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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Game Archaeologist: Richard Garriott's haunted cache]]></title><link>http://www.massively.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/</link><guid isPermaLink="true">http://www.massively.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/</guid><comments>http://www.massively.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://www.massively.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://www.massively.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://www.massively.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/"><img alt="Richard Garriott" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/richard1.jpg" /></a></div>
Whenever you get really into a new hobby, it's natural to want to blab about it to anyone who drifts into your gravitational field. That's why we all talk about MMOs, right? It's also why any friends, family members, and coworkers have had to put up with excited rambling about my discovered love for Geocaching.<br />
<br />
Some of you probably know Geocaching, as it's been around for over a decade now. For those of you who haven't, it's a worldwide treasure hunt that involves over a million and a half "caches" of various sizes that are hidden and then marked with GPS coordinates. Players head to the official site or one of the open-source projects to get the coordinates and go hunting for them. There's a useful t<a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=-4VFeYZTTYs">wo-minute introduction to this hobby on YouTube</a> if you're curious.<br />
<br />
I noted on our <a href="http://massively.joystiq.com/category/massively-speaking/">Massively Speaking</a> podcast that Geocaching has a lot in common with MMOs: Both encourage questing and exploration, both have treasure to be found, and both plug you into a community of adventurers. Listener Terrence heard this and send in an email with an interesting revelation that ties these two hobbies even closer together, as a game developer brought his online world to a real-world location.<br />
<br />
Ladies and gentlemen, may I present to you <a href="http://www.geocaching.com/seek/cache_details.aspx?wp=GC2B034">Richard Garriott's haunted cache</a>.<p><a href="http://www.massively.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/" rel="bookmark">Continue reading <em>The Game Archaeologist: Richard Garriott's haunted cache</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/">The Game Archaeologist: Richard Garriott's haunted cache</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 22 May 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20236314/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>britannia-manor</category><category>cache</category><category>classic</category><category>classic-mmo</category><category>classic-mmos</category><category>classics</category><category>ea</category><category>electronic-arts</category><category>fantasy</category><category>featured</category><category>game-archaelogist</category><category>geocache</category><category>geocaching</category><category>international-space-station</category><category>iss</category><category>lord-british</category><category>mud</category><category>mythic</category><category>mythic-entertainment</category><category>nostalgia</category><category>ocean-floor</category><category>opinion</category><category>richard-garriott</category><category>second-pass-mush</category><category>the-game-archaeologist</category><category>the-guardians-quest</category><category>the-necropolis-of-britannia-manor</category><category>titanic</category><category>torilmud</category><category>trailer</category><category>trailers</category><category>ultima</category><category>ultima online</category><category>uo</category><category>video</category><category>videos</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Ultima Online rolling out a new installment of the Awakening]]></title><link>http://www.massively.com/2012/05/21/ultima-online-rolling-out-a-new-installment-of-the-awakening/</link><guid isPermaLink="true">http://www.massively.com/2012/05/21/ultima-online-rolling-out-a-new-installment-of-the-awakening/</guid><comments>http://www.massively.com/2012/05/21/ultima-online-rolling-out-a-new-installment-of-the-awakening/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://www.massively.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/21/ultima-online-rolling-out-a-new-installment-of-the-awakening/"><img alt="In some cases, sleep is better than awakening.  Like waking up to a fight against a giant squid monster." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/uo-patch-epl-521.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/Ultima-Online/">Ultima Online</a></em> is preparing a continuation of the game's latest global arc with <a href="http://www.uoherald.com/node/597?utm_source=twitterfeed&amp;utm_medium=twitter">tomorrow's patch</a>. Act VI of The Awakening asks players to assist in crafting a number of alchemical preparations, with a number of rewards available for players who actively try to crack the puzzle of the correct ingredients. More information will be available from the official site as well as an in-game NPC. If you need more time to prepare, don't worry -- the quest is going active in July and lasting until mid-August.<br />
<br />
If you're not willing to wait, the new patch also sees a revamp of the Covetous Dungeon. The first floor remains largely unchanged, but levels two and three both feature a new system for the game in which players accumulate points for defeating monsters that can later be turned in for new rewards. Last but not least, vanilla plants have been added to the game's gardening system, giving players another new thing to explore when not fighting monsters or <a href="http://www.uoherald.com/node/597?utm_source=twitterfeed&amp;utm_medium=twitter">preparing for the next part of The Awakening</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/05/21/ultima-online-rolling-out-a-new-installment-of-the-awakening/">Ultima Online rolling out a new installment of the Awakening</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 21 May 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/05/21/ultima-online-rolling-out-a-new-installment-of-the-awakening/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20242169/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/05/21/ultima-online-rolling-out-a-new-installment-of-the-awakening/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-mmo</category><category>dungeon-revamps</category><category>dungeons</category><category>ea</category><category>electronic-arts</category><category>fantasy</category><category>game-mechanics</category><category>global-arc</category><category>lord-british</category><category>mythic</category><category>mythic-entertainment</category><category>new-content</category><category>new-patch</category><category>news</category><category>patch</category><category>patch-notes</category><category>patches</category><category>revamps</category><category>the-awakening</category><category>ultima</category><category>ultima online</category><category>uo</category><category>uo-awakening</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 21 May 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist: Are graphical updates worth the hassle?]]></title><link>http://www.massively.com/2012/04/24/the-game-archaeologist-are-graphical-updates-worth-the-hassle/</link><guid isPermaLink="true">http://www.massively.com/2012/04/24/the-game-archaeologist-are-graphical-updates-worth-the-hassle/</guid><comments>http://www.massively.com/2012/04/24/the-game-archaeologist-are-graphical-updates-worth-the-hassle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://www.massively.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/24/the-game-archaeologist-are-graphical-updates-worth-the-hassle/"><img alt="Ultima Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/uo.jpg" /></a></div>
"I'd play this game again if the graphics were updated."<br />
<br />
"If they re-released this game with modern graphics, it would be way more popular."<br />
<br />
"<a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a> is my hero, and I will name my progeny in his honor."<br />
<br />
How many times have we heard the above statements? From my perspective as someone who tries to keep tabs on classic MMOs, I see these claims quite a lot. Such sentiments pop up in nearly every other post Massively does about older games: "This title is rock-solid except for its aging visuals. Update those, and it would recapture its former glory and then some."<br />
<br />
