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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Firefall video blog says farewell to levels, hello to skill]]></title><link>http://www.massively.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/</link><guid isPermaLink="true">http://www.massively.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/</guid><comments>http://www.massively.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://www.massively.com/category/firefall/" rel="tag">Firefall</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/"><img alt="Not a farewell to arms, mind you.  That would make the game kind of silly." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/firefall-devblog-epl-522.jpg" /></a></div>
The team at <a href="http://massively.joystiq.com/tag/Red-5-Studios/">Red 5 Studios</a> has been working hard on making <em><a href="http://massively.joystiq.com/category/Firefall/">Firefall</a></em> the best game it can be, and as it turns out, that happens to be a game without traditional levels. A new video blog featuring lead designer <a href="http://massively.joystiq.com/tag/ScottYoungblood/">Scott Youngblood</a> and development VP <a href="http://massively.joystiq.com/tag/James-Macauley/">James Macauley</a> drops the news that the level system is being discarded and replaced with a much more organic system for player growth.<br />
<br />
Under the new system, players still earn EXP. That EXP will be spent on specific upgrades at a player's discretion rather than marking off specific levels, allowing you to unlock the upgrades that feel relevant in the order you want them. It also places less emphasis on levels in head-to-head matchups, something Macauley stresses is important to the team.<br />
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There's more than just the removal of levels at work, however; the development team is also overhauling crafting to be more complex and rewarding as well as developing a new system of equipment tiers to keep players advancing. The full diary just past the break only gives brief glimpses of several new systems, but <em>Firefall</em> fans should be quite happy with what's over the horizon.<p><a href="http://www.massively.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/" rel="bookmark">Continue reading <em>Firefall video blog says farewell to levels, hello to skill</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/">Firefall video blog says farewell to levels, hello to skill</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 22 May 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20243027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>design-blog</category><category>development</category><category>development-blog</category><category>f2p</category><category>firefall</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>future-patches</category><category>future-updates</category><category>james-macauley</category><category>levels</category><category>mmo-shooter</category><category>mmofps</category><category>news</category><category>no-levels</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>scott-youngblood</category><category>shooter</category><category>video</category><category>video-blog</category><category>videos</category><category>vlog</category><category>war</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 22 May 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[MechWarrior Online announces closed beta and founder's program]]></title><link>http://www.massively.com/2012/05/22/mechwarrior-online-announces-closed-beta-and-founders-program/</link><guid isPermaLink="true">http://www.massively.com/2012/05/22/mechwarrior-online-announces-closed-beta-and-founders-program/</guid><comments>http://www.massively.com/2012/05/22/mechwarrior-online-announces-closed-beta-and-founders-program/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/launches/" rel="tag">Launches</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a>, <a href="http://www.massively.com/category/moba/" rel="tag">MOBA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/mechwarrior-online-announces-closed-beta-and-founders-program/"><img alt="MWO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/mech-1337715318.jpg" /></a></div>
Turn over the engine and light up the jet thrusters because <a href="http://massively.joystiq.com/category/mechwarrior-online"><em>MechWarrior Online</em></a> <a href="http://mwomercs.com/news/2012/05/259-operation-inception">is stomping into closed beta</a> this week. Anyone who registers on the official site has a chance to check out the hot 'mech action before the rest of the crowd. While the beta is currently limited to North America, <a href="http://mwomercs.com/news/2012/05/260-operation-clarification">there is no IP blocking</a>, so anyone can jump in as long as he or she doesn't mind a little lag.<br />
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Perhaps of more interest is <a href="http://massively.joystiq.com/tag/piranha-games">Piranha Games'</a> announcement of its founder's program, code-named <a href="http://mwomercs.com/news/2012/05/259-operation-inception">Operation Inception</a>. Yes, we guess the devs saw the movie too. While <em>MWO</em> will be free-to-play with optional microtransactions, Operation Inception lets players invest their money up-front to get special goodies and an early start to the game.<br />
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Players can buy into the founder's program starting June 19th. It will come in two tiers: a $30 veteran package and a $60 elite package. The veteran package includes $40 of in-game currency, a month of premium account status, a founder's tag, and early access. The elite package includes $80 of in-game currency, two months of premium status, the founder's tag, early access, and an exclusive BattleMech.<br />
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Early access for <em>MechWarrior Online </em>begins July 17th.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/22/mechwarrior-online-announces-closed-beta-and-founders-program/">MechWarrior Online announces closed beta and founder's program</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 22 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/22/mechwarrior-online-announces-closed-beta-and-founders-program/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20242961/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/22/mechwarrior-online-announces-closed-beta-and-founders-program/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>closed-beta</category><category>early-access</category><category>f2p</category><category>founders-battlemech</category><category>founders-program</category><category>free-to-play</category><category>inception</category><category>ip-blocking</category><category>launch</category><category>mech</category><category>mechs</category><category>mechwarrior</category><category>mechwarrior-mmo</category><category>mechwarrior-online</category><category>mwo</category><category>operation-inception</category><category>piranha</category><category>piranha-games</category><category>region-free</category><category>sci-fi</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online releases 17th expansion, Inferno]]></title><link>http://www.massively.com/2012/05/22/eve-online-releases-17th-expansion-inferno/</link><guid isPermaLink="true">http://www.massively.com/2012/05/22/eve-online-releases-17th-expansion-inferno/</guid><comments>http://www.massively.com/2012/05/22/eve-online-releases-17th-expansion-inferno/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://www.massively.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/ccp-releases-inferno-eve-onlines-17th-expansion/"><img alt="EVE Online - incoming missiles" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/infernotrailer.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ccp">CCP</a> is a pretty polarizing topic in MMO circles these days. Whether you love or hate the studio's flagship <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> title and the community that surrounds it, one thing you can't say is that the devs lack a work ethic. Today marks the release of <em>EVE's</em> <a href="http://www.eveonline.com/inferno">17th expansion</a>, and when we say expansion, we don't mean a glorified content patch that's been dipped in PR sauce.<br />
