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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Under The Hood: Factional Warfare]]></title><link>http://www.massively.com/2008/06/22/under-the-hood-factional-warfare/</link><guid isPermaLink="true">http://www.massively.com/2008/06/22/under-the-hood-factional-warfare/</guid><comments>http://www.massively.com/2008/06/22/under-the-hood-factional-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/pvp/" rel="tag">PvP</a>, <a href="http://www.massively.com/category/under-the-hood/" rel="tag">Under the Hood</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/5733.jpg" alt="" /><br /></div>
As sort of an addendum to the <a href="http://massively.joystiq.com/2008/06/14/under-the-hood-choices-and-consequences/">last Under The Hood on player choices and consequences</a>, I present to you this article. I didn't have room to add my thoughts on factional warfare, unfortunately, and it's a system that really deserves an article all its own. Why is this such a major factor in most MMOs? Why is it that most major MMOs today have clearly defined sides? Why are those Horde jerks so mean in World PvP? It all boils down to the classic factional warfare model.<br /> <br /> <p><a href="http://www.massively.com/2008/06/22/under-the-hood-factional-warfare/" rel="bookmark">Continue reading <em>Under The Hood: Factional Warfare</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2008/06/22/under-the-hood-factional-warfare/">Under The Hood: Factional Warfare</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 22 Jun 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2008/06/22/under-the-hood-factional-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1232461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/06/22/under-the-hood-factional-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eve</category><category>eve-online</category><category>factions</category><category>featured</category><category>features</category><category>game-mechanics</category><category>joystiqfeatures</category><category>pvp</category><category>under-the-hood</category><category>war</category><category>warhammer-online</category><category>world-of-warcraft</category><category>world-pvp</category><category>wow</category><dc:creator><![CDATA[James Murff]]></dc:creator><pubDate>Sun, 22 Jun 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Under The Hood: Choices and Consequences]]></title><link>http://www.massively.com/2008/06/14/under-the-hood-choices-and-consequences/</link><guid isPermaLink="true">http://www.massively.com/2008/06/14/under-the-hood-choices-and-consequences/</guid><comments>http://www.massively.com/2008/06/14/under-the-hood-choices-and-consequences/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/under-the-hood/" rel="tag">Under the Hood</a></p><div style="text-align: center;"><a href="http://dl.eve-files.com/media/corp/UNL/influence.png"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/alliance_influence.jpg" /></a><br /></div>
Despite the persistence of most MMOs, there's one thing that the majority of them lack. I am, of course, speaking about consequences for your actions. Sure, you can kill some NPCs for experience and you yourself level up, but what about the world? The NPC just respawns and continues on his merry way, ready to become fodder for another adventurers weapons and skills. You gain some money and items. There's no real tangible effect on the world as a whole. What about exploring the truly excellent part of MMOs, the persistence? What about making a player's choice actually affect the game world?<br /> <br /> <p><a href="http://www.massively.com/2008/06/14/under-the-hood-choices-and-consequences/" rel="bookmark">Continue reading <em>Under The Hood: Choices and Consequences</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2008/06/14/under-the-hood-choices-and-consequences/">Under The Hood: Choices and Consequences</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sat, 14 Jun 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2008/06/14/under-the-hood-choices-and-consequences/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1225437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/06/14/under-the-hood-choices-and-consequences/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eve</category><category>eve-online</category><category>featured</category><category>features</category><category>game-mechanics</category><category>joystiqfeatures</category><category>mechanics</category><category>under-the-hood</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[James Murff]]></dc:creator><pubDate>Sat, 14 Jun 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Under The Hood: Colored Segregation]]></title><link>http://www.massively.com/2008/05/24/under-the-hood-colored-segregation/</link><guid isPermaLink="true">http://www.massively.com/2008/05/24/under-the-hood-colored-segregation/</guid><comments>http://www.massively.com/2008/05/24/under-the-hood-colored-segregation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/under-the-hood/" rel="tag">Under the Hood</a></p><div align="center"><a href="http://massively.joystiq.com/tag/gear"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/uth_52408_retouch.jpg" alt="" /></a><br /></div>
