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Filed under: Warhammer Online

Massively wishes you a happy Halloween

Filed under: Age of Conan, Aion, City of Heroes, EverQuest, EverQuest II, Fallen Earth, Final Fantasy XI, Guild Wars, Lineage, Lineage 2, Warhammer Online, Star Wars Galaxies, Exteel, Free Realms, Champions Online, Runes of Magic, Legends of Norrath

Halloween is probably second only to Christmas in terms of holiday popularity. Ask just about anybody what their favorite holiday is, and they'll probably list one of those two (if it fits the culture). Naturally, as MMO players, we have fun celebrating it in our virtual worlds just like we do in the real world. And boy, this year, do we ever celebrate. Just about every active MMO out there had (or has) something going on. The 2009 lineup included:
Most of these events last a few days into November, so if there's any one in particular you're dying to experience, you might still have a chance if you have a subscription laying around. If you're not able to visit any of these in person, we have screenshots from many of these events in the gallery below. Enjoy!

GameX 2009: 1.3.2 decision making, streaming client, and unlimited trials for Warhammer Online

Filed under: Fantasy, Video, Business models, Game mechanics, Interviews, MMO industry, Warhammer Online, Massively Interviews, Massively Event Coverage


We saw the Warhammer Online booth at GameX, and we wagggggghed ourselves right into a video interview with James Casey and Matt Shaw from Mythic Entertainment that pulled no punches. We wanted to know what was going on behind the scenes with their decision making in patch 1.3.2, shooting James and Matt the hard questions.

Why were fortresses pulled from the endgame? Why choose 1.3.2 for performance fixes and not fix these things earlier? While we interrogated, Matt and James were also happy to tell us about the new stuff for WAR, including the new-user experience added in 1.3.2, the awesome unlimited trial that starts today, and the new streaming client option that trial users will receive.

So for the answers to some burning WAR questions, jump with us after the break and check out our video interview!

Mythic removes time limit on WAR free trial

Filed under: Fantasy, Warhammer Online, News items

Warhammer Online's October newsletter just arrived in our mailboxes and its full of frothy WAAAGH!. Predominantly featured are the 1.3.2 updates, which most of us already know about including the removal of fortresses, a new keep difficulty system, client performance improvements, and of course, the New User Journey. Check out the video podcast with producers Jeff Skalski and Josh Drescher for a full run down.

A couple interesting bits stuck out for us. First, as Werit points out, Mythic has removed the 10-day time limitation on their free trial. Players can now experience all of what tier one has to offer without worrying about a looming deadline. This should work out quite nicely with the New User Journey. We also noticed the release of a new Warhammer-themed living card game by Fantasy Flight Games called Warhammer Invasion. This should be of interest to those who just can't get enough order or destruction in their day.

Finally, you should come back in one hour for our exclusive GameX interview with Matt Shaw and James Casey as they discuss the free trial and explain their decisions behind the 1.3.2 changes.

Warhammer Online, now with 100% more Mac support

Filed under: Fantasy, MMO industry, Warhammer Online, News items


There have been some big changes in Warhammer Online of late -- that's undeniable. But the game is pressing steadily onward, making a major change that oddly hasn't altered a single element of the gameplay. No, this change is entirely targeted at the players, as the game has now launched the Macintosh version of its client. They've been hinting at it and talking about it for quite some time, but it has gone live and is available, complete with full support for the game's free trial for any Mac gamers still on the fence regarding whether or not they want to dive in.

Certainly there's been some discussion among the game's community about whether or not the Mac client has been necessary or even desirable, with the common statement being "well, everyone can just run Boot Camp for it." But there's no doubt that a native solution is better than a workaround, and it makes the game more appealing to people who would prefer not to fuss around with Boot Camp. Take a look at the official question-and-answer page to see the details about the new client, or if you'd rather be a malcontent, start demanding Warhammer Online for Linux next.

