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Massively's WAR Camp: Capturing and defending keeps

Filed under: Fantasy, Galleries, Guides, PvP, Warhammer Online


From Tier 2 onwards, players of Warhammer Online have the option of mustering an army to go forth into the RvR lakes and capture keeps. There are numerous benefits to capturing a keep -- renown bonuses and set-piece loot await a victorious party, as well as a chance to claim the keep in their guild's name, and push the zone control meter forward for their realm. Of course, if the opposing realm has some backbone about them, a quick capture can turn into an all-out war, with siege weapons and countless casualties. One can only hope! Join us as we take an in-depth look at all of this, in our gallery guide to capturing and defending keeps.

Warhammer Online Coverage Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

Massively in Metropolis: DC Universe Online concept art sneak peek

Filed under: Super-hero, Screenshots, New titles, Massively Hands-on, DC Universe Online


Batman. Superman. Wonder Woman, Green Lantern, Martian Manhunter. Black Canary, Oracle, The Question. The world of DC Comics is populated with amazing characters and fantastic stories. The entire four-color experience is coming to fans of the MMO genre in the form of DC Universe Online, a title in Sony Online Entertainment's stable of next-gen MMOs. Alongside the FPS title The Agency and casual/kid friendly Free Realms, DCUO looks to reinvent the concept of massively multiplayer game for comic book fans. And Massively has had a lengthy first-hand look at this groundbreaking title.

We had extensive hands-on playtime with the game's combat and powers mechanics, and hours of face to face chat time with the developers at SOE Austin. Over the next week, Massively is going to fully explore this dyanmic in-development game. In the words of the developers we'll crack into the studio's philosophy of play and discover the value these developers place on your play time.

To kick things off we've got a fantastic gallery of concept art taken right from the walls of the SOE Austin studios. Explore the work of Jim Lee and the other DCUO artists, with commentary on what you're seeing and hints on what is coming in the next week. Plus! Read on below the cut for Studio Manager John Blakely's insights into 'future screenshots'!

Continue reading Massively in Metropolis: DC Universe Online concept art sneak peek

Ask Massively: How to avoid being 'that guy'

Filed under: Opinion, Ask Massively



This week's Ask Massively is a radical departure from recent weeks' columns. I'm not going to criticize anybody, nor will I blame you, the player, for the ills of the MMO industry. It will be a difficult job, but that's why they pay me the big bucks. (I almost kept a straight face... honest!)

Dear Massively,

I'm considering giving a new game like Warhammer Online a try, but I have a guild of good people in World of Warcraft, and I'm a bit reluctant to start over in a new game to try and make friends that I can play with. Most of us know what not to do in an MMO, but is there a relatively easy way to 'Win Friends and Influence People'?

-Friendly Noob Gamer

Continue reading Ask Massively: How to avoid being 'that guy'

Massively Speaking Podcast Episode 26

Filed under: Culture, Massively Speaking

Massively Speaking Episode 26 is a news-heavy episode going over the simply ridiculous amount of MMO gaming news that dropped in the last week or so. Shawn and Michael chat about everything from the Conan director changeup to WAR post-launch changes. Join us for all the news that's fit for chat!

Have a comment for the podcasters? Shoot us an email to podcast AT massively DOT com. Maybe we'll read your letter on the air!

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Read below the cut for the full show notes.

Continue reading Massively Speaking Podcast Episode 26

World of Warcraft
Legends of Norrath Ethernauts card preview: Temperence

Filed under: Fantasy, Screenshots, EverQuest, EverQuest II, Legends of Norrath

Our third and final Legends of Norrath preview card for the Ethernauts set is on display this morning. Ethernauts releases this Thursday, so this card brings our preview series for LoN Expansion 6. We've previously talked about several other 'card counter' mechanic offerings, including the personal attack card Vicious Assault and the pet buff Geotic Rune. Today, finally, we have a defensive card using the card counter mechanic; a quick flip of the wrist to get you out of a tight spot.

This past week we also took a look at some of the loot cards coming with this set. Those and all three of our preview cards are in our gallery for the set, below. Check them out, and get ready for the Legends of Norrath expansion's launch the day after tomorrow. Read on below the cut for a closer look at Temperence.

Continue reading Legends of Norrath Ethernauts card preview: Temperence

World of Warcraft
MMOGology: I lost a friend to WAR

Filed under: World of Warcraft, Culture, New titles, Warhammer Online, Opinion, MMOGology

Last week I wrote about Blizzard's Recruit-a-Friend program and my experience leveling through World of Warcraft with triple XP. The Recruit-a-Friend program is a seemingly brilliant strategy on Blizzard's part. In addition to recruiting new players, it also serves as way of keeping existing players occupied while waiting for Wrath of the Lich King; players that might otherwise divert their attention to Warhammer: Age of Reckoning. Who can resist the allure of triple XP, right? My friend Rob couldn't and for a while we enjoyed the rush of leveling as fast as we could.

