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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Digital Continuum: The trouble with sticking to MMOs]]></title><link>http://www.massively.com/2010/03/30/the-digital-continuum-the-trouble-with-sticking-to-mmos/</link><guid isPermaLink="true">http://www.massively.com/2010/03/30/the-digital-continuum-the-trouble-with-sticking-to-mmos/</guid><comments>http://www.massively.com/2010/03/30/the-digital-continuum-the-trouble-with-sticking-to-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-digital-continuum/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/5467u564rt34u5.jpg" /></a></div>
I get to these points where not a single MMO will stick with me any longer than roughly one month -- sometimes less. That wasn't always the case, though. There was a time when I could play a single MMO nearly every day for three or four months before getting tired of it. And a lot of my friends are in the same boat, trying to regularly play an MMO but mostly faltering.<br />
<br />
This isn't new to me. In fact, I've been here before and I know how to get out of the viciously boring cycle. This week's <a href="http://massively.joystiq.com/category/The-Digital-Continuum/">The Digital Continuum</a> is all about renewing the luster to your MMO experience, and maybe a little more<strong>.</strong><p><a href="http://www.massively.com/2010/03/30/the-digital-continuum-the-trouble-with-sticking-to-mmos/" rel="bookmark">Continue reading <em>The Digital Continuum: The trouble with sticking to MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2010/03/30/the-digital-continuum-the-trouble-with-sticking-to-mmos/">The Digital Continuum: The trouble with sticking to MMOs</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 30 Mar 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2010/03/30/the-digital-continuum-the-trouble-with-sticking-to-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19418850/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2010/03/30/the-digital-continuum-the-trouble-with-sticking-to-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>boredom</category><category>city-of-heroes</category><category>cryptic-studios</category><category>featured</category><category>group</category><category>ncsoft</category><category>opinion</category><category>paragon-studios</category><category>solo</category><category>the-digital-continuum</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 30 Mar 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Lost in worlds divided]]></title><link>http://www.massively.com/2010/03/23/the-digital-continuum-lost-in-worlds-divided/</link><guid isPermaLink="true">http://www.massively.com/2010/03/23/the-digital-continuum-lost-in-worlds-divided/</guid><comments>http://www.massively.com/2010/03/23/the-digital-continuum-lost-in-worlds-divided/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-digital-continuum/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/25gfq24564t46tyr34.jpg" /></a></div>
In the many MMOs I've played, the ratio between games that got world design right and those that got it wrong is surprisingly skewed towards the latter. Nothing kills the thrill of discovering a new online world faster than feeling like you're being kicked around seemingly unconnected environments without possessing any real understanding or control.<br />
<br />
This week's <a href="http://massively.joystiq.com/category/The-Digital-Continuum/">The Digital Continuum</a> is aimed at discussing practical ways to address this problem. Obviously this is -- as per usual -- my personal opinion taken mostly from my brain and the experience gathering within it.<p><a href="http://www.massively.com/2010/03/23/the-digital-continuum-lost-in-worlds-divided/" rel="bookmark">Continue reading <em>The Digital Continuum: Lost in worlds divided</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2010/03/23/the-digital-continuum-lost-in-worlds-divided/">The Digital Continuum: Lost in worlds divided</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 23 Mar 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2010/03/23/the-digital-continuum-lost-in-worlds-divided/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19410188/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2010/03/23/the-digital-continuum-lost-in-worlds-divided/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>cg</category><category>cgi</category><category>cinematic</category><category>cinematics</category><category>cut-scene</category><category>cutscene</category><category>design</category><category>featured</category><category>opening-cinematic</category><category>opinion</category><category>space</category><category>the-digital-continuum</category><category>world</category><category>world-design</category><category>world-of-wacraft</category><category>wow</category><category>zones</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 23 Mar 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Catching that All Points Bulletin fever]]></title><link>http://www.massively.com/2010/03/16/the-digital-continuum-catching-that-all-points-bulletin-fever/</link><guid isPermaLink="true">http://www.massively.com/2010/03/16/the-digital-continuum-catching-that-all-points-bulletin-fever/</guid><comments>http://www.massively.com/2010/03/16/the-digital-continuum-catching-that-all-points-bulletin-fever/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a>, <a href="http://www.massively.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://www.massively.com/category/crime/" rel="tag">Crime</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-digital-continuum/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/3u34rf3h23409.jpg" alt="" /></a></div>
I knew it would happen. <a href="http://massively.joystiq.com/tag/gdc-2010">GDC 2010</a> came and went, leaving behind a brand new trial of <a href="http://www.apb.com"><em>All Points Bulletin</em></a> information that's making me want to play it more than ever before. I've written about the game a few times before, each instance knowing a little bit more about the title. This year's GDC <a href="http://www.joystiq.com/2010/03/15/apb-preview/">brought us hands-on reports</a>, <a href="http://www.eurogamer.net/articles/realtime-worlds-david-jones-interview">interviews</a>, the news of a North American beta and even <a href="http://www.rockpapershotgun.com/2010/03/13/nine-minutes-of-apb/">a nine minute video presentation</a> via shakeycam.<br />
<br />
Now my knowledge feels mostly complete and aside from actually playing the game I've got a pretty good idea of why it's potentially going to be something no videogame fan -- let alone MMO fan -- will want to miss. So, let me share a few of them with you.<strong><br />