Nate Levy explains WAR's action point fix

Filed under: Fantasy, Patches, Warhammer Online, News items

Mythic developers just fixed a major bug that has been in Warhammer Online since launch and it's having a big impact on players. Action points (AP) are the one-size-fits-all resource used to cast spells, perform damage attacks, and tank. Suffice to say, a change to the way AP works affects every class in the game. This bug fix makes it take a little longer for AP to regenerate as originally intended.

Many players claim that the time-to-kill in beta was much higher than it turned out at release, and while a dozen or more variables play a part in this (e.g., better gear, higher crit rates, newer strategies, etc.), AP regen can be counted among them. You see, after the game released game update 1.3.1 came out, players had a nearly limitless AP pool. In fact, AP regen potions were useless aside from getting a quick boost after sprinting. This led to many players getting in the habit of button-mashing their abilities without fearing a complete AP drain.

Now that the issue has been corrected, there's been a bit of an outcry from players who have become accustomed to playing WAR not as intended for over a year. Mythic stresses that this change is for the better but will continue to monitor the situation and adjust accordingly. Check out Nate Levy's developer diary for all the details.

Update: This bug was discovered in 1.3.1 but we are unsure of when it originally made its way into the game. We apologize for jumping to conclusions based on our own experiences.

Warhammer Online's grab bag full of masks

Filed under: Fantasy, Events, in-game, Game mechanics, Warhammer Online

Warhammer Online has turned once again to the community for their questions, and the result was -- unsurprisingly -- a number of questions about the game's now-live Halloween event, Daemon Moon Rising. That means that the most recent grab bag has slightly fewer questions that are relevant to the game as a whole, but far more that are relevant to the things that every player wants to know at the moment. Namely, how do you get your masks, where do you get them, and what do the masks do?

The downside (for those of us familiar with the setting) is that there will be no Skaven-themed masks this year. On the other hand, nearly everything else in here provides some solid information and a nice confirmation that the only thing recycled from last year's event are some of the masks. The iconic and much-coveted Leather Face Mask can be obtained by winning a Daemonball Rally match, an RvR holiday event similar in execution to football. The question grab bag also offers some teases of the ultimate event reward, which promises to be a notable (if temporary) buff for anyone who takes aim at it. Take a look at what's in the event, and then you might be well-served to log in and take part in the festivities.

Warhammer Online interview about 1.3.2

Filed under: Fantasy, Interviews, Patches, Warhammer Online

It can be safely said that every Warhammer Online player was absolutely in love with the changes made in patch 1.3.2, for a given value of "every Warhammer Online player" or a very interesting definition of "absolutely in love." Okay, the patch might not have actually been as well-received as all that. There was some controversy, more so than the usual patch day wailing and gnashing of teeth. Love it or hate it, it's hard to claim that the community team is unaware of the fact that they made some large changes and debated choices, which is no doubt part of the reason that Jeff Skalski gave a short interview to MMORPG.com regarding the changes.

If you didn't like the changes, of course, it's unlikely that you'll like the general tone of the interview. Skalski outlines the reasons behind each change and why he feels they were the right choices for the game as a whole, even if they weren't all received warmly by the existing player base. He is, however, clearly very aware of the criticism and complaints that have been leveled for each change, and does his best to address them in turn with a calm attitude and a touch of humor. Take a look at the full interview for a bit more about the process and the rationale, even if you're still a little miffed about where your Shadow Warrior starts off these days.

One Shots: Ravaged lands

Filed under: Fantasy, Screenshots, Warhammer Online, One Shots


While you might initially think that the above is an interesting fall shot on an overcast day, sadly, it is the home of an ever-raging war - Warhammer Online style! Sandwiched between Ostland and Reikland, this region is a contested area, full of the sounds of battle. The smoke in the air and tattered windmill in the distance give the lie to this being a nice, simple fall image. Sent in to us by Deltex, who is on the Karak Norn EU Warhammer Online server, he noted "this is the view of Tabacaland (sic) destroyed by WAR."

