the-secret-worlds-lead-designer-explains-abilities-skills-gea/</guid><comments>http://www.massively.com/2012/03/26/the-secret-worlds-lead-designer-explains-abilities-skills-gea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/horror/" rel="tag">Horror</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/professions/" rel="tag">Professions</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://www.massively.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/26/the-secret-worlds-lead-designer-explains-abilities-skills-gea/"><img alt="The Secret World - beta ability wheel" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/abilitywheel.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> been pretty quiet since its <a href="http://massively.joystiq.com/2012/03/15/gdc-2012-the-secret-worlds-crafting-combat-and-cutscenes-re/">GDC reveal</a> of <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>. Today, though, lead designer <a href="http://massively.joystiq.com/tag/martin-bruusgaard">Martin Bruusgaard</a> has dropped the smack down on the information void via a <a href="http://thesecretworld.com/news/blog_lead_designer_martin_bruusgaard_explains_character_development">lengthy blog post</a> on the game's official site.<br />
<br />
You'll probably want a couple of caffeinated beverages for this one because Bruusgaard has a lot to say about <em>The Secret World's</em> abilities, skills, gear, progression, and crafting systems. We would try to summarize it for you, but we'd still be typing this time tomorrow, so suffice it to say that basically every mechanical question you have about the game is at least touched on in this post.<br />
<br />
There are plenty of interesting tidbits too, like the fact that <em>TSW</em> is shaping up to be one of the more non-linear experiences to be found among the latest crop of AAA MMORPGs. "The players are free to go wherever they want from the beginning, but they will most likely get their ass handed to them in the more difficult zones," Bruusgaard explains.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/03/26/the-secret-worlds-lead-designer-explains-abilities-skills-gea/">The Secret World's lead designer explains abilities, skills, gear, and more</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 26 Mar 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/03/26/the-secret-worlds-lead-designer-explains-abilities-skills-gea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20200936/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/03/26/the-secret-worlds-lead-designer-explains-abilities-skills-gea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-blog</category><category>dev-diary</category><category>faction</category><category>fantasy</category><category>funcom</category><category>horror</category><category>martin-bruusgaard</category><category>mechanics</category><category>mythology</category><category>progression</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>skills</category><category>the-secret-world</category><category>the-secret-world-crafting</category><category>the-secret-world-mechanics</category><category>the-secret-world-progression</category><category>tsw</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 26 Mar 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[An outsider's look inside Guild Wars 2]]></title><link>http://www.massively.com/2012/03/26/an-outsiders-look-inside-guild-wars-2/</link><guid isPermaLink="true">http://www.massively.com/2012/03/26/an-outsiders-look-inside-guild-wars-2/</guid><comments>http://www.massively.com/2012/03/26/an-outsiders-look-inside-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/classes/" rel="tag">Classes</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/professions/" rel="tag">Professions</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/hands-on/" rel="tag">Hands-on</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/23/an-outsiders-look-inside-guild-wars-2/"><img alt="Guild Wars 2 - Engineer concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/gw2-concept-art-3.jpg" /></a></div>
<em>The second </em><a href="http://www.guildwars2.com">Guild Wars 2</a><em> press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more <a href="http://massively.joystiq.com/tag/guild-wars-2-beta">guides, impressions, videos, and Q&amp;As</a> to get you ready for the highly anticipated sequel to </em><a href="http://www.guildwars.com">Guild Wars</a><em>.</em><br />
<br />
My <em>Guild Wars 2</em> beta weekend started off with a whimper instead of a bang. As I fired up the client and got a load of that sexy 2/dragon logo prior to character creation, one of the video cards in my gaming tower decided to give up the ghost. I didn't know this at the time, and as I slogged through the game's opening sequence, I wondered why it was running like pure Charr poo even with the settings dialed down.<br />
<br />
I could barely move around the starter village, and after 15 minutes or so, I closed the client in disgust. Later I fired up <a href="http://www.everquest2.com"><em>EverQuest II</em></a> on that same system and experienced similar subpar performance, so I quickly downloaded the <a href="http://massively.joystiq.com/category/guild-wars-2"><em>GW2</em></a> beta to my laptop.<br />
<br />
Ah, now that was more like it. Here was the Tyria I'd glimpsed via screenshots and video over the past few weeks, and I rolled up an Engineer to help determine whether <a href="http://www.arena.net">ArenaNet</a> has anything to offer a crusty old newb.<p><a href="http://www.massively.com/2012/03/26/an-outsiders-look-inside-guild-wars-2/" rel="bookmark">Continue reading <em>An outsider's look inside Guild Wars 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/03/26/an-outsiders-look-inside-guild-wars-2/">An outsider's look inside Guild Wars 2</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 26 Mar 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/03/26/an-outsiders-look-inside-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20200057/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/03/26/an-outsiders-look-inside-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>classes</category><category>divinitys-reach</category><category>engineer</category><category>fantasy</category><category>game-mechanics</category><category>guild-wars</category><category>guild-wars-2</category><category>guild-wars-2-beta</category><category>guild-wars-2-beta-impressions</category><category>guild-wars-2-impressions</category><category>guild-wars-2-newb</category><category>guild-wars-2-preview</category><category>guild-wars-2-quests</category><category>guild-wars-2beta-impressions</category><category>gw</category><category>gw2</category><category>impressions</category><category>ncsoft</category><category>questing</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 26 Mar 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia:  Ode to 3.0, verse three -- crafting]]></title><link>http://www.massively.com/2012/03/05/wings-over-atreia-ode-to-3-0-verse-three-crafting/</link><guid isPermaLink="true">http://www.massively.com/2012/03/05/wings-over-atreia-ode-to-3-0-verse-three-crafting/</guid><comments>http://www.massively.com/2012/03/05/wings-over-atreia-ode-to-3-0-verse-three-crafting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/aion/" rel="tag">Aion</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/professions/" rel="tag">Professions</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a>, <a href="http://www.massively.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/05/wings-over-atreia-ode-to-3-0-verse-three-crafting/"><img alt="Wings Over Atreia header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/woaheader.jpg" /></a></div>