</strong><p><a href="http://www.massively.com/2010/03/16/the-digital-continuum-catching-that-all-points-bulletin-fever/" rel="bookmark">Continue reading <em>The Digital Continuum: Catching that All Points Bulletin fever</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2010/03/16/the-digital-continuum-catching-that-all-points-bulletin-fever/">The Digital Continuum: Catching that All Points Bulletin fever</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 16 Mar 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2010/03/16/the-digital-continuum-catching-that-all-points-bulletin-fever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19400828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2010/03/16/the-digital-continuum-catching-that-all-points-bulletin-fever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>all-points-bulletin-game</category><category>apb-ea</category><category>apb-game</category><category>ea-all-points-bulletin</category><category>ea-apb</category><category>ea-games</category><category>electronic-arts</category><category>electronic-arts-all-points-bulletin</category><category>featured</category><category>gdc-2010</category><category>gdc10</category><category>opinion</category><category>the-digital-continuum</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 16 Mar 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: The importance of involvement]]></title><link>http://www.massively.com/2010/03/08/the-digital-continuum-the-importance-of-involvement/</link><guid isPermaLink="true">http://www.massively.com/2010/03/08/the-digital-continuum-the-importance-of-involvement/</guid><comments>http://www.massively.com/2010/03/08/the-digital-continuum-the-importance-of-involvement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-digital-continuum/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/24tq3frtq234rt346t5.jpg" alt="" /></a></div>
There's something to be said about feeling like you're fully engaged by an MMO. By "fully engaged" I don't mean that an MMO should be incredibly challenging. I also don't mean that it should "feel immersive" via sandbox or any other design philosophy.<br />
<br />
What I mean is that -- and this is obviously just my opinion -- a game should do its very best to make sure the player is always instantly, nearly and eventually involved. I know that sounds confusing, but let me explain before you start attempting to mail me lettuce so that I can pay a friend to throw it at me.<p><a href="http://www.massively.com/2010/03/08/the-digital-continuum-the-importance-of-involvement/" rel="bookmark">Continue reading <em>The Digital Continuum: The importance of involvement</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2010/03/08/the-digital-continuum-the-importance-of-involvement/">The Digital Continuum: The importance of involvement</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 08 Mar 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2010/03/08/the-digital-continuum-the-importance-of-involvement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19387598/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2010/03/08/the-digital-continuum-the-importance-of-involvement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>activision-blizzard</category><category>bioware</category><category>bioware-mmo</category><category>bioware-mmorpg</category><category>bioware-star-wars</category><category>bioware-swtor</category><category>blizzard</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>lucas-arts</category><category>lucas-arts-mmo</category><category>lucas-arts-mmorpg</category><category>opinion</category><category>star-wars-game</category><category>star-wars-mmo</category><category>star-wars-mmorpg</category><category>star-wars-the-old-republic</category><category>star-wars-tor</category><category>starwars</category><category>starwars-the-old-republic</category><category>sw-tor</category><category>swtor</category><category>the-digital-continuum</category><category>the-old-republic</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 08 Mar 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: My Fallout MMO]]></title><link>http://www.massively.com/2010/03/01/the-digital-continuum-my-fallout-mmo/</link><guid isPermaLink="true">http://www.massively.com/2010/03/01/the-digital-continuum-my-fallout-mmo/</guid><comments>http://www.massively.com/2010/03/01/the-digital-continuum-my-fallout-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/fallout/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/w4terw4tet3455.jpg" alt="" /></a></div>
There are times when I feel like being completely indulgent, and this week's <a href="http://massively.joystiq.com/category/The-Digital-Continuum/">The Digital Continuum</a> is one of them.<br />
<br />
The <em>Fallout</em> MMO has been a long while coming <a href="http://massively.joystiq.com/2010/01/25/masthead-studios-and-interplay-finalize-agreement-for-fallout-mm/">and probably will continue to be</a> "on the horizon" well into the foreseeable future. So, it's with this knowledge that I've put together a grocery list of ideas that would be in my version of the game -- things that would make me decidedly excited to play as soon as possible. Honestly, I'm kind of surprised it took me so long to write these things down.<p><a href="http://www.massively.com/2010/03/01/the-digital-continuum-my-fallout-mmo/" rel="bookmark">Continue reading <em>The Digital Continuum: My Fallout MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2010/03/01/the-digital-continuum-my-fallout-mmo/">The Digital Continuum: My Fallout MMO</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 01 Mar 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2010/03/01/the-digital-continuum-my-fallout-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19377420/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2010/03/01/the-digital-continuum-my-fallout-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>call-of-duty</category><category>cod</category><category>fallout</category><category>fallout-2</category><category>fallout-3</category><category>fallout-game-mmo</category><category>fallout-mmo</category><category>fallout-new-vegas</category><category>featured</category><category>interplay</category><category>mag</category><category>massive-action-game</category><category>new-vegas</category><category>opinion</category><category>the-digital-continuum</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 01 Mar 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Fears and opinions]]></title><link>http://www.massively.com/2010/02/22/the-digital-continuum-fears-and-opinions/</link><guid isPermaLink="true">http://www.massively.com/2010/02/22/the-digital-continuum-fears-and-opinions/</guid><comments>http://www.massively.com/2010/02/22/the-digital-continuum-fears-and-opinions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a>, <a href="http://www.massively.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-digital-continuum/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/tdc8234fd3524.jpg" alt="" /></a></div>