But the thrill of light-speed-leveling wasn't enough to hold his attention for long. It was still the same content we'd run through time after time. An astute reader of mine, Jeromai, left the following comment about my last article, "There's a sidelong danger to power-leveling fast. All the content you once enjoyed as content now becomes a means to an end. It's a headlong race right towards the burnout phase of a game." Jeromai couldn't have been more right.

I logged into WoW a few nights ago, ready to blast through another level or two with my friend. He never showed. A few days later I called him up and realized I'd lost him to WAR.

Continue reading MMOGology: I lost a friend to WAR

World of Warcraft
The Best of Massively: Our top 5 weirdest news stories

Filed under: Galleries, Age of Conan, EVE Online, Culture, Sword of the New World


We're still counting down to Massively's first birthday by compiling the best and most entertaining coverage we've done. So far we've listed our most important interviews and our most helpful guides. This time around, we're looking back at the top five strangest, weirdest and sometimes-raciest news stories we've covered since we launched last November.

Whether you missed these stories or you're just ready for a refresher, we hope they'll make you smile and laugh -- or at least make you raise an eyebrow or two!


Lego Universe could eventually include Star Wars, Indiana Jones

Filed under: New titles, Casual, Massively Interviews, LEGO Universe, Kids


We recently had the chance to speak with Ryan Seabury, Producer for Netdevil's in-development Lego Universe. Along with Project Lead Mark Hansen, Seabury gave us an insider's look at the exciting create/play/explore world of Legos online. The two men were extremely confident in their vision for the project, and we couldn't help but be impressed by their passion for bringing this millions-of-kids strong product to the world of MMO gaming.

Join us as we talk to Seabury and Hansen about the background behind the project, and what kind of worlds we'll be seeing. From Castle to Racers and everything in between, it sounds like whatever kind of kid you are at heart there'll be something there to enjoy. And, of course, the exciting news is that it's definitely possible we'll one day see Star Wars, Indiana Jones, and the other licensed Lego products inside of Lego Universe.

Read on, and be sure to come back for our next interview clip about gameplay!

Continue reading Lego Universe could eventually include Star Wars, Indiana Jones

Superstruct: The world's first massively multiplayer forecasting game

Filed under: Real life, Sci-fi, Video, Culture, Economy, Events, real-world, Events, in-game, Launches, MMO industry, New titles, Politics, Roleplaying

Forget what you typically expect from your average client-based MMO. In fact, the title you're going to read about here differs markedly from the type of game we normally cover at Massively, but that makes it no less interesting. Superstruct is truly something different -- a futuristic alternate reality game that launches today (October 6) and lasts only 6 weeks, developed by a team at The Institute for the Future (IFTF) -- a not-for-profit think tank based in Palo Alto, California. For lack of a better, and less inflammatory, description, Superstruct is a thinking person's MMO, and is in many respects a social experiment; the game is an attempt to harness the collective intelligence and problem-solving abilities of its playerbase to make forecasts about the world's future and its escalating problems.

In fact, Superstruct bills itself as the world's first massively multiplayer forecasting game, with the tagline: Play the game. Invent the future. Despite being set in 2019 and looking forward to world issues that will become crises 20 years beyond that, Superstruct's genre is more futurist than sci-fi. Superstruct doesn't feature the traditional game elements we've come to expect from a massively multiplayer title. Instead, it fosters new ways for players to work together, testing out their ideas and strategies in a creative, collaborative brainstorming experiment that spans different mediums. Plausible future scenarios will be posited to the player base, challenging them to really think and produce compelling responses to the events in the game.

Continue reading Superstruct: The world's first massively multiplayer forecasting game

The week in Massively features

Filed under: At a glance, Massively meta

Massively's exclusive Mines of Moria dev tour
We came back with loads of screenshots, video footage and an insatiable desire to speed up time until we can play this expansion on our own! As there is still no official launch date outside of "Fall 2008", we're getting a bit antsy for this game to hit store shelves. From what we've seen though, it's coming very soon.
Massively's complete LotRO Fall Harvest Festival guide
This event runs from now until October 12th, so you have plenty of time to gather festival tokens, complete special quests and compete in the horse races! Follow along on our complete guide by clicking the link below, and be sure to also check out our enormous 33-image gallery of Fall Harvest Festival screenshots and maps below to get you where you need to go.
EVE Evolved: EVE Online's server model
While most MMOs deal with large number of users by starting up large numbers of separate servers with identical game universes, EVE maintains only a single copy of its game universe on a massive cluster of servers. CCP's decision to go with a server model that doesn't use any sharding or instancing whatsoever has had a major impact on in-game activities and how the game has developed.
MMOGology: WoW on easy mode
My buddy Rob and I play World of Warcraft frequently, but between the two of us he's got the most /played time. He's got a few 70s on a PvP server and a few 70s on the PvE server where we're spending most of our time.