<em>When, oh when will my expansion get here?<br />
Oh when, oh when could it be?<br />
With its new recipes<br />
and crafting dailies,<br />
Oh when, oh when can it be?</em><br />
<br />
I just can't get this song out of my head. No matter how hard I try, I can't keep my mind away from <a href="http://na.aiononline.com/"><em>Aion's</em></a> upcoming 3.0 patch/expansion, <a href="http://massively.joystiq.com/tag/Ascension/">Ascension</a>. Ignoring it didn't work. Taking <a href="http://massively.joystiq.com/2012/02/20/wings-over-atreia-ode-to-3-0/">one little peek</a> didn't either. Perhaps <a href="http://massively.joystiq.com/2012/02/27/wings-over-atreia-ode-to-3-0-second-verse/">sharing</a> and getting the tune stuck in someone else's head might do the trick? Nope; I've tried that for the last two weeks to no avail. I have even tried replacing it with other ditties, jingles, and orchestrations, but the melody always morphs back into something about that tempting little patch. My last hope is to play, but since that won't be a viable option for a while (still <a href="http://massively.joystiq.com/2012/02/21/the-wait-is-over-aions-3-0-and-f2p-conversion-announced/">no definitive date</a>, dagnabbit!), I guess that leaves me with just one choice: If you can't beat it, join it.<br />
<br />
Yup, I will just have to hum along while busying myself learning more about all the neat little tidbits, like the ones coming the way of the crafters. Ah, you thought that perhaps adventurers were the only ones getting the goods? If so, you thought wrong. Beyond recipes, Ascension actually introduces some intriguing (and useful) new features specifically related to <a href="http://massively.joystiq.com/2011/06/20/wings-over-atreia-one-two-craft-my-shoe/">crafting</a>.<p><a href="http://www.massively.com/2012/03/05/wings-over-atreia-ode-to-3-0-verse-three-crafting/" rel="bookmark">Continue reading <em>Wings Over Atreia:  Ode to 3.0, verse three -- crafting</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/03/05/wings-over-atreia-ode-to-3-0-verse-three-crafting/">Wings Over Atreia:  Ode to 3.0, verse three -- crafting</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 05 Mar 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/03/05/wings-over-atreia-ode-to-3-0-verse-three-crafting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20179295/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/03/05/wings-over-atreia-ode-to-3-0-verse-three-crafting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3.0</category><category>3.0-patch</category><category>aion</category><category>aion-3.0</category><category>aion-ascension</category><category>ascension</category><category>crafters</category><category>crafting</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>grind-reduction</category><category>ncsoft</category><category>ncsoft-aion</category><category>opinion</category><category>patch-3.0</category><category>wings-over-atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 05 Mar 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Five scams to avoid]]></title><link>http://www.massively.com/2012/03/04/eve-evolved-five-scams-to-avoid/</link><guid isPermaLink="true">http://www.massively.com/2012/03/04/eve-evolved-five-scams-to-avoid/</guid><comments>http://www.massively.com/2012/03/04/eve-evolved-five-scams-to-avoid/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/professions/" rel="tag">Professions</a>, <a href="http://www.massively.com/category/pvp/" rel="tag">PvP</a>, <a href="http://www.massively.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://www.massively.com/category/guides/" rel="tag">Guides</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/03/04/eve-evolved-five-scams-to-avoid/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/scam-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
Anyone who's familiar with <a href="http://www.eve-online.com/"><em>EVE Online</em></a> will have heard stories of <a href="http://massively.joystiq.com/2011/08/12/biggest-eve-online-scam-ever-recorded-nets-over-a-trillion-isk/">the game's criminal underworld</a>, from <a href="http://massively.joystiq.com/2010/09/12/eve-evolved-death-of-an-industrialist/">devastating corporate infiltration</a> to the daily grafting of common con artists. Most players will never perpetrate a scam, but those who do are constantly coming up with new tricks to part you from your hard-earned ISK. For every genuine smooth-talking con-artist who comes up with new schemes and socially engineers his way to a fortune, you'll find dozens of copycats who flood popular chat channels with scams they've seen perpetrated in the past.<br />
<br />
On an average day, over 90% of the chat in Jita's local channel is people posting copycat scams, with legitimate offers completely drowned out. There may not even be anyone at the helm with these scams, as a script could easily paste the scam message every few minutes for an entire day. Not confined to Jita, these scams are often replicated across all of <a href="http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar/">the game's main trade hubs</a> and <a href="http://massively.joystiq.com/2010/01/31/eve-evolved-trade-hubs-of-new-eden-amarr-and-gallente/">popular mission-running systems</a>. Knowing how these scams work is the first step to protecting yourself from making an expensive and extremely embarrassing mistake.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I explain the trick behind five of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s most common copycat scams and how to protect yourself from them.<p><a href="http://www.massively.com/2012/03/04/eve-evolved-five-scams-to-avoid/" rel="bookmark">Continue reading <em>EVE Evolved: Five scams to avoid</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/03/04/eve-evolved-five-scams-to-avoid/">EVE Evolved: Five scams to avoid</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 04 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/03/04/eve-evolved-five-scams-to-avoid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20185078/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/03/04/eve-evolved-five-scams-to-avoid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>contracts</category><category>economics</category><category>economy</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>guide</category><category>market</category><category>opinion</category><category>sandbox</category><category>scam</category><category>scams</category><category>sci-fi</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 04 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Turbine makes 'biggest announcement since free-to-play' for Dungeons and Dragons Online]]></title><link>http://www.massively.com/2012/01/19/turbine-makes-biggest-announcement-since-free-to-play-for-dung/</link><guid isPermaLink="true">http://www.massively.com/2012/01/19/turbine-makes-biggest-announcement-since-free-to-play-for-dung/</guid><comments>http://www.massively.com/2012/01/19/turbine-makes-biggest-announcement-since-free-to-play-for-dung/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://www.massively.com/category/classes/" rel="tag">Classes</a>, <a href="http://www.massively.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://www.massively.com/category/professions/" rel="tag">Professions</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/19/turbine-makes-biggest-announcement-since-free-to-play-for-dung/"><img alt="Lolth" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/lolth-rb-118.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