Anyone who's been playing MMOs for a little while has probably been looking forward to an upcoming game at least once. They also probably put a lot of expectations onto that game based on either their first game or what they thought an MMO should be. We've all done this at least once in our time as fans, and we've all been wrong to do it.<br />
<br />
I've wanted to create some kind of data point -- even a fairly shaky one -- to prove this statement of mine. So, when the <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a> community <a href="http://www.swtor.com/community/showthread.php?t=117619">created this thread to express their fears</a>, I had my opportunity. In a wholly un-scientific manner, I've combed through the entire 17 page thread and tallied up all the fears within. This should be an entertaining ride.<p><a href="http://www.massively.com/2010/02/22/the-digital-continuum-fears-and-opinions/" rel="bookmark">Continue reading <em>The Digital Continuum: Fears and opinions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2010/02/22/the-digital-continuum-fears-and-opinions/">The Digital Continuum: Fears and opinions</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 22 Feb 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2010/02/22/the-digital-continuum-fears-and-opinions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19367538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2010/02/22/the-digital-continuum-fears-and-opinions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-mmo</category><category>bioware-mmorpg</category><category>bioware-star-wars</category><category>bioware-swtor</category><category>ea</category><category>electronic-arts</category><category>faetured</category><category>lucas-arts</category><category>lucas-arts-mmo</category><category>lucas-arts-mmorpg</category><category>opinion</category><category>star-wars-game</category><category>star-wars-mmo</category><category>star-wars-mmorpg</category><category>star-wars-the-old-republic</category><category>star-wars-tor</category><category>starwars</category><category>starwars-the-old-republic</category><category>sw-tor</category><category>swtor</category><category>the-digital-continuum</category><category>the-old-republic</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 22 Feb 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: 'Meh' to MMOs?]]></title><link>http://www.massively.com/2010/02/16/the-digital-continuum-meh-to-mmos/</link><guid isPermaLink="true">http://www.massively.com/2010/02/16/the-digital-continuum-meh-to-mmos/</guid><comments>http://www.massively.com/2010/02/16/the-digital-continuum-meh-to-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><a href="http://www.flickr.com/photos/irrezolut/2311904560/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/534tt3323e21r32.jpg" alt="irrezolut" /></a></div>
While the MMO genre appears to be growing at a decent pace (at least for <a href="http://massively.joystiq.com/tag/Blizzard/">Blizzard</a>) there's still plenty of room for growth. <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> clones can attract only so many interested players and turning to classic niche designs such as the sandbox MMO ala <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a> won't do anything to pique the interest of people who otherwise have no interest in the genre.<br />
<br />
So what will appeal to someone who has never felt a desire to play a game both massively and multiplayer?<p><a href="http://www.massively.com/2010/02/16/the-digital-continuum-meh-to-mmos/" rel="bookmark">Continue reading <em>The Digital Continuum: 'Meh' to MMOs?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2010/02/16/the-digital-continuum-meh-to-mmos/">The Digital Continuum: 'Meh' to MMOs?</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 16 Feb 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2010/02/16/the-digital-continuum-meh-to-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19359830/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2010/02/16/the-digital-continuum-meh-to-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>all-points-bulletin-game</category><category>apb-ea</category><category>apb-game</category><category>arenanet</category><category>arenanet-guild-wars</category><category>arenanet-guild-wars2</category><category>bioware</category><category>bioware-mmo</category><category>bioware-mmorpg</category><category>bioware-star-wars</category><category>bioware-swtor</category><category>call-of-duty</category><category>ea</category><category>ea-all-points-bulletin</category><category>ea-apb</category><category>ea-games</category><category>electronic-arts</category><category>electronic-arts-all-points-bulletin</category><category>featured</category><category>funcom</category><category>guild-wars</category><category>guild-wars2</category><category>guildwars</category><category>guildwars2</category><category>gw</category><category>gw2</category><category>lucas-arts</category><category>lucas-arts-mmo</category><category>lucas-arts-mmorpg</category><category>mass-effect</category><category>modern-warefare</category><category>opinion</category><category>star-wars-game</category><category>star-wars-mmo</category><category>star-wars-mmorpg</category><category>star-wars-the-old-republic</category><category>star-wars-tor</category><category>starwars</category><category>starwars-the-old-republic</category><category>sw-tor</category><category>swtor</category><category>the-digital-continuum</category><category>the-old-republic</category><category>the-secret-world</category><category>tsw</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 16 Feb 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Can story supplant grind?]]></title><link>http://www.massively.com/2010/02/08/the-digital-continuum-can-story-supplant-grind/</link><guid isPermaLink="true">http://www.massively.com/2010/02/08/the-digital-continuum-can-story-supplant-grind/</guid><comments>http://www.massively.com/2010/02/08/the-digital-continuum-can-story-supplant-grind/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a>, <a href="http://www.massively.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><em><a href="http://massively.joystiq.com/category/the-digital-continuum/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/3736384582yt23d2.jpg" /></a><br />
</em></div>
<em>Star Wars</em> offers a setting with incredible chances at strong storytelling and it's for this reason I've been watching closely for any hints at the story elements in <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a>. This <a href="http://massively.joystiq.com/2010/02/05/the-development-of-the-sith-inquisitor-in-star-wars-the-old-rep/">recent developer blog</a> on the driving forces behind the Sith Inquisitor's tale really dug its claws into my mind.<br />
<br />