This has gotten me thinking whether such logic would pan out or not. With <a href="http://www.anarchyonline.com/"><em>Anarchy Online's</em></a> <a href="http://massively.joystiq.com/2012/03/31/anarchy-onlines-future-is-so-bright-its-gotta-wear-shades/">much-hyped graphics overhaul</a> on the way, this discussion seems to crop up more often. Is the power of a graphics conversion or overhaul strong enough to pull back in previous players and fresh blood? Or is it merely slathering on new paint over a rusting hulk?<p><a href="http://www.massively.com/2012/04/24/the-game-archaeologist-are-graphical-updates-worth-the-hassle/" rel="bookmark">Continue reading <em>The Game Archaeologist: Are graphical updates worth the hassle?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/04/24/the-game-archaeologist-are-graphical-updates-worth-the-hassle/">The Game Archaeologist: Are graphical updates worth the hassle?</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 24 Apr 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/04/24/the-game-archaeologist-are-graphical-updates-worth-the-hassle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20219530/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/04/24/the-game-archaeologist-are-graphical-updates-worth-the-hassle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>anarchy-online</category><category>ao</category><category>blizzard</category><category>blizzard-entertainment</category><category>classic</category><category>classic-mmo</category><category>classic-mmos</category><category>classics</category><category>client</category><category>ea</category><category>electronic-arts</category><category>enhanced-client</category><category>fantasy</category><category>featured</category><category>funcom</category><category>game-archaelogist</category><category>kingdom-reborn</category><category>lord-british</category><category>mythic</category><category>mythic-entertainment</category><category>nostalgia</category><category>opinion</category><category>sci-fi</category><category>the-game-archaeologist</category><category>ultima</category><category>ultima online</category><category>uo</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 24 Apr 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: Free-to-play holdouts]]></title><link>http://www.massively.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/</link><guid isPermaLink="true">http://www.massively.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/</guid><comments>http://www.massively.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://www.massively.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://www.massively.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://www.massively.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://www.massively.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://www.massively.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://www.massively.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://www.massively.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://www.massively.com/category/rift/" rel="tag">RIFT</a>, <a href="http://www.massively.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://www.massively.com/category/perfect-ten/" rel="tag">Perfect Ten</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/bots.jpg" /></a></div>
In the increasingly diminishing field of subscription-only MMOs, two distinct camps have formed. There is the Old Guard that has its established playerbase and is simply not interested in jumping on board the F2P train, and then there are the New Kids on the Block (which would make an <em>excellent </em>band name, by the way), who argue that their premium features and AAA content warrant a subscription in the F2P age.<br />
<br />
A few years ago, doing a list of the final few F2P holdouts would have been a ridiculous proposition, but now it's actually difficult to get to 10 of these. <a href="http://massively.joystiq.com/2011/11/09/free-for-all-explaining-the-free-to-play-hold-outs/">Each company has a different reason</a> that it hasn't given these games more flexible payment options (FPO should replace F2P; pass it on!), and while some have addressed this publicly, others say nothing and leave us to speculate on it.<br />
<br />
For today's Perfect Ten, we're going to look at the 10 biggest current F2P holdouts in the industry and muse about what's going on behind the scenes. Will this list be impossible to do in a few years or will subscription-only titles come back in a big way? Hey, I don't predict things; I just make lists.<p><a href="http://www.massively.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/" rel="bookmark">Continue reading <em>The Perfect Ten: Free-to-play holdouts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/">The Perfect Ten: Free-to-play holdouts</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 19 Apr 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20216587/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>activision</category><category>Andy-Cataldo</category><category>asherons-call</category><category>bioware</category><category>blizzard</category><category>blizzard-entertainment</category><category>camelot</category><category>ccp</category><category>ccp-games</category><category>classic-mmo</category><category>console</category><category>consoles</category><category>daoc</category><category>dark-age-of-camelot</category><category>ea</category><category>electronic-arts</category><category>endless-trial</category><category>eve</category><category>eve-online</category><category>f2p</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>fps</category><category>free-to-play</category><category>humor</category><category>internet-spaceships</category><category>Kai-Schober</category><category>lord-british</category><category>lucasarts</category><category>mmofps</category><category>mythic</category><category>mythic-entertainment</category><category>mythology</category><category>opinion</category><category>p10</category><category>perfect-10</category><category>perfect-ten</category><category>planetside</category><category>ps</category><category>ps1</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>roundup</category><category>rvr</category><category>sandbox</category><category>sci-fi</category><category>scott-hartsman</category><category>soe</category><category>sony-online-entertainment</category><category>spreadsheets-online</category><category>square</category><category>square-enix</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>top-10</category><category>top-10-list</category><category>top-ten</category><category>top-ten-list</category><category>tor</category><category>trion</category><category>trion-worlds</category><category>turbine</category><category>turbine-entertainment</category><category>ultima</category><category>ultima online</category><category>uo</category><category>war</category><category>warcraft</category><category>warhammer</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 19 Apr 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Would you ever pay to beta test?]]></title><link>http://www.massively.com/2012/04/18/the-daily-grind-would-you-ever-pay-to-beta-test/</link><guid isPermaLink="true">http://www.massively.com/2012/04/18/the-daily-grind-would-you-ever-pay-to-beta-test/</guid><comments>http://www.massively.com/2012/04/18/the-daily-grind-would-you-ever-pay-to-beta-test/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://www.massively.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/18/the-daily-grind-would-you-ever-pay-to-beta-test/"><img alt="Ultima Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/uocd.jpg" /></a></div>
You might have read the title of today's Daily Grind and found yourself laughing uproariously, startling any small children or cats in the area. "Me? Pay for beta?" you chortle. "Why, that's the most ludicrous thing I've heard all day, and I've already been to The Onion!"<br />
<br />
But I'd like you to stop and actually consider it for a moment. Historically, people have paid for beta access; back in the late '90s, <a href="http://www.notableultima.com/collectibles/OriginHistory.html">players shelled out a few bucks</a> to get a copy of the <em><a href="http://massively.joystiq.com/category/ultima-online">Ultima Online</a></em> beta CD. Even today, many pre-purchases and pre-orders involve exchanges of funds so that a beta key might be reserved.<br />
<br />
But what if MMO studios today came right out and blatantly started charging you to be a part of the beta process? Would you do it? What game would need to be involved, and for what price would you capitulate? Let us know in the comments, and please leave all "I'm already paying for a beta; it's called [Name of Launched Game]" snark at the door!<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/04/18/the-daily-grind-would-you-ever-pay-to-beta-test/">The Daily Grind: Would you ever pay to beta test?</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 18 Apr 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/04/18/the-daily-grind-would-you-ever-pay-to-beta-test/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20217151/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/04/18/the-daily-grind-would-you-ever-pay-to-beta-test/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-access</category><category>beta-key</category><category>classic-mmo</category><category>daily-grind</category><category>ea</category><category>electronic-arts</category><category>fantasy</category><category>lord-british</category><category>mythic</category><category>mythic-entertainment</category><category>opinion</category><category>paid-beta</category><category>tdg</category><category>the-daily-grind</category><category>ultima</category><category>ultima online</category><category>uo</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 18 Apr 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: MMO tributes to real-life people]]></title><link>http://www.massively.com/2012/04/05/the-perfect-ten-mmo-tributes-to-real-life-people/</link><guid isPermaLink="true">http://www.massively.com/2012/04/05/the-perfect-ten-mmo-tributes-to-real-life-people/</guid><comments>http://www.massively.com/2012/04/05/the-perfect-ten-mmo-tributes-to-real-life-people/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://www.massively.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://www.massively.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://www.massively.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://www.massively.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://www.massively.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://www.massively.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://www.massively.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/05/the-perfect-ten-mmo-tributes-to-real-life-people/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/beetlejuice.jpg" /></a></div>