One Shots is all about reader submissions, so while you're out running around - grab a screenshot for us. (Please make sure your images are 1024px across, and have no UI in them!) Once you've got one you like, email it to us at oneshots AT massively DOT com along with your name, the name of the game, and a quick description. We'll post it out here and give you the credit!

Gallery: One Shots

Warhammer Online drops 1.3.2 and looks straight ahead

Filed under: Fantasy, Patches, Previews, Leveling, Warhammer Online

Love it or hate it, opinions have been divided, but the changes made to Warhammer Online in the 1.3.2 patch -- most notably the changes to the starting experience -- have certainly gotten people talking. But it's one thing to discuss it in the abstract and another to see how things play out. The opportunity is now in the hands of the game's players, as the patch has gone live and all of its changes are there for everyone to try.

Rather than locking things down and leaving them there, however, producer Jeff Skalski has released an open letter to the community explaining why some of the changes were made and what changes are coming in the game's next patch, 1.3.3. Cosmetic changes include the options to walk and sit (instead of constantly running and standing) and additions to the game's graphical engine. More far-reaching is the implementation of the Underdog System: a series of running handicaps designed to help bring the side that's consistently losing into better parity with their opponents. Skalski explains in brief how such a system will work and how it will avoid unbalancing matches in the other direction, as well as discussing some of the larger issues Warhammer Online plans to address. If you haven't been playing or you took a break, see what has changed and what's coming, since now is the time to give the game a look.

Warhammer Online brings the scary with Daemon Moon Rising

Filed under: Fantasy, Culture, Events, in-game, Warhammer Online


"The Moon Rises and Chaos Reigns" begins the announcement over on the Warhammer Online site. Warhammer Online is hosting an in-game event for Halloween from October 23rd until November 2nd.

Mythic Entertainment Executive Producer Jeff Hickman says "This is a terrifying time of year within the world of Warhammer and the Daemon Moon Rising live event is our way of fighting against the darkness that encompasses the land, We call on all players to rise up against the malevolent creatures that threaten the land and keep safe the Realms. But beware, for under the cold, dark madness of the Daemon Moon, anything can happen!"

Sounds good to us. Daemon Moon Rising offers treats throughout the empire, a new Realm vs. Realm scenario, a public quest with the intriguing title of Daemonball Rally, and an event quest that charges players with the task of collecting and defeating daemon-possessed carnival masks. Event participants are offered quite a few souveniers and rewards, so Warhammer fans will want to be sure they don't miss out. After all, who wouldn't want something called the Face-Eater's Mask?

Warhammer Online's developers reach into the grab bag

Filed under: Fantasy, Interviews, Patches, Warhammer Online

Warhammer Online has been making some big changes with their upcoming patch 1.3.2, which naturally leads to a number of player questions about the finer points of interaction between the changes and the present game state. The developers have sat down for another question grab bag, this one focusing heavily on the changes and how they'll impact both items and abilities, as well as the ongoing issues of class balance.

Unfortunately, a number of answers to rather pressing questions (such as whether or not RvR weapons that match the PvE equivalent-tier weapon will be introduced) is the age-old developer mantra of "we're talking about it, but we have no firm details." Still, there's some useful information for those curious about how the removal of Forts will affect the game and obtaining high-end equipment, some information regarding stacking and tuning abilities, and a few interesting tips regarding communication and transport between players. If you're hungry for more information regarding the latest and greatest changes coming to Warhammer Online, you can take a look at the full grab bag on the official site.

Further details on Warhammer Online's new user journey

Filed under: Fantasy, Patches, Previews, Warhammer Online


One of the features that's been mentioned repeatedly in conjunction with Warhammer Online's upcoming patch 1.3.2 is the New User Journey, an attempt to streamline and consolidate the path of new players. The most recent developer diary outlines in detail the reasons for the revamp as well as the new path of the game's experience, which the article mentions is designed to help the entire playerbase in the long run.

