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ArenaNet in complete control of Guild Wars 2 marketing

Filed under: New titles, News items, Guild Wars 2, Rumors


Earlier this month we made a post speculating -- via Kill Ten Rats -- on how the marketing may be handled for Guild Wars 2. As it turns out, some of those rumors turned out to be untrue. Specifically, the rumor about how the game would be marketed when it eventually comes out. Regina Buenaobra, an ArenaNet community manager, has made it clear that NCsoft allows developers to decide their own marketing strategies for their games in the way that makes sense for them. We're very glad to hear that, as one size certainly does not fit all.

Another nice aside here is that it would appear that NCsoft is allowing ArenaNet to do their own thing, which should assuage any worries or fears some may have after the events surrounding Tabula Rasa and Auto Assault. As for that release date? Well, that's still subject for speculation as per usual.

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Guild Wars 2 marketing and release date speculated

Filed under: Fantasy, New titles, News items, Guild Wars 2, Rumors


When it comes to Guild Wars 2, you could say the folks at Massively are a bit excited about the game. You could also say we're a bit of a MMORPG news and features site, as well. The problem is that there just hasn't been much information to discuss about the sequel. Well, as it turns out, Kill Ten Rats has a little bit of meat for us to chew on -- but only a little.

In a conference call held in early November, it turns out there was some discussion about Aion. How is this pertinent to Guild Wars 2? Well, it seems that NCsoft is quite pleased with the marketed generated through buzz and online viral videos for the game. As of right now, the game is having an enormously popular Korean beta. So, the reasoning goes then that they'd like to see this approach taken with Guild Wars 2, as it saves NCsoft money -- something they apparently need a lot of right now -- and created plenty of awareness.

As for a release date, after being pestered by an uninhibited analyst about said date, NCsoft was willing to admit their interest in a holiday 2009 launch. The intriguing part of this whole shebang is that there appear to be "options" for the game's release, and the analysts aren't too pleased with the inevitable decline in Guild Wars' business. So, could we see the game earlier than next winter? Maybe next summer? Possibly, just possibly.

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Exploits for Sony's Home?

Filed under: Betas, Bugs, Exploits, New titles, News items, Consoles, Rumors, Home

The Telegraph (UK) is reporting that a number of exploits have surfaces for Sony's virtual-environment multiplayer matchmaker and social space, Home, presently in open beta. Not all of them are technically exploits, but they'd certainly qualify as hacks -- using Apache and DNS trickery to fool the Home client into loading different content for local display than what was originally intended, for example.

The Telegraph says there are far more severe hacks, however, such as downloading, uploading or deleting any file to or from the Home server itself. That stopped us cold right there, and is a surprising revelation considering the usual effort that goes into any console offering. Our sister site PS3 Fanboy picked up the rumors initially. We're wondering if the Telegraph is just running on those fumes, or if they've obtained additional verification.

Perhaps the routine of downloadable updates and console hard-drives made developers lazy and short-circuited previously rigorous QA procedures. We'll be interested to see which.


Rumored four-year, multi-trillion ISK exploit in EVE Online

Filed under: Sci-fi, EVE Online, Bugs, Exploits, Forums, Game mechanics, Guilds, Rumors


An exploit in EVE Online has come to light that may have some major repercussions for the game. Massively does not have solid confirmation on the details (and allegations as the case may be), as this has just come to light. The exploit was publicized on a third party EVE forum called Scrapheap Challenge, on Wednesday, December 10th. If this isn't a hoax or an exaggerated account of events, how serious an exploit might this be? Very serious, if the details listed prove to be accurate... The exploit was really a bug related to a network of player owned stations (POS) paired with a moon mining operation, which yielded far too much valuable material far too quickly. Four years and an estimated 2.5 to 3 trillion ISK later, the exploit was found and patched, and the offender(s) banned. Given the claimed amount of ISK involved, it's serious enough to potentially have an impact on the game's economy.