There are a lot of different game mechanics, ranging from the downright simple to the ethereal and hard-to-explain. I've talked a lot about the more subjective stuff, such as <a href="http://massively.joystiq.com/2008/05/10/under-the-hood-stories-and-lore/">lore</a> and <a href="http://massively.joystiq.com/2008/03/21/under-the-hood-puzzling-developments/">paradigms</a> and this and that, but only a few times have I hit the <a href="http://massively.joystiq.com/2007/12/07/under-the-hood-the-ouroboros-system/">nitty gritty</a>. So this week, I'm taking things to a controversial (not really) place. Judging items based on their color and how fantasy MMOs follow the same color patterns for identification, at least to a certain point.<br /> <br /> <p><a href="http://www.massively.com/2008/05/24/under-the-hood-colored-segregation/" rel="bookmark">Continue reading <em>Under The Hood: Colored Segregation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2008/05/24/under-the-hood-colored-segregation/">Under The Hood: Colored Segregation</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sat, 24 May 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2008/05/24/under-the-hood-colored-segregation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1204939/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/24/under-the-hood-colored-segregation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dr</category><category>dungeon-runners</category><category>featured</category><category>features</category><category>mythos</category><category>under-the-hood</category><category>uth</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[James Murff]]></dc:creator><pubDate>Sat, 24 May 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Under The Hood: New Beginnings]]></title><link>http://www.massively.com/2008/05/17/under-the-hood-new-beginnings/</link><guid isPermaLink="true">http://www.massively.com/2008/05/17/under-the-hood-new-beginnings/</guid><comments>http://www.massively.com/2008/05/17/under-the-hood-new-beginnings/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/under-the-hood/" rel="tag">Under the Hood</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/9970.jpg" alt="" /><br /></div>
Part of any MMO is starting from scratch. Whether you just started a new MMO, or a new character, the first few hours playing can determine whether or not you want to keep playing that game or character. So why is it that most MMOs have a lack of early game content? Countless times I have heard players complaining how hard it is to get into a game because the early content is all about grinding. In a sense, though, this ties into <a href="http://massively.joystiq.com/2008/05/10/under-the-hood-stories-and-lore/">last week's article</a>, and the desire of developers to have you keep giving them all your wonderful green money.<p><a href="http://www.massively.com/2008/05/17/under-the-hood-new-beginnings/" rel="bookmark">Continue reading <em>Under The Hood: New Beginnings</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2008/05/17/under-the-hood-new-beginnings/">Under The Hood: New Beginnings</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sat, 17 May 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2008/05/17/under-the-hood-new-beginnings/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1198268/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/17/under-the-hood-new-beginnings/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eve</category><category>eve-online</category><category>featured</category><category>features</category><category>mechanics</category><category>under-the-hood</category><category>uth</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[James Murff]]></dc:creator><pubDate>Sat, 17 May 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Under The Hood: Stories and Lore]]></title><link>http://www.massively.com/2008/05/10/under-the-hood-stories-and-lore/</link><guid isPermaLink="true">http://www.massively.com/2008/05/10/under-the-hood-stories-and-lore/</guid><comments>http://www.massively.com/2008/05/10/under-the-hood-stories-and-lore/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/lore/" rel="tag">Lore</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/under-the-hood/" rel="tag">Under the Hood</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/4b24.jpg" alt="" /><br /></div>
Part of any game is how the lore of the world interacts with the players although a lot of times the players don't realize it thanks to <a href="http://massively.joystiq.com/2008/05/06/anti-aliased-dont-worry-no-one-will-read-it-anyway/">boring quest descriptions</a>. <a href="http://www.worldofwarcraft.com/" style="font-style: italic;">World of Warcraft</a> has the rich Warcraft universe behind it, <a href="http://www.lotro.com/" style="font-style: italic;">Lord of the Rings Online</a> has its own lorebook, and <a href="http://www.cityofheroes.com/" style="font-style: italic;">City of Heroes</a><span style="font-style: italic;"></span> and <a href="http://www.cityofheroes.com/" style="font-style: italic;">Villains</a> has a richly detailed history of super-powered beings. So why is it that we don't see the lore at the spotlight all that often?