Before now, I'd always assumed most choice elements within the story of any given class would be mostly binary. That was the easiest solution for <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a>, who has created quite the challenge for themselves with the premise of a full singleplayer storyline experience for each class within the game.<p><a href="http://www.massively.com/2010/02/08/the-digital-continuum-can-story-supplant-grind/" rel="bookmark">Continue reading <em>The Digital Continuum: Can story supplant grind?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2010/02/08/the-digital-continuum-can-story-supplant-grind/">The Digital Continuum: Can story supplant grind?</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 08 Feb 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2010/02/08/the-digital-continuum-can-story-supplant-grind/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19348482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2010/02/08/the-digital-continuum-can-story-supplant-grind/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-mmo</category><category>bioware-mmorpg</category><category>bioware-star-wars</category><category>bioware-swtor</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>lucas-arts</category><category>lucas-arts-mmo</category><category>lucas-arts-mmorpg</category><category>opinion</category><category>rebecca-harwick</category><category>sith-inquisitor</category><category>star-wars-game</category><category>star-wars-mmo</category><category>star-wars-mmorpg</category><category>star-wars-the-old-republic</category><category>star-wars-tor</category><category>starwars</category><category>starwars-the-old-republic</category><category>sw-tor</category><category>swtor</category><category>the-digital-continuum</category><category>the-old-republic</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 08 Feb 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: The 'Next Big Thing' in MMOs]]></title><link>http://www.massively.com/2010/02/01/the-digital-continuum-the-next-big-thing-in-mmos/</link><guid isPermaLink="true">http://www.massively.com/2010/02/01/the-digital-continuum-the-next-big-thing-in-mmos/</guid><comments>http://www.massively.com/2010/02/01/the-digital-continuum-the-next-big-thing-in-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a>, <a href="http://www.massively.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://www.massively.com/category/crime/" rel="tag">Crime</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/all-points-bulletin/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/apbblammo23242.jpg" alt="" /></a></div>
Is <a href="http://www.apb.com"><em>All Points Bulletin</em></a> the "Next Big Thing" in MMOs? While I'm fully aware that <a href="http://massively.joystiq.com/tag/RealtimeWorlds/">Realtime Worlds</a> doesn't specifically prefer to associate the game with this genre, it's very much a part of it -- but it also orbits the fringes of what we commonly refer to as a massively multiplayer online game.<br />
<br />
<a href="http://www.guildwars.com/"><em>Guild Wars</em></a>, <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a> and <a href="http://massively.joystiq.com/category/All-Points-Bulletin/"><em>All Points Bulletin</em></a> come from a different school of business models. These games hinge on the idea that most people dislike coughing up 15 bucks a month to keep playing their favorite title. Just look to the success of the original <a href="http://massively.joystiq.com/category/Guild-Wars/"><em>Guild Wars</em></a>, having a year ago <a href="http://www.joystiq.com/2009/04/24/guild-wars-franchise-sells-6-million-copies/">passed six million copies sold</a>. That's a pretty great start for non-subscription MMOs, and because of that success we now have <em>GW's</em> sequel and <em>APB</em> on the way.<p><a href="http://www.massively.com/2010/02/01/the-digital-continuum-the-next-big-thing-in-mmos/" rel="bookmark">Continue reading <em>The Digital Continuum: The 'Next Big Thing' in MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2010/02/01/the-digital-continuum-the-next-big-thing-in-mmos/">The Digital Continuum: The 'Next Big Thing' in MMOs</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 01 Feb 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2010/02/01/the-digital-continuum-the-next-big-thing-in-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19338645/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2010/02/01/the-digital-continuum-the-next-big-thing-in-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>all-points-bulletin-game</category><category>apb</category><category>apb-ea</category><category>apb-game</category><category>arenanet</category><category>blizzard</category><category>brutal-legend</category><category>crimecraft</category><category>double-fine</category><category>ea</category><category>ea-all-points-bulletin</category><category>ea-apb</category><category>ea-games</category><category>ea-partners</category><category>electronic-arts</category><category>electronic-arts-all-points-bulletin</category><category>featured</category><category>gamerankings</category><category>guild-wars</category><category>jack-black</category><category>metacritic</category><category>ncsoft</category><category>opinion</category><category>realtime-worlds</category><category>the-digital-continuum</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 01 Feb 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Your face is 'still in beta']]></title><link>http://www.massively.com/2010/01/25/the-digital-continuum-your-face-is-still-in-beta/</link><guid isPermaLink="true">http://www.massively.com/2010/01/25/the-digital-continuum-your-face-is-still-in-beta/</guid><comments>http://www.massively.com/2010/01/25/the-digital-continuum-your-face-is-still-in-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><a href="http://www.flickr.com/photos/kaibara/2601999508/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/5yue5t243634t345433.jpg" alt="" /></a></div>
There's <a href="http://massively.joystiq.com/2010/01/22/the-failure-of-the-beta-defense/">been discussion recently</a> of the failings of "Dude, it's a beta!" as an argumentative device when someone makes a critical observation about an MMO during the beta process. <a href="http://biobreak.wordpress.com/2010/01/20/the-ultimate-deflection-shield-its-in-beta/">Syp over at Bio Break</a> takes the stance that people who say things like this are either considerable fanboys or have severe brain health issues. Of course, he then pulls away from that statement by declaring that the truth lies somewhere between the person claiming a game is "suck" and the person defending said title's honor with, well, "It's beta, dude."<br />
<br />
