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Filed under: Runes of Magic

The Perfect Ten: Best MMO theme songs (part two)

Filed under: World of Warcraft, Asheron's Call, EverQuest, EverQuest II, Guild Wars, Sword of the New World, Star Trek Online, Ultima Online, Guild Wars 2, Humor, Runes of Magic, Allods Online, Perfect Ten, Miscellaneous

Perfect Ten
The last time on the Perfect Ten, disaster struck the good ship Poseidon and the surviving readers were running out of air as they tried to escape the flipped-over vessel. Also, we were counting down the top 20 MMO themes, but that's of small consolation to the soon-to-be bereaved friends and families, don't you think?

Because we play these games extensively, it's not uncommon for MMO music -- and themes -- to become vilified by the sheer number of times we've heard them. That's a little unfair to a three-minute piece of soundtrack that slaves every day to feed his wife and kids, doing the best he can in a trying situation. So perhaps we can put aside melodic oversaturation to look at these tracks anew, shall we?

With half of them out of the way, it's time to look into the elite of the elite: the 10 best MMO themes of all time. According to me. A guy you don't know. You've got goosebumps, don't you?

Some Assembly Required: A virtual world roundup

Filed under: Fantasy, Super-hero, Aion, Anarchy Online, City of Heroes, Darkfall, Dofus, EVE Online, EverQuest, EverQuest II, Fallen Earth, Final Fantasy XI, Flyff, Lord of the Rings Online, PlanetSide, Ryzom, Wurm Online, Opinion, Second Life, Star Trek Online, Ultima Online, Vanguard, RuneScape, Free-to-play, Virtual worlds, Mabinogi, Mortal Online, Wizard101, Runes of Magic, DC Universe Online, RIFT, Xsyon, Family, Post-Apocalyptic, Some Assembly Required, Sandbox

Some Assembly Required header
If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player.

With the loss of one of the best sandbox games just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some upcoming games that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more.

To start off the new year, Some Assembly Required looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.

Runes of Magic to receive Turkish and Latin American localization from Aeria Games

Filed under: Fantasy, Culture, MMO industry, News items, Free-to-play, Runes of Magic

Server lag from huge gatherings is a universal language.
Aeria Games seems to be making a niche for itself localizing games into neglected regions. Earlier this year, it was announced that the company would take on the localization for Perfect World International for Latin America. Now it's doing the same thing for another game, taking the responsibility of localizing Runes of Magic for both the Latin American market and the Turkish market. That means all of the current live features of Runes of Magic in your native language, assuming your native language is Spanish, Portuguese, or Turkish.

No details have been disclosed about the timeframe for the launch of these new localizations. According to Len Hoang, CEO of Aeria Games, the release is part of the company's overall ongoing strategy -- "We believe emerging markets will continue to rise in importance for Aeria Games as we commit to growing our global community of power players." Keep your eyes peeled for more news about the release.

[Source: Aeria Games press release]

Runes of Magic now featuring new raid content, Tergothen Bay zone

Filed under: Fantasy, Game mechanics, MMO industry, Patches, News items, Free-to-play, Runes of Magic, Dungeons

Runes of Magic - Tergothen Bay screenshot
Thanksgiving presents aren't really a tradition as of yet, but Frogster nonetheless gave its Runes of Magic faithful a gift in the form of the game's 4.0.5 content patch. The update is called Souls of the Past, and it brings a bit of new endgame stuff to the free-to-play fantasy MMO.

First up is a new raid dungeon called the Tomb of the Seven Heroes, and it will challenge groups of 12 players with seven formidable boss battles. Frogster has also raised the level cap to 70 and is also offering up a entirely new content zone called Tergothen Bay. Here the players will find themselves taking part in the ongoing struggles between the region's ruling families, and the new content "paves the way to Chapter 5, which we are all very much looking forward to," says Runes of Magic producer Mandy Blumenthal.

Runes of Magic reveals Souls of the Past trailer

Filed under: Fantasy, Trailers, Video, MMO industry, Patches, News items, Free-to-play, Runes of Magic, Dungeons

Runes of Magic - Tergothen Bay gate
Get ready, Runes of Magic fans. Frogster has unveiled a brand-spanking-new trailer for the fantasy title's upcoming Souls of the Past content patch. According to a developer post on the game's official boards, the update will go live on November 22nd and will feature a level cap increase as well as a new adventuring region.

Players will be able to advance from 67 to 70, and they'll also be able to explore Tergothen Bay, a royal coastal town near the foothills of the Redhill Mountains. The trailer is short, but it shows off a few of the big nasties awaiting players in the region's new dungeon. It also touches on the lore behind the new content, and specifically how the demon Sismond continues to manipulate the citizens of Taborea. Check it out after the break.

