Massively explains Warhammer Online to the dedicated WoW player

EQ2 guild Custodi della Luce to hold obstacle course event

Filed under: Fantasy, EverQuest II, Contests, Events, in-game, Races

If you're in for a lazy Sunday at home, haven't got visiting relatives demanding your attention, and happen to have an EverQuest II subscription, then we might have found something that can kill a couple of hours for you. The Custodi della Luce guild from the Splitpaw server are holding a massive event, one the likes of which are not often seen in an MMO, and particularly not when it's organized entirely by players. They've built an elaborate obstacle course out of their guild hall, and are offering generous prizes for the fast and furious.

It may be too late to register as a runner in the official race (although 12-15 new racers will be accepted at the event, you'd need to get in quick), a large tower has been constructed in the center of the course for onlookers to watch. After the race is over and prizes are given out, a spectator free-for-all will take place on the course -- expect this race to get dirty as stray elbows and shin-kicks get lost in the bustling crowd.

Even if you aren't going to attend the event, the embedded video (seen better with the high quality option turned on at Youtube) shows the magnificent effort that Custodi della Luce has put into making the circuit -- color us impressed. The actual race begins at 18:00GMT today, the 21st of December, and the full event details can be found at the EQII forums. Good luck to all that participate!

Source

Warhammer Online's cities more than just a backdrop

Filed under: Fantasy, Endgame, Warhammer Online, Opinion, Races


Game journalist Alec Meer, well-known for his writing at Rock, Paper, Shotgun, recently contributed a Eurogamer piece on the "social and architectural heart" of Warhammer Online -- its cities. Meer looks beyond the RvR game mechanics, the classes, "man-slapping" and the other trappings that make Warhammer Online what it is, and focuses instead on the setting itself, as seen in The Inevitable City and Altdorf. When Meer looks at The Inevitable City, he points out how it's not just your normal MMO hive of activity and commerce, or a place to line up quests. "These are the reasons to visit it, but they're not its real purpose. What it really does is define what the Destruction races are, and what they're trying to turn the Warhammer world into... You only get an inkling of that in the main world," Meer writes.

Contrast this with Altdorf. Meer writes, "Cobbled streets, chunky stone buildings - very European. This is what Order are fighting for. Well, except it's really dirty. Altdorf is not a picture postcard - it's grim and crumbling, full of squalor and fear - as much because of the ongoing war as because of the despotism and aggression of the Empire's rulers," Meer states. Do you agree with Meer that the cities of Warhammer Online are more than just a backdrop for your activities? Do you think the look of WAR's capital cities accurately reflect the conflict between Destruction and Order to reshape the world, each according to their own opposing paradigm?
Warhammer Online Coverage Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

Source

Bringing WAR to the web

Filed under: Fantasy, Game mechanics, Guilds, PvP, Endgame, Warhammer Online, News items, Maps, Races


Any massively multiplayer online game built around the twin pillars of PvP and territorial control can't go wrong by providing realtime status updates of the struggle via the web. Warhammer Online has endeavored to do just that with the Realm War site, as addressed in a dev diary by the title's Web Development Lead, Scott Stricklin. The dev blog touches on what Mythic has accomplished thus far with bringing WAR to the web, and what they hope to accomplish in the future -- namely, podcasts, community news, and character and guild profiles. While they have no shortage of ideas about how to expand WAR outside of the client, their first objective has been to bring Realm vs. Realm data to the web. That goal has now been realized, and Stricklin walks the reader through the features of the newly revamped Realm War site.

Players now have access to updated information about the overall campaign and the status of each capital city, Stricklin writes. This information is also presented visually, with each capital city's look changing based on its status, ranging from peaceful to besieged. This can all be kept in a pop up box in your browser to provide continual updates for when the tide of battle turns. Further information is provided through selectors which represent a server's racial pairings, giving a snapshot of what's happening with each tier's zone control. An added bonus to this are influence maps for each zone, similar to the in-game maps, which show the status of the various RvR objectives and allow a player to mouse over keeps, seeing when it was last captured and by which guild. Have a look at Scott Stricklin's dev diary for more on the Realm War site, or better yet, just head over there and try it out for yourself.
Warhammer Online Coverage Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

Source

Star Trek Online producer confirms familiar races and locales

Filed under: Sci-fi, Interviews, New titles, News items, Star Trek Online, Races


Bet you'd just about forgotten about Star Trek Online by this point, hadn't you? There was a big explosion of information when Cryptic announced its iteration of the game in August, but since then, we've seen less and less information as time's gone by. But lo! There has been an update at the officlal site! Turns out the executive producer, Craig Zinkievich, did an interview with Skewed and Reviewed.