The individual who posted the details of this exploit remains anonymous, and has only identified him or herself as "anotherone", but tells a story of how the exploit came to be: "I would like to tell you a short EVE story. Today all of my EVE Online accounts were banned. I was sure this day would come. What surprises me is that it took CCP this long to catch up with me. Even though they knew about it." It's that last sentence that is sparking so much response from the playerbase -- anotherone asserts that this issue was actually petitioned to CCP Games back in 2004, and subsequently ignored.

Read on for more details on this economic drama.

Continue reading Rumored four-year, multi-trillion ISK exploit in EVE Online


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Rumor: Warhammer Online to open official forums in 2009

Filed under: Fantasy, Forums, Warhammer Online, Rumors


Somewhere, somehow, William Shatner and Roseanne Barr are singing a duet. That appears to be the implication of a highly unexpected rumor reported on the Warhammer Alliance forum. Apparently, Warhammer Online will soon be launching company-sanctioned official forums. Back in March of this year, Mythic Entertainment's Mark Jacobs went on a ranting rampage about the very concept of official forums. In that whole discussion, he at one point stated he'd rather hear the two above celebrities slam out a duet together than bear the thought of official forums. His statements came during a period were other companies were making similar announcements, and some companies with official forums were even thinking of shutting theirs down.

So this (at this point) rumor as offered by Warhammer Alliance is something of a surprise. Forum admin Garthilk states this comes from "unofficial people in and out of Mythic, as well as inside EA, all tell[ing us] the same thing." He goes on to say that, if true, this will be a boon for the unofficial fan community. It will take pressure off of their taxed volunteer resources and allow them to better serve the community. We'll watch for an official response from Mythic, as well as further developments on this story.
[Via Broken Toys]

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Cheyenne Mountain responds to rumors of no pay for employees

Filed under: Betas, Sci-fi, Business models, Events, real-world, MMO industry, New titles, Stargate Worlds, Rumors


As the story spread across the blogosphere yesterday concerning the website http://days-since-cheyenne-mountain-employees-have-been-paid.com, we at Massively remained interested, yet apprehensive on something that was little more than an anonymous url. Yet today we're happy to report on an actual response to the rumor and speculation.

Kevin Balentine, senior Marketing Manager at Cheyenne Mountain Entertainment released an official explanation of the rumors: "At Cheyenne Mountain Entertainment, we have always been upfront with the media and our fans that we are a start up. Like many start ups, we face the same cash-flow issues that all pre-revenue companies face. We have maintained a core of dedicated investors, but the new economic realities are forcing us to seek out additional sources of funding and that's what we're doing. We continue to move forward on the Stargate Worlds project. We recently completed a successful phase of closed beta testing and we will start a second phase early in 2009. We invite all of your readers to come to our site, check out our fantastic community and sign up for our beta."

Continue reading Cheyenne Mountain responds to rumors of no pay for employees


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Funcom layoffs not what you think... or are they?

Filed under: Fantasy, Age of Conan, Business models, Economy, MMO industry, Rumors


Last week, rumors were scattered all across the internet regarding massive layoffs at Funcom. Some of these rumors stated that the layoffs reached as high as 70% of Funcom's total empoyees, as many gamers and media outlets were quick on the draw to predict a coming death for Age of Conan. Although we can't help but shake our heads every time one of these rumors surfaces, developer layoffs and game closures are still a very real threat.

So when we heard today that the Funcom rumors were (partially) true, we got a bit worried. As we all know, the extent of these rumors could be complete bunk, or they could eventually pan out much as the initial NCsoft rumors did. The fact is though, all we know is what Funcom has released officially: "We did have some staffing cuts at Funcom this week as well as new positions opening in the organization as part of our ongoing cost based efficiency and performance initiatives that are vital to any business."

So is Funcom taking PR classes from NCsoft, or is this truly a harmlessly normal part of running their business?