When a beloved friend, family member, hero, or role model dies, we feel the pain of that loss and grieve in many different ways. Part of that grieving and healing process is often entails those left behind constructing some sort of tribute to the dearly departed. Sometimes this comes in the form of a shrine of flowers, sometimes it's the establishment of a charity, and sometimes it's creating an in-game memorial that thousands if not millions of people will see over the course of years.<br />
<br />
So while death and illness are depressing topics to dwell upon, I find the many MMO tributes that studios and even gamers have erected to be inspiring and a celebration of individual players' lives. With the help of my fellow Massively staffers, I researched 10 wonderful in-game tributes that serve to honor the lives of fellow gamers.<p><a href="http://www.massively.com/2012/04/05/the-perfect-ten-mmo-tributes-to-real-life-people/" rel="bookmark">Continue reading <em>The Perfect Ten: MMO tributes to real-life people</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/04/05/the-perfect-ten-mmo-tributes-to-real-life-people/">The Perfect Ten: MMO tributes to real-life people</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 05 Apr 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/04/05/the-perfect-ten-mmo-tributes-to-real-life-people/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20206365/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/04/05/the-perfect-ten-mmo-tributes-to-real-life-people/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>ahab-wheathoof</category><category>Anthony-Stark</category><category>Armando-Ossex</category><category>bioware</category><category>blizzard</category><category>blizzard-entertainment</category><category>camelot</category><category>Caylee-Dak</category><category>city-of-heroes</category><category>city-of-villains</category><category>classic-mmo</category><category>coh</category><category>cov</category><category>cox</category><category>coyote</category><category>d-and-d</category><category>Dak-Krause</category><category>daniel</category><category>daniels-quest</category><category>daoc</category><category>dark-age-of-camelot</category><category>dave-arneson</category><category>ddo</category><category>dnd</category><category>dungeons-and-dragons</category><category>dungeons-and-dragons-online</category><category>ea</category><category>electronic-arts</category><category>Emily</category><category>eq</category><category>eq1</category><category>everquest</category><category>everquest-ii</category><category>ezra</category><category>ezra-chatterton</category><category>ezra-wheathoof</category><category>f2p</category><category>fantasy</category><category>featured</category><category>Frank-Campbell</category><category>free-to-play</category><category>freedom</category><category>galaxies</category><category>gary-gygax</category><category>humor</category><category>jeff-freeman</category><category>Jesse-Morales</category><category>kyle</category><category>lord-british</category><category>lunar-festival</category><category>make-a-wish</category><category>make-a-wish-foundation</category><category>matthew-bragg</category><category>memorial</category><category>Michel-Koiter</category><category>mythic</category><category>mythic-entertainment</category><category>mythology</category><category>ncsoft</category><category>opinion</category><category>p10</category><category>paragon</category><category>paragon-studios</category><category>perfect-10</category><category>perfect-ten</category><category>phoenix</category><category>pvp</category><category>ribbitribbit</category><category>Robert-Bridenbecker</category><category>roundup</category><category>rvr</category><category>sandbox</category><category>sci-fi</category><category>shrine</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>star-wars</category><category>star-wars-galaxies</category><category>superhero</category><category>superheroes</category><category>swg</category><category>swgo</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>Tony-Stark</category><category>top-10</category><category>top-10-list</category><category>top-ten</category><category>top-ten-list</category><category>tribute</category><category>turbine</category><category>turbine-entertainment</category><category>ultima</category><category>ultima online</category><category>uo</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 05 Apr 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Leaderboard: Ultima Online vs. EverQuest vs. Asheron's Call]]></title><link>http://www.massively.com/2012/04/02/leaderboard-ultima-online-vs-everquest-vs-asherons-call/</link><guid isPermaLink="true">http://www.massively.com/2012/04/02/leaderboard-ultima-online-vs-everquest-vs-asherons-call/</guid><comments>http://www.massively.com/2012/04/02/leaderboard-ultima-online-vs-everquest-vs-asherons-call/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/polls/" rel="tag">Polls</a>, <a href="http://www.massively.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://www.massively.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://www.massively.com/category/leaderboard/" rel="tag">Leaderboard</a></p><div style="text-align: center;">
	<img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/leaderboard-1333369353.jpg" vspace="4" /></div>
Back at the turn of the century, you didn't have the equivalent of cable's infinite choices when it came to MMOs. No, you pretty much had the standard Big Three of network programming: <a href="http://massively.joystiq.com/category/ultima-online"><em>Ultima Online</em></a>, <a href="http://massively.joystiq.com/category/everquest"><em>EverQuest</em></a>, and <a href="http://massively.joystiq.com/category/asherons-call"><em>Asheron's Call</em></a>. With the subscription model firmly in place, most players had to choose their loyalty and choose it well.<br />
<br />
For today's Leaderboard, we're going to pretend that no other MMOs exist other than those three and see how the 2012 crowd divides up between them. Would you fly your banner for <em>Ultima Online </em>and its enormous sandboxy world? Would you cast your lots with <em>EverQuest</em>, the once great and powerful king of the genre? Or would you throw in with <em>Asheron's Call</em> and its monthly stories?<br />
<br />
Call it a popularity contest, a trip down memory lane, or an all-out brawl between MMO senior citizens. It's a three-way title fight on this week's Leaderboard, and only one game will live to see next week!<p><a href="http://www.massively.com/2012/04/02/leaderboard-ultima-online-vs-everquest-vs-asherons-call/" rel="bookmark">Continue reading <em>Leaderboard: Ultima Online vs. EverQuest vs. Asheron's Call</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/04/02/leaderboard-ultima-online-vs-everquest-vs-asherons-call/">Leaderboard: Ultima Online vs. EverQuest vs. Asheron's Call</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 02 Apr 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/04/02/leaderboard-ultima-online-vs-everquest-vs-asherons-call/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20206306/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/04/02/leaderboard-ultima-online-vs-everquest-vs-asherons-call/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>asherons-call</category><category>battle-royal</category><category>classic-mmo</category><category>ea</category><category>electronic-arts</category><category>eq</category><category>eq1</category><category>everquest</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>leaderboard</category><category>lord-british</category><category>mythic</category><category>mythic-entertainment</category><category>one-on-one</category><category>one-vs-one</category><category>opinion</category><category>poll</category><category>polls</category><category>sandbox</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>turbine</category><category>turbine-entertainment</category><category>ultima</category><category>ultima online</category><category>uo</category><category>versus</category><category>vote</category><category>votes</category><category>voting</category><category>vs</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 02 Apr 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Ultima Online inducted into new MMO Hall of Fame]]></title><link>http://www.massively.com/2012/03/08/ultima-online-inducted-into-new-mmo-hall-of-fame/</link><guid isPermaLink="true">http://www.massively.com/2012/03/08/ultima-online-inducted-into-new-mmo-hall-of-fame/</guid><comments>http://www.massively.com/2012/03/08/ultima-online-inducted-into-new-mmo-hall-of-fame/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/ultima-online/" rel="tag">Ultima Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/08/ultima-online-inducted-into-new-mmo-hall-of-fame/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/uosa-2012-01-27-22-11-56-53.jpg" /></a></div>