<p><a href="http://www.massively.com/2008/05/10/under-the-hood-stories-and-lore/" rel="bookmark">Continue reading <em>Under The Hood: Stories and Lore</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2008/05/10/under-the-hood-stories-and-lore/">Under The Hood: Stories and Lore</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sat, 10 May 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2008/05/10/under-the-hood-stories-and-lore/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1164844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/10/under-the-hood-stories-and-lore/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>cox</category><category>eve</category><category>eve-online</category><category>featured</category><category>features</category><category>lord-of-the-rings-online</category><category>lore</category><category>lotro</category><category>under-the-hood</category><category>uth</category><category>war</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[James Murff]]></dc:creator><pubDate>Sat, 10 May 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Under The Hood: Puzzling Developments]]></title><link>http://www.massively.com/2008/03/21/under-the-hood-puzzling-developments/</link><guid isPermaLink="true">http://www.massively.com/2008/03/21/under-the-hood-puzzling-developments/</guid><comments>http://www.massively.com/2008/03/21/under-the-hood-puzzling-developments/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/puzzle-pirates/" rel="tag">Puzzle Pirates</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/under-the-hood/" rel="tag">Under the Hood</a></p><br /><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/4727.jpg" /><br />There's an interesting counterpoint to the increasing amount of games following the traditional MMO mechanics layout. No, I'm not talking about space MMOs and the mechanics they follow. <a href="http://massively.joystiq.com/2008/03/14/under-the-hood-the-depths-of-space/">We covered those last week!</a> I'm talking about the gradual seepage of puzzlers into the genre. It's a budding paradigm, and has both failings and virtues. Naturally, it's time to dissect them.<p><a href="http://www.massively.com/2008/03/21/under-the-hood-puzzling-developments/" rel="bookmark">Continue reading <em>Under The Hood: Puzzling Developments</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2008/03/21/under-the-hood-puzzling-developments/">Under The Hood: Puzzling Developments</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 21 Mar 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2008/03/21/under-the-hood-puzzling-developments/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1145959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/03/21/under-the-hood-puzzling-developments/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ddo</category><category>dungeons-and-dragons-online</category><category>eq2</category><category>everquest-2</category><category>featured</category><category>game-mechanics</category><category>puzzle-pirates</category><category>puzzles</category><category>under-the-hood</category><category>uth</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[James Murff]]></dc:creator><pubDate>Fri, 21 Mar 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Under The Hood: The Depths of Space]]></title><link>http://www.massively.com/2008/03/14/under-the-hood-the-depths-of-space/</link><guid isPermaLink="true">http://www.massively.com/2008/03/14/under-the-hood-the-depths-of-space/</guid><comments>http://www.massively.com/2008/03/14/under-the-hood-the-depths-of-space/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/under-the-hood/" rel="tag">Under the Hood</a></p><a href="http://www.gamasutra.com/features/20050923/rossignol_01.shtml"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/05e6.jpg" alt="" /></a><br />Riding on the coattails of <a href="http://massively.joystiq.com/2008/03/07/under-the-hood-strategy-on-a-massive-scale/">my last article</a>, I realized that it would be a good idea to explore that new frontier. No, not cowboys and Indians. Outer space in MMOs is rapidly becoming the new "<a href="http://en.wikipedia.org/wiki/Middle_earth">generic fantasy continent(s)</a>" that almost every other MMO takes part in. It's also pushing the envelope, in one case letting players practically run your game, and in another cases exploring new and varied game mechanics.<p><a href="http://www.massively.com/2008/03/14/under-the-hood-the-depths-of-space/" rel="bookmark">Continue reading <em>Under The Hood: The Depths of Space</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2008/03/14/under-the-hood-the-depths-of-space/">Under The Hood: The Depths of Space</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 14 Mar 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2008/03/14/under-the-hood-the-depths-of-space/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1136413/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/03/14/under-the-hood-the-depths-of-space/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>earth-and-beyond</category><category>eve</category><category>eve-online</category><category>featured</category><category>mankind</category><category>mechanics</category><category>under-the-hood</category><category>uth</category><dc:creator><![CDATA[James Murff]]></dc:creator><pubDate>Fri, 14 Mar 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Under The Hood: Strategy on a Massive Scale]]></title><link>http://www.massively.com/2008/03/07/under-the-hood-strategy-on-a-massive-scale/</link><guid