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<a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> boasts a reworked war declaration system, substantial faction warfare updates, a new mercenary marketplace, enhanced graphics, new missile and launcher effects, and a host of other features focusing on everything from inventory to new modules and ship balancing.<br />
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CCP has also released a slick new <em>Inferno</em> trailer, which we have for you right after the cut.<br />
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[Source: CCP press release]<p><a href="http://www.massively.com/2012/05/22/eve-online-releases-17th-expansion-inferno/" rel="bookmark">Continue reading <em>EVE Online releases 17th expansion, Inferno</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/22/eve-online-releases-17th-expansion-inferno/">EVE Online releases 17th expansion, Inferno</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 22 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/22/eve-online-releases-17th-expansion-inferno/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20242753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/22/eve-online-releases-17th-expansion-inferno/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-expansion</category><category>eve-online</category><category>expansion</category><category>expansions</category><category>inferno</category><category>inferno-trailer</category><category>inferno-video</category><category>internet-spaceships</category><category>missile-launcers</category><category>sandbox</category><category>sci-fi</category><category>trailer</category><category>video</category><category>war-declaration</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 22 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Exclusive Star Trek Online Season 6 reveal: Fleet starbases]]></title><link>http://www.massively.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/</link><guid isPermaLink="true">http://www.massively.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/</guid><comments>http://www.massively.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/"><img alt="STO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/s1.jpg" /></a></div>
You read that headline right: <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a> will be introducing player starbases in its upcoming Season 6. For the first time in the game, fleets will be able to band together to build a virtual home in the icy blackness of space.<br />
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The project was spearheaded by <a href="http://massively.joystiq.com/tag/cryptic/">Cryptic</a> Lead Artist <a href="http://massively.joystiq.com/tag/jeremy-mattson/">Jeremy Mattson</a>, who was given the task of conceptualizing and designing this core feature of the path. Mattson sent us an exclusive developer diary to take us through this process, starting with his examination of starbases in Star Trek's canon all the way through the construction and finished product.<p><a href="http://www.massively.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/" rel="bookmark">Continue reading <em>Exclusive Star Trek Online Season 6 reveal: Fleet starbases</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/">Exclusive Star Trek Online Season 6 reveal: Fleet starbases</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 22 May 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20240637/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryptic</category><category>cryptic-studios</category><category>dan-stahl</category><category>death-star</category><category>Denis-Osmanbogovic</category><category>dev-blog</category><category>dev-diary</category><category>earth-spacedock</category><category>f2p</category><category>fleet</category><category>fleet-starbase</category><category>fleet-starbases</category><category>free-to-play</category><category>housing</category><category>jeff-miller</category><category>jeremy-mattson</category><category>k7</category><category>Matt-Jeffries</category><category>Nick-Duguid</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>player-housing</category><category>player-starbase</category><category>player-starbases</category><category>preview</category><category>pwe</category><category>sci-fi</category><category>season-6</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[CCP releases Welcome to New Eden video for DUST 514]]></title><link>http://www.massively.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/</link><guid isPermaLink="true">http://www.massively.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/</guid><comments>http://www.massively.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://www.massively.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://www.massively.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/"><img alt="DUST 514 - one universe, one war" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/33e4cdust-514-future-proof-ps4.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ccp">CCP</a> has released a new <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a>-focused developer video. The clip is titled Welcome to New Eden, so if you're looking for any new tidbits about the upcoming sci-fi MMOFPS, you probably won't find them here.<br />
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If you're a <em>DUST</em> newb, on the other hand, this one's for you, as it gives you a rundown on what sets the game apart from its legions of FPS competitors. In a nutshell, the difference-maker is <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> and the way that <em>DUST</em> integrates with a pre-existing game, economy, and playerbase on a scale that is basically unheard of.<br />
<br />
As producer <a href="http://massively.joystiq.com/tag/thomas-farrer">Thomas Farrer</a> puts it, "<em>DUST</em> is different pretty much by virtue of what it really is. <em>DUST</em> is a persistent FPS on PlayStation 3. Not only is it directly linked to <em>EVE Online</em>, a PC MMO, it's set directly within the <em>EVE Online</em> universe." Warp past the cut for a look at the full clip.<p><a href="http://www.massively.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/" rel="bookmark">Continue reading <em>CCP releases Welcome to New Eden video for DUST 514</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/">CCP releases Welcome to New Eden video for DUST 514</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 22 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20242741/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>console</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-online</category><category>fps</category><category>internet-spaceships</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>thomas-farrer</category><category>welcome-to-new-eden</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 22 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic hit with layoffs [Updated]]]></title><link>http://www.massively.com/2012/05/22/star-wars-the-old-republic-hit-with-layoffs/</link><guid isPermaLink="true">http://www.massively.com/2012/05/22/star-wars-the-old-republic-hit-with-layoffs/</guid><comments>http://www.massively.com/2012/05/22/star-wars-the-old-republic-hit-with-layoffs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/star-wars-the-old-republic-hit-with-layoffs/"><img alt="Star Wars: The Old Republic - Sith cinematic" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/swtor-1337703589.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/bioware">BioWare</a> doctors <a href="http://massively.joystiq.com/tag/greg-zeschuk">Greg Zeschuk</a> and <a href="http://massively.joystiq.com/tag/ray-muzyka">Ray Muzyka</a> have posted a blurb on the official <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> website confirming the downsizing of the game's development team. The update is short on details and long on superlatives relating to the sci-fi MMO's successful launch, so we're not sure who was laid off at this point.<br />
<br />