Did you know there's an(other) MMO Hall of Fame? We first heard of its launch a few months ago, but thought it was a bit of a joke, considering the <a href="http://en.wikipedia.org/wiki/Geocities">Geocities</a>-era site design and <a href="http://www.mmohall.com/MMO_Hall_of_Fame_Logo.jpg">strangely</a> <a href="https://twimg0-a.akamaihd.net/profile_images/1115473487/m_tv_logo_reasonably_small.jpg">familiar</a> logo.<br />
<br />
Oh, and the owners decided to induct <a href="http://massively.joystiq.com/category/ultima-online"><em>Ultima Online</em></a> -- a game for which we have something of a soft spot.<br />
<br />
In any event, the site features an MMO timeline, a <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> timeline, and a listing of <em>UO</em> releases, expansions, and special editions. You can also view the site's <a href="http://www.mmohall.com/Hall-of-Fame.html">voting committee</a>, which includes <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a>, <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a>, and <a href="http://massively.joystiq.com/tag/wizard101"><em>Wizard101</em></a> developers as well as MMO writers and fans.<br />
<br />
[Source: MMO HoF press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/03/08/ultima-online-inducted-into-new-mmo-hall-of-fame/">Ultima Online inducted into new MMO Hall of Fame</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 08 Mar 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/03/08/ultima-online-inducted-into-new-mmo-hall-of-fame/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20188930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/03/08/ultima-online-inducted-into-new-mmo-hall-of-fame/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>classic-mmo</category><category>ea</category><category>electronic-arts</category><category>fantasy</category><category>hall-of-fame</category><category>lord-british</category><category>mmo-hall-of-fame</category><category>mmohof</category><category>mmowtf</category><category>mythic</category><category>mythic-entertainment</category><category>soe</category><category>ultima</category><category>ultima online</category><category>ultima-online</category><category>uo</category><category>wizard101</category><category>wtf</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 08 Mar 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Six must-haves for creative expression]]></title><link>http://www.massively.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/</link><guid isPermaLink="true">http://www.massively.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/</guid><comments>http://www.massively.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://www.massively.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://www.massively.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://www.massively.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://www.massively.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/"><img alt="Some Assembly Required header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/sar-brain-header.jpg" /></a></div>
Creativity. It is expressed in so many ways in so many mediums. Art, literature, architecture, music, performance... I love it all, conventional and unconventional. Heck, I revel in it! Why do you think my work and recreation include gaming?<br />
<br />
Wait, gaming?! You betcha!<br />
<br />
Beyond the artistry of the developers, MMORPGs offer outlets for player creativity in a variety of ways. I am not ashamed to admit that the primary reason I delve into MMORPGs is not for the gameplay but to explore and experience the creative expression of others (and to express some of my own as well). In fact, finding and sharing that very creativity by championing and highlighting player-generated content is precisely what <a href="http://massively.joystiq.com/category/some-assembly-required/">Some Assembly Required</a> is about.<br />
<br />
Between (or in lieu of) the hacking, the slashing, and the plundering, players seize proffered tools in myriad virtual realms to build works of art, pen masterpieces, construct edifices, <a href="http://massively.joystiq.com/2011/08/19/some-assembly-required-issue-4-making-music-in-lotro/">compose melodies</a>, and take the stage, all within the pixeled confines of a virtual world. Unfortunately, not all games have adequate tools for such creative expression. While inspired players can make do if they must, having supporting features exponentially enhances a game (and positively affects retention). Thankfully, some games provide a few standard-setting features that -- in my opinion -- should be included in every game on the market. Here are six of those must-have features.<p><a href="http://www.massively.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/" rel="bookmark">Continue reading <em>Some Assembly Required: Six must-haves for creative expression</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/">Some Assembly Required: Six must-haves for creative expression</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 02 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20183188/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appearance-slots</category><category>book</category><category>books</category><category>creativity</category><category>decorating</category><category>dungeon-maker</category><category>emotes</category><category>EQ2</category><category>EverQuest-2</category><category>everquest-ii</category><category>featured</category><category>game-mechanics</category><category>housing</category><category>opinion</category><category>performance</category><category>pgc</category><category>player-books</category><category>player-content</category><category>player-generated-content</category><category>player-housing</category><category>player-written-books</category><category>quest-builder</category><category>roleplay</category><category>RolePlaying</category><category>rp</category><category>sandbox</category><category>sar</category><category>SOE</category><category>some-assembly-required</category><category>Sony-Online-Entertainment</category><category>star-trek-online</category><category>star-wars-galaxies</category><category>swg</category><category>terraforming</category><category>vanguard</category><category>writing</category><category>xsyon</category><category>xsyon-prelude</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 02 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: MMO prisons]]></title><link>http://www.massively.com/2012/02/09/the-perfect-ten-mmo-prisons/</link><guid isPermaLink="true">http://www.massively.com/2012/02/09/the-perfect-ten-mmo-prisons/</guid><comments>http://www.massively.com/2012/02/09/the-perfect-ten-mmo-prisons/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://www.massively.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://www.massively.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://www.massively.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://www.massively.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://www.massively.com/category/humor/" rel="tag">Humor</a>, <a href="http://www.massively.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://www.massively.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://www.massively.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://www.massively.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/09/the-perfect-ten-mmo-prisons/"><img alt="Perfect Ten Prisons" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/prison.jpg" /></a></div>
Chillin' in the clink. Spending time in stoney lonesome. Thrown into the slammer. Checking in to the big house. Doing (perfect) 10 to life in the hole. Learning the ropes in juvie.<br />
<br />
Prison: The only fun thing about it is the slang that people have come up to describe it. And while you may never actually want to spend any time in the crowbar hotel in real life, chances are you've already done so in MMOs. Jails are an ever-popular locale in online gaming, and they almost always deal with an epidemic of escaped -- yet still milling around casually -- prisoners.<br />
<br />