The <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/"><em>Dungeons and Dragons Online</em></a> developers have been enjoying the game's success, and things are running smoothly, but fans know that doesn't mean the team's been kicking back and relaxing. We've had content updates regularly, and not just little token patches but rather new adventure packs, new races and classes, the addition of crafting, and much more.<br />
<br />
Have you enjoyed the past year or so in <em>DDO</em>? Well, <a href="http://www.youtube.com/watch?v=7miRCLeFSJo">hang on to your hats</a> because we spent some time chatting with <a href="http://massively.joystiq.com/tag/eric-boyer">Eric Boyer</a> and <a href="http://massively.joystiq.com/tag/fernando-paiz">Fernando Paiz</a> and... well, those updates aren't the only thing the developers have been working on.<br />
<br />
Click past the break to see what's about to take <em>DDO</em> by storm.<p><a href="http://www.massively.com/2012/01/19/turbine-makes-biggest-announcement-since-free-to-play-for-dung/" rel="bookmark">Continue reading <em>Turbine makes 'biggest announcement since free-to-play' for Dungeons and Dragons Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/01/19/turbine-makes-biggest-announcement-since-free-to-play-for-dung/">Turbine makes 'biggest announcement since free-to-play' for Dungeons and Dragons Online</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 19 Jan 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/01/19/turbine-makes-biggest-announcement-since-free-to-play-for-dung/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20146149/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/01/19/turbine-makes-biggest-announcement-since-free-to-play-for-dung/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>d-n-d-online</category><category>ddo</category><category>druid</category><category>druid-class</category><category>druids</category><category>dungeons-and-dragons-online</category><category>eric-boyer</category><category>expansion</category><category>f2p</category><category>featured</category><category>fernando-paiz</category><category>forgotten-realms</category><category>free-to-play</category><category>level-cap</category><category>level-cap-increase</category><category>menace-of-the-underdark</category><category>turbine</category><category>underdark</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 19 Jan 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR: When do I get...?]]></title><link>http://www.massively.com/2011/12/12/swtor-when-do-i-get/</link><guid isPermaLink="true">http://www.massively.com/2011/12/12/swtor-when-do-i-get/</guid><comments>http://www.massively.com/2011/12/12/swtor-when-do-i-get/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/launches/" rel="tag">Launches</a>, <a href="http://www.massively.com/category/professions/" rel="tag">Professions</a>, <a href="http://www.massively.com/category/pvp/" rel="tag">PvP</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://www.massively.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/12/12/swtor-when-do-i-get/"><img alt="SWTOR - When do I get..." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/milestones-final.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> has created an enormous world with <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a>. Over and over again, developers explained that this is absolutely[TM] the biggest single project <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> has ever undertaken. This also means that it is the most complex, and not everything you want to know about the game is easy to find.<br />
<br />
Every week for the last three years, the community team at BioWare has released tidbits of information, and sometimes when the information trickles out over that span of time, it's hard to keep track of it all. Therefore, the crew here at Massively decided it would be a good idea to compile some of the more common questions that have been asked about <em>SWTOR</em>, all in a single place. Catch all the questions and answers after the break, and if you have any other (serious) questions, feel free to ask them in the comments -- we will do our best to get them answered for you!<p><a href="http://www.massively.com/2011/12/12/swtor-when-do-i-get/" rel="bookmark">Continue reading <em>SWTOR: When do I get...?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/12/12/swtor-when-do-i-get/">SWTOR: When do I get...?</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 12 Dec 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/12/12/swtor-when-do-i-get/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20123545/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/12/12/swtor-when-do-i-get/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>guide</category><category>guides</category><category>lucasarts</category><category>milestone</category><category>milestones</category><category>preview</category><category>previews</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>swtor-gameplay-guide</category><category>swtor-guide</category><category>swtor-launch-guide</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Mon, 12 Dec 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: WindSlayer 2 dev diary gets economic]]></title><link>http://www.massively.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/</link><guid isPermaLink="true">http://www.massively.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/</guid><comments>http://www.massively.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/professions/" rel="tag">Professions</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://www.massively.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/"><img alt="Screenshot -- WindSlayer 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/windslayer.jpg" /></a></div>
<div>