The docs say that it's business as usual going forward for <em>SWTOR</em> and that the game will continue to grow over time. "We still have a very substantial development team working on supporting and growing the game, and we feel we are in a strong position, with your continued involvement and feedback, to continue to build <em>Star Wars: The Old Republic</em> as one of the most compelling and successful online experiences in the world today," the statement reads.<br />
<br />
<strong>[Update: SWTOR Community Manager <a href="http://massively.joystiq.com/tag/Stephen-Reid/">Stephen Reid</a> has today changed his <a href="http://www.linkedin.com/in/stephenreid">LinkedIn page</a> indicating that his tenure with the studio ended in May 2012, suggesting that he might be one of those affected by these layoffs. We'll keep you posted as we learn more.]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/22/star-wars-the-old-republic-hit-with-layoffs/">Star Wars: The Old Republic hit with layoffs [Updated]</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 22 May 2012 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/22/star-wars-the-old-republic-hit-with-layoffs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20242722/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/22/star-wars-the-old-republic-hit-with-layoffs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-layoffs</category><category>breaking</category><category>ea</category><category>electronic-arts</category><category>greg-zeschuk</category><category>lucasarts</category><category>ray-muzyka</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>star-wars-the-old-republic-layoffs</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>swtor-layoffs</category><category>the-old-republic</category><category>tor</category><category>tor-layoffs</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 22 May 2012 12:20:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR]]></title><link>http://www.massively.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/</link><guid isPermaLink="true">http://www.massively.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/</guid><comments>http://www.massively.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/lore/" rel="tag">Lore</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://www.massively.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://www.massively.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f"><img alt="Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/hb-ic-reporting-1337665703.jpg" /></a></div>
A few weeks back, I wrote an article about <a href="http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/">why I played</a> <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a>. I drew on references from my childhood and how much Star Wars influenced my life. Although I did mention the impact of the roleplay community, I didn't talk about the roleplaying side of my MMO gameplay and how that influences my enjoyment of the game.<br />
<br />
When the quests dry up and PvP becomes stale, RP and the RP community hold me to this game. Multiple readers of the <a href="http://www.massively.com/category/hyperspace-beacon">Hyperspace Beacon</a> and fans of <a href="http://www.gamebreaker.tv/video-game-shows/star-wars-the-old-republic-video/the-republic-swtor-show/">The Republic</a> have asked how they can get involved in the roleplay in <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>SWTOR</em></a>. I usually point them to one place: <a href="http://www.swtor-rp.com/">SWTOR-RP.com</a>.<br />
<br />
I could go on and on about this site and what it has done for the roleplay community, but nothing stands out more than the metagame that it's created with in-character articles. These news reports and editorials have been a launchpad for many in-character conversations. So let me draw you in and show you what I'm talking about.<p><a href="http://www.massively.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/">Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 22 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20241762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>guild-events</category><category>guilds</category><category>hyperspace-beacon</category><category>in-character</category><category>in-character-events</category><category>in-character-reporting</category><category>live-events</category><category>lucasarts</category><category>opinion</category><category>roleplay</category><category>roleplayer</category><category>roleplaying</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>swtor-rp</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 22 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Bungie's Destiny coming in 2013, features microtransactions and subscriptions]]></title><link>http://www.massively.com/2012/05/22/bungies-destiny-coming-in-2013-features-microtransactions-and/</link><guid isPermaLink="true">http://www.massively.com/2012/05/22/bungies-destiny-coming-in-2013-features-microtransactions-and/</guid><comments>http://www.massively.com/2012/05/22/bungies-destiny-coming-in-2013-features-microtransactions-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/legal/" rel="tag">Legal</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/bungies-destiny-coming-in-2013-features-microtransactions-and/"><img alt="Bungie logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/bungielogo.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/bungie">Bungie's</a> long-rumored MMO project has been outed by the <a href="http://www.latimes.com/entertainment/envelope/cotown/la-et-ct-bungie-activision-contract-20120521,0,3463781.story">Los Angeles Times</a> in its coverage of a games industry lawsuit. According to the article, the company is developing a new IP called <a href="http://massively.joystiq.com/tag/destiny"><em>Destiny</em></a> consisting primarily of sci-fi first-person shooter titles, the first of which will launch in 2013 on the Xbox 360.<br />
<br />
The title will be sold at retail but will also feature DLC, microtransactions, and subscriptions. But is it an MMO? That's still to be determined; the company hasn't released details. <a href="http://www.eurogamer.net/articles/2012-05-22-bungies-mmo-style-sci-fi-fps-destiny-out-2013-as-an-xbox-360-next-xbox-timed-exclusive">Eurogamer</a> has put together a piece summarizing various Bungie comments on the <em>Destiny</em> series, including hints at persistence and a long-term commitment from both fans and developers.<br />
<br />
"I can't get into specifics, but we're definitely looking at building a universe that people want to spend time in," community director <a href="http://massively.joystiq.com/tag/brian-jarrard">Brian Jarrard</a> said in April of 2010. Bungie's <a href="http://massively.joystiq.com/tag/joseph-staten">Joseph Staten</a> also commented on the IP at GDC 2010. "Wouldn't it be great if we could make a world that was always there for you," he said.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/22/bungies-destiny-coming-in-2013-features-microtransactions-and/">Bungie's Destiny coming in 2013, features microtransactions and subscriptions</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 22 May 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/22/bungies-destiny-coming-in-2013-features-microtransactions-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20242494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/22/bungies-destiny-coming-in-2013-features-microtransactions-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-jarrard</category><category>bungie</category><category>bungie-destiny</category><category>destiny</category><category>joseph-staten</category><category>legal</category><category>mmo-industry</category><category>mmo-shooter</category><category>online-shooter</category><category>sci-fi</category><category>shooter</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 22 May 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Trion releases Defiance feature video, details 'transmedia' synergy]]></title><link>http://www.massively.com/2012/05/22/trion-releases-defiance-feature-video-details-transmedia-synerg/</link><guid isPermaLink="true">http://www.massively.com/2012/05/22/trion-releases-defiance-feature-video-details-transmedia-synerg/</guid><comments>http://www.massively.com/2012/05/22/trion-releases-defiance-feature-video-details-transmedia-synerg/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/defiance/" rel="tag">Defiance</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/trion-releases-defiance-feature-video-details-transmedia-synerg/"><img alt="Defiance - ATVs in SFO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/defiance.jpg" /></a></div>
