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Filed under: Real life

Aeria Games unveils new multiplayer shooter, Born to Fire

Filed under: Betas, Real life, Galleries, New titles, PvP, War

Born to Fire image
Aeria Games, with numerous free-to-play titles already under its belt, just unveiled a new multiplayer first-person shooter called Born to Fire. This character-driven game is set following the Cold War, when rules of engagement are thrown out the window and the world is a free-fire zone.

Director of Publishing Tom Nichols describes the game: "In Born to Fire, players step in the boots of five distinct classes of elite operatives engaged in a global firefight for domination. With the instant gratification of one-click matchmaking and the in-depth analysis provided by elaborate replay tools, Born to Fire represents a new class of character-driven, highly customizable MMOFPS that's easy to get into but nearly impossible to fully master."

The five classes available for play are Rifleman, Duelist, Ranger, Heavy-Hitter, or Warden; each comes with unique backstory, tactics, and a fully customizable arsenal.

Sign-ups for closed beta are going on now! Players can keep informed of the latest news, updates, and contests by "liking" Born To Fire's Facebook page. Also, be sure to check out the screenshots and artwork in the attached gallery.

Gallery: Born to Fire

Born to Fire


[Source: Areia Games press release]

Amazon to offer special limited-time deals on TERA, RIFT, others [Updated]

Filed under: Fantasy, Real life, Final Fantasy XI, News items, Free-to-play, RIFT, Final Fantasy XIV, TERA, Need for Speed World, Miscellaneous

TERA screenshot
Have you been watching TERA via livestreams and wistfully wishing you could jump in and join but you haven't wanted to plunk down the cash at launch? Well as long as you don't mind not having a box to display on your shelf, your waiting has actually paid off! Amazon is kicking off a 12-day digital "MAYhem" sale today and offering select MMO titles at a significant discount on specific days. Those deals are as follows:
Mark your calendar if you don't want to miss these offers.

[Update: We've added in the TERA sale on May 26th as well.]

[Source: Amazon press release]

Hands-on with The Secret World character creator

Filed under: Horror, Real life, Video, Age of Conan, New titles, Previews, Opinion, Hands-on, The Secret World, Massively Hands-on, First Impressions, Miscellaneous

Image
The real secret to The Secret World is that it's the Matrix (see the above picture from the character creator that resembles Carrie-Anne Moss).

Actually, the first and most important stop for an MMO gamer is the character creator. When you're in beta, it might not be as important because the character will be tossed away in a few short weeks. However, in the live game, this character will not only be the same one you might see for years to come; it's also a reflection of you as a player. There are some players who insist on playing the ugliest races in the game, while others want the prettiest or the strongest. Personally, I lean toward playing female characters. I'm not sure what that says about me.

The creation of our character says so much about us, so it is extremely important that western RPGs and especially MMORPGs allow us to express ourselves. The Secret World's character creator has its good elements and its bad, but the most important part is how much Funcom's version allows us to express our personalities.

World of Tanks launches in Southeast Asia this week

Filed under: Historical, Real life, Business models, MMO industry, News items, War, Free-to-play, World of Tanks

World of Tanks - burning tank
World of Tanks has some gaudy user numbers. Even though MMO companies and PR firms are known for their Hollywood accounting when it comes to player statistics, 24 million users is a lot any way you slice it.

It's not enough for Wargaming.net, though, so the company is shipping its brand of lobby-based World War II tank action to Southeast Asia this week. The game is coming to Singapore, Malaysia, the Philippines, and Thailand, and it's bringing its arsenal of more than 150 armored vehicles with it.

Local support, distribution, marketing, and operational concerns are in the hands of SEA Gaming. World of Tanks originally launched in March of 2011 as the first game in a planned trilogy of World War II-based action titles.

[Source: Wargaming.net press release]

Test drive a new BMW in Auto Club Revolution

Filed under: Real life, MMO industry, News items, Free-to-play

Auto Club Revolution: BMW 1 Series M Coupe
Auto Club Revolution doesn't get a lot of ink from the mainstream MMO press, but it's a pretty interesting title if you're a gearhead. It's more of a virtual world and community hub than a typical progression game (but there is plenty of progression to be had nonetheless). Eutechnyx has just announced a partnership with BMW that gives players a chance to drive and customize a virtual version of the company's new 1 Series M Coupe. The ACR coupe was built with input from BMW designers, as was the new Victoria Harbour road course that you'll drive it on.

ACR is a free-to-play racing title that delivers a "console-quality racing experience," according to Eutechnyx. Gamers can collect, customize, and race models from over 50 real-world manufacturers. Visit the game's official website and sign up to access the challenges needed to unlock your new BMW.

[Source: Eutechnyx press release]

Free for All: Looking for the near-perfect MUD-like browser MMO

Filed under: Fantasy, Real life, Screenshots, Game mechanics, Opinion, Free-to-play, Browser, Casual, Roleplaying, Free for All, Miscellaneous, Sandbox

Browser screenshot
I need your help. If you are a reader, then I need you to open your memory boxes and take a look around at the bottom. Shuffle around where all the remnants of favorite past MMOs settle and see if you can find me something. If you are a developer who is reading this, then you might indeed have some special insight into my issue.