So in today's <a href="http://massively.joystiq.com/category/perfect-ten/">Perfect Ten</a>, we talked to the warden and got you a special glimpse into pixelated pokeys, if only to scare you straight. No more exploits and bots for you, young man or woman!<p><a href="http://www.massively.com/2012/02/09/the-perfect-ten-mmo-prisons/" rel="bookmark">Continue reading <em>The Perfect Ten: MMO prisons</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/02/09/the-perfect-ten-mmo-prisons/">The Perfect Ten: MMO prisons</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 09 Feb 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/02/09/the-perfect-ten-mmo-prisons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20166667/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/02/09/the-perfect-ten-mmo-prisons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>arkham</category><category>arkham-asylum</category><category>belsavis</category><category>brickstown</category><category>champions-online</category><category>city-of-heroes</category><category>clink</category><category>co</category><category>coh</category><category>conan</category><category>conan-the-barbarian</category><category>dc-universe-online</category><category>dcuo</category><category>eq</category><category>everquest</category><category>fallen-earth</category><category>featured</category><category>ffxi</category><category>final-fantasy-xi</category><category>gm-jail</category><category>gm-prison</category><category>iron-tower</category><category>jail</category><category>kingman-prison</category><category>list</category><category>lists</category><category>mmo-prisons</category><category>perfect-10</category><category>perfect-ten</category><category>prison</category><category>prisons</category><category>star-wars-the-old-republic</category><category>stockades</category><category>stronghold-prison</category><category>swtor</category><category>the-iron-tower</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>ultima-online</category><category>uo</category><category>world-of-warcraft</category><category>wow</category><category>zig</category><category>ziggurat</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 09 Feb 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Meet the guild that's lasted over 16 years]]></title><link>http://www.massively.com/2012/02/05/meet-the-guild-thats-lasted-over-16-years/</link><guid isPermaLink="true">http://www.massively.com/2012/02/05/meet-the-guild-thats-lasted-over-16-years/</guid><comments>http://www.massively.com/2012/02/05/meet-the-guild-thats-lasted-over-16-years/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://www.massively.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/02/05/meet-the-guild-thats-lasted-over-16-years/"><img alt="Ultima Online title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/thesyndicate.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
Guilds are a dime a dozen in MMOs today, be they small social guilds or hardcore groups that collect a few hundred players together. Most guildmates you play with will eventually leave the guild, making way for new members giving the game a try. But what if your guild could transcend the game it was formed in, creating a community that stayed together and moved from game to game? <a href="http://www.llts.org/index.php">The Syndicate is one such guild</a>, boasting a membership of 1,200 players and a 95% retention rate. The organisation celebrates its 16th anniversary this week, having been born as an online community before the release of <a href="http://massively.joystiq.com/category/ultima-online"><em>Ultima Online</em></a>.<br />
<br />
The Syndicate is currently active in <em>Ultima Online</em> and <a href="http://wow.joystiq.com/"><em>World of Warcraft</em></a>, having previously been active in <a href="http://massively.joystiq.com/category/everquest"><em>EverQuest</em></a>, <em><a href="http://massively.joystiq.com/tag/Shadowbane/">Shadowbane</a></em> and other games. All members agree to <a href="http://www.llts.org/Charter.php">follow a charter</a> that forbids stealing, cheating, non-consensual player-killing, and immature behaviour. The Syndicate takes its identity so seriously that it's even trademarked its name and has worked with MMO companies to rename guilds using it. Developers have in turn taken advantage of The Syndicate's huge community size and code of conduct to beta test upcoming games. With its 16th birthday behind it, the guild predates most MMOs on the market today and is still going strong.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/02/05/meet-the-guild-thats-lasted-over-16-years/">Meet the guild that's lasted over 16 years</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 05 Feb 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/02/05/meet-the-guild-thats-lasted-over-16-years/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20164744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/02/05/meet-the-guild-thats-lasted-over-16-years/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>eq</category><category>everquest</category><category>fantasy</category><category>guild</category><category>guilds</category><category>the-syndicate</category><category>ultima</category><category>Ultima-Online</category><category>ultimaonline</category><category>uo</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 05 Feb 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Ultima producer's letter teases 2012 content]]></title><link>http://www.massively.com/2012/01/31/ultima-producers-letter-teases-2012-content/</link><guid isPermaLink="true">http://www.massively.com/2012/01/31/ultima-producers-letter-teases-2012-content/</guid><comments>http://www.massively.com/2012/01/31/ultima-producers-letter-teases-2012-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/31/ultima-producers-letter-teases-2012-content/"><img alt="Ultima Online - Yep, still going..." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/britbankatlantic.jpg" /></a></div>
Did you know that <a href="http://massively.joystiq.com/category/ultima-online"><em>Ultima Online</em></a> turns 15 this year? It surely does, and if you're not having a geriatric fit over that fact and wondering where the time has gone, well, get off our lawns.<br />
<br />
In all seriousness, <em>UO</em> grand poobah <a href="http://massively.joystiq.com/tag/jeff-skalski">Jeff Skalski</a> has favored the masses with a <a href="http://www.uoherald.com/node/537">producer's letter</a>, and he drops several hints about what's to come for the 2012 version of Sosaria. <a href="http://www.uoherald.com/node/535">Publish 74</a> is officially live, and the dev team is already hard at work on its followup, which Skalski says will address "a handful of long overdue bugs" as well as further the game's dynamic story arcs.<br />
<br />
Skalski also tells us that the artwork for the enhanced client is still in the oven, and in fact the makeover has turned out to be "more challenging than planned." As a result, it's not quite ready for primetime, but rest assured that it is still a priority. As always, more info is available at the official <em>UO</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/01/31/ultima-producers-letter-teases-2012-content/">Ultima producer's letter teases 2012 content</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 31 Jan 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/01/31/ultima-producers-letter-teases-2012-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20161323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/01/31/ultima-producers-letter-teases-2012-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-diaries</category><category>dev-diary</category><category>dynamic-content</category><category>ea</category><category>electronic-arts</category><category>enhanced-client</category><category>epic-arcs</category><category>fantasy</category><category>jeff-skalski</category><category>producers-letter</category><category>publish-74</category><category>publish-75</category><category>sandbox</category><category>ultima</category><category>ultima-enhanced-client</category><category>ultima-online</category><category>uo</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 31 Jan 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: Best MMO theme songs (part two)]]></title><link>http://www.massively.com/2012/01/26/the-perfect-ten-best-mmo-theme-songs-part-two/</link><guid isPermaLink="true">http://www.massively.com/2012/01/26/the-perfect-ten-best-mmo-theme-songs-part-two/</guid><comments>http://www.massively.com/2012/01/26/the-perfect-ten-best-mmo-theme-songs-part-two/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://www.massively.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://www.massively.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://www.massively.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://www.massively.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://www.massively.com/category/sword-of-the-new-world/" rel="tag">Sword of the New World</a>, <a href="http://www.massively.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://www.massively.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://www.massively.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://www.massively.com/category/humor/" rel="tag">Humor</a>, <a href="http://www.massively.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://www.massively.com/category/allods-online/" rel="tag">Allods Online</a>, <a href="http://www.massively.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/26/the-perfect-ten-best-mmo-theme-songs-part-two/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/partridge.jpg" /></a></div>
The last time on the <a href="http://massively.joystiq.com/category/perfect-ten/">Perfect Ten</a>, disaster struck the good ship Poseidon and the surviving readers were running out of air as they tried to escape the flipped-over vessel. Also, we were counting down the top 20 MMO themes, but that's of small consolation to the soon-to-be bereaved friends and families, don't you think?<br />
<br />
Because we play these games extensively, it's not uncommon for MMO music -- and themes -- to become vilified by the sheer number of times we've heard them. That's a little unfair to a three-minute piece of soundtrack that slaves every day to feed his wife and kids, doing the best he can in a trying situation. So perhaps we can put aside melodic oversaturation to look at these tracks anew, shall we?<br />
<br />