<a href="http://www.massively.com/tag/trion-worlds"><em>Trion</em></a> has released a new making-of featurette for <a href="http://massively.joystiq.com/category/defiance"><em>Defiance</em></a>, its "transmedia" property that includes a sci-fi shooter MMO and a Syfy television series.<br />
<br />
<em>Defiance</em> the game takes place in the bombed out ruins of a post-alien-invasion San Francisco, while <em>Defiance</em> the TV show is set in and around St. Louis, Missouri. Despite the location differences, Trion says that the events of the virtual world will affect those of the show and vice versa. How so (and how much)? That remains to be seen, but Shacknews has a game preview that <a href="http://www.shacknews.com/article/73902/e3-2012-defiance">sheds a little light</a> on the subject.<br />
<br />
In a nutshell, characters on the show might namedrop a gamer avatar who completes a particular mission or makes an impact on the game world in some way. Syfy president <a href="http://massively.joystiq.com/tag/dave-howe">Dave Howe</a> also told the website that he's hopeful that gameplay events will have a more significant impact on season two of the television series.<br />
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Head past the break to view the full video feature.<br />
<br />
[Source: Trion press release]<p><a href="http://www.massively.com/2012/05/22/trion-releases-defiance-feature-video-details-transmedia-synerg/" rel="bookmark">Continue reading <em>Trion releases Defiance feature video, details 'transmedia' synergy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/22/trion-releases-defiance-feature-video-details-transmedia-synerg/">Trion releases Defiance feature video, details 'transmedia' synergy</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 22 May 2012 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/22/trion-releases-defiance-feature-video-details-transmedia-synerg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20242521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/22/trion-releases-defiance-feature-video-details-transmedia-synerg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3rd-person-shooter</category><category>dave-howe</category><category>defiance</category><category>making-of</category><category>making-of-defiance</category><category>mmo-shooter</category><category>sci-fi</category><category>shooter</category><category>third-person-shooter</category><category>trailer</category><category>transmedia</category><category>trion</category><category>trion-worlds</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 22 May 2012 10:15:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: STO's Caitian Carriers and Klingon Kitties]]></title><link>http://www.massively.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties/</link><guid isPermaLink="true">http://www.massively.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties/</guid><comments>http://www.massively.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/lore/" rel="tag">Lore</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/races/" rel="tag">Races</a>, <a href="http://www.massively.com/category/captains-log/" rel="tag">Captain's Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties"><img alt="STO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/queenofheavenbykahniceay-d4yk6f8-resized-1337489106.jpg" /></a></div>
<div>
	Lately I've beginning to wonder whether the wait for <em><a href="http://startrekonline.com">Star Trek Online's</a></em> Season Six has been as interminable for other players as it seems to have been for me. Although the past several weeks have been busy in the real-life side of things, those distractions really haven't been all that good at harboring my frustration about the wait for the new stuff as I would have liked.</div>
<br />
Season Six is being readied for a move to <em><a href="http://massively.joystiq.com/category/Star-trek-online">STO's</a></em> test server, Tribble, in the next couple of weeks, according to the most recent <a href="http://www.startrekonline.com/node/3148">Ask Cryptic</a> as answered by the game's Executive Producer, <a href="http://massively.joystiq.com/tag/Dan-Stahl/">Dan Stahl</a>. The new patch will contain fleet starbases and a new fleet advancement system but not much else in the way of story-based content.<br />
<br />
That's not unexpected, however, as not one of the previous Season releases really ever contained story-based content; they've merely been game-technology pushes, and I understand that Season Six will be no different.<br />
<br />
However a couple of things have come out to the game in the past few weeks that have ruffled some hard-core Trek-fan feathers: Caitian Carriers and Ferasans.<p><a href="http://www.massively.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties/" rel="bookmark">Continue reading <em>Captain's Log: STO's Caitian Carriers and Klingon Kitties</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties/">Captain's Log: STO's Caitian Carriers and Klingon Kitties</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 21 May 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20241258/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>caitian</category><category>canon</category><category>canonite</category><category>captains-log</category><category>CBS</category><category>cbs-studios</category><category>cryptic</category><category>cryptic-studios</category><category>dan-stahl</category><category>daniel-stahl</category><category>f2p</category><category>featured</category><category>ferasan</category><category>free-to-play</category><category>ian-richards</category><category>lore</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>races</category><category>sci-fi</category><category>ships</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Terilynn Shull]]></dc:creator><pubDate>Mon, 21 May 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR patch 1.3 bringing group finder, legacy perks]]></title><link>http://www.massively.com/2012/05/21/swtor-patch-1-3-bringing-group-finder-legacy-perks/</link><guid isPermaLink="true">http://www.massively.com/2012/05/21/swtor-patch-1-3-bringing-group-finder-legacy-perks/</guid><comments>http://www.massively.com/2012/05/21/swtor-patch-1-3-bringing-group-finder-legacy-perks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/21/swtor-patch-1-3-bringing-group-finder-legacy-perks/"><img alt="SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/group.jpg" /></a></div>
A long time ago on a server far, far away, the Imperial forces <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> prepared a <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> update to rule the online world: <a href="http://www.ign.com/articles/2012/05/21/star-wars-the-old-republics-13-patch-revealed">patch 1.3</a>. Called Allies, patch 1.3 will usher in a group finder, character transfers, and legacy perks.<br />
<br />
The group finder will aid in banding together interested adventurers to tackle operations and flashpoints. Lead Designer <a href="http://massively.joystiq.com/tag/daniel-erickson">Daniel Erickson</a> said that the time is ripe for the feature, as players are spread out in levels and are rolling plenty of alts. Saying that BioWare wants to "respect the communities" that have formed, Erickson reports that the group finder will not be cross-server.<br />
<br />
He also revealed some of the other key features for patch 1.3. Additional perks to the Legacy system will allow players to customize their experience; we'll see new ports, earlier access to mounts, and bonus XP modifiers for PvP. The patch will also change social gear to fit the armor type of the class using it, server transfers, and the ability to add augments to any crafting items. Looking past 1.3, Erickson promises a "return to big content" with patch 1.4.<br />