	Now that we've gotten a look at the basics of <a href="http://www.massively.com/tag/windslayer-2"><em>WindSlayer 2</em></a>'s <a href="http://massively.joystiq.com/2011/10/14/massively-exclusive-windslayer-2-dev-diary-looks-at-melee-class/">melee</a> and <a href="http://massively.joystiq.com/2011/10/25/massively-exclusive-windslayer-2-developer-diary-looks-at-range/">ranged</a> classes, it's time to delve into what makes the game's economy tick. So if you're a shrewd businessman, head on past the cut to the dev diary and find out how you can play the market in <em>WindSlayer 2</em>.</div><p><a href="http://www.massively.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/" rel="bookmark">Continue reading <em>Massively Exclusive: WindSlayer 2 dev diary gets economic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/">Massively Exclusive: WindSlayer 2 dev diary gets economic</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 28 Oct 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20093424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>dev-diary</category><category>economics</category><category>economy</category><category>f2p</category><category>free-to-play</category><category>gathering</category><category>ignited-games</category><category>profession</category><category>professions</category><category>tradeskill</category><category>tradeskills</category><category>windslayer-2</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 28 Oct 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Prime: Battle for Dominus gets professional with new crafting details]]></title><link>http://www.massively.com/2011/10/06/prime-battle-for-dominus-gets-professional-with-new-crafting-de/</link><guid isPermaLink="true">http://www.massively.com/2011/10/06/prime-battle-for-dominus-gets-professional-with-new-crafting-de/</guid><comments>http://www.massively.com/2011/10/06/prime-battle-for-dominus-gets-professional-with-new-crafting-de/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/professions/" rel="tag">Professions</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/06/prime-battle-for-dominus-gets-professional-with-new-crafting-de/"><img alt="Screenshot -- Prime: Battle for Dominus" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/primeheader3.jpg" /></a></div>
<div>
	A few months back, <a href="http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/">we got our first look</a> at <em><a href="http://www.massively.com/tag/prime-battle-for-dominus">Prime: Battle for Dominus</a></em>' profession and crafting system, but it was a bit scant on details. Thanks to the game's updated profession page, however, we're absolutely drowning in details. Drowning, I say! To recap, for those of you just joining us, the available professions are Armortech, Weapontech, Biotech, Chemist, Inventor, Harvester, and Soldier for Hire. Players can partake of any and all professions, but they can only choose to specialize in a single one.<br />
	<br />
	In order to create an item, players require schematics, which can be acquired in one of a few ways. Schematics can be learned from trainers, or they can be gained by reverse-engineering an item to discover what makes it tick. If you're the sneaky, saboteur type, you can even steal schematics from other factions and turn the enemy's own tools against them.<br />
	<br />
	The page features myriad details on all of the available professions, but perhaps most interesting is the new information about the oddball Soldier for Hire. The Soldier for Hire is not a crafting profession in the strictest sense but rather is more like a bounty hunter who can sell his services through an in-game interface. The new page reveals that players will have good reason to hire a Soldier for Hire over some random schmuck, as the Soldier will have access to gear and weapons exclusive to the profession.<br />
	<br />
	For the full details on the game's various crafting professions, head on over to the <em>Prime: Battle for Dominus</em> official site and have a look.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/10/06/prime-battle-for-dominus-gets-professional-with-new-crafting-de/">Prime: Battle for Dominus gets professional with new crafting details</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 06 Oct 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/10/06/prime-battle-for-dominus-gets-professional-with-new-crafting-de/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20075799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/10/06/prime-battle-for-dominus-gets-professional-with-new-crafting-de/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>craft</category><category>crafting</category><category>crafts</category><category>pitchblack</category><category>pitchblack-games</category><category>prime</category><category>prime-battle-for-dominus</category><category>professions</category><category>tradeskills</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 06 Oct 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[MMObility: Illyriad devs shine light on HTML5]]></title><link>http://www.massively.com/2011/09/20/mmobility-illyriad-devs-shine-light-on-html5/</link><guid isPermaLink="true">http://www.massively.com/2011/09/20/mmobility-illyriad-devs-shine-light-on-html5/</guid><comments>http://www.massively.com/2011/09/20/mmobility-illyriad-devs-shine-light-on-html5/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.massively.com/category/professions/" rel="tag">Professions</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://www.massively.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/09/20/mmobility-illyriad-devs-shine-light-on-html-5/"><img alt="Illyriad screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/fullscreen-capture-9192011-93215-am.bmp.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
HTML5 is somewhat of a mysterious beast. We've probably all heard whispers of the "new" version of the standard web coding language, but to most of us it means very little. After all, why is it number five? Why is there a buzz about this new way of coding websites? Is "coding" even the right word? Oh, I've learned a thing or two over the years; I've built a few websites and have figured out some of the basics. My wife is a graphic designer, so I have learned a lot from her, including some of the stuff that makes up Flash and other graphical... <em>things</em>. But I am far from an expert.<br />
<br />
So I decided to ask <a href="http://massively.joystiq.com/tag/Ben-Adams/">Ben Adams</a> and and <a href="http://massively.joystiq.com/tag/James-Niesewand/">James Niesewand</a>, CTO and CEO of <a href="http://massively.joystiq.com/tag/Illyriad-Games/">Illyriad Games</a>, respectively, about HTML5. They are really starting to push the boundaries of the language with their game <a href="http://massively.joystiq.com/tag/illyriad/"><em>Illyriad</em></a>. It's fun to learn about this stuff, and it's always nice to know how our mobile games are being made. Click past the cut and read the interview!<br />
<br />
Warning: Big words ahead!<p><a href="http://www.massively.com/2011/09/20/mmobility-illyriad-devs-shine-light-on-html5/" rel="bookmark">Continue reading <em>MMObility: Illyriad devs shine light on HTML5</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/09/20/mmobility-illyriad-devs-shine-light-on-html5/">MMObility: Illyriad devs shine light on HTML5</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 20 Sep 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/09/20/mmobility-illyriad-devs-shine-light-on-html5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20045851/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/09/20/mmobility-illyriad-devs-shine-light-on-html5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>ben-adams</category><category>browser</category><category>browser-based</category><category>developer</category><category>development</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>HTML-5</category><category>html5</category><category>illyriad</category><category>illyriad-games</category><category>james-niesewand</category><category>MMObility</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Tue, 20 Sep 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: New Eden Eternal trailer teases new race, racial crafting]]></title><link>http://www.massively.com/2011/09/12/massively-exclusive-new-eden-eternal-trailer-teases-new-race-r/</link><guid isPermaLink="true">http://www.massively.com/2011/09/12/massively-exclusive-new-eden-eternal-trailer-teases-new-race-r/</guid><comments>http://www.massively.com/2011/09/12/massively-exclusive-new-eden-eternal-trailer-teases-new-race-r/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/professions/" rel="tag">Professions</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/races/" rel="tag">Races</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/12/massively-exclusive-new-eden-eternal-trailer-teases-new-race-r/"><img alt="Screenshot -- Eden Eternal" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/eeheader.jpg" /></a></div>
