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Filed under: Ryzom

Choose My Adventure: Ballad of a teenage Zorai

Filed under: Fantasy, Polls, Game mechanics, Ryzom, Opinion, Free-to-play, Choose My Adventure

I did get some great screenshots out of Ryzom, I have to say.
Last week, the unthinkable happened. Or at least the unprecedented. Yes, after a dozen or so columns under my belt for Choose My Adventure, one of the "joke" choices finally won a poll. Either everyone thought that the paradise city was actually a thing in Ryzom or the impassioned pleas in the comments the week before had done the trick.

For those of you under the misapprehension that this was, in fact, an actual thing, I apologize for the not particularly elaborate act of deception.

My question to myself, at this point, was what I actually had to do at this point. Did this mean that I had to search through every city in the game to find a paradise, only to discover at the end that paradise had metaphorically been at home the whole time? Was I already in the paradise city, judging by the fact that some people would call the jungle a virtual paradise? The girls were pretty, the grass was green, and by almost any metric you cared to use, Corlede was as close to home as she was getting.

But no, I knew what I had to do. Something I had known since I started playing. I went home.

Choose My Adventure: Mainland in black

Filed under: Fantasy, Polls, Ryzom, Opinion, Free-to-play, Choose My Adventure, Sandbox

These changing headers worked out well.  I'm doing this again next time.
One of the comments from last week's Choose My Adventure suggested that I must not be enjoying Ryzom all that much. That isn't entirely accurate, but it would be accurate to say that the charm of the starter island has worn out its welcome and then some, which wouldn't surprise anyone, given that last week's poll wound up in a decisive victory for leaving the island and heading out to the mainland. And while there may have been some business left unfinished there, I'm not one to ignore the rule of the polls.

And so it was that Corlede obeyed the will of the people and headed off for the Zorai city. Once there, I set about the important business of getting Corlede outfitted, taking some advice, and assembling a team to plant an idea inside the head of a talking lion meant to represent a well-known religious figure. Or something like that.

Choose My Adventure: Quest rhythm

Filed under: Fantasy, Polls, Game mechanics, Ryzom, Opinion, Free-to-play, Choose My Adventure

Not pictured: Corlede being tied up by Zorai cavalry and insisting that they call her Dances with Bodoc.
Questing is an essential part of MMOs. You can say that players should be the ones crafting stories in games, not the developers, but quests provide you with structure and guidance. Even if you can create all sorts of stories on your own, it helps to know what the world is supposed to be like and how to set your own objectives. Not to mention the fact that having some sort of pointer is massively useful when you start playing.

So it makes sense to take a good look at the questing in Ryzom, even though the game definitely veers toward the "sandbox" side of the fence. Plus, questing won the poll last week, so even if I thought quests were categorical garbage, that would still be my destination. I can't run you through all of the quests that I've done in the game, but one in particular lent itself to a narrative, albeit in a somewhat disjointed form.

Free for All: Comparing the payment models of Glitch and Ryzom

Filed under: Sci-fi, Business models, Culture, Ryzom, Opinion, Free-to-play, Browser, Casual, Free for All, Sandbox

Ryzom screenshot
I thought it might be a cool idea to do a comparison of free-to-play models for my next few articles. As free-to-play has become more and more popular, cash shops and tiers of service have become much more important to how a player might enjoy or interact with a game. While the standard free-to-play model, the most popular one by far, is one that allows players to download a free client, has no subscription at all, and tacks on a cash-shop, the freemium variant is quickly becoming widespread. Freemium seems to be the model of choice for many Western games that were previously subscription-only.

The problem is that I do not really like the freemium model. I'm old-school, I guess. I enjoy the model that was imported to the States maybe eight years ago. A free client with a cash shop on top is all I need to steer my fun by. I'd rather skip any sort of tiered service as well.

There are exceptions to the rule, of course.

Choose My Adventure: Craft it one piece at a time

Filed under: Fantasy, Polls, Game mechanics, Ryzom, Opinion, Free-to-play, Choose My Adventure, Crafting

Said Corlede in... well, not snow.
Sometimes, a well-planned weekend turns into a complete mess. Case in point: This past weekend, which I fully meant to use to get more of a footing in Ryzom, wound up being almost entirely dominated by a mixture of other responsibilities and necessities. As a result, I didn't get nearly as much time playing the game as I would have liked. The plan is to spend more time crafting away over the course of the week, but this article needs to be written up earlier than that.

As you can imagine, this results in a little bit of a hole in the narrative. Fortunately, crafting is pretty deep as a system but fairly thin in terms of a core narrative, unless you find "and then I made another set of light sleeves" to be engrossing. So while I didn't get several hours of story, if you're not familiar with what the system offers, there's still plenty of ground to cover.

