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Filed under: War

World of Warplanes closed beta starts May 31st

Filed under: Betas, Historical, MMO industry, New titles, News items, War, Free-to-play, World of Warplanes

World of Warplanes closed beta starts May 31st
If you've been holding out hope for an invite to the World of Warplanes global alpha, take heart. Wargaming.net has just announced that it's moving its aviation shooter into closed beta on May 31st.

The company says its "army of test pilots will be increased drastically" as a result, so be sure to sign up on the official WoWP website. World of Warplanes is a lobby-based flight combat game set during aviation's golden age. It features aircraft ranging from 1930s biplanes to 1950s jets. For more on the game, check out our recent interview with producer Anton Sitnikau.

[Source: Wargaming.net press release]

Aeria Games unveils new multiplayer shooter, Born to Fire

Filed under: Betas, Real life, Galleries, New titles, PvP, War

Born to Fire image
Aeria Games, with numerous free-to-play titles already under its belt, just unveiled a new multiplayer first-person shooter called Born to Fire. This character-driven game is set following the Cold War, when rules of engagement are thrown out the window and the world is a free-fire zone.

Director of Publishing Tom Nichols describes the game: "In Born to Fire, players step in the boots of five distinct classes of elite operatives engaged in a global firefight for domination. With the instant gratification of one-click matchmaking and the in-depth analysis provided by elaborate replay tools, Born to Fire represents a new class of character-driven, highly customizable MMOFPS that's easy to get into but nearly impossible to fully master."

The five classes available for play are Rifleman, Duelist, Ranger, Heavy-Hitter, or Warden; each comes with unique backstory, tactics, and a fully customizable arsenal.

Sign-ups for closed beta are going on now! Players can keep informed of the latest news, updates, and contests by "liking" Born To Fire's Facebook page. Also, be sure to check out the screenshots and artwork in the attached gallery.

Gallery: Born to Fire

Born to Fire


[Source: Areia Games press release]

The Firing Line: World of Warplanes producer talks matchmaking, progression

Filed under: Betas, Historical, Game mechanics, Interviews, MMO industry, New titles, News items, War, Free-to-play, Massively Interviews, World of Warplanes, The Firing Line

The Firing Line - World of Warplanes producer interview
Last week I talked a bit about a couple of flight sim shooters coming soon to a PC near you. One of them is World of Warplanes, the followup title to Wargaming.net's ubiquitous World of Tanks hit.

The World War II action MMO masters are slipping the surly bonds of earth with a new lobby-based battler that's currently flying through the early phases of its global alpha test. I had a few burning questions for the devs, including specifics on the matchmaking system, progression, and the possibility of historical scenarios. Producer Anton Sitnikau was gracious enough to answer those and more, so head past the break to see what he had to say.

World of Warplanes video diary details classes, roles

Filed under: Betas, Historical, Video, Classes, Game mechanics, MMO industry, New titles, News items, War, Free-to-play, Dev Diaries, World of Warplanes

World of Warplanes - dev diary title screen
Looking for the latest World of Warplanes news? Wargaming.net has you covered with part two of its developer diary video series.

The clip introduces us to some of the dev personalities working on the game as well as the three main aircraft classes (fighters, heavy fighters, and ground attack planes). "Fighters top the food chain," according to historical consultant Yuri Pasholok. "They are the most widespread, versatile, and -- pound for pound -- the deadliest class in the game."

In comparison, ground attack birds are "slow, clumsy, and very heavy." Pasholok says, "To imagine what flying a ground attack plane is like, think of flying a tank." Why would you want to fly a tank? Well, for the ridiculous amounts of destructive firepower, of course. Finally, heavy fighters are something of a middle ground between the previous two classes. They can take a beating better than their light fighter counterparts, but their main objective is defense and interception. Click past the cut to view the full video, and be sure to check out The Firing Line this Friday for an exclusive World of Warplanes producer interview.

World of Warplanes heavy fighter class revealed

Filed under: Betas, Historical, Trailers, Video, Classes, Game mechanics, MMO industry, New titles, News items, War, Free-to-play, World of Warplanes

World of Warplanes - heavy fighters
Wargaming.net has taken the wraps off its next World of Warplanes aircraft class. Heavy fighters are the subject of a new teaser video and a new press release, with the former featuring just over a minute of gameplay footage. Right now, the interceptors are confined to the German tech tree, but Wargaming.net promises that they'll be added to other nation rosters as well.

"Their size, power and armament allow heavy fighters to fulfill a great variety of objectives including interception, head-on attacks, and bombing, making them one of the most versatile classes of air forces," the company says.