With half of them out of the way, it's time to look into the elite of the elite: the 10 best MMO themes of all time. According to me. A guy you don't know. You've got goosebumps, don't you?<p><a href="http://www.massively.com/2012/01/26/the-perfect-ten-best-mmo-theme-songs-part-two/" rel="bookmark">Continue reading <em>The Perfect Ten: Best MMO theme songs (part two)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/01/26/the-perfect-ten-best-mmo-theme-songs-part-two/">The Perfect Ten: Best MMO theme songs (part two)</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 26 Jan 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/01/26/the-perfect-ten-best-mmo-theme-songs-part-two/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20145693/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/01/26/the-perfect-ten-best-mmo-theme-songs-part-two/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>allods</category><category>allods-online</category><category>asherons-call</category><category>eq</category><category>eq2</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>featured</category><category>granado-espada</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>jeremy-soule</category><category>list</category><category>music</category><category>perfect-ten</category><category>rom</category><category>runes-of-magic</category><category>score</category><category>star-trek-online</category><category>sto</category><category>sword-of-the-new-world</category><category>the-perfect-ten</category><category>theme</category><category>theme-music</category><category>title-theme</category><category>turbine</category><category>ultima-online</category><category>uo</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 26 Jan 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Would you buy an advanced character?]]></title><link>http://www.massively.com/2012/01/23/the-daily-grind-would-you-buy-an-advanced-character/</link><guid isPermaLink="true">http://www.massively.com/2012/01/23/the-daily-grind-would-you-buy-an-advanced-character/</guid><comments>http://www.massively.com/2012/01/23/the-daily-grind-would-you-buy-an-advanced-character/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/classes/" rel="tag">Classes</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://www.massively.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/23/the-daily-grind-would-you-buy-an-advanced-character/"><img alt="UO advanced character" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/image1.jpg" /></a></div>
For many years, <em><a href="http://massively.joystiq.com/category/Ultima-Online/">Ultima Online</a></em> has offered an <a href="http://store.origin.com/DRHM/store?Action=DisplayProductDetailsPage&amp;SiteID=ea&amp;Locale=en_US&amp;productID=241434900">advanced character</a> microtransaction. Well, the term "microtransaction" may be stretching it -- originally priced at $30 a pop, it's more like a macrotransaction. The advanced character token allows you to boost the skills and stats of a single character according to a preset template. It won't give you a capped Bard, Treasure Hunter, or Animal Tamer overnight, but it will get you a big chunk of the way there. And for skills that are notoriously hard to train .1 by .1 all the way to 100 or 120, advanced character tokens can be a huge boon to players who've been there and done that and just want to skip the early grind.<br />
<br />
<em>UO's</em> not alone in this; other games, such as <em><a href="http://massively.joystiq.com/category/Dark-Age-of-Camelot/">Dark Age of Camelot</a></em>, allow players to jump past some of the early game on their alts once they've capped a toon and proven they know the ropes of the game. Of course, those games aren't charging for the pleasure. So what do you think: Would you buy an advanced character from a game company? Or do you think you're cheating yourself and those around you by not grinding up the old-fashioned way?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/01/23/the-daily-grind-would-you-buy-an-advanced-character/">The Daily Grind: Would you buy an advanced character?</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 23 Jan 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/01/23/the-daily-grind-would-you-buy-an-advanced-character/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20149758/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/01/23/the-daily-grind-would-you-buy-an-advanced-character/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advanced-character</category><category>age-of-conan</category><category>age-of-conan-unchained</category><category>aoc</category><category>aoc-unchained</category><category>bioware</category><category>brianna-royce-tdg</category><category>camelot</category><category>classic-mmo</category><category>conan</category><category>daoc</category><category>dark-age-of-camelot</category><category>ea</category><category>electronic-arts</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>funcom</category><category>grind</category><category>hyboria</category><category>lord-british</category><category>mythic</category><category>mythic-entertainment</category><category>mythology</category><category>opinion</category><category>pvp</category><category>rvr</category><category>sandbox</category><category>skill-system</category><category>tdg</category><category>the-daily-grind</category><category>ultima</category><category>ultima online</category><category>UltimaOnline</category><category>uo</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 23 Jan 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: A virtual world roundup]]></title><link>http://www.massively.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/</link><guid isPermaLink="true">http://www.massively.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/</guid><comments>http://www.massively.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://www.massively.com/category/aion/" rel="tag">Aion</a>, <a href="http://www.massively.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://www.massively.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://www.massively.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://www.massively.com/category/dofus/" rel="tag">Dofus</a>, <a href="http://www.massively.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://www.massively.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://www.massively.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://www.massively.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://www.massively.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://www.massively.com/category/flyff/" rel="tag">Flyff</a>, <a href="http://www.massively.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://www.massively.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://www.massively.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://www.massively.com/category/wurm-online/" rel="tag">Wurm Online</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://www.massively.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://www.massively.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://www.massively.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://www.massively.com/category/mabinogi/" rel="tag">Mabinogi</a>, <a href="http://www.massively.com/category/mortal-online/" rel="tag">Mortal Online</a>, <a href="http://www.massively.com/category/wizard101/" rel="tag">Wizard101</a>, <a href="http://www.massively.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://www.massively.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://www.massively.com/category/rift/" rel="tag">RIFT</a>, <a href="http://www.massively.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://www.massively.com/category/family/" rel="tag">Family</a>, <a href="http://www.massively.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://www.massively.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/"><img alt="Some Assembly Required header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/sar-brain-header.jpg" /></a></div>
If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player.<br />
<br />
With the loss of one of the <a href="http://massively.joystiq.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/">best sandbox games</a> just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some <a href="http://massively.joystiq.com/2011/09/16/some-assembly-required-diving-into-details-of-origins-of-malu/">upcoming games</a> that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more.<br />
<br />