I, however, think differently -- and it's probably not what you're expecting.<p><a href="http://www.massively.com/2010/01/25/the-digital-continuum-your-face-is-still-in-beta/" rel="bookmark">Continue reading <em>The Digital Continuum: Your face is 'still in beta'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2010/01/25/the-digital-continuum-your-face-is-still-in-beta/">The Digital Continuum: Your face is 'still in beta'</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 25 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2010/01/25/the-digital-continuum-your-face-is-still-in-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19329251/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2010/01/25/the-digital-continuum-your-face-is-still-in-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>beta</category><category>bio-break</category><category>cryptic</category><category>cryptic-studios</category><category>featured</category><category>opinion</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><category>syp</category><category>the-digital-continuum</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 25 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Delay? You can't handle the delay!]]></title><link>http://www.massively.com/2010/01/19/the-digital-continuum-delay-you-cant-handle-the-delay/</link><guid isPermaLink="true">http://www.massively.com/2010/01/19/the-digital-continuum-delay-you-cant-handle-the-delay/</guid><comments>http://www.massively.com/2010/01/19/the-digital-continuum-delay-you-cant-handle-the-delay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a>, <a href="http://www.massively.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/swtorheader7824214214.jpg" /></a></div>
Rumor: a story or statement in general circulation without confirmation or certainty as to facts. <br />
<br />
Example:<em> <a href="http://www.swtor.com">Star Wars: The Old Republic</a></em> will <a href="http://massively.joystiq.com/2009/08/11/star-wars-the-old-republic-to-launch-in-october-2010/">be released in October</a>, 2010. <br />
<br />
Yeah, guys, that <a href="http://www.killtenrats.com/2010/01/16/massive-delays/">was never in the wings</a>. The fact of the matter is that the game<em> </em>was never delayed. You need at minimum a projected release date before something can be delayed. I personally find it pretty ridiculous that some people are worried about hype dying down for a game which they themselves thrust a false release date upon because they're so hyped up for it.<p><a href="http://www.massively.com/2010/01/19/the-digital-continuum-delay-you-cant-handle-the-delay/" rel="bookmark">Continue reading <em>The Digital Continuum: Delay? You can't handle the delay!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2010/01/19/the-digital-continuum-delay-you-cant-handle-the-delay/">The Digital Continuum: Delay? You can't handle the delay!</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 19 Jan 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2010/01/19/the-digital-continuum-delay-you-cant-handle-the-delay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19321746/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2010/01/19/the-digital-continuum-delay-you-cant-handle-the-delay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2010</category><category>2011</category><category>bioware</category><category>delay</category><category>delayed</category><category>delays</category><category>dragon-age</category><category>dragon-age-origins</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>lucasarts</category><category>opinion</category><category>rumor</category><category>rumors</category><category>splinter-cell</category><category>splinter-cell-conviction</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-digital-continuum</category><category>the-old-republic</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 19 Jan 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Socialize, now]]></title><link>http://www.massively.com/2010/01/11/the-digital-continuum-socialize-now/</link><guid isPermaLink="true">http://www.massively.com/2010/01/11/the-digital-continuum-socialize-now/</guid><comments>http://www.massively.com/2010/01/11/the-digital-continuum-socialize-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-digital-continuum/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/234t90g8i423hn5t6werg43.jpg" /></a></div>
Socialization is dead!<br />
<br />
Isn't it?<br />
<br />
Well actually, that's a tough one. Certainly, the perception that socialization is becoming a lesser factor to more and more developers has become the norm among most people. That doesn't necessarily mean they're correct. So, let's examine the general landscape of yesteryear and beyond to see what's really going on when it comes to human interaction in our massively multiplayer online games.<p><a href="http://www.massively.com/2010/01/11/the-digital-continuum-socialize-now/" rel="bookmark">Continue reading <em>The Digital Continuum: Socialize, now</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2010/01/11/the-digital-continuum-socialize-now/">The Digital Continuum: Socialize, now</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 11 Jan 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2010/01/11/the-digital-continuum-socialize-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19311131/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2010/01/11/the-digital-continuum-socialize-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aventurine</category><category>blizzard</category><category>ccp</category><category>city-of-heroes</category><category>civilization</category><category>civilization-network</category><category>coh</category><category>darkfall</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>ebberon-unlimited</category><category>eberron</category><category>eve</category><category>eve-online</category><category>facebook</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>gazillion</category><category>gazillion-entertainment</category><category>lego</category><category>lego-universe</category><category>lord-of-the-rings-online</category><category>lotro</category><category>ncsoft</category><category>netdevil</category><category>opinion</category><category>sid-meier</category><category>social</category><category>socialization</category><category>the-digital-continuum</category><category>turbine</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 11 Jan 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Traversing the fantasy fantastic]]></title><link>http://www.massively.com/2010/01/04/the-digital-continuum-traversing-the-fantasy-fantastic/</link><guid isPermaLink="true">http://www.massively.com/2010/01/04/the-digital-continuum-traversing-the-fantasy-fantastic/</guid><comments>http://www.massively.com/2010/01/04/the-digital-continuum-traversing-the-fantasy-fantastic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a>, <a href="http://www.massively.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-digital-continuum/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/5y45wyterty.jpg" alt="" /></a></div>