isPermaLink="true">http://www.massively.com/2008/03/07/under-the-hood-strategy-on-a-massive-scale/</guid><comments>http://www.massively.com/2008/03/07/under-the-hood-strategy-on-a-massive-scale/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/under-the-hood/" rel="tag">Under the Hood</a>, <a href="http://www.massively.com/category/mmorts/" rel="tag">MMORTS</a></p><a href="http://www.mankind.net"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/50f7.jpg" /></a><br />Ask any MMORPG player out there how much time it takes to play their game of choice, and the answers will range from the <a href="http://tobolds.blogspot.com/2007/09/time-to-level-cap.html">incredibly long to the delightfully short</a>. And they will almost always be measured in how long it takes for you to level (one hour, one day, one year, etc). But <a href="http://www.joystiq.com/tag/rts">real-time strategy</a> games don't have any dependable way of measuring player level, and still need to keep the player playing for a long time.<p><a href="http://www.massively.com/2008/03/07/under-the-hood-strategy-on-a-massive-scale/" rel="bookmark">Continue reading <em>Under The Hood: Strategy on a Massive Scale</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2008/03/07/under-the-hood-strategy-on-a-massive-scale/">Under The Hood: Strategy on a Massive Scale</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 07 Mar 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2008/03/07/under-the-hood-strategy-on-a-massive-scale/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1133524/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/03/07/under-the-hood-strategy-on-a-massive-scale/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boundless-planet</category><category>darkspace</category><category>featured</category><category>infinity-empire</category><category>mankind</category><category>mechanics</category><category>mmorpg</category><category>mmorts</category><category>shattered-galaxy</category><category>under-the-hood</category><category>uth</category><dc:creator><![CDATA[James Murff]]></dc:creator><pubDate>Fri, 07 Mar 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Under The Hood: Player Economics 101]]></title><link>http://www.massively.com/2008/02/15/under-the-hood-player-economics-101/</link><guid isPermaLink="true">http://www.massively.com/2008/02/15/under-the-hood-player-economics-101/</guid><comments>http://www.massively.com/2008/02/15/under-the-hood-player-economics-101/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/under-the-hood/" rel="tag">Under the Hood</a></p><a href="http://dl.eve-files.com/media/corp/UNL/influence.png"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/alliance_influence.jpg" alt="" /></a><br />One of the more contentious points of an MMO is how it treats its economy. The average MMO runs the gamut of no real economy to speak of (besides vendors and drops), to a fully player-run economy such as the one in <a href="http://massively.joystiq.com/tag/eve-online"><em>EVE Online</em></a>, and everywhere in between (the middle point seems to be crafting and auction houses). So which is best. Well, if the <a href="http://massively.joystiq.com/tag/eve"><em>EVE</em></a> players and, by association, <a href="http://en.wikipedia.org/wiki/Elite_(computer_game)">elite-like</a> players in general are to be believed. It's the player-run economy.<br /><em></em><p><a href="http://www.massively.com/2008/02/15/under-the-hood-player-economics-101/" rel="bookmark">Continue reading <em>Under The Hood: Player Economics 101</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2008/02/15/under-the-hood-player-economics-101/">Under The Hood: Player Economics 101</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 15 Feb 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2008/02/15/under-the-hood-player-economics-101/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1115826/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/02/15/under-the-hood-player-economics-101/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>economy</category><category>eq</category><category>eve</category><category>eve-online</category><category>everquest</category><category>featured</category><category>mechanics</category><category>under-the-hood</category><dc:creator><![CDATA[James Murff]]></dc:creator><pubDate>Fri, 15 Feb 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Under The Hood: Character Customization]]></title><link>http://www.massively.com/2008/02/08/under-the-hood-character-customization/</link><guid isPermaLink="true">http://www.massively.com/2008/02/08/under-the-hood-character-customization/</guid><comments>http://www.massively.com/2008/02/08/under-the-hood-character-customization/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/under-the-hood/" rel="tag">Under the Hood</a></p><a href="http://www.tentonhammer.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/3502.jpg" alt="" /></a><br />One of the biggest complaints about <a href="http://massively.joystiq.com/tag/tabula-rasa"><em>Tabula Rasa</em></a> (as well as one of my personal issues with the game) was the lack of impact character customization had on your actual character. More and more players are putting stock into a large amount of customization options, wishing to look, move, and sound different from their herd of fellow players. When a game, such as <a href="http://massively.joystiq.com/tag/tr"><em>Tabula Rasa</em></a>, ignores this vital aspect of the social experience of MMOs, they garner a lot of criticism. Especially from <a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2326-Zero-Punctuation-Tabula-Rasa">very vocal British expatriates</a>.