To start off the new year, <a href="http://massively.joystiq.com/category/some-assembly-required">Some Assembly Required</a> looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.<p><a href="http://www.massively.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/" rel="bookmark">Continue reading <em>Some Assembly Required: A virtual world roundup</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/">Some Assembly Required: A virtual world roundup</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 06 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20138541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aion</category><category>aion-game</category><category>Anarchy-Online</category><category>aoc</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>champions-online</category><category>character-creation</category><category>character-customization</category><category>city-of-heroes</category><category>co</category><category>coh</category><category>craft-of-gods</category><category>craft-of-the-gods</category><category>crafting</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>daoc</category><category>dark-age-of-camelot</category><category>darkfall</category><category>eden-eternal</category><category>eq-1</category><category>eq-2</category><category>eq-i</category><category>eq-ii</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>ever-quest-1</category><category>ever-quest-2</category><category>ever-quest-i</category><category>ever-quest-ii</category><category>everquest-1</category><category>everquest-2</category><category>everquest-i</category><category>everquest-ii</category><category>fallen-earth</category><category>featured</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>flyff</category><category>Funcom</category><category>glitch</category><category>guild-housing</category><category>housing</category><category>king-of-kings-3</category><category>liden-labs-second-life</category><category>linden-labs</category><category>lord-of-the-rings-online</category><category>lotro</category><category>luna-online</category><category>mabinogi</category><category>mission-architect</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>notorious-games</category><category>paragon</category><category>paragon-coh</category><category>paragon-studioes</category><category>planetside</category><category>player-generated-content</category><category>player-generated-missions</category><category>player-housing</category><category>player-run-economy</category><category>runescape</category><category>Ryzom</category><category>second-life</category><category>second-life-linden-labs</category><category>sl</category><category>sl-liden-labs</category><category>soe-eq-1</category><category>soe-eq-2</category><category>soe-eq-i</category><category>soe-eq-ii</category><category>some-assembly-required</category><category>sony-eq-1</category><category>sony-eq-2</category><category>sony-eq-i</category><category>sony-eq-ii</category><category>square-enix</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>trek-online</category><category>turbine</category><category>Turbine-Entertainment</category><category>Ultima-Online</category><category>UO</category><category>vanguard</category><category>Vanguard-Saga-of-Heroes</category><category>virtual-world</category><category>war-of-the-immortals</category><category>wizard-101</category><category>xbox-360</category><category>Xsyon</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 06 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[EA denies Richard Garriott's claims of Ultima Online discussions]]></title><link>http://www.massively.com/2011/12/15/ea-denies-richard-garriotts-claims-of-ultima-online-discussions/</link><guid isPermaLink="true">http://www.massively.com/2011/12/15/ea-denies-richard-garriotts-claims-of-ultima-online-discussions/</guid><comments>http://www.massively.com/2011/12/15/ea-denies-richard-garriotts-claims-of-ultima-online-discussions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/ultima-online/" rel="tag">Ultima Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/15/ea-denies-richard-garriotts-claims-of-ultima-online-discussions/"><img alt="Thumbs up from Astronaut British" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/astrobritish.jpg" /></a></div>
What would a recent day in MMO news be without a mention of <a href="http://massively.joystiq.com/tag/Richard-Garriott/">Richard Garriott</a>? Today's entry is especially interesting in a he-said-they-said kinda way.<br />
<br />
A few days ago, <a href="http://massively.joystiq.com/2011/12/12/garriotts-ultimate-rpg-clearly-the-spiritual-successor-to-ult/">Richard Garriott spoke up</a> on the possibility of a reincarnation of the Ultima franchise through talks "at very high levels with Electronic Arts about access to the property." But EA is now denying this claim.<br />
<br />
EA's Jeff Brown recently told IndustryGamers in <a href="http://www.industrygamers.com/news/ea-says-there-are-no-discussions-with-garriott-about-ultima-online/">a candid interview</a> that he's not sure what Lord British is talking about. "No one at EA is discussing partnership or licensing opportunities related to the <em><a href="http://massively.joystiq.com/category/Ultima-Online/">Ultima Online</a></em> franchise."<br />
<br />
Sorry <em>Ultima Online</em> fans, it seem that either the talks were supposed to be confidential, or they simply didn't happen at all.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/12/15/ea-denies-richard-garriotts-claims-of-ultima-online-discussions/">EA denies Richard Garriott's claims of Ultima Online discussions</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 15 Dec 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/12/15/ea-denies-richard-garriotts-claims-of-ultima-online-discussions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20128582/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/12/15/ea-denies-richard-garriotts-claims-of-ultima-online-discussions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>de-nied</category><category>ea</category><category>electronic-arts</category><category>general-british</category><category>industry-gamers</category><category>lord-british</category><category>Richard-Garriott</category><category>Ultima-Online</category><category>uo</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 15 Dec 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Garriott's Ultimate RPG 'clearly the spiritual successor' to Ultima]]></title><link>http://www.massively.com/2011/12/12/garriotts-ultimate-rpg-clearly-the-spiritual-successor-to-ult/</link><guid isPermaLink="true">http://www.massively.com/2011/12/12/garriotts-ultimate-rpg-clearly-the-spiritual-successor-to-ult/</guid><comments>http://www.massively.com/2011/12/12/garriotts-ultimate-rpg-clearly-the-spiritual-successor-to-ult/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://www.massively.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/12/garriotts-ultimate-rpg-clearly-the-spiritual-successor-to-ult/"><img alt="Ultima Online - gaggle of players gaggling" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/ultimaonline-1.jpg" /></a></div>
The <a href="http://massively.joystiq.com/tag/richard-garriott">Richard Garriott</a> crazy train is heading toward a section of track that long-time fans of the gaming god might actually appreciate. In a new interview with Eurogamer, the man behind <a href="http://massively.joystiq.com/category/ultima-online"><em>Ultima Online</em></a> talks a little less about his recent foray into social casino games and a little more about what might be<em> Ultima Online 2</em>.<br />
<br />
Yes, we've seen the <em>UO</em> sequel smoke before. This time, though, there may be fire. "We've actually talked to <a href="http://massively.joystiq.com/tag/electronic-arts">Electronic Arts</a> about [Garriott leading <em>Ultima Online</em> again]. I would love to have access to the <em>Ultima</em> property. We've had discussions at very high levels with Electronic Arts about access to the property," he explained.<br />
<br />
Regardless of any EA deals, Garriott says that his new Ultimate RPG is "clearly the spiritual successor of the <em>Ultima</em> series."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/12/12/garriotts-ultimate-rpg-clearly-the-spiritual-successor-to-ult/">Garriott's Ultimate RPG 'clearly the spiritual successor' to Ultima</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 12 Dec 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/12/12/garriotts-ultimate-rpg-clearly-the-spiritual-successor-to-ult/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20126017/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/12/12/garriotts-ultimate-rpg-clearly-the-spiritual-successor-to-ult/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic-arts</category><category>fantasy</category><category>game-mechanics</category><category>interview</category><category>mmo-industry</category><category>richard-garriott</category><category>sandbox</category><category>ultima</category><category>ultima-online</category><category>ultima-online-2</category><category>ultima-sequel</category><category>ultima-successor</category><category>ultimate-rpg</category><category>uo</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 12 Dec 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny recap: Ultima Online]]></title><link>http://www.massively.com/2011/11/13/rise-and-shiny-recap-ultima-online/</link><guid isPermaLink="true">http://www.massively.com/2011/11/13/rise-and-shiny-recap-ultima-online/</guid><comments>http://www.massively.com/2011/11/13/rise-and-shiny-recap-ultima-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://www.massively.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://www.massively.com/category/humor/" rel="tag">Humor</a>, <a href="http://www.massively.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://www.massively.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/11/13/rise-and-shiny-recap-ultima-online/"><img alt="Ultima Online cover art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/xaogca24jl.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
This might sound silly, but my life is <em>super</em> rough. Well, OK, hardly rough at all, and I'm eternally thankful for that. But once in a while, a feeling of burn-out starts to creep into my everyday gaming life, and I need to take a vacation from the constant search for new titles and trolling through gaming forums to recharge my batteries. It might sound completely dorky, but I can understand how actors can seem so insane: They <em>are</em>. Sometimes you just need to play a good, juicy role to reset your creative self.<br />