This week I present you with something different. Over the weekend, I participated in an interesting New Year's gaming resolution thought up <a href="http://gameinformer.com/blogs/editors/b/giphil_blog/archive/2009/12/28/my-new-year-s-gaming-resolution-filling-in-the-gaps.aspx">by the illustrious Phil Kollar</a>. His reasons behind playing over the weekend were to finally finish <em>Final Fantasy XII</em>, but mine were wholly different. For me, it was an experiment to see if I could glean any useful information for what was to come in <a href="http://www.finalfantasyxiv.com/"><em>Final Fantasy XIV</em></a>. Did I fail or succeed? Well, I'd like to say the latter was achieved, but I'll let you be the judge of that.<p><a href="http://www.massively.com/2010/01/04/the-digital-continuum-traversing-the-fantasy-fantastic/" rel="bookmark">Continue reading <em>The Digital Continuum: Traversing the fantasy fantastic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2010/01/04/the-digital-continuum-traversing-the-fantasy-fantastic/">The Digital Continuum: Traversing the fantasy fantastic</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 04 Jan 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2010/01/04/the-digital-continuum-traversing-the-fantasy-fantastic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19302157/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2010/01/04/the-digital-continuum-traversing-the-fantasy-fantastic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>featured</category><category>final-fantasy</category><category>final-fantasy-xi</category><category>final-fantasy-xii</category><category>final-fantasy-xiv</category><category>hunt</category><category>monster-hunt</category><category>opinion</category><category>square-enix</category><category>the-digital-continuum</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 04 Jan 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Massively's top 5 original features for 2009]]></title><link>http://www.massively.com/2009/12/31/massivelys-top-5-original-features-for-2009/</link><guid isPermaLink="true">http://www.massively.com/2009/12/31/massivelys-top-5-original-features-for-2009/</guid><comments>http://www.massively.com/2009/12/31/massivelys-top-5-original-features-for-2009/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a>, <a href="http://www.massively.com/category/massively-highlights/" rel="tag">Massively highlights</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://www.massively.com/category/anti-aliased/" rel="tag">Anti-Aliased</a>, <a href="http://www.massively.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://www.massively.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/gallery/massivelys-top-5-original-features-for-2009/2572023/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/bestoffeatures580.jpg" alt="" /></a></div>
Not only are we here at Massively passionate about covering the news, but we also deliver on <a href="http://massively.joystiq.com/tag/featured">unique and original content</a>. We're out in the trenches interviewing developers, talking about our favorite games, getting inside our games and meeting the community, and giving you our perspectives on the MMO industry. Sometimes you agree with us, sometimes you don't, but we'll keep writing as long as you guys lend us your support and keep reading.<br />
<br />
This year was a real breakout year for our original content as we had a bunch of our features rock the traffic charts higher than our news. So, in the spirit of a banner year, it's time to run down the list and name our top five features for 2009.<br />
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Once again, we're presenting the article in <strong>gallery-vision</strong> (TM), so be sure to jump on in by clicking the link below or clicking the first image in the gallery below that. If you wish to comment, drop back by this post (not the gallery) and leave your comment in the white comment box below.<br />
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<div align="center"><em><em><em><a href="http://massively.joystiq.com/gallery/massivelys-top-5-original-features-for-2009/2572023/" class="gButtonLink">Massively's top news stories of 2009&gt;&gt;</a><br />
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<div class="postgallery"><p><strong>Gallery: <a href="http://www.massively.com/photos/massivelys-top-5-original-features-for-2009/">Massively's top 5 original features for 2009</a></strong></p><a href="http://www.massively.com/photos/massivelys-top-5-original-features-for-2009/#2572023"><img src="http://www.blogcdn.com/www.massively.com/media/2009/12/taterugovt615_thumbnail.jpg" alt="Tateru takes on the Australian government" title="Tateru takes on the Australian government" /></a><a href="http://www.massively.com/photos/massivelys-top-5-original-features-for-2009/#2572022"><img src="http://www.blogcdn.com/www.massively.com/media/2009/12/horizontal615_thumbnail.jpg" alt="Horizontal is the new vertical" title="Horizontal is the new vertical" /></a><a href="http://www.massively.com/photos/massivelys-top-5-original-features-for-2009/#2572020"><img src="http://www.blogcdn.com/www.massively.com/media/2009/12/eveevolved615_thumbnail.jpg" alt="EVE is hard, but it doesn't have to be!" title="EVE is hard, but it doesn't have to be!" /></a><a href="http://www.massively.com/photos/massivelys-top-5-original-features-for-2009/#2572019"><img src="http://www.blogcdn.com/www.massively.com/media/2009/12/choosemyadventure615_thumbnail.jpg" alt="It's better than those crappy flip books" title="It's better than those crappy flip books" /></a><a href="http://www.massively.com/photos/massivelys-top-5-original-features-for-2009/#2572021"><img src="http://www.blogcdn.com/www.massively.com/media/2009/12/gender615_thumbnail.jpg" alt="Gender in the online world" title="Gender in the online world" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/12/31/massivelys-top-5-original-features-for-2009/">Massively's top 5 original features for 2009</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 31 Dec 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/12/31/massivelys-top-5-original-features-for-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19299368/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/12/31/massivelys-top-5-original-features-for-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brendan-drain</category><category>end-of-2009</category><category>featured</category><category>kyle-horner</category><category>opinion</category><category>original-content</category><category>seraphina-brennan</category><category>shawn-schuster</category><category>tateru-nino</category><category>top-5</category><category>top-5-features-of-2009</category><category>top-five</category><category>year-in-review</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 31 Dec 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: SWTOR's content conundrums, page 2]]></title><link>http://www.massively.com/2009/12/29/the-digital-continuum-swtors-content-conundrums-page-2/</link><guid isPermaLink="true">http://www.massively.com/2009/12/29/the-digital-continuum-swtors-content-conundrums-page-2/</guid><comments>http://www.massively.com/2009/12/29/the-digital-continuum-swtors-content-conundrums-page-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a>, <a href="http://www.massively.