<p><a href="http://www.massively.com/2008/02/08/under-the-hood-character-customization/" rel="bookmark">Continue reading <em>Under The Hood: Character Customization</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2008/02/08/under-the-hood-character-customization/">Under The Hood: Character Customization</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 08 Feb 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2008/02/08/under-the-hood-character-customization/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1108300/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/02/08/under-the-hood-character-customization/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>darkspace</category><category>eve</category><category>eve-online</category><category>featured</category><category>joystiqfeatures</category><category>lord-of-the-rings-online</category><category>lotro</category><category>tabula-rasa</category><category>tr</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[James Murff]]></dc:creator><pubDate>Fri, 08 Feb 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Under The Hood: Free For Now]]></title><link>http://www.massively.com/2008/01/04/under-the-hood-free-for-now/</link><guid isPermaLink="true">http://www.massively.com/2008/01/04/under-the-hood-free-for-now/</guid><comments>http://www.massively.com/2008/01/04/under-the-hood-free-for-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/under-the-hood/" rel="tag">Under the Hood</a></p><div style="text-align: left;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/6d31.jpg" alt="" /><br /></div>
<div style="text-align: left;"><a href="http://massively.joystiq.com/2007/11/30/in-development-earth-eternal/">There</a> <a href="http://en.wikipedia.org/wiki/Space_Cowboy_Online">is</a> <a href="http://en.wikipedia.org/wiki/Fury">a</a> <a href="http://massively.joystiq.com/2007/11/29/rf-online-on-going-free-to-play-localization-differences/">veritable</a> <a href="http://www.gamasutra.com/php-bin/news_index.php?story=16758">glut</a> <a href="http://massively.joystiq.com/2007/12/04/maple-story-invites-retailers-into-the-game-world/">of</a> <a href="http://global.onlinedal.com/">free</a>-<a href="http://www.gunbound.com/">to</a>-<a href="http://gunzonline.com/">play</a> <a href="http://english.spgame.com/">MMOs</a>, both in development and on the market. This much is certain. It especially originates around the Asian countries such as South Korea, Japan, and China. And some of the smart designs of these free-to-play games are gradually working their way into more mainstream, American and European MMOs. But how do these games stay in business? And how do they relate to the traditional design of monthly fees?<br />
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</div><p><a href="http://www.massively.com/2008/01/04/under-the-hood-free-for-now/" rel="bookmark">Continue reading <em>Under The Hood: Free For Now</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2008/01/04/under-the-hood-free-for-now/">Under The Hood: Free For Now</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 04 Jan 2008 15:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2008/01/04/under-the-hood-free-for-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1077094/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/01/04/under-the-hood-free-for-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>featured</category><category>free-to-play</category><category>joystiqfeatures</category><category>maple-story</category><category>mechanics</category><category>ms</category><category>pay-to-play</category><category>under-the-hood</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[James Murff]]></dc:creator><pubDate>Fri, 04 Jan 2008 15:05:00 EST</pubDate></item><item><title><![CDATA[Under The Hood: Running Out Of Time]]></title><link>http://www.massively.com/2007/12/21/under-the-hood-running-out-of-time/</link><guid isPermaLink="true">http://www.massively.com/2007/12/21/under-the-hood-running-out-of-time/</guid><comments>http://www.massively.com/2007/12/21/under-the-hood-running-out-of-time/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/under-the-hood/" rel="tag">Under the Hood</a></p><a href="http://www.worldofwarcraft.com/burningcrusade/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/3459.jpg" alt="" /></a><br />It's very debatable, but the <a href="http://massively.joystiq.com/2007/12/13/the-daily-grind-the-daily-grind/">biggest investment into any MMO is time</a>. It's one thing to just pay to play the game, as there are several per-month services you can pay for, such as cable television, or car insurance, or sometimes simple things like a book club. But no normal service, however, require both the time and monetary investment like an MMO does. They are designed from the ground up to be full of <a href="http://en.wikipedia.org/wiki/Grind_(gaming)">grinding</a>, time-wasting, and slow experience gain. But why is that?