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If you're a fan of the <em>SWTOR </em>novels, you'll also be delighted to hear that <a href="http://massively.joystiq.com/tag/drew-karpyshyn/">Drew Karpyshyn</a> <a href="http://www.darthhater.com/articles/swtor-news/20431-new-swtor-novel-details-revealed">announced that his next novel</a>, Annihilation, is scheduled for November 13th.<br />
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You can watch the patch 1.3 preview video after the jump!<p><a href="http://www.massively.com/2012/05/21/swtor-patch-1-3-bringing-group-finder-legacy-perks/" rel="bookmark">Continue reading <em>SWTOR patch 1.3 bringing group finder, legacy perks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/21/swtor-patch-1-3-bringing-group-finder-legacy-perks/">SWTOR patch 1.3 bringing group finder, legacy perks</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 21 May 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/21/swtor-patch-1-3-bringing-group-finder-legacy-perks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20242048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/21/swtor-patch-1-3-bringing-group-finder-legacy-perks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.3</category><category>1.3-patch</category><category>1.3-update</category><category>adaptive-gear</category><category>allies</category><category>annihilation</category><category>augments</category><category>bioware</category><category>character-transfer</category><category>character-transfers</category><category>crafting</category><category>daniel-erickson</category><category>Drew-Karpyshyn</category><category>dungeon-finder</category><category>ea</category><category>electronic-arts</category><category>group-finder</category><category>interview</category><category>legacy</category><category>legacy-perks</category><category>legacy-system</category><category>lucasarts</category><category>patch</category><category>patch-1.3</category><category>people-finder</category><category>preview</category><category>sci-fi</category><category>server-transfer</category><category>server-transfers</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>update</category><category>update-1.3</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 21 May 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Preparing for the Inferno expansion]]></title><link>http://www.massively.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/</link><guid isPermaLink="true">http://www.massively.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/</guid><comments>http://www.massively.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/pvp/" rel="tag">PvP</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://www.massively.com/category/guides/" rel="tag">Guides</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://www.massively.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/prepinferno-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
The <a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> expansion is set to launch on Tuesday May 22nd, promising a <a href="http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/">complete revamp</a> of <a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s war declaration system and a whole host of new modules. If you're in a wardec corp, you'll need to make a few adjustments to the way you operate when the patch goes live. The minimum war fee will increase to 50 million ISK even if you're declaring war on a small corporation, making very small corps less-appealing targets. The fee increases based on the number of members in the target corp, but it doesn't start increasing until around the 130-member mark. If you want to get your money's worth, you'll be best off picking a target corp with 100-150 members or selecting very high-value small targets.<br />
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Be very wary of wardeccing large alliances after the patch. While the previous war system <a href="http://massively.joystiq.com/2012/04/15/eve-evolved-fixing-the-wardec-system/">swung in favour of the attacker</a>, the new system has gone to the opposite extreme. Large corps and alliances are now significantly more costly and dangerous to declare war on, especially as the defender can now call mercenaries into the war at any time. Players have complained that the increasing war costs could be abused by getting all alliance members to add alts to the corp, but this would be a logistical nightmare to apply in practice and would increase fees by only a few hundred million ISK. If alt padding becomes a problem, <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> will undoubtedly step in and revise the fee structure.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at the new modules and gameplay changes coming in Tuesday's <em>Inferno</em> expansion and give some tips on preparing for the patch.<p><a href="http://www.massively.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/" rel="bookmark">Continue reading <em>EVE Evolved: Preparing for the Inferno expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/">EVE Evolved: Preparing for the Inferno expansion</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 20 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20240784/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ancillary</category><category>archaeology</category><category>bhaalgorn</category><category>blob</category><category>blobbing</category><category>blueprint</category><category>blueprints</category><category>ccp</category><category>ccp-games</category><category>dominix</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>exploration</category><category>featured</category><category>fleet</category><category>gang</category><category>hacking</category><category>inferno</category><category>labs</category><category>magnetometric</category><category>magsheath</category><category>neutraliser</category><category>pvp</category><category>radar</category><category>research</category><category>sandbox</category><category>sci-fi</category><category>shield-booster</category><category>shield-tanking</category><category>tank</category><category>tanking</category><category>tech-1</category><category>tech-2</category><category>wormhole</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 20 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum expansion coming May 30th, bringing terraforming, new land masses]]></title><link>http://www.massively.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/</link><guid isPermaLink="true">http://www.massively.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/</guid><comments>http://www.massively.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/"><img alt="Perpetuum robot duel" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/perpetuum.jpg" /></a></div>
A couple of weeks ago, we told you about <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum's</em></a> new <a href="http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/">player-build settlements</a> functionality and its new test server. Now, the devs at <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar Creations</a> have even more exciting news: an expansion!<br />
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It's called <em><a href="http://massively.joystiq.com/tag/gamma-frontier">Gamma Frontier</a></em>, and Avatar calls it the biggest expansion since the game went live over 18 months ago. Player corporations will be able to build home bases, launch industrial projects, and colonize the new Gamma islands (not to mention defend them from invasion-minded players).<br />
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The expansion also features extensive new terrain-shaping abilities. Avatar has given players full control over the land, including the ability to form hills, dig holes, and level the surrounding terrain as they see fit. Due to complications with pre-existing systems and landmasses, the terraforming capabilities are available only on the new Gamma islands (24 in total). Click past the cut to see a brief video of terraforming in action, then head to the <em>Perpetuum</em> website to read all the expansion details.<br />