German heavy fighters include the Fw.57, the Bf.110, the Me.410, and the Me.P.1102. Get a look at the full video clip after the cut.

[Source: Wargaming.net press release]

Wargaming.net looking to conquer Korea

Filed under: Historical, Business models, MMO industry, News items, War, Free-to-play, World of Tanks

World of Tanks - French destroyer
One of these days we're going to write a story about how Wargaming.net has colonized another planet and is busy converting its indigenous population into fiendishly addicted action MMO players. Today, though, the company is settling for Korea.

The month of May brings the latest territorial expansion for the firm's ubiquitous World of Tanks brand as well as a new Korean office. "We are proud to announce that Wargaming.net is just a couple of steps away from establishing its Korean presence," says CEO Victor Kislyi. "Now that we're fully prepared to meet [the] high expectations of the Korean gaming community, I don't see any reasons for World of Tanks not to become a success."

Wargaming.net launched World of Tanks in 2011. The company is currently conducting global alpha tests for its World of Warplanes followup as well as developing World of Battleships.

[Source: Wargaming.net press release]

World of Tanks appreciates the military with a World of Thanks

Filed under: Historical, Culture, Events, in-game, News items, War, Free-to-play, World of Tanks

If you've actually been shot at in a tank, this game is probably a bit less fun.
When you log in and play World of Tanks, you're playing the entertaining part of war, the part with cool machines wreaking havoc. Real wars obviously aren't fought by logging in and choosing a tank; they're fought by brave men and women willing to lay down their lives for their country if necessary. Thus, in honor of National Military Appreciation Month, Wargaming.net is donating to several charities for American veterans with your purchases.

Four charities -- AMVETS, Homes for our Troops, the Military Families Fund, and Paralyzed Veterans of America -- will be receiving 10% of the proceeds from all American purchases of larger Gold packs and 75% of the proceeds for all American purchases of the T14 package. To help raise awareness of veteran concerns, the company will also be hosting several giveaways through the month. It's a nice nod toward the reality of armed conflicts, and it lets you play at a private little war while still donating to survivors of real battles.

The Firing Line: Five reasons to love Tribes: Ascend

Filed under: Historical, Sci-fi, Business models, Game mechanics, MMO industry, PvP, Opinion, War, Free-to-play, DUST 514, World of Warplanes, The Firing Line

The Firing Line - Five reasons to love Tribes: Ascend
Oh, Tribes: Ascend, if only you were an MMO.

Actually, wait a minute. When I think on it, if Hi-Rez Studios' new free-to-play sci-fi shooter were an MMO, I probably wouldn't like it as much. There's something to be said for frequent updates and instant gameplay gratification, and Tribes provides those things (and more) in spades.

World of Tanks launches in Southeast Asia this week

Filed under: Historical, Real life, Business models, MMO industry, News items, War, Free-to-play, World of Tanks

World of Tanks - burning tank
World of Tanks has some gaudy user numbers. Even though MMO companies and PR firms are known for their Hollywood accounting when it comes to player statistics, 24 million users is a lot any way you slice it.

It's not enough for Wargaming.net, though, so the company is shipping its brand of lobby-based World War II tank action to Southeast Asia this week. The game is coming to Singapore, Malaysia, the Philippines, and Thailand, and it's bringing its arsenal of more than 150 armored vehicles with it.

Local support, distribution, marketing, and operational concerns are in the hands of SEA Gaming. World of Tanks originally launched in March of 2011 as the first game in a planned trilogy of World War II-based action titles.

[Source: Wargaming.net press release]

The Firing Line: World of Tanks first-anniversary retrospective

Filed under: Historical, Business models, Game mechanics, MMO industry, Patches, PvP, Opinion, War, Free-to-play, World of Tanks, The Firing Line, Anniversary

The Firing Line - World of Tanks anniversary retrospective
We've been hearing about World of Tanks for so long that it seems crazy to think the title is just now celebrating its first anniversary. Sure enough, though, Wargaming.net's lobby-based multiplayer title is barely a year old. Well, OK. It's almost two years old if you count its summer 2010 beta release, which we won't since the title up there says first anniversary.

Anyhow, what's even scarier than the passage of time is the fact that World of Tanks (and the company behind it) is showing no signs of slowing down.

Mount & Blade: Warband DLC features 250-player battles

Filed under: Fantasy, Historical, Trailers, Video, Expansions, Game mechanics, MMO industry, News items, War

Mount and Blade: Warband - Napoleonic Wars
A Mount & Blade MMO is something we've wanted to see for a long time. While that's not exactly happening, 250-player battles is probably the next best thing. Paradox has just released a new DLC pack for Mount & Blade: Warband called Napoleonic Wars. It brings the game's signature real-time combat to 19th century Europe and gives players the ability to use soldiers, artillery, and even battlefield musicians to wage epic multiplayer battles.