Choose My Adventure: Atys refugee blues

Filed under: Fantasy, Polls, Culture, Game mechanics, Ryzom, Opinion, Free-to-play, Choose My Adventure

Being able to animate your character during creation is a nice touch.
Last week's polls were enough for me to get started in the world of Ryzom over the weekend, so I took my first steps back into the game that I haven't played for quite some time. I still remembered how some of it worked, thankfully, but there were a lot of elements that I'd almost completely forgotten. And while I'm still knee-deep in the starter area, I've played enough to at least get some starter impressions.

But let's make this a full narrative, yes? When we left off, the group verdict was that I would be starting out as a Zorai with the Magic starter package based off of a female Shakespearean tragic character. And thus, with only a little extra effort, Corlede was born into the world of Ryzom. The character creator offers a variety of features, allowing you to select your character's build in fine detail but offering a strange lack of certain other options. There are also some odd constraints on character types -- you find yourself always locked within a certain general band of height, for instance, so there are no really tall Trykers.

Choose My Adventure: I fell into a burning ring of Ryzom

Filed under: Fantasy, Sci-fi, Polls, Ryzom, Opinion, Free-to-play, Choose My Adventure, Sandbox

Yes, I'm trying to spruce up the header a bit.  Mixed results.
After an intensely close vote, the winner for my destination in this round of Choose My Adventure is Ryzom! And I do mean intensely close; up until the polls closed, it looked very possible that the vote would end in the favor of Lord of the Rings Online or even a straight-up tie. But the readers have spoken, and my destination is set to the world of Atys and its inhabitants. Meanwhile, Johnny Cash handily won the bonus poll, so it's time to spin up song songs by the Man in Black while I write this.

For those of you who don't know what in the world Ryzom is, you can sort of be forgiven. It's one of those games that seems to be uniquely brilliant while managing to fall off the radar altogether, which is a real shame. So this week I'm going to discuss the game in an overarching sense, outline what I'm looking forward to, and of course give everyone a chance to vote on the character that I'll be making for the next six weeks of exploration.

Some Assembly Required: A virtual world roundup

Filed under: Fantasy, Super-hero, Aion, Anarchy Online, City of Heroes, Darkfall, Dofus, EVE Online, EverQuest, EverQuest II, Fallen Earth, Final Fantasy XI, Flyff, Lord of the Rings Online, PlanetSide, Ryzom, Wurm Online, Opinion, Second Life, Star Trek Online, Ultima Online, Vanguard, RuneScape, Free-to-play, Virtual worlds, Mabinogi, Mortal Online, Wizard101, Runes of Magic, DC Universe Online, RIFT, Xsyon, Family, Post-Apocalyptic, Some Assembly Required, Sandbox

Some Assembly Required header
If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player.

With the loss of one of the best sandbox games just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some upcoming games that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more.

To start off the new year, Some Assembly Required looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.

Recruit for Ryzom, win fabulous prizes!

Filed under: Fantasy, Contests, Ryzom, Free-to-play

Ryzom
Ryzom is undergoing a recruitment drive at the moment, and the team is looking to the players for help. A spiffy contest has been posted on the official site to see which players can rope in the most new warm bodies for the cause.

Each player is tasked with recruiting friends and family members via a unique link that will count toward their tally during the month of November. After November 30th, the Ryzom team will see which players have netted the biggest catch and will dole out rewards accordingly.

The first place winner gets a choice of tempting prizes: either an original concept art drawing or an Nvidia GeForce GTX 480 graphics card. Second place can choose from the drawing or a lifetime subscription to the game, and third through sixth place winners will receive a three-month subscription.

Ryzom is currently free-to-play with an optional subscription package.

Some Assembly Required: Is the sandbox dead?

Filed under: Fantasy, Sci-fi, A Tale in the Desert, Darkfall, EVE Online, Game mechanics, MMO industry, Ryzom, Wurm Online, Opinion, Star Wars Galaxies, Ultima Online, Free-to-play, Dawntide, Xsyon, Post-Apocalyptic, Perpetuum, Miscellaneous, Some Assembly Required, Sandbox, Crafting

Some Assembly Required - header with plans
Let's face it, folks, 2011 has been a fairly bad year for sandbox MMORPGs. Whether we're talking about the premature (and, ahem, forced) demise of Star Wars Galaxies, EVE Online's public relations disasters and its capitulation to the cash-shop-in-a-sub-based game fad, or Earthrise's rough launch, there hasn't been a lot to celebrate for fans of non-linear MMO gameplay in quite a while.

I've even had several friends ask me point blank: Is the sandbox dead? The short answer is not just no, but hell no. Join me after the cut for a few bright spots as we look to the future, take stock of the present, and try to forget about the past.

MMObility: Staying desktop-free with Splashtop Remote and Warspear Online

Filed under: Lord of the Rings Online, Previews, Ryzom, Opinion, Vanguard, Free-to-play, Browser, Hands-on, Casual, Humor, Massively Hands-on, Miscellaneous, MMObility

Let's face it: If you are frequenting this site and specifically this column, you probably have a soft spot in your heart for gizmos, gadgets, and gear. I know I do. But all that cool stuff costs a lot of money. When I spent the first half of my life as a drummer, I was known as the "duct tape drummer" because I used it for everything from bandages to kick drum holders. I could achieve what I wanted at a fraction of the price mainly because I wasn't worried about how my drum kit looked or how new my gear was.