<div>
	To commemorate free-to-play MMO <a href="http://www.massively.com/tag/eden-eternal"><em>Eden Eternal</em></a>'s latest content update, <a href="http://www.massively.com/tag/aeria-games">Aeria Games</a> has released a short trailer showing off some of the new features available to players. For starters, there's a new race: the amphibious Anurans.<br />
	<br />
	Racial crafting has been introduced alongside the new race, allowing each race to ply its specific trade. For the full trailer, hop on past the cut, then head on over to the official site to download the client and register to play.</div><p><a href="http://www.massively.com/2011/09/12/massively-exclusive-new-eden-eternal-trailer-teases-new-race-r/" rel="bookmark">Continue reading <em>Massively Exclusive: New Eden Eternal trailer teases new race, racial crafting</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/09/12/massively-exclusive-new-eden-eternal-trailer-teases-new-race-r/">Massively Exclusive: New Eden Eternal trailer teases new race, racial crafting</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 12 Sep 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/09/12/massively-exclusive-new-eden-eternal-trailer-teases-new-race-r/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20040839/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/09/12/massively-exclusive-new-eden-eternal-trailer-teases-new-race-r/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aeria</category><category>aeria-games</category><category>anuran</category><category>crafting</category><category>eden-eternal</category><category>ee</category><category>exclusive</category><category>f2p</category><category>free-to-play</category><category>froggies</category><category>frogs</category><category>massively-exclusive</category><category>race</category><category>racial-crafting</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 12 Sep 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[City of Heroes to get frickin' laser beams [Updated]]]></title><link>http://www.massively.com/2011/08/23/city-of-heroes-to-get-frickin-laser-beams/</link><guid isPermaLink="true">http://www.massively.com/2011/08/23/city-of-heroes-to-get-frickin-laser-beams/</guid><comments>http://www.massively.com/2011/08/23/city-of-heroes-to-get-frickin-laser-beams/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://www.massively.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://www.massively.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://www.massively.com/category/classes/" rel="tag">Classes</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/professions/" rel="tag">Professions</a>, <a href="http://www.massively.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/08/23/city-of-heroes-to-get-frickin-laser-beams/"><img alt="City of Heroes Beam Rifle screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/beamrifle1.jpg" /></a></div>
If there's one common cry on the <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> forums, it's "give us new power sets!" Fortunately, the upcoming <em><a href="http://massively.joystiq.com/tag/Freedom/">Freedom</a></em> expansion aims to deliver just that. This morning, <em>CoH's</em> <a href="http://massively.joystiq.com/tag/synapse">Phil "Synapse" Zeleski</a> offered up a new dev blog outlining one of the planned power sets, Beam Rifle. Available to Blasters and Corruptors (as a primary set) and Defenders (as a secondary set), Beam Rifle is heavy on the AoE and features a signature cascading Disintegrate effect, which can be spread to nearby enemies and causes targets to take ever more damage from the power set's attacks. In a nod to style, Synapse noted that "plasma beams from movies, games, and other sources were the inspiration for the style of beam used by this power set" and that it has "a synthetic, futuristic sound with some 'grime' added [to make it] sound powerful."<br />
<br />
In related news, <a href="http://massively.joystiq.com/tag/Paragon-Studios/">Paragon Studios</a> has reiterated that various <em>CoH</em>-flavored purchasables on the <a href="http://massively.joystiq.com/tag/NCsoft/">NCsoft</a> store website, including the booster packs and expansion boxes, will be discontinued in advance of the looming F2P conversion. If you can't live without a Steampunk costume in the meantime, you have until August 30th to get your fix.<br />
<br />
<strong>[Update: A <a href="http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_10.php">second dev blog</a> outlining each of Beam Rifle's powers in-depth is also now available on the official website.]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/08/23/city-of-heroes-to-get-frickin-laser-beams/">City of Heroes to get frickin' laser beams [Updated]</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 23 Aug 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/08/23/city-of-heroes-to-get-frickin-laser-beams/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20024833/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/08/23/city-of-heroes-to-get-frickin-laser-beams/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beam-rifle</category><category>booster-pack</category><category>city-of-heroes</category><category>City-of-Villains</category><category>coh</category><category>cov</category><category>cox</category><category>dev-diary</category><category>freedom</category><category>ncsoft</category><category>ncsoft-store</category><category>paragon</category><category>paragon-studios</category><category>phil-zeleski</category><category>powerset</category><category>superhero</category><category>superheroes</category><category>synapse</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Tue, 23 Aug 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Bringing back the glory days]]></title><link>http://www.massively.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/</link><guid isPermaLink="true">http://www.massively.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/</guid><comments>http://www.massively.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/professions/" rel="tag">Professions</a>, <a href="http://www.massively.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://www.massively.com/category/pve/" rel="tag">PvE</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/glorydays-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