<p><a href="http://www.massively.com/2007/12/21/under-the-hood-running-out-of-time/" rel="bookmark">Continue reading <em>Under The Hood: Running Out Of Time</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2007/12/21/under-the-hood-running-out-of-time/">Under The Hood: Running Out Of Time</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 21 Dec 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2007/12/21/under-the-hood-running-out-of-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1068434/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2007/12/21/under-the-hood-running-out-of-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>eq</category><category>everquest</category><category>featured</category><category>mechanics</category><category>tabula-rasa</category><category>tr</category><category>under-the-hood</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[James Murff]]></dc:creator><pubDate>Fri, 21 Dec 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[Under The Hood: Going Live]]></title><link>http://www.massively.com/2007/12/14/under-the-hood-going-live/</link><guid isPermaLink="true">http://www.massively.com/2007/12/14/under-the-hood-going-live/</guid><comments>http://www.massively.com/2007/12/14/under-the-hood-going-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/lore/" rel="tag">Lore</a>, <a href="http://www.massively.com/category/under-the-hood/" rel="tag">Under the Hood</a>, <a href="http://www.massively.com/category/roleplaying/" rel="tag">Roleplaying</a></p><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/2110.jpg" alt="" /><br />Live events. Where developer interacts with players. Traditionally, this has been a pretty contested battlefield, ranging from forums, to chat rooms, to game masters. Where it really comes together, however, is in the classic legacy of live events, where developers and game masters interact with the players in-game. But not only that, they assist in furthering the story, or fleshing out the game world. But where did live events come from?<p><a href="http://www.massively.com/2007/12/14/under-the-hood-going-live/" rel="bookmark">Continue reading <em>Under The Hood: Going Live</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2007/12/14/under-the-hood-going-live/">Under The Hood: Going Live</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 14 Dec 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2007/12/14/under-the-hood-going-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1062768/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2007/12/14/under-the-hood-going-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>eq</category><category>everquest</category><category>featured</category><category>features</category><category>live-events</category><category>lord-of-the-rings-online</category><category>lotro</category><category>matrix-online</category><category>mechanics</category><category>moul</category><category>mxo</category><category>under-the-hood</category><category>uru-live</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[James Murff]]></dc:creator><pubDate>Fri, 14 Dec 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[Under The Hood: The Ouroboros System]]></title><link>http://www.massively.com/2007/12/07/under-the-hood-the-ouroboros-system/</link><guid isPermaLink="true">http://www.massively.com/2007/12/07/under-the-hood-the-ouroboros-system/</guid><comments>http://www.massively.com/2007/12/07/under-the-hood-the-ouroboros-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://www.massively.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/quests/" rel="tag">Quests</a>, <a href="http://www.massively.com/category/under-the-hood/" rel="tag">Under the Hood</a></p><a href="http://www.cityofheroes.com/game_update11.html"><img vspace="4" hspace="4" border="1" alt="" id="img1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/ef721.jpg" /></a><br />In most MMOs, once you hit a certain level, quests from before you hit that level turn useless and defunct. This sort of mechanic keeps players from going back and experiencing old stories because they leveled too fast, and really detracts from the overall feel of a game. What if I wanted to go back and play old quests (<a href="http://massively.joystiq.com/category/world-of-warcraft/"><span style="font-style: italic;">World of Warcraft</span></a>, I'm looking right at you) and get some reward for them? Well, thankfully, <span style="font-style: italic;"><a href="http://massively.joystiq.com/category/city-of-heroes/">City of Heroes</a>/<a href="http://massively.joystiq.com/category/city-of-villains/">Villains</a></span> has just implemented the Ouroboros System to allow you to go back and play previous missions you couldn't. But how is this going to affect the industry?