Lost Pages of Taborea: Patch 4.0.3 changes

Filed under: Fantasy, Events, in-game, Game mechanics, Patches, Free-to-play, Runes of Magic

Runes of Magic screenshot
Last week, Runes of Magic's latest patch brought Knight skill balancing, saw the return of the Juice Festival, and tried to remove some macro functions. All in all, it wasn't a huge patch, but it was enough to light up the RoM forum with a lot of chatter.

As it turns out, many vocal players were saddened to see the removal of macro functions that gave them an incredible amount of flexibility. The abilities given to players to make scripts, macros and addons with amazing freedom have been among RoM's strong points, but they also allowed so much freedom that they skirted the boundary between "helpful addon" and "botting."

The proposed macro change may be one of the fastest retractions Frogster has ever had to make, but there's also the balancing that Knights received and the Juice Festival to talk about in this week's Lost Pages of Taborea. Grab your favorite juice and meet me after the break.

Lost Pages of Taborea: Fixing the economy

Filed under: Fantasy, Economy, Opinion, Free-to-play, Runes of Magic, Lost Pages of Taborea

Runes of Magic screenshot
I've got one more article concerning the current state of Runes of Magic's economy. To round out my trilogy, I'm taking a look at actual fixes to what could be seen as a broken mechanic. If the current inflation is indeed seen as something that is broken and could quickly damage the playability in RoM, then the fixes would likely be band-aids. It would take too long to rework an entire system filled with thousands of items, each affecting the other. The fix would also need to be implemented quickly. That puts some limitations on our speculations. What does the fix need to concentrate on?

The problem seems boil down to the excess amounts of gold that can be hoarded -- hundreds and hundreds of millions can be saved up. It's also possible for high-level, well-geared players to accumulate gold rather quickly. In this week's Lost Pages of Taborea, I want to take a look at gold sinks (including one Frogster is testing), gold-caps, and some other ways to tame the economy.

Lost Pages of Taborea: Beating the economy

Filed under: Fantasy, Economy, Opinion, Free-to-play, Runes of Magic, Lost Pages of Taborea

Runes of Magic image
Last week, I expounded on Runes of Magic's current economic situation. Prices are crazier than the obligatory car salesman's, only in reverse. That is to say, prices are extremely high for everything right now. It doesn't stop the game from functioning, but it does put a lot of gear and upgrading tools out of reach for new and free players.

This week in Lost Pages of Taborea, I want to look at a handful of ways that you can continue to enjoy RoM until the storm blows over (if it blows over). Even though prices seem out of hand, you can still get equipped well enough from new quests to start running dungeons. The minigames have been rejuvenated into farming grounds, thanks to the introduction of crimson stats. And even though it is often scoffed at, arena gear is an option for those willing to grind honor points or materials.

The Perfect Ten: Pirates ahoy!

Filed under: World of Warcraft, City of Heroes, City of Villains, Dungeons and Dragons Online, EVE Online, Lord of the Rings Online, Pirates of the Burning Sea, Pirates of the Caribbean Online, Warhammer Online, Humor, Free Realms, Runes of Magic, Perfect Ten, Miscellaneous

The Perfect Ten: Pirates
Fantasy pirates: Love 'em or hate 'em, they're deeply ingrained in geek culture to the point that they're almost impossible to dislodge. This past Monday was International Talk Like a Pirate Day, when everyone's inner pirate was encouraged to "Arr!" heartily, look for treasure in long-forgotten places, and embrace the fashion style of bandanas and eyepatches.

It seemed like a perfect week, therefore, to look at piratey life in MMOs. From entire games to mere outfits and from the token pirate union that has a chapter in each game to delusional madmen, this list aims to sate the swagger of keyboard swashbucklers. It's a testament to the pirate phenomenon that most developers can't help but include a buccaneer or two, even if the setting isn't always asking for it -- a phenomenon even the U.S. Navy has accepted.

Hit the jump to start, and sail straight on 'til morning!

Lost Pages of Taborea: State of the economy

Filed under: Fantasy, Economy, Opinion, Free-to-play, Runes of Magic, Lost Pages of Taborea

Runes of Magic screenshot
For months now, it's been no secret that Runes of Magic's economy has been out of whack. I've been sitting on this article, watching and waiting to see what would happen next. The assumption, of course, is that I think something will happen. I keep thinking that Runewaker, Frogster and RoM will align like stars to zap the economy back to its previous state, or that RoM's economy will act like a large, slowly deflating balloon, but nothing's happened for months. That's not to say the something that could happen will never happen. This period of severe inflation is a drop in the bucket compared to the life of the game. But what if the economy stays the way it is?