In years gone by, exploring the unknown far reaches of the <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> universe meant setting a course for nullsec. With no way to install a permanent residence in the most lucrative far-off systems, players would launch dangerous expeditions into the deep with the hope of striking it rich. Nullsec was the only place to mine rare ores containing megacyte and zydrine, and piracy wasn't as common as it is today. For putting themselves at the risk of pirates, miners were rewarded with an income stream greater than that of any other profession in the game. It was a golden age in exploration that wasn't to repeat itself until March 2009's <a href="http://massively.joystiq.com/tag/Apocrypha/"><em>Apocrypha</em></a> expansion <a href="http://massively.joystiq.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/">opened 2500 hidden wormhole systems</a> for exploitation.<br />
<br />
Things have changed considerably since those early days of <em>EVE</em>. Player-built starbases and outposts have transformed the face of nullsec, allowing alliances to build themselves an empire in the void. December 2009's <a href="http://massively.joystiq.com/tag/Dominion/"><em>Dominion</em></a> expansion brought a complete revamp of the nullsec sovereignty mechanics, allowing alliances to upgrade their space but dramatically increasing the cost of system ownership. Despite all of these updates and improvements, over the past several years we have somehow lost a lot of what made nullsec great in its glory days. Local industry has been replaced by risk-free logistics, and nullsec's risky but rewarding mining profession is now greatly overshadowed by safe highsec mission-running.<br />
<br />
With a new iterative nullsec revamp scheduled to begin this winter, I use this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> to speculate on what can be done to bring back the glory days of nullsec industry.<p><a href="http://www.massively.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/" rel="bookmark">Continue reading <em>EVE Evolved: Bringing back the glory days</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/">EVE Evolved: Bringing back the glory days</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 21 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20022207/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkonor</category><category>bistot</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>crokite</category><category>dysprosium</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>featured</category><category>glory-days</category><category>industry</category><category>manufacturing</category><category>mining</category><category>moon</category><category>moons</category><category>ore</category><category>outpost</category><category>player-generated-content</category><category>player-housing</category><category>player-owned-station</category><category>pve</category><category>starbase</category><category>tech-1</category><category>tech-2</category><category>tech-3</category><category>territorial-warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 21 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR Crew Skills unleashed]]></title><link>http://www.massively.com/2011/08/21/swtor-crew-skills-unleashed/</link><guid isPermaLink="true">http://www.massively.com/2011/08/21/swtor-crew-skills-unleashed/</guid><comments>http://www.massively.com/2011/08/21/swtor-crew-skills-unleashed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/professions/" rel="tag">Professions</a>, <a href="http://www.massively.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/21/swtor-crew-skills-unleashed/"><img alt="SWTOR screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/crew-skills.jpg" /></a></div>
What are these two <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> companions working on? If you've been following the game for any extended period of time, you know they are working on <a href="http://massively.joystiq.com/tag/crew-skills/">Crew Skills</a>. This is <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a>'s answer to crafting in <em>SWTOR</em>. But Crew Skills reach well beyond crafting; players can gather resources and accumulate faction, as well.<br />
<br />
When BioWare <a href="http://massively.joystiq.com/2010/11/12/bioware-reveals-the-old-republic-crew-skill-details/">introduced us to the system</a> a long while back, only eight crew skills were revealed. However, on Friday, the Community Team gave us a stealth update to the Crew Skills page, revealing all the categories. For example, Archaeology is now listed under gathering skills. Crafting skills will apparently grant players Armstech, Cybertech, and Synthweaving. And finally, we will be able to send our companions on Investigation and Underworld Trading missions.<br />
<br />
The <em>Star Wars: The Old Republic</em> Crew Skills page has all the latest information; check that out, then watch Massively next weekend for all the <em>TOR</em> PAX information.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/08/21/swtor-crew-skills-unleashed/">SWTOR Crew Skills unleashed</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 21 Aug 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/08/21/swtor-crew-skills-unleashed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20022941/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/08/21/swtor-crew-skills-unleashed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>companion</category><category>companion-missions</category><category>crafting</category><category>crew-skills</category><category>EA</category><category>Electronic-Arts</category><category>friday-update</category><category>LucasArts</category><category>resource-gathering</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Sun, 21 Aug 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2's crafting system detailed and demonstrated]]></title><link>http://www.massively.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/</link><guid isPermaLink="true">http://www.massively.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/</guid><comments>http://www.massively.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/professions/" rel="tag">Professions</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/"><img alt="Screenshot -- Guild Wars 2 crafting" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/gw2crafting.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/category/guild-wars-2"><em>Guild Wars 2</em></a> fans, it's time to get out your smithing hammers and fire up your forges. Freshly imported from <a href="http://www.massively.com/tag/gamescom-2011">Gamescom 2011</a> is a new video outlining <em>Guild Wars 2</em>'s crafting system. The game offers eight different professions, and -- like many other MMOs -- you are granted your choice of two of those professions at any given time.<br />
	<br />
	However, unlike many MMOs that give you a set list of recipes based on your crafting level and then limit you to crafting only those recipes, <em>Guild Wars 2</em>'s system allows players to experiment with different combinations of materials to see if they form a new recipe. Only guy on the server who's figured out how to make that badass warhammer? Don't tell anyone and monopolize the market!<br />
	<br />
	Also gone are the days of skill points. Rather than giving crafting recipes a somewhat random chance to give you a skill-up, <em>Guild Wars 2</em>'s crafting system provides you with an experience bar for your tradeskill, with each completed recipe providing a set amount of experience toward the next level.<br />
