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Filed under: The Anvil of Crom

The Anvil of Crom: Downgrading an Age of Conan account to F2P

Filed under: Fantasy, Age of Conan, Business models, Game mechanics, MMO industry, Opinion, Free-to-play, The Anvil of Crom

The Anvil of Crom - Comparing Age of Conan's free and premium services
As I mentioned last time, I'm currently test-driving the EU servers. As such, my Age of Conan subscription fee is spoken for, and my US server characters are now relegated to free-to-play status. Since I'm still deciding on an EU main (I just rerolled after getting a PoM to 22), I figured I'd use this week's column to take a quick look at my veteran account through the eyes of a free-to-play customer.

When AoC Unchained debuted last summer, I read the account services matrix like everyone else, but to be frank, I didn't pay it much attention because I'd always been a subscriber. In the back of my mind, I figured that anyone who's halfway serious about Age of Conan would want to sub up, and my experiences this weekend have only reinforced that notion.

The Anvil of Crom: Age of Conan turns four, taps SWG for crafting inspiration

Filed under: Fantasy, Age of Conan, Game mechanics, Interviews, MMO industry, News items, Opinion, Free-to-play, The Anvil of Crom, Crafting

The Anvil of Crom - Age of Conan turns four, looks to Star Wars Galaxies for inspiration
The last time I did an anniversary retrospective for Age of Conan, we had a recent expansion, some new dungeon content, and several class revamps fresh on our minds. The year before that, we had the earth-shaking combat and itemization changes. This past year, the major development was, of course, the switch to a freemium business model, followed closely by the game's first adventure pack.

Join me after the break for a quick rundown on the last 12 months as they happened in Hyboria, as well as an anniversary interview with game director Craig "Silirrion" Morrison that sheds a bit of light on the crafting revamp.

The Anvil of Crom: Four reasons to return to Age of Conan

Filed under: Fantasy, Age of Conan, Opinion, Free-to-play, The Anvil of Crom

The Anvil of Crom - Reasons to come back to Age of Conan
A couple of weeks ago, one of Massively's more eloquent commenters referred to yours truly as "Funcom's biznitch." Well, OK, biznitch wasn't the exact word, but you get the idea. This bit of nerdrage was amusing for multiple reasons, not the least of which was that I hadn't covered (or played) Age of Conan for nearly five months at the time.

You know what, though? I do like Age of Conan, and I did miss Hyboria.

Sure it's got its issues, omissions, frustrations, and WTF-were-they-thinking design decisions, but it's also got a game world unlike any other in the MMO space. Join me after the cut for a few reasons I came back (as well as a preview of what the future holds for The Anvil of Crom).

The Anvil of Crom Extra: Craig Morrison on new content, crafting, and customizable communities

Filed under: Fantasy, Age of Conan, Classes, Game mechanics, Interviews, MMO industry, Patches, PvP, News items, PvE, Opinion, Free-to-play, The Anvil of Crom, Dungeons

The Anvil of Crom - Spring 2012 Craig Morrison interview
It's been a little while since we've interviewed Age of Conan executive producer Craig Morrison. In the intervening months, Funcom's bloody fantasy MMO has added developers, new content, and fresh ideas at a fairly steady pace.

This week sees the introduction of tier four raiding content in Khitai as well as a lengthy Morrison-authored update letter that provides a roadmap for the rest of 2012. Follow along after the break as we talk raiding, the upcoming crafting revamp, and the community potential (and perils) of Funcom's spiffy new single-server technology.

The Anvil of Crom: Quality-of-life improvements for 2012

Filed under: Fantasy, Age of Conan, Game mechanics, Lore, MMO industry, Opinion, Free-to-play, The Anvil of Crom

The Anvil of Crom - Angry man header
This week's Anvil of Crom took a bit of thought because honestly, I haven't felt very motivated to play lately. It's one part burnout and two parts wandering eye, as there are a lot of MMOs out there that I keep hoping Age of Conan will emulate in the interests of becoming a more complete game.

It's certainly not a bad game as is; I've been traveling Hyboria for four years now (and writing about it for two), and you don't do that with titles you have to force yourself to play. Like most things, though, AoC could be better.