I bring that same mentality to my gaming. This column was born out of the need for gaming-on-the-cheap and more mobility, and today I wanted to give you two examples of how this mentality works in my life. Remember, the ultimate goal here is to have fun, and I have had more fun since I started this column than I have had in a long, long time.

Click past the cut and let me show you some new ways to game!

Free for All: Gaming with Game of Thrones

Filed under: Fantasy, Horror, Culture, Ryzom, Opinion, Free-to-play, Browser, Casual, Humor, Alganon, Free for All, Vindictus

I have really been enjoying the new series Game of Thrones over on the HBO network. In fact, when I recently changed to a faster internet provider, I deliberately added on the exclusive channel just for the series. Even though I have never read the books, a 15-minute preview of the show was enough to convince me to watch it. While I am truly enjoying the break from fantasy that is chock-full of smart-alec modern-day references (all delivered by smirking hipsters with swords), I admit to still being a little afraid that the series will take a turn for the goofy or overly dramatic. If a single vampire shows up in this one, I am going to turn it all off and go on a long vacation.

So far, though, it's been a delightful romp into a cold, realistic world. After I watch a new episode, I avoid the internet for fear of random spoilers or the temptation to look at character bios. I simply do not want to know what's going to happen, so please do not tell me. Since the series has started, I have begun to notice how I enjoy the same basic entertainment in my gaming.

I want political intrigue, amazing landscapes, and the occasional epic, bloody fight. Join me past the cut and let's look at some games that provide those three things.

Ryzom now available on Apple Store

Filed under: Fantasy, Sci-fi, Ryzom, News items, Free-to-play

Good news for all citizens of Atys and Mac users! Fresh on the heels of Ryzom's recent port to Linux, Winch Gate has just announced that its open source MMO is now available in the Apple Store. Boasting the title of "the first and only MMORPG available in the Mac Apple Store," Ryzom recently went free-to-play, allowing players to progress to skill level 125 without paying a single red cent. And now you can do that on a Mac, too!

If you're in the market for a unique MMO with a strong emphasis on open-ended leveling, story, and even roleplaying but just couldn't find one that would cooperate with your fancy Mac, now's your chance to get your feet wet with Ryzom without even opening your wallet!

Free for All: A week of scheduled playtimes

Filed under: EverQuest II, Culture, Ryzom, Wurm Online, Opinion, Free-to-play, Casual, Humor, Mabinogi, Alganon, Free for All

After a loose week of playing scheduled games, I can say that I have a lot of work to do to perfect my system. Once again, Tim and Jon from the Van Hemlock podcast are my inspiration. They are both dedicated to the art of playing games, to "finishing" games, almost to the point of obsession. It's certainly not for everyone, but they seem to maintain a real balance while skipping around. Perhaps the podcast they host helps them with this balance? I've hosted several podcasts over the years, so maybe putting my weekly gaming thoughts into audio form is necessary to keeping my sanity?

In reality, what I need to do is just stick it out and stay the course. I am not sure of many things in this world, but I am positive that repetition and scheduling are more powerful than almost any plan. Humans are habitual creatures, even with their gaming. Especially with their gaming. Over this last week, I started to settle into the role of a scheduled player and even looked forward to it each night.

Click past the cut and I'll let you know how it went.

Free for All: Your guide to a freemium Ryzom

Filed under: Fantasy, Sci-fi, Video, Business models, Ryzom, Opinion, Free-to-play, Free for All

While some details are still a little foggy, we recently learned that the unusual sci-fantasy MMO Ryzom will be going freemium on March 9th, pretty much the time that this article will go live. To say that this was exciting news is quite the understatement, especially since I have been a fan of the game for several years. I even hosted a podcast dedicated to the game and have always tried to play it when I get the chance.

Of course, a $10.95-a-month subscription kept me from dedicating too much time to it, as did the fact that I keep myself busy with every other game under the sun, so getting the chance to take as much time as I want in the game is thrilling. Also, this means that new players can try the game out without fear of running into the end of a 21-day trial, although since free players are capped at a level limit of 125 out of 250, they'll eventually be asked to pony up for the rest of the game.

Let me tell you why this is exciting and give you some basic information to get you started on the wonderful world of Atys. Later in this article, I've even embedded a two-year-old video I made about live events in Ryzom. It's funny, I have my work clothes on, and I talk really fast. I felt it was still relevant because live events still happen in Ryzom, and I wanted to show off some of the games graphics while I was at it.

Click past the cut and let's discuss!

Massively Features

Events Calendar

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Cataclysm Launch
Dec 7, 2010
DCUO Launch
Early 2011

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