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[Source: <em>Perpetuum</em> newsletter]<p><a href="http://www.massively.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/" rel="bookmark">Continue reading <em>Perpetuum expansion coming May 30th, bringing terraforming, new land masses</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/">Perpetuum expansion coming May 30th, bringing terraforming, new land masses</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 20 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20241329/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>expansion</category><category>gamma-frontier</category><category>gamma-islands</category><category>nia</category><category>perpetuum</category><category>perpetuum-expansion</category><category>player-built-settlements</category><category>player-cities</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sci-fi</category><category>terraforming</category><category>trailer</category><category>trailers</category><category>user-generated-content</category><category>video</category><category>videos</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 20 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[EVE Insider gets into the nitty gritty of the new ally system]]></title><link>http://www.massively.com/2012/05/18/eve-insider-gets-into-the-nitty-gritty-of-the-new-ally-system/</link><guid isPermaLink="true">http://www.massively.com/2012/05/18/eve-insider-gets-into-the-nitty-gritty-of-the-new-ally-system/</guid><comments>http://www.massively.com/2012/05/18/eve-insider-gets-into-the-nitty-gritty-of-the-new-ally-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/eve-insider-gets-into-the-nitty-gritty-of-the-new-ally-system/"><img alt="Evil Pair of Ducks v. Pair of Ducks: FIGHT" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/eveonline.jpg" style="width: 530px; height: 270px;" /></a></div>
<div>
	In a never-ending effort to facilitate the spread of war and destruction, the good folks at <a href="http://massively.joystiq.com/tag/ccp/">CCP</a> have cooked up an <a href="http://community.eveonline.com/devblog.asp?a=blog&amp;nbid=28542">Ally System</a> for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>'s upcoming <a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> expansion -- a system that will enable players to put their services on hire or find a buddy to join them in a war. In a dev diary update today, the system was brought out into the light and displayed in detail.<br />
	<br />
	Wars you're engaged in will show up in the Our Wars tab (under the Wars tab, under the Corporation tab in your <a href="http://massively.joystiq.com/tag/neocom">Neocom</a>), as will any wars that you're an ally in. If you're a CEO or Director, you can list yourself as Open For Allies and decide whether or not to accept offers for help -- which you should expect, naturally, to come at a price. Negotiation of prices can be carried out through normal communication channels, as the current UI allows you only to accept or decline the offer.<br />
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	If trouble hasn't found you and you want to spice things up, the All Wars tab is the place for you: It's a list of, well, all active wars, with information like who's asking for an ally and wars with one or more allies. By default, the list shows the 50 most recent wars, but it's also searchable by corporation/alliance. There's an "Assitance requests only" box that you can check to speed up the sword-selling process. Once you've made an offer, possibly done some negotiating, and been accepted, you'll be counted as an ally, although you'll have to wait 24 hours to start fighting.<br />
	<br />
	The purpose of this system is to give more options to defenders, introduce some risk for attackers, and provide ways for mercenaries to support themselves. <a href="http://community.eveonline.com/devblog.asp?a=blog&amp;nbid=72742">There's a whole list of extra rules and explanation over on the blog proper</a>, so be sure to check it out.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/18/eve-insider-gets-into-the-nitty-gritty-of-the-new-ally-system/">EVE Insider gets into the nitty gritty of the new ally system</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 18 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/18/eve-insider-gets-into-the-nitty-gritty-of-the-new-ally-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20240948/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/18/eve-insider-gets-into-the-nitty-gritty-of-the-new-ally-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ally</category><category>ally-system</category><category>ccp</category><category>ccp-games</category><category>ceos-and-directors-have-all-the-fun</category><category>defenders</category><category>eve</category><category>eve-online</category><category>internet-spaceships</category><category>mercenary</category><category>our-wars</category><category>sandbox</category><category>sci-fi</category><category>sophisticated-war-systems</category><category>spreadsheets-online</category><category>war</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Fri, 18 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Exclusive Interview: Going global with Fallen Earth's PvP]]></title><link>http://www.massively.com/2012/05/17/exclusive-interview-going-global-with-fallen-earths-pvp/</link><guid isPermaLink="true">http://www.massively.com/2012/05/17/exclusive-interview-going-global-with-fallen-earths-pvp/</guid><comments>http://www.massively.com/2012/05/17/exclusive-interview-going-global-with-fallen-earths-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://www.massively.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/pvp/" rel="tag">PvP</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://www.massively.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/exclusive-interview-going-global-with-fallen-earths-pvp/"><img alt="Fallen Earth" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/f1.jpg" /></a></div>
Two of the biggest cornerstones of <a href="http://www.gamersfirst.com/fallenearth/"><em>Fallen Earth</em></a> have always been crafting and PvP, and its these cornerstones that GamersFirst is enriching come patch 2.4. The patch, <a href="http://massively.joystiq.com/2012/05/17/fallen-earth-2-4-patch-to-feature-territory-control-automated-h/">called Global Territory Control</a>, is taking these elements and firing them up in ways that any PvPer or crafter should find exciting.<br />
<br />
We hopped on the phone with Associate Producer <a href="http://www.linkedin.com/pub/asa-reed/6/b29/a43">Asa Reed</a>, Director of Operations <a href="http://massively.joystiq.com/tag/Joe-Willmon/">Joe Willmon</a>, and Senior Game Designer <a href="http://massively.joystiq.com/tag/Marie-Croall/">Marie Croall</a> to talk about why 2.4 will be the patch that will change the wasteland forever -- and why you should anticipate it, whether you're a crafter or a player-killer.<div class="postgallery"><p><strong>Gallery: <a href="http://www.massively.com/photos/fallen-earth-black-box-gear/">Fallen Earth Black Box Gear</a></strong></p><a href="http://www.massively.com/photos/fallen-earth-black-box-gear/#5031463"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/bikerleatherscreen_thumbnail.jpg" alt="" title="" /></a><a href="http://www.massively.com/photos/fallen-earth-black-box-gear/#5031466"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/cathelmetcc_thumbnail.jpg" alt="" title="" /></a><a href="http://www.massively.com/photos/fallen-earth-black-box-gear/#5031469"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gimpsuitscreen_thumbnail.jpg" alt="" title="" /></a><a href="http://www.massively.com/photos/fallen-earth-black-box-gear/#5031471"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/image007_thumbnail.jpg" alt="" title="" /></a><a href="http://www.massively.com/photos/fallen-earth-black-box-gear/#5031473"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/image012_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.massively.com/2012/05/17/exclusive-interview-going-global-with-fallen-earths-pvp/" rel="bookmark">Continue reading <em>Exclusive Interview: Going global with Fallen Earth's PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/17/exclusive-interview-going-global-with-fallen-earths-pvp/">Exclusive