The Anvil of Crom: Greatest hits vol. 2011

Filed under: Fantasy, Age of Conan, Game mechanics, MMO industry, Opinion, Free-to-play, The Anvil of Crom

The Anvil of Crom - angry man banner
By Crom! Can you believe we've made it through another year? Well, almost, at any rate. Technically there are a few days left in 2011, but as I'll be taking some of them off for the purposes of gaining weight and opening presents, it seems like as good a time as any to do a little recapping.

Saying that 2011 was a big year for Age of Conan probably qualifies as severe understatement rather than simply understatement. The big news, of course, was the Unchained free-to-play conversion, but that was really just the tip of the gigantic Hyborian iceberg. Join me after the break for my top seven Anvil of Crom issues from the past year.

The Anvil of Crom: The winter of our discontent

Filed under: Fantasy, Age of Conan, MMO industry, Patches, Opinion, Free-to-play, The Anvil of Crom

The Anvil of Crom - angry man banner
Well, winter isn't just coming, folks -- it's here. And it's not one of those balmy south Florida winters when the temperature rarely drops below 50 degrees. No, this is a blustering Cimmerian winter, complete with hard freezes, winds of change, and dare I say a little Hoth-like chill in the air.

Age of Conan's 3.1 patch rolled out to the live servers a few days ago, and along with all the Dreamworld tweaks, it also brought a decent helping of bugs and general discontent. Join me after the cut for a deeper look.

The Anvil of Crom: Thanksgiving leftovers and what's new in Hyboria

Filed under: Fantasy, Age of Conan, Game mechanics, Interviews, MMO industry, Patches, News items, Opinion, Free-to-play, The Anvil of Crom

The Anvil of Crom - angry man banner
What's up, Age of Conan fans? Hopefully all of you had an overindulgent Thanksgiving (I'm picturing clusters of barbarians hunched around roaring campfires, gnawing the blackened meat off the bones of whatever game animal happened to pass by).

For my part, I spent the last couple of days avoiding work, gaining weight, and catching up on recent news from Funcom's Hyboria. I've been a bit distracted with various online shooters lately, but I always find myself coming back to AoC because of its unique fantasy world and rough-and-tumble themepark mechanics. Join me after the break for a few recent tidbits that piqued my interest.

The Anvil of Crom: Celebrating the selfless gamer

Filed under: Fantasy, Age of Conan, Culture, Opinion, Free-to-play, The Anvil of Crom

The Anvil of Crom - angry man header
Oh sh... it's time for another installment of Massively's Anvil of Crom! If I sound a bit harried, it's because there's simply not enough time in the day for all the gaming goodness going on lately. Whether we're talking about the MMO space where I'm currently dabbling in AoC, DC Universe Online, EverQuest II, and Global Agenda, or the single-player smorgasbords of Arkham City, Uncharted 3, and Skyrim, sometimes it sucks to be an adult with responsibilities!

Those "sometimes" are usually during the pre-Christmas release window when game publishers all get together and decide to make our entertainment lives miserable by releasing 35 badass titles at once. Hello geniuses, how's about we stagger the badassery throughout the year; you'll still be rolling in money and your customers won't be rushing through one title to get to the next.

Anyway, I'm continually on the lookout for interesting tidbits from Funcom's Hyboria, and over the past couple of weeks I've been struck by a noticeable uptick in what I'm going to call the quality community. Since AoC's 2008 launch, the game's community has been alternately awful and tolerable, and whether that's because of the game's mature rating (and the immature people it attracts) or some other factor, it's been a rare occasion when I've had cause to highlight the nice folk.

The Anvil of Crom: A four-month F2P report card

Filed under: Fantasy, Age of Conan, Business models, MMO industry, Opinion, Free-to-play, The Anvil of Crom

The Anvil of Crom angry man banner
Greetings barbaric faithful, and welcome to another installment of the Anvil of Crom. In between bouts of getting frustrated with the Isle of the Iron Statues dungeon this week (I know, I know, it's sooooo easy, and how bad can I be if I have trouble with it?!), I've been giving a fair amount of thought to Age of Conan's free-to-play experiment.

It's been nearly four months since the devs rolled out the freemium Unchained patch, and that's ample time for me to have formed a few opinions (and to have revised a few others). Join me after the cut for some discussion on what works, what doesn't, and what I hope to see going forward.