<p><a href="http://www.massively.com/2007/12/07/under-the-hood-the-ouroboros-system/" rel="bookmark">Continue reading <em>Under The Hood: The Ouroboros System</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2007/12/07/under-the-hood-the-ouroboros-system/">Under The Hood: The Ouroboros System</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 07 Dec 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2007/12/07/under-the-hood-the-ouroboros-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1057140/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2007/12/07/under-the-hood-the-ouroboros-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>badges</category><category>blizzard</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>featured</category><category>joystiqfeatures</category><category>mechanics</category><category>ncsoft</category><category>ouroboros</category><category>titles</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[James Murff]]></dc:creator><pubDate>Fri, 07 Dec 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[Under The Hood: Pseudo-MMOs, part two]]></title><link>http://www.massively.com/2007/11/30/under-the-hood-pseudo-mmos-part-two/</link><guid isPermaLink="true">http://www.massively.com/2007/11/30/under-the-hood-pseudo-mmos-part-two/</guid><comments>http://www.massively.com/2007/11/30/under-the-hood-pseudo-mmos-part-two/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/under-the-hood/" rel="tag">Under the Hood</a></p><div align="center"><a href="http://ve3d.ign.com/articles/news/35170/Elder-Scrolls-Online"><img width="450" vspace="4" hspace="4" height="308" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/elder-scrolls.jpg" /></a><br /></div>
I realized in <a href="http://massively.joystiq.com/2007/11/09/under-the-hood-pseudo-mmos-part-one/">my last article</a> I promised to explore the viability of pseudo-MMOs as an expanding market, but it appears I will have to renege on that pledge. I've been getting a veritable glut of the names of games that incorporate MMO-style play in a distinctly non-MMO structure or environment. So instead, here is a brief exploration of the Massive Single-player Offline, or MSO, market, as well as a few online games which share MMO elements.<br /><br />The one which absolutely fits every single criteria for an MMO except for online play (and a rare few others) is <a href="http://www.joystiq.com/tag/final-fantasy"><em>Final Fantasy XII</em></a>. This game, like no other, incorporates MMO-style play into an expansive and engaging single-player environment. Friendly NPCs, hunting quests, main story quests, instanced environments (monsters respawn after leaving and reentering a zone), real-time combat, non-random encounters (you see it, you fight it), and a distinct waypoint system. It's best described as the solo player's MMO.<br /><span style="font-style: italic;"></span><p><a href="http://www.massively.com/2007/11/30/under-the-hood-pseudo-mmos-part-two/" rel="bookmark">Continue reading <em>Under The Hood: Pseudo-MMOs, part two</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2007/11/30/under-the-hood-pseudo-mmos-part-two/">Under The Hood: Pseudo-MMOs, part two</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 30 Nov 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2007/11/30/under-the-hood-pseudo-mmos-part-two/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1041387/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2007/11/30/under-the-hood-pseudo-mmos-part-two/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>ff</category><category>final-fantasy</category><category>massive-singeplayer-offline</category><category>mso</category><category>oblivion</category><category>tabula-rasa</category><category>tr</category><category>under-the-hood</category><dc:creator><![CDATA[James Murff]]></dc:creator><pubDate>Fri, 30 Nov 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[Under The Hood: Pseudo-MMOs, Part One]]></title><link>http://www.massively.com/2007/11/09/under-the-hood-pseudo-mmos-part-one/</link><guid isPermaLink="true">http://www.massively.com/2007/11/09/under-the-hood-pseudo-mmos-part-one/</guid><comments>http://www.massively.com/2007/11/09/under-the-hood-pseudo-mmos-part-one/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/under-the-hood/" rel="tag">Under the Hood</a></p><div align="right"><a href="http://www.sanriotown.com/onlinegame/index.php?s=introduction"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/225_introduction_pic2.jpg" alt="" /></a><br /></div>
The world of MMO-making is more and more competitive by the hour, with many <a href="http://massively.joystiq.com/2007/11/01/1up-weighs-evidence-for-and-against-the-kotor-mmo/">big-name<span style="text-decoration: underline;"> </span></a><a href="http://massively.joystiq.com/2007/11/02/an-elder-scrolls-mmo-in-the-works/">developers</a> throwing their hats into the <a href="http://www.gamasutra.com/php-bin/news_index.php?story=16003">MMO development ring</a> as time goes on. But where does this leave us? Are all of these games requiring subscription fees? Will I be left out in the street playing <a href="http://massively.joystiq.com/tag/star-trek-online"><span style="font-style: italic;">Star Trek Online</span></a> because I'm paying hundreds a month in fees? Not if the "pseudo-MMO" has anything to do with it.<br /><br />The pseudo-MMO is a game which is similar to an <a href="http://en.wikipedia.org/wiki/MMO">MMO</a>, but lacks things that an MMO often has, such as subscription fees, a truly massive environment (as opposed to a very large environment), a centralized server, or non-instanced zones. They aren't "real" MMOs, but they come very, very close. By offering persistent worlds, large amounts of players on a server at any one time, and sometimes even single-player, these doppelgangers can capture the "feel" of an MMO without (or with, in some cases!) a subscription fee. So let's walk down the list.