It makes for a decent overview if you're new to Star Trek Online, but there isn't much in the way of new gameplay information except for some specific revelations about visitable locales and playable races. First of all, he confirmed that Deep Space Nine -- the setting of the TV series of the same name -- will be in the game. He also rattled off a few of the playable races (but not all, and remember you can create your own): "Human, Vulcan, Andorian, Klingon, Orion and several others." Trekkers / trekkies should be glad to hear that there will be no shortage of scantily clad green people or blue antennae.

Source

More details on Dungeons and Dragons Online's Module 8

Filed under: Fantasy, Dungeons and Dragons Online, Expansions, Game mechanics, Interviews, MMO industry, Races


We're pretty well swept up in the Wrath of the Lich King launch today, but that doesn't mean we're not keeping an eye on the rest of the MMO world. Our most recent Massively Speaking podcast featured an interview with Turbine's Kate Paiz, Senior Producer for Dungeons and Dragons Online, conducted by our overlord Michael Zenke. The interview hits on some details of Turbine's plans for Dungeon and Dragons Online in Module 8 (namely 'hirelings') and beyond.

But there's more -- GameBanshee recently ran a Turbine interview detailing how DDO has changed in Module 8 over its previous iterations. The GameBanshee interview gives us some additional details on Module 8's hirelings, and focuses on the new Character Generation system, a story-based introduction to the game, and content for higher-level players.

Source

EVE's Quantum Rise trailer depicts escalating conflict

Filed under: Sci-fi, Video, EVE Online, Events, in-game, Expansions, Races, Roleplaying

With all of the announcements and events that have taken place this week at EVE Fanfest 2008, it's a safe bet that the forthcoming video footage related to the title should be interesting. CCP Games is kicking off the November 11th release of the Quantum Rise expansion with a video, depicting how the game's storyline is moving forward. As they did previously with the Empyrean Age release, rather than simply making a video that shows off a new game mechanic or ship, CCP's Quantum Rise trailer is presented as 'in-world' breaking news footage from "The Scope" -- New Eden's galactic news network.

Where the Empyrean Age trailer showed viewers a suicide attack on a peace summit that triggered war between the Caldari and Gallente races, the newest Quantum Rise video depicts an escalation of hostilities in New Eden. The Gallente Federation now finds itself mired in a two-front war, fending off the nationalistic Caldari while having to face the golden Amarr fleets as well, as seen in the footage. The Quantum Rise trailer is just the newest one shown on the CCP Games YouTube page. For those looking for higher res downloads, the Quantum Rise trailer should be up on the official site's video section soon. But for now, you can see video footage from 'The Scope' as the conflict unfolds below the cut.

Continue reading EVE's Quantum Rise trailer depicts escalating conflict


Source

Fanfest details emerge on EVE's Walking in Stations expansion

Filed under: Sci-fi, EVE Online, Expansions, MMO industry, News items, Races, Roleplaying

In further news coming from EVE Fanfest 2008, CCP Games has given a press-only presentation detailing the upcoming Walking in Stations expansion for EVE Online. While this is an aspect of the game that's so far been a divisive issue among EVE players, the expansion will allow players to step out of their ships and interact as highly detailed avatars in ship station interiors and captain's quarters aboard their own ships (presumably while docked in a station hangar).

Walking in Stations is a project that's drawn on the talents of "special effects artists from the world of television and movies into the video game medium, a number of whom have been brought on to the team at CCP," writes Jon Wood of MMORPG.com, reporting from Reykjavik.

Continue reading Fanfest details emerge on EVE's Walking in Stations expansion


Source

Free character transfers announced for Warhammer Online

Filed under: Fantasy, Game mechanics, MMO industry, Warhammer Online, News items, Races, Roleplaying


Free character transfers were just announced for Warhammer Online, for characters on low population servers who'd like to move to high population servers. The service will be put into place in the coming days. The character transfers will be done in the Mythic Account Center, which will have a Character Transfer button, just below "Activate a Key" and "Validate your Email Address." In addition to Free Character Transfers, Mythic also announced Guild Transfers. This comes with its own set of caveats as the transfer cannot be reversed, with details to be listed on the Character Transfer page.