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2009/12/29/the-digital-continuum-swtors-content-conundrums-page-2/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/35y6tsgw5346ws56y5.jpg" alt="" /></a></div><p><a href="http://www.massively.com/2009/12/29/the-digital-continuum-swtors-content-conundrums-page-2/" rel="bookmark">Continue reading <em>The Digital Continuum: SWTOR's content conundrums, page 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/12/29/the-digital-continuum-swtors-content-conundrums-page-2/">The Digital Continuum: SWTOR's content conundrums, page 2</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 29 Dec 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/12/29/the-digital-continuum-swtors-content-conundrums-page-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19296990/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/12/29/the-digital-continuum-swtors-content-conundrums-page-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>blizzard</category><category>content</category><category>delay</category><category>ea</category><category>electronic-arts</category><category>launch</category><category>lucasarts</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>story</category><category>swtor</category><category>the-old-republic</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 29 Dec 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: SWTOR's content conundrums]]></title><link>http://www.massively.com/2009/12/29/the-digital-continuum-swtors-content-conundrums/</link><guid isPermaLink="true">http://www.massively.com/2009/12/29/the-digital-continuum-swtors-content-conundrums/</guid><comments>http://www.massively.com/2009/12/29/the-digital-continuum-swtors-content-conundrums/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a>, <a href="http://www.massively.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-digital-continuum/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/3w46w35y54wy53.jpg" alt="" /></a></div>
As excited as I am for <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a>, I keep wondering whether or not <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> can pull off three or four games' worth of content. It's no secret that developing an MMO takes considerable time and effort, but adding in all this extra story content has got to require a massive fleet of creative people doing what creative people do best: work on little sleep and lots of caffeine. <br />
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Every MMO that's launched, has launched without all the content its designers wanted it to have. In reality, this is true of every videogame, but for MMOs the desire to "perfect" is significantly stronger because they're an ongoing development project. So, for this game, I find myself wondering what exactly it's going to have missing for launch day. As it turns out, there's a lot of potentials.<p><a href="http://www.massively.com/2009/12/29/the-digital-continuum-swtors-content-conundrums/" rel="bookmark">Continue reading <em>The Digital Continuum: SWTOR's content conundrums</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/12/29/the-digital-continuum-swtors-content-conundrums/">The Digital Continuum: SWTOR's content conundrums</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 29 Dec 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/12/29/the-digital-continuum-swtors-content-conundrums/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19296957/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/12/29/the-digital-continuum-swtors-content-conundrums/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>blizzard</category><category>content</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>lucasarts</category><category>opinion</category><category>pvp</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>story</category><category>swtor</category><category>the-digital-continuum</category><category>the-old-republic</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 29 Dec 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Find that fresh feeling]]></title><link>http://www.massively.com/2009/12/21/the-digital-continuum-find-that-fresh-feeling/</link><guid isPermaLink="true">http://www.massively.com/2009/12/21/the-digital-continuum-find-that-fresh-feeling/</guid><comments>http://www.massively.com/2009/12/21/the-digital-continuum-find-that-fresh-feeling/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://www.massively.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><a href="http://massively.joystiq.com/category/the-digital-continuum/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/45yertq456q45q4.jpg" /></a>For a long time now I've found myself feeling those MMO doldrums. You know the ones I'm talking about. That mood where you want to play something -- anything -- that's even slightly interesting to you, but cannot for the life of you muster the interest to actually stick with it for very long, even if the game is quite good.<br />
<br />
Well, usually for me that involves <em>not</em> playing anything MMO for some time. As you can imagine, that makes my writing here at Massively slightly more challenging. Sure, I play all sorts of other games, but this isn't the venue for discussion about them. It wasn't until my recent beta experience with <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> that I came across something that gave me more vigor for playing than <a href="http://en.wikipedia.org/wiki/Beetlejuice">Beetlejuice</a> has for haunting: new experiences.<p><a href="http://www.massively.com/2009/12/21/the-digital-continuum-find-that-fresh-feeling/" rel="bookmark">Continue reading <em>The Digital Continuum: Find that fresh feeling</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/12/21/the-digital-continuum-find-that-fresh-feeling/">The Digital Continuum: Find that fresh feeling</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 21 Dec 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/12/21/the-digital-continuum-find-that-fresh-feeling/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19289072/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/12/21/the-digital-continuum-find-that-fresh-feeling/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>cryptic</category><category>eq</category><category>everqest</category><category>featured</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-xi</category><category>soe</category><category>sony-online-entertainment</category><category>square-enix</category><category>star-trek</category><category>star-trek-online</category><category>star-wars</category><category>sto</category><category>the-digital-continuum</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 21 Dec 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Revitalized]]></title><link>http://www.massively.com/2009/12/14/the-digital-continuum-revitalized/</link><guid isPermaLink="true">http://www.massively.com/2009/12/14/the-digital-continuum-revitalized/</guid><comments>http://www.massively.com/2009/12/14/the-digital-continuum-revitalized/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/aographicsupdatepretty-1260794854.jpg" alt="" /></div>