Interview: Going global with Fallen Earth's PvP</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 17 May 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/17/exclusive-interview-going-global-with-fallen-earths-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20240316/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/17/exclusive-interview-going-global-with-fallen-earths-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.4</category><category>asa-reed</category><category>crafting</category><category>f2p</category><category>faction-control</category><category>fallen-earth</category><category>fe</category><category>free-to-play</category><category>g1</category><category>gamersfirst</category><category>global-territory-control</category><category>harvester</category><category>harvesters</category><category>harvesting</category><category>interview</category><category>interviews</category><category>Joe-Willmon</category><category>keep</category><category>keeps</category><category>marie-croall</category><category>patch-2.4</category><category>post-apoc</category><category>post-apocalyptic</category><category>preview</category><category>pvp</category><category>resources</category><category>sandbox</category><category>sci-fi</category><category>wastelands</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 17 May 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Spiral Knights celebrates 3,000,000 registered accounts]]></title><link>http://www.massively.com/2012/05/17/spiral-knights-celebrates-3-000-000-registered-accounts/</link><guid isPermaLink="true">http://www.massively.com/2012/05/17/spiral-knights-celebrates-3-000-000-registered-accounts/</guid><comments>http://www.massively.com/2012/05/17/spiral-knights-celebrates-3-000-000-registered-accounts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/spiral-knights-celebrates-3-000-000-registered-accounts/"><img alt="They're adorably threatening." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/spiral-stats-epl-517.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/tag/Spiral-Knights/">Spiral Knights</a></em> seems to be doing pretty well for itself. <a href="http://forums.spiralknights.com/en/node/54151">The latest official dispatch</a> proudly states that the game currently has three million registered accounts in total, which is certainly a sign of good health. To celebrate, the development team is running a small promotion: all Elevators will cost no energy to use from now until Saturday at 5 p.m. EDT. Players under the effects of an Elevator Pass will see the two free days added on, so all players who want to take advantage of this will be able to.<br />
<br />
The dispatch also reveals that the team is hard at work on developing new features for the next year, including new missions, more accessible DLC, and improvements to both combat and guild systems. All in all, if you're <a href="http://forums.spiralknights.com/en/node/54151">one of the three million account holders</a>, it sounds like the game is going to provide you with more fun stuff to do in the future... and if not, well, you can always start the road toward four.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/17/spiral-knights-celebrates-3-000-000-registered-accounts/">Spiral Knights celebrates 3,000,000 registered accounts</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 17 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/17/spiral-knights-celebrates-3-000-000-registered-accounts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20240318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/17/spiral-knights-celebrates-3-000-000-registered-accounts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accounts</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>promotion</category><category>registered-accounts</category><category>registered-players</category><category>sci-fantasy</category><category>sci-fi</category><category>sega</category><category>spiral-knights</category><category>steam</category><category>three-rings</category><category>three-rings-design</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 17 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[WildStar Thursday brings the Metal Maw action]]></title><link>http://www.massively.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/</link><guid isPermaLink="true">http://www.massively.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/</guid><comments>http://www.massively.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://www.massively.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/"><img alt="WildStar Metal Maw" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/wwmm.jpg" style="width: 530px; height: 298px;" /></a></div>
<div>
	<a href="http://massively.joystiq.com/tag/metal-maw">Metal Maw</a>, the brain child of a live drawing session conceived at last year's <a href="http://massively.joystiq.com/tag/gamescom-2011,wildstar">Gamescom</a>, is featured once again in this week's <a href="http://massively.joystiq.com/category/wildstar/"><em>WildStar</em></a> "Wednesday" -- and this time he's not just some concept art or a 3-D model but a fully animated death-bringer! Along with a test video featuring the big guy in action, <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_metal_maw_action.php">this week's blog post</a> has some information about the team's considerations in bringing him to life.<br />
	<br />
	This destructive blue hulk is designed for about 15 level 6 players to fight at once and should give them about a three-minute battle. His abilities are designed so that things get steadily more interesting as the fight progresses. Now that the team's happy with the way he fights, Metal Maw's been put in a crate and shipped on over to the animation and effects team to get his final beauty polish before being totally ready for players in-game.<br />
	<br />
	Skip below the cut to see the big guy in action!</div><p><a href="http://www.massively.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/" rel="bookmark">Continue reading <em>WildStar Thursday brings the Metal Maw action</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/">WildStar Thursday brings the Metal Maw action</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 17 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20240289/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>dont-believe-the-lies</category><category>metal-maw</category><category>ncsoft</category><category>preview</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>this-was-SO-posted-on-thursday</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>wildstar</category><category>wildstar-wednesday</category><category>ws</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Thu, 17 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[MechWarrior Online dev Q&amp;A covers beta, grouping, and combat damage]]></title><link>http://www.massively.com/2012/05/17/mechwarrior-online-dev-qanda-covers-beta-grouping-and-combat-dam/</link><guid isPermaLink="true">http://www.massively.com/2012/05/17/mechwarrior-online-dev-qanda-covers-beta-grouping-and-combat-dam/</guid><comments>http://www.massively.com/2012/05/17/mechwarrior-online-dev-qanda-covers-beta-grouping-and-combat-dam/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/pvp/" rel="tag">PvP</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://www.massively.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/mechwarrior-online-dev-qanda-covers-beta-grouping-and-combat-dam/"><img alt="MWO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/mech.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/mechwarrior-online"><em>MechWarrior Online's</em></a> devs aren't quite ready to disclose specifics on the game's minimum specs or beta process, but news for both is coming "soon." These vague assurances were the anomaly <a href="http://mwomercs.com/news/2012/05/235-tweetchat-roundup">in a recent community Q&amp;A</a>, during which <a href="http://massively.joystiq.com/tag/piranha-games">Piranha Games</a> President <a href="http://massively.joystiq.com/tag/russ-bullock">Russ Bullock</a> and Creative Director <a href="http://massively.joystiq.com/tag/bryan-ekman">Bryan Ekman</a> spilled on all of the minutia that fans were dying to know.<br />