There's an added bonus for characters moved to higher pop servers -- a Realm Population Bonus of 20% experience and renown. The Warhammer Online Herald will update the playerbase once the Free Character Transfer service goes into effect. Until then, see the WAR Herald announcement, which lists further details on the transfers and lists the source and destination servers eligible for Character Transfers for North American and Oceanic regions.
Warhammer Online Coverage Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

Source

How your Bartle Type influences your class choice: WoW style

Filed under: World of Warcraft, Fantasy, Classes, Culture, Game mechanics, Races, Academic, Education

Last week we showed the Massively readers a research report done at gamerDNA regarding MMO players' Bartle Type and how it influences their Warhammer Online class choices. In the comments at their site, and at ours, many asked if this could be done for other games as well, namely World of Warcraft. Well this week they treat us to just that, and the results might surprise you.

While not as clearly-defined as the WAR/Bartle results, this report shows some interesting statistics relating to WoW players and their gender, personality, class type and more. Keep in mind though that these results are based on around 45k+ members at gamerDNA who play WoW, not every single player out there. Even so, it's always enlightening to see these things in solid numbers. I mean, who knew there were more Hunters than any other class? /cough
One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

Source

Dungeons & Dragons Online Module 8: The new player experience

Filed under: Fantasy, Galleries, Screenshots, Dungeons and Dragons Online, Classes, Game mechanics, Guides, Hands-on, Races, Academic


With the upcoming Module 8 for Dungeons and Dragons Online, the folks at Turbine were kind enough to give us a hands-on sneak peek into this impressive patch. We saw so much of the shiny that you can certainly expect more feature articles here at Massively concerning Module 8 in the near future, but for now, we wanted to focus on the new player experience for anyone looking to get into the game for the first time.

The new player experience in DDO's Module 8 has all changed. Take what you knew of the game before -- either at launch or during a trial period somewhere along the way -- and throw it out the window. The process has changed into something more easily-accessible to those people who want to get into the game, but aren't particularly familiar with Dungeons & Dragons rulesets. Don't worry though, for you hardcore advanced players, there's still options to completely customize your character as much as you'd like. Follow along in our new player experience with character creation features, and be sure to check out the Module 8 gallery linked below.


New EVE Online video advances backstory

Filed under: Sci-fi, Video, EVE Online, Lore, Races


Fans of EVE Online's backstory will want to see CCP's latest video tied into the game's lore. The two previous videos CCP Games released were linked to the events that unfolded in The Empyrean Age novel, as broadcast by The Scope news agency: 'Alexander Noir's' suicide attack obliterating hopes for peace between the Gallente and Caldari races, and the unified showing of Minmatar strength that served as a threat to those who would hinder their race's pursuit of freedom.

The latest video, from Amarr Certified News, shows the full might of the Amarr Imperial Domain Fleet, with a multitude of Avatar titans and Revelation dreadnaughts arrayed in elaborate formation, heralding the arrival of their newly coronated Empress, Jamyl Sarum. Having successfully navigated her way to the top while usurping her formidable adversaries, Empress Jamyl Sarum's rise to prominence establishes her as, quite possibly, the most powerful individual in New Eden. All of New Eden witnesses her broadcast, and hears her proclaim, "I am the harbinger of hope. I am the sword of the righteous. And to all who hear my words, I say this: What you give to this Empire, I shall give back unto you." While the theocratic Amarr will operate under some new guiding principles through her rule, it's clear that the Reclamation will proceed, and world after world will come under her control as she 'saves all those wayward children, from themselves.' You can view the video footage of Empress Jamyl Sarum's coronation speech after the cut, as she ushers in a new age for the Amarr race, and for New Eden itself.

Continue reading New EVE Online video advances backstory


Source

A look at Cultural Armor in Age of Conan

Filed under: Fantasy, Age of Conan, Culture, Crafting, Races


Age of Conan has been (in our view, fairly) criticized for lacking costume diversity. It's not quite Age of Strikingly Similar If Slightly Recolored Leather, but it's close. The huge revamp to the crafting system that was recently announced will do a lot to fix this, adding new crafting recipes for armor sets including the Cultural Armor sets.

We had initially thought that the 'cultures' mentioned would be the three in the game currently - Aquilonian, Cimmerian and Stygian - but a recent feature on the new sets has added Acheronian to the list. It's accompanied by a lengthy piece of background text concerning niello, a substance that does exist in the real world, and will presumably appear in Age of Conan as a crafting material.