The Anvil of Crom: Can AoC survive The Old Republic?

Filed under: Fantasy, Age of Conan, MMO industry, Opinion, Free-to-play, Star Wars: The Old Republic, The Anvil of Crom

Age of Conan - The Anvil of Crom banner
Can Age of Conan survive the onrushing BioWare MMO apocalypse?

That's a fair question, and if you've been playing AoC lately, or really any MMORPG, you've probably heard of a competing game called Star Wars: The Old Republic. If you haven't, well, I don't believe you. Anyway, you may or may not be aware that BioWare announced the official launch date for its MMO opus a while back, and barely a day goes by when I don't hear a guildmate, a groupmate, or someone in global chat talk about it.

That's Age of Conan's global chat, in case you were wondering, and as a long-time fan of Funcom's barbaric fantasy MMO, I can't help but be a bit concerned about its future health after December 20th.

The Anvil of Crom: AA resets, tradeskills, and hardcore PvP stagnation

Filed under: Fantasy, Age of Conan, Game mechanics, MMO industry, PvP, Opinion, Free-to-play, The Anvil of Crom, Crafting

The Anvil of Crom banner - angry man with a sword
Welcome back to the Anvil of Crom, dear readers. After the content explosion of the past couple of months, it seems almost strange to be relatively relaxed when it comes to Age of Conan. I'd gotten so used to scrambling around re-writing columns at the last minute -- and polishing up interviews and impression pieces -- that I had almost forgotten what it feels like to settle into a comfortable gameplay groove.

In looking around for interesting topics this week, I realized that it's been quite some time since I turned the column over to the community. So without further ado, join me after the cut to see what's on the minds of Hyborians at home and abroad as we power through the week's hot topics.

The Anvil of Crom: Surviving the craftpocalypse

Filed under: Fantasy, Age of Conan, Economy, Game mechanics, Opinion, Free-to-play, The Anvil of Crom, Crafting

The Anvil of Crom header - big angry man with a battleaxe
So last week we started talking a bit about Age of Conan's 2012 crafting revamp. I laid out a few things that foul up the current system -- from a tradeskiller's point of view, naturally -- but I didn't quite get around to talking about solutions.

Though that's on the to-do list, I may not get around to it this week either, since a few mails and some forum discussions brought up a couple of interesting tangential points that I hadn't considered.

Surprisingly, I got email from folks who aren't really looking forward to the big tradeskill upheaval that Funcom game director Craig Morrison hinted at in the August development update. Even more mind-boggling was the fact that these folks aren't even crafters.

The Anvil of Crom: What's wrong with AoC's crafting?

Filed under: Fantasy, Age of Conan, Economy, Game mechanics, Opinion, Free-to-play, The Anvil of Crom, Crafting

Anvil of Crom
In the wake of Funcom's glorious announcement that Age of Conan is due for an extreme tradeskill makeover in 2012, I thought it might be fun to brainstorm a few crafting-related design ideas.

To be frank, I think any change will be an improvement, as it's hard to fathom a more boring and ultimately worthless gameplay system than what currently passes for crafting in Hyboria. This is a pretty huge topic, of course, so join me after the cut for the first part of what will likely be an ongoing discussion over the next few months. Before we can talk about solutions, though, we've got to identify what's wrong with AoC's crafting.

The Anvil of Crom: Playing through Dead Man's Hand

Filed under: Fantasy, Age of Conan, Game mechanics, Patches, Opinion, Free-to-play, Hands-on, The Anvil of Crom, Guides, Dungeons

The Anvil of Crom - Guide to Dead Man's Hand
A few weeks ago I teamed with Funcom to bring you an exclusive preview of the Dead Man's Hand solo instance featured in Age of Conan's new Savage Coast of Turan adventure pack. Over the past couple of days I finally managed to spend a bit of time playing through it, and for the most part it's been a lot of fun.

I say "for the most part" because I did experience a couple of gnat-bite annoyances in terms of acquiring the proper quests and completing a couple of the boss fights. Overall, though, it's definitely an instance worth checking out (though I'm not sure I'll be adding it to my daily rotation like I did with the Breach and Forgotten City dungeons).

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Dec 7, 2010
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