	<br />
	But what if you're not happy with your profession choices? While the game only allows you to have two active professions at any given time, you're able to freely swap one profession for another while retaining progress made in your former profession. So if you want to drop your level 50 profession to mess around with another, you can pick back up where you left off at a later time.<br />
	<br />
	For the developer commentary and a whopping 20 minutes of hands-on time with two different professions, hop on past the cut for the full video.<br />
	<br />
	[Thanks to Paul for the tip!]</div><p><a href="http://www.massively.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/" rel="bookmark">Continue reading <em>Guild Wars 2's crafting system detailed and demonstrated</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/">Guild Wars 2's crafting system detailed and demonstrated</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 21 Aug 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20022892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>craft</category><category>crafting</category><category>forge</category><category>gamescom</category><category>gamescom-2011</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>profession</category><category>professions</category><category>tradeskill</category><category>tradeskills</category><category>workstation</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Sun, 21 Aug 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV streamlining the crafting process]]></title><link>http://www.massively.com/2011/08/18/final-fantasy-xiv-streamlining-the-crafting-process/</link><guid isPermaLink="true">http://www.massively.com/2011/08/18/final-fantasy-xiv-streamlining-the-crafting-process/</guid><comments>http://www.massively.com/2011/08/18/final-fantasy-xiv-streamlining-the-crafting-process/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/professions/" rel="tag">Professions</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://www.massively.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/18/final-fantasy-xiv-streamlining-the-crafting-process/"><img alt="She's making beeswax." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/ffxiv-crafting-epl-818.jpg" /></a></div>
Crafting in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> is involved. Not just the mechanics of crafting an item, but also figuring out the frequently broad range of different items and skills needed for seemingly simple pieces of equipment. It can be immersive, but it's also frequently counterproductive and takes the whole process further than is necessary. Which is why the advent of <a href="http://massively.joystiq.com/tag/ffxiv-patch-1.19/">patch 1.19</a> will see <a href="http://forum.square-enix.com/ffxiv/threads/276">a major change to several crafting recipes</a>, adding new formulas to the game that will allow players an easier path through the crafting system.<br />
<br />
The overall goal is to reduce the number of intermediate steps needed to craft an item and reduce the number of parts that go into the construction of each item, thereby reducing both inventory clutter and the glut of of necessary crafts. While only a handful of specific examples are shown, they demonstrate that crafters should find the new recipes much easier to put together without extensive searching. But if you've still got Hempen Shirtsleeves clogging your inventory, fear not, as the old recipes will remain in place for a while. For the most part, it should be a welcome announcement that will <a href="http://forum.square-enix.com/ffxiv/threads/276">make each act of crafting that much less ornate</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/08/18/final-fantasy-xiv-streamlining-the-crafting-process/">Final Fantasy XIV streamlining the crafting process</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 18 Aug 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/08/18/final-fantasy-xiv-streamlining-the-crafting-process/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20021488/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/08/18/final-fantasy-xiv-streamlining-the-crafting-process/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>crafting-process</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.19</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>professions</category><category>square</category><category>square-enix</category><category>streamlining</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 18 Aug 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Biggest EVE Online scam ever recorded nets over a trillion ISK]]></title><link>http://www.massively.com/2011/08/12/biggest-eve-online-scam-ever-recorded-nets-over-a-trillion-isk/</link><guid isPermaLink="true">http://www.massively.com/2011/08/12/biggest-eve-online-scam-ever-recorded-nets-over-a-trillion-isk/</guid><comments>http://www.massively.com/2011/08/12/biggest-eve-online-scam-ever-recorded-nets-over-a-trillion-isk/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/lore/" rel="tag">Lore</a>, <a href="http://www.massively.com/category/professions/" rel="tag">Professions</a>, <a href="http://www.massively.com/category/pvp/" rel="tag">PvP</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/12/biggest-eve-online-scam-ever-recorded-nets-over-a-trillion-isk/"><img alt="EVE title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/evephaserscam.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Of all the stories that come out of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a>'s colossal sandbox, it's the tales of criminality and dirty dealings that grab our attention the most. Thefts and scams would be cause for account closure in most MMOs, but they form a legitimate and dark part of the <em>EVE</em> universe. The famous <a href="http://eve.klaki.net/heist/">Guiding Hand Social Club heist</a> of 2005, Ricdic's EBank scandal and last year's massive 800 billion ISK Titans4U scam are just a few of the most <a href="http://massively.joystiq.com/tag/eve-online,scam">high-profile thefts and scams</a> to hit the <em>EVE</em> community over the years.<br />
<br />
Today <a href="http://www.evenews24.com/2011/08/12/one-of-the-biggest-scam-in-eve-history-ponzi-scheme-empties-over-1-trillion-isk-from-players-wallets/">the biggest scam ever recorded</a> hit thousands of <em>EVE Online</em> players like a brick in the face, netting a record one trillion ISK in final takings. Proving that old ideas still work, Eddie Lampert and Mordor Exuel pulled off a simple Ponzi scheme on a massive scale. Promising unprecedented returns of 5% per week on invested ISK, the duo convinced over 4,000 players to open accounts in their <a href="http://www.phaserinc.com/index.html">Phaser Inc. investment scheme</a>. Many initially dubious players were eventually convinced to invest by real testimonials from their friends and corpmates.<br />
<br />