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Rumors of The Agency's death have been exaggerated

Filed under: MMO industry, New titles, The Agency, Spy, Rumors


Rumors abound that Sony Online Entertainment's MMO-in-development, The Agency, has been cancelled. This stems from a GameFly email sent out that the title is now removed from GameQ's, with the explanation message that "For unreleased titles, the game has been canceled by its publisher... We apologize for any disappointment this may cause. If you have any questions, please contact us."

Well that's exactly what our sister site PS3 Fanboy did. Only they went right to SOE, not Gamefly, to check on The Agency's status. Andrew Yoon from PS3 Fanboy confirmed with SOE's Katie Hanson that the project is, indeed, alive. So there you have it. The Agency has not been targeted for assassination. You can check out the declassified intel over at PS3 Fanboy.

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Cryptic may be porting Champions / Star Trek Online to the PS3

Filed under: New titles, Star Trek Online, Consoles, Rumors, Champions Online


The folks at Kotaku were tipped by a reader to the possibility of a new twist in the MMO console wars. The popular job board/want ads service Craigslist is currently playing host to a job posting from Cryptic Studios. Developer of Star Trek Online and Champions Online, the company already has deep roots in development for the Xbox 360. They've shown their second superhero game playing quite well on Microsoft's console at events all through the summer con season. Now it seems as though they're looking to bring those games to the PlayStation 3 as well.

The Craigslist listing specifically calls for a "PS3 Engine Programmer", and the job description includes daily duties touching on the company's massively multiplayer games. "We have developed a flexible, cutting edge MMO platform to power games like Champions and Star Trek Online. It runs on PC and XBOX 360 - now we want to support PS3 too." Kotaku labels this as a rumor, and rightly so; no confirmation or announcement from Cryptic means that this may be nothing more than fact-finding.

Continue reading Cryptic may be porting Champions / Star Trek Online to the PS3


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HanbitSoft plans Hellgate: London relaunch and new expansion

Filed under: Horror, Expansions, MMO industry, Hellgate: London, Rumors

The Hellgate: London IP saga continues. While we had some dire news that the servers will go dark at the end of January, we also know that development for the title is still being done in Redbana's California office... just not for which region. The latest word we've received on this seems to indicate the continuity of Hellgate: London, but to date this is only confirmed for service in Asia -- so we cannot (yet) offer a definitive, "Yes, HG:L will continue for North America and EU." That being said, Gamasutra has picked up on company blog posts by HanbitSoft's Global PR Manager, Janelle. One is a definitive announcement that HanbitSoft owns both the Hellgate: London and Mythos IP, while the other is more telling.

Janelle republished an email sent from Hellgate: London's Product Manager about the future of the title.The message in its entirety, as shown on the Game Espresso site for HanbitSoft, is reprinted below the cut.

Continue reading HanbitSoft plans Hellgate: London relaunch and new expansion


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Hellgate London status: Purgatory

Filed under: Horror, Sci-fi, Business models, MMO industry, Hellgate: London, Rumors


There have been so many twists and turns with the future of Hellgate: London (and Mythos) that it's hard to know what will happen next. We've heard on a few occasions that Hellgate: London was about to face its demise, only to be saved. Adding to the confusion was the dispute over who even owned Hellgate: London, Flagship Studios or HanbitSoft. After Flagship folded, HanbitSoft's claims seemed to be genuine, and the IP was left in the hands of T3 Entertainment. Subscriptions, however, were then suspended. Shortly afterwards Namco-Bandai swept in, prominently featured HG: L on its site... and subsequently removed it. Despite this, the game has been kept running ever since, although Namco-Bandai's stated that the servers will shut down at the end of January, 2009.

Gaming site HellForge has picked up on what we're not ready to call anything more than 'rumor' at this point, but something that perhaps bodes well for the future of the game. Another company name has been thrown into the mix: Redbana (based in Taiwan, connected with the aforementioned T3 Entertainment). HellForge writes: "Further research leads to findings of a new San Francisco office for the company, which is where Hellgate offices were located previously." This seems to be in line with what we reported about the future of both titles in August. While we hope this information could be a positive sign for Hellgate: London and perhaps Mythos as well, at this point it's still largely conjecture.