I need a game. A special game. It must fit a certain mold that is very particularly fitted to my very specific needs and wants. It's a tall order, to say the least.

Now, I understand how to use Google. At least once a week I am asked something along the lines of "Where do you find these weird games you cover?" I am always tempted to link the questioner to Google and walk away, but generally I tell him it is a combination of different efforts: some searching, some tipping from readers, and more than a smidge of good luck. Also understand that I have a lot of good titles keeping me busy, but I tend to become sort of obsessed with little projects along the way. So what do I need this week?

I need a semi-graphical, browser-based MUD-like MMO that features great customization for characters, text, and interface, that's what.

Free for All: I got the Second Life inventory management blues

Filed under: Real life, Culture, Game mechanics, Opinion, Second Life, Free-to-play, Casual, Virtual worlds, Free for All

Second Life screenshot
Every year I attempt to go through my Second Life inventory in the hope that it actually works out for me. I really do want to get rid of the 7,000+ items I have after eight years in the game (my game-birthday is on May 26th!), but it's such a daunting task. Where do you start? Is organization really even needed? Well, yes it is, from what I have heard. Everyone is running in-world carrying endless pockets filled with everything possible, and that's going to cause some lag and effort on the server's part.

Also, I have an obsession with minimizing my life. I hate physical stuff. It takes up room, collects dust, and just sits there. Sure, I maintain all of my art if I can and some other important items like pictures and cute little knick-knacks, but otherwise, if I don't use it, it gets tossed, sold, or set on the curb for the junk-people to grab.

I feel the same way about Second Life. There's a mental burden that years of junk presses onto someone, digital representation or not. It's no wonder those people in that Hoarders show look so down; it's a hard life to lose the ability to throw anything away, ever.

I am making a stand, slowly. I am going to get this inventory under control by coming up with some ideas to help me along.

Auto Club Revolution open beta starts today

Filed under: Betas, Real life, Game mechanics, MMO industry, New titles, News items, Free-to-play

Auto Club Revolution - Lotus at Silverstone
For whatever reason, racing titles have yet to really hit the MMO mainstream. Sure there's Need for Speed World, Test Drive Unlimited 2, iRacing, and the late, great Motor City Online. None of them has broken away from the pack, though, which leaves room for a new entry. Auto Club Revolution has just entered its open beta phase, and Eutechnyx hopes to carve out a foothold for itself thanks to over 40 licensed car manufacturers, 150-plus upgrade parts, and a selection of accurately modeled real-life race tracks that are all completely free.

ACR is free-to-play, and players can unlock new vehicles at no cost via the game's progression mechanics. There's a dual currency system in place that mixes earned credits with E-Bucks, and both may be used to purchase upgrades, and customization options.

The game also features single-player challenges and a variety of racing modes. If that sounds like something you'd like to check out for free, head to the official site to join the open beta.

[Source: Eutechnyx press release]

Xsyon celebrates its first year of Prelude

Filed under: Real life, Opinion, Xsyon, Post-Apocalyptic, Sandbox

Xsyon screenshot
One year and counting. Crack open the waterskin and raise a toast to Xsyon: Today the post-apocalyptic sandbox by Notorious Games celebrates its first full year of launch. Well, the first year of the official launch of Prelude, a limited first release of the virtual world. Come to think of it, even that date seems a bit nebulous as the pre-order players in the first phase of Year Zero (basically beta) actually had their most significant change on March 11th, 2011 when the second phase launched and totems were introduced.

Semantics aside, Xsyon has come a long way from that official first day. Unlike many games where gameplay is neatly laid out, this indie title gives players only the canvas and a few tools before setting them loose to fashion their world. As the year continued, additional tools were provided and the world became more vibrant and dynamic. Initially barren without any critters (other than your surviving neighbors) to hunt, the world is now populated with large creatures that roam the land, threatening the lives of travelers and hunters alike. Even the lay of the land itself is different as players manipulate and alter the terrain, build settlements, and plant trees. Communities are forming; groups are supporting and even entertaining each other. Civilization is slowly rebuilding.

And that's only the beginning.

Miracle fundraising finish for Gridiron Heroes' Kickstarter drive

Filed under: Real life, MMO industry, New titles, News items, Free-to-play, Casual

Sports MMOs haven't gotten off the ground as of yet, and whether their lack of mainstream success is due to design challenges or some other factor, they remain obscure oddities for the most part.

Somewhat less obscure is Tecmo's 1980s Nintendo series based on the National Football League. The aptly named Tecmo Bowl was a mainstay on Nintendo's first 8-bit console, and now a group of fans have helped assure that Gridiron Heroes, a new Facebook game inspired by the classic series, will in fact be made.

Kotaku reports on the last-minute miracle finish to the project's Kickstarter drive, with the development team collecting $7,613 (measured against a goal of $7,500).