Nowadays it seems like a newly released MMO has an estimated lifespan the length of a bag of chips left open overnight. That doesn't leave much hope for older MMOs, right? It appears that way, but games like <a href="http://everquest.station.sony.com/"><em>EverQuest</em></a> and <a href="http://www.eveonline.com/"><em>EVE Online</em></a> are doing well enough and they've been around for years. Sure, they may not be massive subscription behemoths, but they play home to thriving communities -- which is a lot more than I can say for the sunset titles of yesteryear.<p><a href="http://www.massively.com/2009/12/14/the-digital-continuum-revitalized/" rel="bookmark">Continue reading <em>The Digital Continuum: Revitalized</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/12/14/the-digital-continuum-revitalized/">The Digital Continuum: Revitalized</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 14 Dec 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/12/14/the-digital-continuum-revitalized/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19277559/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/12/14/the-digital-continuum-revitalized/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ccp</category><category>eve-online</category><category>everquest</category><category>featured</category><category>funcom</category><category>graphics</category><category>opinion</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars-galaxies</category><category>swg</category><category>the-digital-continuum</category><category>update</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 14 Dec 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Applying Foxbat liberally to Champions Online]]></title><link>http://www.massively.com/2009/12/07/the-digital-continuum-applying-foxbat-liberally-to-champions-on/</link><guid isPermaLink="true">http://www.massively.com/2009/12/07/the-digital-continuum-applying-foxbat-liberally-to-champions-on/</guid><comments>http://www.massively.com/2009/12/07/the-digital-continuum-applying-foxbat-liberally-to-champions-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a>, <a href="http://www.massively.com/category/champions-online/" rel="tag">Champions Online</a></p><a href="http://massively.joystiq.com/category/the-digital-continuum/"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/45yw46uw46y5y35.jpg" /></a>I thought about writing about a lot of different subjects this week. I knew that I wanted to discuss <a href="http://www.champions-online.com"><em>Champions Online</em></a>, but I couldn't decide on a topic until I played a lowbie character and re-experienced the amazing Foxbat mission in the teen levels. Then it occurred to me, that what this game sorely needs, is an event of epic proportions centered around the maniacal -- yet lovable -- super villain.<p><a href="http://www.massively.com/2009/12/07/the-digital-continuum-applying-foxbat-liberally-to-champions-on/" rel="bookmark">Continue reading <em>The Digital Continuum: Applying Foxbat liberally to Champions Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/12/07/the-digital-continuum-applying-foxbat-liberally-to-champions-on/">The Digital Continuum: Applying Foxbat liberally to Champions Online</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 07 Dec 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/12/07/the-digital-continuum-applying-foxbat-liberally-to-champions-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19267701/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/12/07/the-digital-continuum-applying-foxbat-liberally-to-champions-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>blood-moon</category><category>champions</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>featured</category><category>foxbat</category><category>in-game-event</category><category>nemesis-confrontation</category><category>nemesis-system</category><category>opinion</category><category>the-digital-continuum</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 07 Dec 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: SWTOR's 'inquistoring' Consular conundrum]]></title><link>http://www.massively.com/2009/11/30/the-digital-continuum-swtors-inquistoring-consular-conundrum/</link><guid isPermaLink="true">http://www.massively.com/2009/11/30/the-digital-continuum-swtors-inquistoring-consular-conundrum/</guid><comments>http://www.massively.com/2009/11/30/the-digital-continuum-swtors-inquistoring-consular-conundrum/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a>, <a href="http://www.massively.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-digital-continuum/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/aw5ryhae5yu57245.jpg" alt="" /></a></div>
The revealing of <a href="http://www.swtor.com"><em>Star Wars: The Old Republic's</em></a> <a href="http://massively.joystiq.com/2009/11/23/final-swtor-classes-revealed-jedi-consular-and-sith-inquisitor/">final two classes</a> has incited much discussion amongst the community and inside my own brain. On one hand, lots of people are happy to have more Sith and Jedi classes to choose from. However, on the other hand, some people are disappointed in the lack of creative and unexpected class options.<br />
<br />
In all reality, <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> probably made the right choice, but let's look at the view of both sides for the sake of argument and to have a little fun.<p><a href="http://www.massively.com/2009/11/30/the-digital-continuum-swtors-inquistoring-consular-conundrum/" rel="bookmark">Continue reading <em>The Digital Continuum: SWTOR's 'inquistoring' Consular conundrum</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/11/30/the-digital-continuum-swtors-inquistoring-consular-conundrum/">The Digital Continuum: SWTOR's 'inquistoring' Consular conundrum</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 30 Nov 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/11/30/the-digital-continuum-swtors-inquistoring-consular-conundrum/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19258392/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/30/the-digital-continuum-swtors-inquistoring-consular-conundrum/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>boba-fett</category><category>bounty-hunter</category><category>consular</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>han-solo</category><category>inquistor</category><category>jedi-consular</category><category>knights-of-the-old-republic</category><category>kotor</category><category>lucasarts</category><category>opinion</category><category>sith-inquisitor</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-digital-continuum</category><category>the-old-republic</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 30 Nov 2009 19:00:00 EST</pubDate></item></channel></rss>