<br /><span style="font-style: italic;"></span><p><a href="http://www.massively.com/2007/11/09/under-the-hood-pseudo-mmos-part-one/" rel="bookmark">Continue reading <em>Under The Hood: Pseudo-MMOs, Part One</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2007/11/09/under-the-hood-pseudo-mmos-part-one/">Under The Hood: Pseudo-MMOs, Part One</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 09 Nov 2007 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2007/11/09/under-the-hood-pseudo-mmos-part-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1031042/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2007/11/09/under-the-hood-pseudo-mmos-part-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diablo</category><category>diablo-2</category><category>eve</category><category>eve-online</category><category>featured</category><category>fl</category><category>freelancer</category><category>guild-wars</category><category>gw</category><category>hellgate-london</category><category>hl</category><category>joystiqfeatures</category><category>mechanics</category><category>neverwinter-nights</category><category>nwn</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[James Murff]]></dc:creator><pubDate>Fri, 09 Nov 2007 12:15:00 EST</pubDate></item><item><title><![CDATA[Under The Hood: Of Titles, Badges, and Achievements]]></title><link>http://www.massively.com/2007/11/04/under-the-hood-of-titles-badges-and-achievements/</link><guid isPermaLink="true">http://www.massively.com/2007/11/04/under-the-hood-of-titles-badges-and-achievements/</guid><comments>http://www.massively.com/2007/11/04/under-the-hood-of-titles-badges-and-achievements/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/under-the-hood/" rel="tag">Under the Hood</a>, <a href="http://www.massively.com/category/consoles/" rel="tag">Consoles</a></p><span style="font-style: italic;"></span><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/425_article.jpg" alt="" /><br />Say what you will about achievement points on the Xbox 360. They may cheapen the experience, or reduce elements of skill down to raw numbers, but anyone who has ever played a 360 knows how addictive the little "Achievement unlocked!" message is. So what happens when you toss that into an MMO? Titles.<br /> <br /> It seems that a recent trend in MMOs is "<a href="http://massively.joystiq.com/tags/titles">titles</a>". When they first debuted in the mainstream with <a style="font-style: italic;" href="http://massively.joystiq.com/category/city-of-heroes">City of Heroes</a>, they didn't do much. All they did was add bragging rights for the person who has them, and a displayable title above the person's head. They were worthless (Well, mostly worthless). And most of the titles in <a href="http://massively.joystiq.com/tags/cox"><span style="font-style: italic;">CoX</span></a> are still worthless.<br /> <br /> "Oh, I killed 200 Circle of Thorn members. I've got that sweet new title."<br /> <br /> Some MMOs are actually starting to change things up now, though, including the pioneers of the "Titles" system. Getting the exploration titles in City of Heroes/Villains will enable your Supergroup to teleport to that map from your Supergroup base. Getting certain titles in <a style="font-style: italic;" href="http://massively.joystiq.com/category/Guild-Wars">Guild Wars</a> will allow you to increase your holding cap on faction. Getting all titles in an area in <a href="http://massively.joystiq.com/category/tabula-rasa"><span style="font-style: italic;">Tabula Rasa</span></a> gets you a huge experience bonus (noticing a trend here? <a href="http://massively.joystiq.com/tags/NCSoft">NCsoft</a> developers seem to love the use of titles).<p><a href="http://www.massively.com/2007/11/04/under-the-hood-of-titles-badges-and-achievements/" rel="bookmark">Continue reading <em>Under The Hood: Of Titles, Badges, and Achievements</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2007/11/04/under-the-hood-of-titles-badges-and-achievements/">Under The Hood: Of Titles, Badges, and Achievements</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 04 Nov 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2007/11/04/under-the-hood-of-titles-badges-and-achievements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1029262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2007/11/04/under-the-hood-of-titles-badges-and-achievements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>badges</category><category>blizzard</category><category>city-of-heroes</category><category>city-of-villains</category><category>CoH</category><category>CoV</category><category>CoX</category><category>darkspace</category><category>deeds</category><category>EQ</category><category>everquest</category><category>featured</category><category>guild-wars</category><category>gw</category><category>lord-of-the-rings-online</category><category>LotRO</category><category>mechanics</category><category>ncsoft</category><category>tabula-rasa</category><category>titles</category><category>TR</category><category>traits</category><category>under-the-hood</category><category>world-of-warcraft</category><category>wow</category><category>xbox-360</category><dc:creator><![CDATA[James Murff]]></dc:creator><pubDate>Sun, 04 Nov 2007 14:30:00 EST</pubDate></item></channel></rss>