Napoleonic Wars features five nations, a wide range of artillery pieces, over 220 new units, an Engineer class that uses barricades, trenches, and explosives. There's also a new commander battle mode for your squad-leader gameplay needs. The DLC pack will set you back $9.99. Oh, and don't forget to check out the launch trailer after the cut.

[Source: Paradox press release]

New World of Warplanes gameplay video showcases fighters

Filed under: Betas, Historical, Trailers, Video, Classes, Game mechanics, MMO industry, New titles, News items, War, Free-to-play, World of Warplanes

World of Warplanes - Bf-109
Wargaming.net has released another brief gameplay video from its upcoming World of Warplanes opus. The footage focuses on fighter-class aircraft, which the firm says are designed for "offensive reconnaissance, engaging in close one-on-one dogfights, and effective attacking in groups of two or three."

Like all of WoWP's aircraft, fighters will feature various engines, ammunition types, and assorted customizable modules that allow players to tune for optimum combat performance.

World of Warplanes is currently in global alpha, but Wargaming.net says that closed beta is "coming soon." In the meantime, check out the clip after the cut.

[Source: Wargaming.net press release]

Wargaming.net releases World of Warplanes video dev diary

Filed under: Betas, Historical, Video, Game mechanics, MMO industry, New titles, News items, War, Free-to-play, Dev Diaries, World of Warplanes

World of Warplanes - Video dev diary #1
Anxious for an update on World of Warplanes? If so, Wargaming.net has just the thing in the form of a new video dev blog that features gameplay footage and talking head interviews with various project principals.

The clip resides on Wargaming.net's YouTube portal (and we've also got it for you after the cut, below). It's entirely in Russian, but fortunately it's also packed with sub-titles for the rest of us. Much of the info is a recap if you've been following the game for some time, but there are some interesting tidbits regarding aircraft prototypes (i.e., avatars that are quite different from the usual Mustang, Spitfire, and Sturmovik suspects found in most flight sims).

The dev diary also tells us that while WoWP will initially ship with 20 planes per nation, the roster will gradually expand up to 100 aircraft for each faction.

World of Tanks celebrates its first year

Filed under: Historical, Video, News items, War, Free-to-play, World of Tanks, Anniversary

World of Tanks anniversary
Bring on the armored confetti! World of Tanks is celebrating its first anniversary, and Wargaming.net is "tankful" for the over 24 million registered players worldwide. Has the growth caused some shell-shock? "Our growth over the last year has been nothing short of amazing. A year ago, no one in the company could possibly imagine that World of Tanks would have skyrocketed like this," said Wargaming.net CEO Victor Kislyi.

So what have all these users been up to over the last 12 months? They have participated in 350 million battles, fired more than 75 billion shells (scoring 48 billion direct hits), and destroyed more than eight billion armored vehicles. On top of that, World of Tanks secured the Guinness World Record for the Most Players Online Simultaneously on One MMO Server in January 2011 with 91,311 simultaneous players. The game has even broken that record multiple times, reaching a hefty 450,000 players online at one time.

WoT has no intention of resting on its laurels; Kislyi assures us that "the game isn't slowing down anytime soon." In fact, he says, "We have massive expectations for the upcoming year, and we'll continue to drive game development that will keep our players engaged and excited."

Join in the celebration: Watch the video after the cut and then check out our one-year retrospective in next week's The Firing Line.

[Source: Wargaming.net press release]

MMObility: Reaching the MMORTS sweet-spot, slowly

Filed under: Fantasy, Historical, Screenshots, Business models, Culture, Game mechanics, Opinion, War, Free-to-play, Browser, Casual, MMORTS, Humor, Miscellaneous, MMObility

Relaxed knight
As a player of many MMORTS titles, I have grown to understand that patience is not only a virtue but a necessity. Many titles from the genre are designed to make you spend real time to do anything. It's not that they are boring or tedious; instead, they are representing what it might be like to actually grow an army or trade hub and to explore the often massive world around you. The pacing is meant to be slow. These are not games of instant leveling or non-stop quest grinding. They're meant to be played in as little as a few minutes per day. This explains a lot of their success -- just imagine how popular they are with time-strapped players.

There is a time, however, after months of toiling away at building up various structures, growing a small army, or finally getting to the maxed out level in a certain area, when you can finally settle down for some real gameplay. It might sound silly to have to wait that long for glory, but come on... this is city-building we are talking about. It takes time.

Massively Features

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Cataclysm Launch
Dec 7, 2010
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Early 2011

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