Over 1,831.67 billion ISK was invested, 345.18 billion of which was paid out as interest and 452.72 billion of which was withdrawn by wary investors. When the business closed up earlier today its owners collected the remaining 1,034 billion ISK. To put that massive number in perspective, it's enough to buy 2,953 30-day time codes worth a total of $51,677.50.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/08/12/biggest-eve-online-scam-ever-recorded-nets-over-a-trillion-isk/">Biggest EVE Online scam ever recorded nets over a trillion ISK</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 12 Aug 2011 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/08/12/biggest-eve-online-scam-ever-recorded-nets-over-a-trillion-isk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20016622/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/08/12/biggest-eve-online-scam-ever-recorded-nets-over-a-trillion-isk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>Eddie-Lampert</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>Mordor-Exuel</category><category>phaser-inc</category><category>ponzi</category><category>scam</category><category>theft</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 12 Aug 2011 15:45:00 EST</pubDate></item><item><title><![CDATA[Prime: Battle for Dominus shows off crafting and professions]]></title><link>http://www.massively.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/</link><guid isPermaLink="true">http://www.massively.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/</guid><comments>http://www.massively.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/professions/" rel="tag">Professions</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/primecraftingheader.jpg" vspace="4" /></a></div>
<div>
	<a href="http://www.massively.com/tag/pitchblack-games">Pitchblack Games</a> has been steadiy releasing new tidbits of information on its upcoming PvP-focused MMO <a href="http://www.massively.com/tag/prime-battle-for-dominus"><em>Prime: Battle for Dominus</em></a>, and today we've got some spanking new information on the game's crafting and professions systems. In addition to their main classes, players will be able to choose one of seven crafting professions. These professions are Harvester, Armortech, Weapontech, Chemist, Inventory, Biotech, and Soldier for Hire.<br />
	<br />
	Most of these professions are fairly straightforward; Harvesters harvest crafting materials, Armortechs and Weapontechs craft armor and weaponry, Biotechs craft biological augmentations to enhance players' abilities, Chemists create "powerful enhancements that can turn the tide of any battle," and Inventors appear to invent new schematics that other crafters on their faction can use to create new and more powerful items.<br />
	<br />
	But what about the black sheep of the bunch, the Soldier for Hire? That's where things get interesting. Perhaps you're the sort of player that would rather make a living destroying things than creating them. If so, the Soldier for Hire is right up your alley. You work as a mercenary, protecting other players, with your payment worked right into the game mechanics. The full details on the rather in-depth crafting system can be found on the game's official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/">Prime: Battle for Dominus shows off crafting and professions</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 27 Jul 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20002581/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafter</category><category>crafting</category><category>pitchblack</category><category>pitchblack-games</category><category>prime</category><category>prime-battle-for-dominus</category><category>profession</category><category>professions</category><category>soldier-for-hire</category><category>tradeskill</category><category>tradeskills</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 27 Jul 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Man in the mirror]]></title><link>http://www.massively.com/2011/07/05/hyperspace-beacon-man-in-the-mirror/</link><guid isPermaLink="true">http://www.massively.com/2011/07/05/hyperspace-beacon-man-in-the-mirror/</guid><comments>http://www.massively.com/2011/07/05/hyperspace-beacon-man-in-the-mirror/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/classes/" rel="tag">Classes</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/professions/" rel="tag">Professions</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://www.massively.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/hb-mirror.jpg" vspace="4" /></a></div>
On Friday, our friends on the <a href="http://bioware.com">BioWare</a> community team gave us <a href="http://massively.joystiq.com/2011/07/01/star-wars-the-old-republic-reintroduces-the-bounty-hunter-progr/">a second progression video</a> for the Bounty Hunter in <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a>. As with anything on the internet, the video wasn't above scrutiny and complaint by followers. The complaints ranged from "we already have a Bounty Hunter progression video" to "why don't we have a Jedi Consular video yet?" But that doesn't hit on the real issue: There were no fiery explosions for the Bounty Hunter to walk away from in slow motion! He just can't be cool unless he turns his back on the destruction like he just doesn't frelling care.<br />
<br />
Despite the lack of carnage in the class progression video, we did glean insight into many of the class powers, some of which mirror its Republic counterpart: the Trooper. I know for marketing reasons and to keep from confusing the potential player, it's not a good idea to use the word "mirror" when describing <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>The Old Republic</em></a> classes. But it's hard to deny that the Imperial Bounty Hunter and the Republic Trooper are very much mirrored insofar as combat roles and abilities. After the break, I will explain to you what I see that is the same and what is different between the two classes. Then, in the end, I will let you decide whether the classes are truly mirrored or not.<p><a href="http://www.massively.com/2011/07/05/hyperspace-beacon-man-in-the-mirror/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Man in the mirror</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/07/05/hyperspace-beacon-man-in-the-mirror/">Hyperspace Beacon: Man in the mirror</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 05 Jul 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/07/05/hyperspace-beacon-man-in-the-mirror/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19982729/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/07/05/hyperspace-beacon-man-in-the-mirror/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>bounty-hunter</category><category>classes</category><category>comparison</category><category>Damage-Per-Second</category><category>DPS</category><category>EA</category><category>eletronic-arts</category><category>empire</category><category>featured</category><category>gameplay</category><category>healer</category><category>hyperspace-beacon</category><category>LucasArts</category><category>mechanics</category><category>mirrored</category><category>mirrored-classes</category><category>progression-video</category><category>republic</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>Stephen-Reid</category><category>swtor</category><category>tank</category><category>the-old-republic</category><category>tor</category><category>trinity</category><category>trooper</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 05 Jul 2011 16:30:00 EST</pubDate></item></channel></rss>