Previously on MV TV: The Week of February 18th

Filed under: Fantasy, Real life, Video, EVE Online, Guild Wars, Culture, Events, real-world, RuneScape, Free-to-play, Browser, Massively Meta, Hands-on, Casual, Humor, Livestream, Miscellaneous, Sandbox, Previously on MV TV

Previously on MVTV logo
It's time again to look back on the previous week of MassivelyTV and dig up the greatest moments that we could find! The best thing about this column is that if you have missed the earlier week's streams due to real life hassles, you can now sit back in the comforting arms of the weekend and watch hours and hours of livestreaming action -- only the choicest cuts picked by the staff.

And this week we have some goodies for sure. Starting off, Richie jumped back into Guild Wars, Mike acted like a newb in 0.0 space in EVE Online, and Adventure Mike stole a time machine and visited Nexus: Kingdom of the Winds once again. Plus we saw more Guild Wars action with Adventure Mike, RuneScape on my Thursday stream, and a bit of Zentia!

Make some popcorn, sit back, and click past the cut. Well, click past the cut and hit play first, then sit back. Unless you have a wireless mouse, then you can... well, you get me.

MMObility: Let's make a mobile game, part two

Filed under: Betas, Fantasy, Real life, Business models, Game mechanics, Opinion, Free-to-play, Browser, Mobile, Casual, Humor, Miscellaneous, MMObility

My MMO screenshot
Last week I started working with Dave Toulouse, indie developer of Golemizer and Star Corsairs, to build our very own mobile MMO. For the sake of completing the project within the month of February, we kept our game designs simple and easy for anyone to play. The idea was not to create a state-of-the-art video game but instead to build a working framework that illustrated some of the basics of MMO design.

Ironically, my first column on the subject was received rather coolly when I consider my normal column response, but last week's responses taught me a valuable lesson about design: Players often want to talk about what is not possible rather than what is. Dave told me how his players often told him what they wished his games would achieve, without ever considering just how difficult it is to make a game.

Still, there were several great ideas in the comments section. I'm going to use those ideas to break down this week's update.

Free for All: Old Second Life documentary still highlights truths

Filed under: Real life, Video, Business models, Culture, Opinion, Second Life, Free-to-play, Virtual worlds, Free for All, Sandbox

Second Life documentary screenshot
So I was working on this week's Free for All last night when a buddy of mine asked me if I had seen a certain older Second Life documentary. I didn't think I had before, but it turns out that my usual record of consuming everything MMO still stands, and it was fun to re-watch the older documentary again for several reasons.

One of the most important things I noticed about the film was just how universal to MMO gaming the documentary was. The issues it brought up are still issues, the problems with virtual worlds are still problems, and the fact that any technology older than six months looks laughable on film is still true. It was also encouraging to see how well Second Life has aged since 2007, but it's slightly depressing to see just how horrible MMO documentaries can be at showing the entire picture.

Jagged Alliance Online adds in PvP for testers

Filed under: Betas, Real life, Game mechanics, PvP, News items, War, Free-to-play

He shot my bike?  He shot my bike!  Why are you negotiating with the man who just shot my bike?!
If you've been playing in the closed beta of Jagged Alliance Online thus far, the "Online" portion of that name has probably seemed to be something of a misnomer. Beta testers have been exploring the game mechanics from the point of set missions against AI opponents, but that's all about to change. Cliffhanger Productions and gamigo have just unveiled the game's new multiplayers modes, with three different modes and six different maps for players to take up arms against one another.

The three modes consist of Deathmatch (self-explanatory), Bounty Hunter (a race to fight to a target and be the first to kill said target), and Search and Destroy (destroy three targets while protecting your own). Players will be matched via a matchmaker system based upon levels and position in the overall rankings, preventing unfair matches (in theory) and giving good players more substantive rewards for success. If you've got a need for some online turn-based strategy, it might be well worth keeping an eye on these features at they develop.

[Source: gamigo press release]

The Secret World answers community questions about the Illuminati

Filed under: Horror, Real life, Lore, Previews, News items, The Secret World, Community Q&A, Miscellaneous

I'd love to tell you what you're shooting at, but you don't have the clearance.  I also would love to tell you if bullets hurt it or not.
Do you have questions about the Illuminati? Of course you do -- that's sort of their whole method of operation. But when it comes to The Secret World, some of those questions got answered via yesterday's community question-and-answer session on Facebook. While you'll have to Like the page in order to view all of the answers, you're rewarded for doing so with a breadth of facts about the secretive power-mongers and hoarders of secrets.

Among the first questions was the simple one of how the Illuminati aren't in control of everything in the game world if their operatives have infiltrated the highest level of government; as it happens, with the world exploding and lighting up with the supernatural, the Illuminati are too concerned with working overtime to keep things under wraps to try to take total control. The answers also reinforce the idea that the Illuminati crave power and competence above all, up to the organization's willingness to discard lesser members for valuable information. You can take a peek at the full set of answer on Facebook, but keep in mind that you're going to need to Like the page first.

Massively Features

Events Calendar

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Cataclysm Launch
Dec 7, 2010
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Early 2011

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