[Via Blue's News]

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CEO of CCP Games addresses EVE's continuity through turbulent times

Filed under: Sci-fi, EVE Online, Business models, Economy, Events, real-world, MMO industry, Rumors


Recent world events and their impact on global finance threaten to have dramatic consequences on the game industry. While an economic downturn isn't something to be taken lightly, it is unique in comparison with similar problems in the past -- now real world economic issues can potentially ripple into virtual economies, just as they certainly impact the companies who create MMOs and virtual worlds. CCP Games, founded in Reykjavik, Iceland, is a case-in-point.

There has been commentary and speculation among EVE Online's playerbase and in the media about how Iceland's economic woes may impact the game. The CEO of CCP Games, Hilmar V. Pétursson, (aka CCP Hellmar) addresses these concerns in his dev blog, "Born Global."

Continue reading CEO of CCP Games addresses EVE's continuity through turbulent times


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Rumors of new Star Wars Galaxies expansion most likely false

Filed under: Sci-fi, Expansions, Star Wars Galaxies, Rumors

We received a tip from a reader named Lateris, pointing the way over to a discussion on MMORPG.com about a possible new expansion for Star Wars Galaxies. A video originally posted to YouTube purports to show footage of new content coming to the game, and labels the expansion "City of the Skies". The expansion would supposedly allow players to explore the Tibanna Gas Mines of Bespin, introduce two new player races, and raise the game's level cap to 100.

Despite the somewhat-convincing video, this rumor seems to be false. When contacted by Massively, an SOE representative stated flatly that the company had nothing to do with the film. He went on to note the enthusiasm of SWG fans, and that the video appears to be assets and video from a number of other Star Wars games edited together. In doing our own brief investigation, we noted several assets that seem to be pulled from the title Jedi Knight II: Jedi Outcast. The voiceovers used in the video appear to be pulled directly from that game, as does the imagery of the cloud city itself.

Read on below the cut for screenshots from the video and an examination of what appars to be a fan-made forgery - entertaining though it is.

Continue reading Rumors of new Star Wars Galaxies expansion most likely false


Blizzard's Kaplan drops hints about next-gen MMO's genre and platforms

Filed under: Interviews, New titles, News items, Rumors

Speaking to MTV Multiplayer, World of Warcraft game director Jeffrey Kaplan dropped several vague hints about Blizzard's "next-gen MMO," which is called that because so far the only info we've seen has been in job postings carrying that label. The hints don't count for much, but they're the most we've heard about the game so far.

Kaplan, who revealed he is involved in the project, was asked if the game's genre would be science fiction, post-apocalyptic, or historical, and while laughing he responded: "all of those combined!" We're not sure what to make of that. Citing the console experience of the development team, he also hinted at what we already suspected: Blizzard is at least considering releasing its next MMO on consoles. However, the game is "early in development," which makes us wonder if it might not be for today's consoles, but rather the next generation.

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Fallout's Tim Cain promoted for unnamed Carbine MMO

Filed under: Real life, MMO industry, Rumors


NCsoft's Carbine Studios has just announced the promotion of Tim Cain from programming director to design director for an unannounced project that is in the works. Tim Cain, for anyone keeping score at home, is the former producer and designer for Fallout and Fallout 2, and has been with Carbine Studios since its inception in 2005. Before you get too excited about Carbine's MMO project being a Fallout-themed MMO, that has already been claimed by Interplay.

So what does this promotion really mean for Cain? Our friends at Joystiq pondered this very question and asked Cain to clarify: "As the programming director, I was responsible for trying to realize the ideas of the design director. I would take his requests for features and system specifications and coordinate my team of programmers to create those features and systems. If game development was a train, I was shoveling the coal into the engine to keep it chugging along. Now as the design director, I am the conductor of the train. I get to decide where we go and where we stop."

We wish Cain the best of luck in his new position as we anxiously await more information on this new project.

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