I've stopped asking questions that pointed and started asking how this new economy makes sense. I don't think anything is more wrong with the economy now than it was before. Prices are higher, much higher, on everything. For some, that's enough of a problem, but is it a problem for the operation of RoM? In this week's Lost Pages of Taborea, follow me down the rabbit hole to see how the weird might actually be normal.

Lost Pages of Taborea: Test driving Magic Hub

Filed under: Fantasy, Opinion, Free-to-play, Runes of Magic, Lost Pages of Taborea

Runes of Magic/Magic Hub image
I'm going to jump on this one before anyone else does. The company Overwolf developed a little application that provides MMO players with social networking, web, video and screenshot functionality without the need to alt+tab out of a game.

It's a lot like what Trion has built into RIFT, only in a third-party package, and Frogster partnered with Overwolf to provide a Runes of Magic-branded version called Magic Hub -- complete with RoM-specific buttons.

After some technical problems, I got Magic Hub to work and put it through its paces. There are other applications out there that provide a wide range of functionality for gamers, but since this one is customized for RoM, I thought I'd give my impressions.

Runes of Magic partners with Overwolf for social media functionality

Filed under: Fantasy, MMO industry, News items, Free-to-play, Runes of Magic, Miscellaneous

Runes of Magic hub
Overwolf is making its presence felt in the MMORPG marketplace of late, and the latest collaboration between the social media developer and a major game company takes place in Runes of Magic. The free-to-play fantasy title now features something called the Magic Hub, and if you're into Facebook as well as easily publishable screenshot and video captures, you'll want to check it out.

The Overwolf software also integrates instant messaging functionality that players can use without leaving the Runes of Magic client, not to mention game database searching functionality and account settings access. "Our new partnership with Overwolf will bridge the gap between the fantasy world of online gaming and the accessibility of social platforms," says Frogster's Daniel Ulrich.

[Source: Frogster Press Release]

Lost Pages of Taborea: Lions and tigers and bears, oh... mounts!

Filed under: Fantasy, Opinion, Free-to-play, Runes of Magic, Lost Pages of Taborea

Runes of Magic screenshot
Summer is starting to wane, and the cold winds will soon be blustering through the city streets. Kids with chattering teeth and blue fingers will be sitting in front of stoves or fireplaces, rolling their eyes as grandpa proclaims that he had to walk to and from school barefoot through snow uphill both ways. While our grandfathers fantasize about the pride of hardships, we can slip off to the computer and live in our fantasy worlds that provide mounts to make traveling a bit more fun.

Runes of Magic has a wide variety of mounts that can run, hover and float over water. Some of these mounts are more rare than others, like those seen only on holidays or during special fundraisers, while some are two-seaters. From the sleek and vicious to the large and powerful to the just plain wacky, RoM has a mount for all occasions. In this week's Lost Pages of Taborea, I go over the mounts that are available, their rarity, their speed, and some ways to give your preferred mount a boost.

Lost Pages of Taborea: Customization in Guild Wars 2 and Runes of Magic

Filed under: Fantasy, Guild Wars, Game mechanics, Opinion, Guild Wars 2, Free-to-play, Runes of Magic, Lost Pages of Taborea

Guild Wars 2 and Runes of Magic screenshots
It took me a little while, but you should know by now that I was going to do a Guild Wars 2 comparison. It's a little later than I previously said I'd write it, but there's no time like the present, right?

Runes of Magic has been chugging along for over two years now, while GW2 is -- sort of -- just around the corner, and Guild Wars is the veteran of the bunch at six years of age.

What do these MMOs have in common that would provoke me to attempt a comparison? I'll give you a hint: It has nothing to do with jumping. What they do share is character customization, which, really, many MMOs have. It's a pretty standard feature.

In this week's Lost Pages of Taborea, I thought it would be interesting to take a look at how RoM could have taken some customization cues from GW, while GW2 might be taking some from RoM -- sort of like a movie based off a show based off a movie.

Lost Pages of Taborea: Runes of Magic's potential for EVE combat

Filed under: Fantasy, PvP, Opinion, Free-to-play, Runes of Magic, Lost Pages of Taborea

Runes of Magic screenshot
I've been thinking a lot lately on other ways that Runes of Magic reminds me of EVE Online. Not that any systems are exactly the same, but they have certain similarities. Wurm Online and Minecraft are arguably different in how they function, but they both scratch the same creative itch.

RoM's gear-modification system lends itself to EVE-esque combat. Keep in mind we're not talking about how the mechanics or guts of the games are similar or different; we're talking about how the same itch is being scratched. In the case of RoM's PvP being like EVE, it's more like tickling the itch with a feather, which makes you want to scratch it even more. I want to scratch that itch with a Brillo pad by exploring how RoM's open-world PvP could function more like EVE's, thanks to the arcane transmutor. Let's start with how I think battlefields differ from open-world PvP.

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