<br />
The duo said that they're "working very hard" to get <em>MWO </em>servers into every major region and that information about beta will be coming next week. They did confirm that there will be an open beta at some juncture, however.<br />
<br />
Other details disclosed included the fact that players can form groups of up to 12 'Mechs, that legs cannot be blown off (but can be immobilized), and that the launch matchmaking system will be very basic and won't take into account player skill or records.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/17/mechwarrior-online-dev-qanda-covers-beta-grouping-and-combat-dam/">MechWarrior Online dev Q&amp;A covers beta, grouping, and combat damage</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 17 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/17/mechwarrior-online-dev-qanda-covers-beta-grouping-and-combat-dam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20240229/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/17/mechwarrior-online-dev-qanda-covers-beta-grouping-and-combat-dam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>Bryan-Ekman</category><category>closed-beta</category><category>community-q-and-a</category><category>f2p</category><category>free-to-play</category><category>mech</category><category>mechs</category><category>mechwarrior</category><category>mechwarrior-mmo</category><category>mechwarrior-online</category><category>min-specs</category><category>minimum-specs</category><category>mwo</category><category>open-beta</category><category>piranha</category><category>piranha-games</category><category>pvp</category><category>q-and-a</category><category>Russ-Bullock</category><category>sci-fi</category><category>soon</category><category>soon-tm</category><category>specs</category><category>tweetchat</category><category>twitter</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 17 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[PlanetSide 2 video features night ops, 23 minutes of alpha gameplay]]></title><link>http://www.massively.com/2012/05/17/planetside-2-video-features-night-ops-23-minutes-of-alpha-gamep/</link><guid isPermaLink="true">http://www.massively.com/2012/05/17/planetside-2-video-features-night-ops-23-minutes-of-alpha-gamep/</guid><comments>http://www.massively.com/2012/05/17/planetside-2-video-features-night-ops-23-minutes-of-alpha-gamep/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/pvp/" rel="tag">PvP</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/planetside-2/" rel="tag">PlanetSide 2</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/planetside-2-video-features-night-ops-23-minutes-of-alpha-gamep/"><img alt="PlanetSide 2 - cockpit view" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ps2.jpg" /></a></div>
Curious about the current state of <a href="http://massively.joystiq.com/category/planetside-2"><em>PlanetSide 2</em></a>? TotalBiscuit recently traveled to <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment's</a> San Diego headquarters for some hands-on time with the upcoming MMOFPS. What he saw was pretty impressive (we know this because we saw it too, thanks to his video, which we've embedded after the break).<br />
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While the game is still in early alpha, we think there's plenty to be excited about, judging by the 23-minute clip. We get a good look at night-fighting, ground and air combat, and an interesting tank vs. foot-soldier matchup that doesn't turn out like you might expect.<p><a href="http://www.massively.com/2012/05/17/planetside-2-video-features-night-ops-23-minutes-of-alpha-gamep/" rel="bookmark">Continue reading <em>PlanetSide 2 video features night ops, 23 minutes of alpha gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/17/planetside-2-video-features-night-ops-23-minutes-of-alpha-gamep/">PlanetSide 2 video features night ops, 23 minutes of alpha gameplay</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 17 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/17/planetside-2-video-features-night-ops-23-minutes-of-alpha-gamep/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20240182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/17/planetside-2-video-features-night-ops-23-minutes-of-alpha-gamep/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>mmo-shooter</category><category>mmofps</category><category>night-fighting</category><category>planetside</category><category>planetside-2</category><category>planetside-2-night-fighting</category><category>planetside-2-night-ops</category><category>ps2</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 17 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Spend a day as a Fallen Earth Premium Member on us!]]></title><link>http://www.massively.com/2012/05/17/spend-a-day-as-a-fallen-earth-premium-member-on-us/</link><guid isPermaLink="true">http://www.massively.com/2012/05/17/spend-a-day-as-a-fallen-earth-premium-member-on-us/</guid><comments>http://www.massively.com/2012/05/17/spend-a-day-as-a-fallen-earth-premium-member-on-us/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://www.massively.com/category/contests/" rel="tag">Contests</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/giveaways/" rel="tag">Giveaways</a>, <a href="http://www.massively.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/spend-a-day-as-a-fallen-earth-premium-member-on-us/"><img alt="Fallen Earth - Pitchblende" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ampchopper.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/Fallen-Earth/">Fallen Earth</a></em> is a post-apocalyptic MMO that always seems to be on that short list of games that everyone means to try out one day. And when people try it, <a href="http://massively.joystiq.com/2012/02/22/why-i-play-fallen-earth/">positive praise usually follows</a>.<br />
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To help celebrate the <a href="http://massively.joystiq.com/2012/05/17/fallen-earth-2-4-patch-to-feature-territory-control-automated-h/">upcoming 2.4 patch</a>, we're giving you a chance to play the game as a <a href="http://www.gamersfirst.com/marketplace/ingame/premiums.php">top-tier premium member</a> for one day, complete with massive XP, crafting, and PvP currency buffs, the Commander's Aura stackable buff that allows you to spread the benefits among your party members, a 20% marketplace discount, and more. In addition, we're giving you the Light Slugthrower, an advanced version of the starter rifle, which features higher damage output than its little brother.<br />
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There's no giveaway page and no key codes on this one; if you want to grab this nifty one-day package for yourself, simply enter the promo code "<strong>MASSIVEEARTH</strong>" either in-game or by clicking the Redeem Code button on the <a href="http://www.gamersfirst.com/fallenearth/"><em>Fallen Earth</em> website</a>. To access the Marketplace in-game, click on the "$" button on the bottom of your minimap. The code expires on June 1st.<br />
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Have fun!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/17/spend-a-day-as-a-fallen-earth-premium-member-on-us/">Spend a day as a Fallen Earth Premium Member on us!</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 17 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/17/spend-a-day-as-a-fallen-earth-premium-member-on-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20240001/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/17/spend-a-day-as-a-fallen-earth-premium-member-on-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>contests</category><category>f2p</category><category>fallen-earth</category><category>fe</category><category>free-to-play</category><category>g1</category><category>gamersfirst</category><category>giveaway</category><category>giveaways</category><category>patch-2.4</category><category>post-apoc</category><category>post-apocalyptic</category><category>promo-code</category><category>sandbox</category><category>sci-fi</category><category>wastelands</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 17 May 2012 13:00:00 EST</pubDate></item></channel></rss>