<br />
There are certain games that we can always go back to, games that will instantly provide a feeling of nostalgia for those of us who have played them before. <a href="http://www.uoherald.com/"><em>Ultima Online</em></a> is one of those games, and it might just be the perfect example of a game that we can use as comfort food for our restless gamer hearts.<br />
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So I spent an official week taking a look at the game (again) and found about what I'd expect. Click past the cut!<p><a href="http://www.massively.com/2011/11/13/rise-and-shiny-recap-ultima-online/" rel="bookmark">Continue reading <em>Rise and Shiny recap: Ultima Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/11/13/rise-and-shiny-recap-ultima-online/">Rise and Shiny recap: Ultima Online</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 13 Nov 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/11/13/rise-and-shiny-recap-ultima-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20104979/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/11/13/rise-and-shiny-recap-ultima-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>ea</category><category>Electronic-Arts</category><category>featured</category><category>LiveStream</category><category>lord-british</category><category>mythic</category><category>Mythic-Entertainment</category><category>Richard-Garriott</category><category>rise-and-shiny</category><category>runescape</category><category>ultima</category><category>Ultima-Online</category><category>uo</category><category>video</category><category>World-of-Warcraft</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 13 Nov 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Richard Garriott describes his 'ultimate' RPG]]></title><link>http://www.massively.com/2011/11/10/richard-garriott-describes-his-ultimate-rpg/</link><guid isPermaLink="true">http://www.massively.com/2011/11/10/richard-garriott-describes-his-ultimate-rpg/</guid><comments>http://www.massively.com/2011/11/10/richard-garriott-describes-his-ultimate-rpg/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://www.massively.com/category/humor/" rel="tag">Humor</a>, <a href="http://www.massively.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/10/richard-garriott-describes-his-ultimate-rpg/"><img alt="Richard Garriott" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/garriott-1320931657.jpg" /></a></div>
Before <a href="http://massively.joystiq.com/tag/tabula-rasa/"><em>Tabula Rasa</em></a>, before <a href="http://massively.joystiq.com/category/ultima-online/"><em>Ultima Online</em></a>, before any of the <a href="http://massively.joystiq.com/tag/ultima/"><em>Ultimas</em></a>, <a href="http://massively.joystiq.com/tag/richard-garriott">Richard Garriott</a> had a vision for what he called the "ultimate" RPG. <a href="https://www.facebook.com/notes/richard-garriott-de-cayeux/what-is-a-lord-british-ultimate-role-playing-game/259507887434380">In a lengthy Facebook post</a>, Garriott takes us back to 1974 when he first got the idea for such a game after being influenced by Lord of the Rings and Dungeons &amp; Dragons. Starting with BASIC games on his school's teletype and moving up through the modern era of MMOs, Garriott details how he's been pursuing a dream of creating and refining one RPG to rule them all.<br />
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He doesn't have kind words for how <em>Ultima Online's</em> shaped up since his absence, however, saying that elements like Elves and Ninjas were added against his wishes.<br />
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"This is only a small example of why and how <em>Ultima </em>has drifted away from Richard Garriott, but I have not drifted away from <em>Ultima</em>," he writes. "It is clear to me that I, Richard Garriott, am an essential ingredient of at least the Ultimate <em>Ultima</em>, if not more broadly the Ultimate RPG. Perhaps one day, now that the people who pushed me out of <a href="http://massively.joystiq.com/tag/EA/">EA</a> more than a decade ago are long since gone, EA will recognize that together, we could rebuild that franchise in a way that they have failed to do in the intervening years. <span>Richard Garriott is an essential ingredient in the Ultimate <em>Ultima</em>!"<br />
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He ends his passionate speech with a few glimpses into the design for this "ultimate" RPG that he and his team are currently designing: "</span>You will have customized Avatar homesteads and real roles to play in a deep, beautifully realized highly interactive virtual world. It will have virtues and the hero's journey reflected back to the player. It will have the best of synchronous and asynchronous features in use. Fiction will support your arrival from earth into this new world. I even hope to make maps, coins and other trinkets available to players of the game.<span>"</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/11/10/richard-garriott-describes-his-ultimate-rpg/">Richard Garriott describes his 'ultimate' RPG</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 10 Nov 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/11/10/richard-garriott-describes-his-ultimate-rpg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20103244/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/11/10/richard-garriott-describes-his-ultimate-rpg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>basic</category><category>dungeons-and-dragons</category><category>ea</category><category>electronic-arts</category><category>facebook</category><category>lord-british</category><category>lord-of-the-rings</category><category>rant</category><category>richard-garriott</category><category>tabula-rasa</category><category>ultima</category><category>ultima-online</category><category>ultimate-rpg</category><category>ultimate-ultima</category><category>uo</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 10 Nov 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Ultima Online producer's letter promises revitalization of classic content]]></title><link>http://www.massively.com/2011/11/07/ultima-online-producers-letter-promises-revitalization-of-class/</link><guid isPermaLink="true">http://www.massively.com/2011/11/07/ultima-online-producers-letter-promises-revitalization-of-class/</guid><comments>http://www.massively.com/2011/11/07/ultima-online-producers-letter-promises-revitalization-of-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://www.massively.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/11/07/ultima-online-producers-letter-promises-revitalization-of-class/"><img alt="Bree's (old) house in Ultima Online :D" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/image5.jpg" /></a></div>
Did you wonder who was captaining <em><a href="http://massively.joystiq.com/category/Ultima-Online/">Ultima Online</a></em> since <a href="http://massively.joystiq.com/tag/Calvin-Crowner/">Calvin "Uriah" Crowner</a> <a href="http://vboards.stratics.com/uhall/249971-farewell-calvin.html">left his role as producer</a> earlier this fall? Apparently, it's been none other than <a href="http://massively.joystiq.com/tag/Jeff-Skalski/">Jeff Skalski</a>, who recently penned a <a href="http://www.uoherald.com/node/486">producer's letter</a> to introduce himself to the <em>UO</em>-faithful. In it, he explains that his goals for the grand-daddy of MMOs include heavily increasing the team's interaction with the community, implementing weekly Q&amp;A sessions, squashing bugs, and "breathing life back into areas that have long been forgotten," i.e., revamping older content.<br />
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In fact, some of that older content -- Shame, one of the original and iconic anti-virtue dungeons in classic Britannia -- is due for its revamp sooner rather than later. <a href="http://www.uoherald.com/node/480">Publish 73</a>, now on the test server, retools Shame with a truly massive itemization overhaul and difficulty scaling as players descend the dungeon's depths.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2011/11/07/ultima-online-producers-letter-promises-revitalization-of-class/">Ultima Online producer's letter promises revitalization of classic content</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 07 Nov 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2011/11/07/ultima-online-producers-letter-promises-revitalization-of-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/20100856/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2011/11/07/ultima-online-producers-letter-promises-revitalization-of-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-virtue-dungeon</category><category>calvin-crowner</category><category>classic-mmo</category><category>dungeon</category><category>dungeons</category><category>ea</category><category>Electronic-Arts</category><category>itemization</category><category>jeff-skalski</category><category>overhaul</category><category>patch</category><category>producers-letter</category><category>publish-73</category><category>shame</category><category>ultima</category><category>ultima-online</category><category>uo</category><category>uriah</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 07 Nov 2011 21:00:00 EST</pubDate></item></channel></rss>