Highlighting the need for accessibility, the entry discusses the change to all players starting in the same location, explaining how it can help ensure other players in the area for the game's public quests. It also allows for the early questing experience to be more thoroughly revamped and improved, with all of the players starting out funneled through a single area. The original starting areas will still be available for players who want to explore them, but will no longer be mandatory.

The diary also points out some of the other new features added, including detailed tutorial windows to help introduce concepts in-play as well as an improvement to pop-up tooltips. Combined with global chat channels to help bolster the community, the focus is clearly on getting players unified and up to speed in the most efficient way possible, helping to diminish the barrier to entry. Take a look at the full article for more in-depth features including a closer look at the tutorial window.

One Shots: Sneaky

Filed under: Fantasy, Screenshots, Warhammer Online, One Shots


With some major mechanics changes going on in terms of RvR in Warhammer Online, we may well see more sneaky attacks like the one depicted in today's One Shots. This image, sent in to us by Khreebis of KEP, shows off a daring band attempting to pull a fast one on the forces of Order. He writes in: [Here is] a Destruction unit attempting to quickly capture a Battlefield Objective before the Order forces come back from their keep siege. Let's hope these upcoming changes to battles - and bringing in new players - will help invigorate Warhammer Online's sieges further.

Taken place in a great battle recently? Managed to pull one over on someone? Get away with something you totally shouldn't have? Just send a screenshot of it to us here at oneshots At massively DOT com along with your name/server/guild and a quick description. We'll post it out here for all the Massively readers to see and give you the credit. (Besides, it's pretty cool to see your own screenshot up here, we think.)

Gallery: One Shots

The Daemon Moon rises over WAR

Filed under: Fantasy, Warhammer Online, News items


"Another lovely day begins for ghosts and ghouls with greenish skin, so close your eyes and you will find that you've arrived in Frightenstein!" With Halloween a few short weeks away, Mythic just treated us to a sneak peek of their upcoming Chaos-themed Live Event called Daemon Moon Rising. If you thought they were going to simply dust off last year's Halloween event, Witching Night, the trick's on you! Okay; no more lame puns, we promise.

Warhammer Online's monthly events are something to behold because they're usually done very well and bring some diversity to the otherwise singular purpose of stomping your enemy on the battlefield. We think Live Events are the epitome of horizontal expansion.

From October 23 to November 2, players will put on a number of spooky masks that grant special abilities and complete their event checklists. Of special note is the Daemonball Rally RvR public quest. Think of it as rugby... with decapitation. They're also opening up the Highpass Cemetary scenario to all tiers. You can check out the official video podcast here with all the (pumpkin) spicy details. Oops, we couldn't resist!

Details on WAR's new user journey and apprentice system

Filed under: Fantasy, Patches, Warhammer Online, News items

Warhammer Online may have traveled a rocky road this past year but with each new patch, the game gets better and better. The latest patch installment to hit the public test server is 1.3.2, which features a New User Journey, Apprenticeship System, career balance changes, and further improvements to performance, stability, and RvR.

The two biggest items being tested right now are the New User Journey and Apprenticeship System. The former introduces new players to the game much more effectively and efficiently, funneling them into the same starting area (Chaos vs. Empire), auto-adding them to a starter guild, and much more. The latter allows highly ranked players to drop their level (stats and abilities capped formulaically) and lowly ranked players to raise their level in order to play together.

As for RvR, fortresses are being removed from the zone capture system, which should result in more frequent city sieges. Whether this is a good or bad thing is yet to be determined because depending on your timing you may not be able to join your friends due to the current instance mechanic. Keep warfare will now benefit from a new difficulty mechanic as well, which grants more rewards when more combatants are present.

Check out the full 1.3.2 patch notes for all the gory details!

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NameDate
Earth Eternal Open Beta Q3 2009
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009

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