The whole piece, however, is clearly a FunCom addition to the work of Robert E Howard, and while it's inevitable that the canon would have to be expanded upon in order to flesh out the game, we can't help but raise an eyebrow at a chronicle by 'Lascivicus' that mentions 'Deathcoils' and 'the Dark Lord'. A bit too black metal, perhaps. And Lascivicus? Come on, Funcom. The Bearded Clam was bad enough, but let's steer cleer of the silly NPC names, eh?
Warhammer Online Coverage Having fun in Conan's homeland? Make sure to check out all of our previous Age of Conan coverage, and stick with Massively for more news from the Hyborian Age!

Source

EVE illustrator breathes a dark, gritty life into the game's setting

Filed under: Sci-fi, EVE Online, Culture, Lore, Races, Roleplaying


Writer Annalee Newitz from the sci-fi centric io9 blog recently took a look at some of EVE Online's memorable artwork, by Icelandic concept designer B. Börkur Eiríksson (apparently also known as "Nag" according to The Art of EVE book). Börkur has been the Lead Artist/Illustrator at CCP Games since 2004, imbuing New Eden's futuristic backstory with his very dark, gritty style that really helps set the tone. On Börkur's "Industra" -- a depiction of a gloomy, burn out industrial city -- Newitz writes, "This image of a future city... feels to me like some anachronistic mashup of impressionist art and science fiction. The people in their hats and bonnets look almost nineteenth century..."

io9 has a sampling of Börkur's artwork, but his online gallery -- Björn Börkur Eiríksson: Industrium -- is the prime place to find numerous examples of his work, divided between Concepts/Illustrations and Sketches/Speedpaints. EVE Online fans will recognize much of this artwork, which has been featured alongside fiction appearing in E-ON magazine and the official site's Chronicles over the years. If you're a fan of unidealized depictions of the future -- hell, if you just liked Blade Runner -- you'll probably appreciate the artwork of B. Börkur Eiríksson.

[Via CrazyKinux]

Source

WAR's cross-server scenario queues akin to socialism

Filed under: Fantasy, Classes, Game mechanics, Guilds, MMO industry, PvP, Warhammer Online, Opinion, Races

Warhammer Online, despite a very smooth launch, has a few nagging problems that have cropped up in its first weeks of life. Chief among its growing pains is the problem of scenario queuing issues, both on barren servers and the ones that are practically choking on players. Snafzg over at The Greenskin asks if creating a better situation for all Warhammer Online players must entail some degree of sacrifice made by all through cross-server scenario queues, likening the solution to socialism. A situation where the 'good servers' sacrifice for the benefit of 'problem servers'.

Snafzg writes, "I'm not saying socialism is bad... but I wonder if there are alternative solutions that don't punish (too strong a word?) people on good servers for the benefit of those on bad servers. I don't envy Mythic here... Make one crowd happy only to piss off another?" He also points out that the core issues of server population imbalance impact the game on many levels, and suggests some potential solutions for both overpopulation and underpopulation issues. If you're not happy with the scenario frequency in Warhammer Online, give Snafzg's "Cross-Server Scenario Socialism..." post a read, and let him know if you agree with his views on the issue.
Warhammer Online Coverage Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

Source

38 Studios acquires MMO newsletter tailored to player characters

Filed under: Fantasy, Classes, Events, real-world, MMO industry, New titles, Opinion, Races

As time moves on, we're slowly getting more information about MMO developer 38 Studios and their plans. 38 Studios, which brings together Red Sox pitcher (and MMO fan) Curt Schilling, comic book creator Todd McFarlane, and author R.A. Salvatore, is known to be developing a fantasy-MMO codenamed "Copernicus."

When it comes to news regarding this game studio, we're primarily interested in Copernicus here at Massively, but our sister site WoW Insider turned up something else interesting involving 38 Studios. It turns out that they've acquired Mentor Media, creators of a custom World of Warcraft newsletter called Azeroth Advisor, which offers personalized information about WoW as it pertains to your own character. Could this be a sign of what's to come with Copernicus, and would you appreciate a customized newsletter offered in tandem with your MMO of choice?

Source

Next Page »

Massively Features

Featured Games

Connect to Massively

Events Calendar

NameDate
Chronicles of Spellborn US Launch Jan 2009
Darkfall Launch Jan 22
PotBS Anniversary Jan 22