Continue reading The week in Massively features

World of Warcraft
EVE Evolved: The making of EVE Online

Filed under: Sci-fi, EVE Online, Expansions, Game mechanics, Launches, MMO industry, EVE Evolved

EVE Online's development path from concept to release has followed a very different path to the MMO norm. Starting from its humble beginnings as one man's dream to build an online space game, EVE has developed into the massively popular game it is today. Rather than designing and developing the game all in one go, the CCP crew opted for a staged delivery approach. The game was re-made 11 times, each stage being progressively closer to the final goal. By launch, EVE had been through 5 total recodes where almost the entire game was scrapped and rebuilt from scratch and at least 6 partial recodes.

Join me as I take a look at the course EVE's development has taken from concept all the way to the current Empyrean Age expansion.

Continue reading EVE Evolved: The making of EVE Online

MMOG Podcast Roundup: September 27th - October 4th

Filed under: Podcasts, Culture

Every week, hardworking Massive gaming fans put their voices on the line to bring us news, opinions, and 'critiques' of their favorite games. Podcasts are a staple of many hobbies nowadays, and fans of online worlds are especially fortunate in this regard ... there are a ton out there.

As such, every so often we'll try to update you on the podcasting world. Keep your eyes on this space for links to your favorite MMO-commentary celebs. Good and bad, straight-man or blue-mouthed, they all have something to offer about this amazing style of gameplay.

This week it's time to highlight another new addition to the Virginworlds family of blogs. Free Play looks to be an ongoing discussion of the world of free-to-play MMOs. A game doesn't have to have a subscription fee to be fun! Check out the conversation with Riknas and Andras from the Free to Play blog!

Continue reading MMOG Podcast Roundup: September 27th - October 4th

The Digital Continuum: Rock Band, the MMO

Filed under: Fantasy, Sci-fi, Opinion, The Digital Continuum


At first thought, a Rock Band-inspired MMO may not sound like the greatest idea to everyone. I've actually entertained the idea for a long time now, only shove it aside as a crazy notion. But the thing kept popping back into the forefront of my mind so often that I couldn't discount it as happenstance. I've become enamored with the idea, because let's face it; a Rock Band MMO has the potential to ooze- no, to gush pure liquid awesome.

Massively's WAR Camp: How to get the Tracker set gear

Filed under: Fantasy, Galleries, Guides, PvP, Quests, Warhammer Online, PvE


Equipment does play a role in how well your character performs in Warhammer Online, so it's only natural that you'll be wanting to keep your toon outfitted in the best gear that is available to you. This week we're taking a look at the Tracker armor, which is a 3-piece set for Tier 2 players, and offers bonuses if you wear more than one piece. The set is obtained through quests that get you to kill other players, as well as Hero mobs, mixing a bit of PvE and RvR together.

The first stage of each quest involves killing a certain number of players, often of a particular class. There is then a second step to kill a Hero mob that usually requires a group. If you take the trouble to get all three pieces, you'll complete an entry in the Armory section of your Tome of Knowledge and earn yourself a new title as a nice little extra. We've gone through all of the quests needed to get the Tracker set, so click through to our gallery guide to get yourself equipped!

Warhammer Online Coverage Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

Ask Massively: Make the bad people stop

Filed under: Game mechanics, MMO industry, Making money, Opinion, Ask Massively

But I DON'T LIKE SPAM!!!After a 2 week hiatus, Ask Massively is back and crankier than ever.

In fairness, I had a really good reason for my absence the last 2 weeks, and I would apologize except I'm not remotely sorry. I think you'll understand.

On to business. In this case, old business.

Dear Massively,

I have a question that I would like posed to the people who defend gold-farming, and the accompanying in-game spam. I had placed a gold farmer on ignore (as is my habit), when I realized that I was receiving spam from them, again! I messaged them back and requested, (none too politely) that they stop messaging me, as I did not want to buy their golds.

The messages obviously continued, or I wouldn't be writing this message. So! My question runs thusly: How do you defend the harmless/can be ignored, etc. argument, when the gold farmers are obviously finding ways around the game's built-in protections from spam, and are continuing to annoy/harass players, even when they are directly asked to stop?

-Grummsh

Continue reading Ask Massively: Make the bad people stop

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